Demonmoose's Iron Gods AP Blue (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest
Jevik's farm
Blue Aurora

Tower Map 1

Tower Map 2


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Argug of Clan Gutwrencher wrote:
Hey GM, how're you handling xp for this game? I notice you didn't hand any out when we creamed the robot. Just gonna let us know when we level up and hand-wave the math until then?

Did you guys want experience? I can give you some for doing little things, also.

Or, I can just do the hand-wave thing and level you up at the appropriate time. I'll allow a group consensus for this. Some people really like exp points.


Female Human

Leveling when the AP says to is a good idea for ease of play. Esp when doing APs for the first time


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2
GM Demonmoose wrote:
Argug of Clan Gutwrencher wrote:
Hey GM, how're you handling xp for this game? I notice you didn't hand any out when we creamed the robot. Just gonna let us know when we level up and hand-wave the math until then?

Did you guys want experience? I can give you some for doing little things, also.

Or, I can just do the hand-wave thing and level you up at the appropriate time. I'll allow a group consensus for this. Some people really like exp points.

Given that APs are designed with a party of 4 in mind, and there's 5 of us, using xp will eventually screw us over and have us below-level at some point, unless you're upping the challenge by modding the monsters or adding extra ones for more xp. Because of this, I don't mind the hand-wave at appropriate points style.

Liberty's Edge

Female Human Commoner 1

I'm also good with level when the AP says so.


For future combat, we'll do as Aurusk, of Green Team, suggested.

Characters will be split up before and after the enemy turn and happen as soon as it is posted. Also, I will skip you after a certain amount of time (probably some amount of hours), making any simple rolls, like saves as necessary. You may then jump in at any point so long as it is the same round.

This is to help speed up your group and get you to the meat of the campaign. Hope that sounds good.


Fun and interesting things about the Teams so far…

Team Blue had a discussion about sandwiches. Blue also has a strong pro-tech, anti-tech split. They are low on Wisdom. Most high stats are in Intelligence.

Team Red beat up some townsfolk. Red seems to be mostly pro-technology. Red also seems most likely to attack each other. They are low on Charisma. Most high stats are in Intelligence.

Team Green hit the repair drone the most. Team Green is all from Numeria, if not Torch. They are low on Wisdom. Most high stats are in Charisma.


Female Human

Attack the townsfolk? Tough times ahead.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Whipping up on townsfolk is an option? Hmmmmm

I too vote in favor of just leveling when appropriate.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

On the loot subject: neither I as a player, or Chakos as a character are particularly hung up on the nuances of completely equitable loot distribution. If we find things party members can use, then let them. We'll equalize it with the sellable stuff. Consumables are party items, with some exceptions. Adventuring is a team sport.

Chakos may be wary of this techno-garbage though


Female Human

equal coin shares for certain


Female Human

Okay, how hurt is everyone?


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I try to keep my hitpoints updated in my header. I have 4 of my 10 hitpoint total.


Female Human

Where would everyone like to go? Astra wants to go deal with what is behind us and Liz wants to move forwards.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I'm with you fellas!


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Don't care.


Male Ratfolk Ranger 2 ( Galvanic Saboteur ) / Rogue 2 | HP 35/35 | AC 19 T 15 F 14| F +5 R +10 W +1 | CMD 17 | Initiative +6 | Perception +10

I say behind, the woman will bring possible reinforcements and they will come to us eventually.I split up because I thought it would be fine. Next time I will play more by the rules.


Female Human

Behind then

Also, Treaure list

2 CLW potions


Female Human

New treasure list

2 Potions CLW
masterwork chain shirt
masterwork thieves' tools
masterwork hand crossbow
5 bolts,
75 gp.


Female Human

New treasure list

2 Potions CLW
masterwork chain shirt -Claimed by Argug
masterwork thieves' tools
masterwork hand crossbow
5 bolts,
75 gp.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Ouch, Chakos, that -4 to hit from nonproficiency really stings. You're multiclassing into pally next level, right?

Wanna use my dagger until then? I hit harder with my fists if I get in a grapple or the like anyway.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

My second level is Paladin, so yes the problem will be fixed then.

There's no way around certain problems when multiclassing!

I'd prefer to not meta and use the dagger, but rather to stick with the axe and take the penalty until we reach 2nd level.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

As an aside, live or die, I'm glad I got to shoehorn that speech into a game sometime!


Female Human

Source?


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

The Outlaw Josie Wales


Female Human

Treasure found from Gremlins
20 gp
MW tiny short sword yellow potion
Spellcraft check: 1d20 + 8 ⇒ (7) + 8 = 15


Female Human

Moar treasure
49 unpowered silverdisks (worth 10 gp each)
5 brown cards


Female Human

Just want to say that you are doing a great job Demonmoose.


Thank you, Elizabeth.


Male Human

[b]"I second that! [ooc]

-Posted with Wayfinder


Male Human

Level 2, cool!

-Posted with Wayfinder


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Shmoozers!

Wait! Level 2? Must be in the gameplay thread!

Woot!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

So the Silverdisk thing is tonight, so we haven't levelled yet, correct?


Male Human

Think so, after a goodnight rest

-Posted with Wayfinder


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

At least I survived level 1, and now my to hit with the stupid axe goes up by 5!!!

At level 3 my build starts coming together, even moreso at 5, 7, and 10!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

@Demon - So how are the mooks in the other 2 parties doing? They make level 2 yet? Keep the regular cross table talk going, albeit no spoilers obviously!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Hit points at 2nd and beyond? 1/2 +1?


Female Human

Hit points to be determined
+1 Bab
+1 Will
+1 Cantrip per day
+1 1st level spell per day
Additional spells
1st:Grease,Expeditous Retreat
Skills 8 points
Perception +1
Know-Arcana +1
Know-Engineering +1
Spellcraft +1
Know-Planes +1
Fly +1
Profession-Engineer +1
Linguistics +1 Andoffran learned. Liz borrows a phrase book and practices with Astra.

Will update my character sheet later.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I am pointedly staying away from Androffan and the tech stuff, and leaving it to you ladies.

Now, if we find a laser axe or something, I'm sure I could embrace me some technology!


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

I prefer to roll hit points if allowed.

Hit Points: 1d8 ⇒ 8

Edit: Hot damn!


Female Human

Okay here are our treasures!

Silverdisk(fully charged)
Keycard
1 Potion CLW
masterwork chain shirt (Argug)
masterwork thieves' tools
masterwork hand crossbow
MW tiny shortsword
Yellow potion
5 bolts
95 gp
49 unpowered silverdisks (worth 10 gp each)
5 brown cards

Selling the silverdisks for cash since that is what they are for gets us
Gold 585/5=117 GP each!

I suggest Sneek take the masterwork thief tools


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Leveling to 2:

Picking up class abilities: Half class level bonus to Disable and Perception. Uncanny Dodge.

BAB, Ref and Will saves go up by 1

Additional +1 known spell for spell levels 0 and 1. Choosing Detect Magic (0) and Technomancy (1, Technology Guide).

Skill point distribution, final totals for first two levels total:

Skills:
Appraise 2
Craft (mechanical) 2
Diplomacy 2
Heal 2
Knowledge (dungeoneering) 2
Knowledge (engineering) 2
Knowledge (geography) 2
Knowledge (history) 2
Knowledge (local) 2
Knowledge (nature) 2
Knowledge (planes) 1
Linguistics 1
Perception 2


Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)

Where did we find the fully charged silverdisk?

Incidentally, for future clarity:

There are three grades of batteries/silverdisks. I've been following the thread where quite a bit of confusion relating the terminology has been clarified.

Charged battery
Discharged battery
Broken battery <-- only these are called silverdisks, and they are mechanically equivalent to platinum pieces.

So to be precise, there's no such thing as a charged silverdisk, because silverdisks are specifically the broken batteries that are effectively platinum pieces. A charged thing (or a discharged but still functional, i.e. able to be recharged) is a battery.

Hope I'm not coming off as too nitpicky but the terminology confused me quite a bit until I got it straight.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Might as well also sell the tiny sword, as that's useless to any of us, and the hand crossbow since it is exotic to all but Sneek, except it's too big for him. If the bolts are universally sized, Sneek should get them, since he's the only one I've seen shoot a crossbow so far, but if they're medium size specific, unless you ladies use a crossbow, might as well add them to the sell pile.

What are the brown cards?

I'm going to go ahead and level up.

I second the question of "How are we handling HP for level-up after 1st?"


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

GM, can I, instead of getting a MW weapon, get MW armor spikes fitted on my chain shirt? It should be the same cost value. I can leave my chain shirt behind if I have to...I still have my standard studded leather from before we found the shirt.

The greataxe isn't something I can flurry with, and most of the weapons I can flurry won't be as good as my unarmed attack will be by level 4. I figure at least armor spikes will be useful if I get in a grapple, which, with my martial flexibility, may well happen.

Also, how do you rule brass knuckles work with brawlers/monks? Some GMs rule that they scale, since they're supposed to just do lethal unarmed damage, but some hold strictly to the 1d3 (which is the usual unarmed damage with unarmed strikes if you are not a monk or brawler). The reason I ask is if they do scale, I would like to ASAP invest in a silver set and a cold iron set.


Male Orc (AC: 16 [T: 12 FF: 14] | HP: 25/25 (0NL) | F+4, R+4, W+0) | Init: +2 |Perc: +5, Darkvision 60’)// Brawler 2

Okay, leveled up except for HP.
BAB+1
Fort+1
Ref+1
Skills: 1 rank each in acrobatics, climb, perception and stealth
Bonus Feat: Combat Expertise
New ability: Brawler's Flurry


Female Human

I would like a MW Light crossbow please

Treasure list edited
Silverdisk(fully charged)
Keycard
1 Potion CLW
masterwork chain shirt (Argug)
masterwork thieves' tools -Give to Sneek?
masterwork hand crossbow
MW tiny shortsword (sell for 150 gp)
Yellow potion (Identify this)
5 bolts
5 brown cards
117 Gp for everyone

Selling the MW Tiny Shortsword gets everyone another 30 gp


hp is either rolled or half hit dice. also add your con modifier.

I read about silverdisks and a little about the knuckles. For tech people, batteries are charged silverdisks and "silverdisks" are dead batteries. They look the same. A silvery metal coin with circuits that glow slightly blue if there is a charge. I will use that terminology from now on.

I think the intent for brass knuckles is to increase the damage a little so you if you use knuckles it goes from 1d6 to 1d7.


Both Green and Red Teams are a bit behind Blue. They have had different role playing experiences, however.


Female Human

Going half hit dice


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

You mean half hit dice, and not half +1?

So I'm to add 117gp to my score?

Before dinner tonight.

Still level 1 for the hooyah gambling vent tonight's.

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