Death and Taxes - GM Budd the C.H.U.D.'s Feast of Ravenmoor

Game Master Budd the C.H.U.D.

In life, only two things are inevitable - death and taxes. An investigation into a missing tax collector from Magnimar led our heroes to the isolated village of Ravenmoor, but what they found there was a community dominated by a cult of Ghlaunder, God of Parasites. They also uncovered the identity of the twisted being responsible for the corruption of the town, and learned that this same being has sinister plans for a small, isolated city in the mires of Ustalav. Carrion Hill beckons...

CURRENT MAP - Beneath the Slipper Market...
Map of Carrion Hill
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Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Heh, you don't know crap about my past Warshawski. Should have checked with records. You're showing cracks in your fact checking, but I appreciate you admitting that coming here was important. I learned a lot about both players here. It eliminated a lot of possible motive, but opened a few more. I wonder if the trail will actually lead back to town Sebastian. Should be an interesting chase."

"We do need to follow his footsteps closely."


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

I couldn't help but smirk. Just like that, the anger I felt towards Marsh evaporated like dew under the morning sun's glare.

"Coming here wasn't important." I shrugged my shoulders and patted Marsh on the cheek. "And I never said it was. You're going deaf and senile, old man. But don't worry, when it comes time to eat your mush and b*@~& at the kids who don't exist on the lawn that isn't even there? I'll make sure the nurse gives you the good alchemical formulas."

I walked out. There was nothing else for me to find here and I needed to stop by the office and let them know I'd be out for a few days.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh called after the fleeing woman.

"What? You don't want to stick around for what comes next?"


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Sebastian is so rapt in his observations he only hears the song at its crescendo. He strides after Warshawski but stops with Marsh. "At some point you'll learn to shut your mouth before you drive everyone away. You don't always have to get the last word, Vinnie." He realizes his hands are bunched into fists and relaxes them. "I know it's not your style, but there's others out there who've seen the wrong side of death, you haven't cornered the market. I've seen it, experienced it...but she communes with it." He looks down the street where Warshawski is departing. "You ever think about what they have to say when they're on the other side? All those dead?"

He looks back to Marsh and stuffs his hands in his pockets of his coat, sighing heavily. "Time was I only saw the lives I'd been assigned as...as redemptions. Seeking justice for their untimely exit. I'd see a body, a crime scene, a life in the past..." He gesture down the road. "It was her what taught me about the spirits left behind. Like as not, each case I worked meant I probably had the victim's spirit close on my heels, cheering me on..." Bacarov pulls his pipe and starts filling the bowl with tobacco. "...heh, sometimes I'll bet they're slapping their faces when I pull up idiot."

"Just give Warshawski her due. She'll return the favor." The heady scent of tobacco suffuses his lungs and he finds his anger ebbing, even offering a sidelong grin. "Thanks for watching my hoop in there with Anikee, no telling what she might have done with that tea set of hers." Bacarov chuckles and nods in the opposite direction of Warshawski's departure. "C'mon, you horse's arse, I need to start asking some questions over across the river in Rag's End. They've got sharper tea sets over there, I'll need my stubborn friend at my side." He smiles and heads into the night, angling for the foot bridge across to Lowcleft. "We'll go pay the Rook a visit. This time, try not to piss off his dog." Bacarov shares what he learned from Elias' room and from what he saw in Anikee's. He's not surprised to find Marsh found it too.

The Rook is one of Bacarov's underworld contacts. Works with the Sczarnis - the Tower Girls to be precise - running one of their taverns. Well, when you say 'tavern' it should really read 'brothel'. Even for a person in his work, the Rook treats the girls well. That's how he stays connected. If anyone was giving wind of a quick score, even a small pinch like 500 gold, chances are they'd try to make use of the robbery to make a name for themselves. They might even attempt to settle old debts as a way to get in good with a local boss.

"I'm thinking if Elias was keen on separating himself from his old life, but made a show of it, some of his old pals may have thought they had a ticket to the show. Ex-hoodlum makes it big, sort of thing." Bacarov is listing again. "The Riddleport map is curious, old and unused for some time...but the locations..." He pulls the map from inside his coat pocket, giving Marsh a hurt look. "What? Did you think I'd pass up on good evidence while you were being a mule?" He passes it over. "Those locations mean anything? Bars Elias had to skip? Gambling halls?"

"Then there's the debts Anikee seems to have...I'd hate to see that it's Elias, finally getting his act together only to be waylaid for 500..." He shrugs. "Better than the alternative that Elias was double dealing his dead wife's sister. I'd rather it be he's a moron."

As they depart, Bacarov keeps am eye out for anyone paying undue attention to Anikee's flat...or to them.

¤ Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22 (discourse with the Rook)
¤ Perception: 1d20 + 9 ⇒ (17) + 9 = 26 (watching for anyone loitering near Anikee's place, watching her)

------

GM Budd: Have a peek under my profile and the contacts spoiler "the Rook" if you're so inclined.


[Img] [Stats] [Info] Female Elf Cavalier 3

Churlwood:
Calwen takes a moment to examine those holes in the ground a little closer. How deep are they? Do they all have exactly the same shape, like someone poked into the ground with the exact same item? What might it have been? A rapier? A wooden pole? Are they all exactly prependicular to the ground? Maybe they have been left by accident or as a side effect of what someone was doing here, but maybe someone did search something in the ground and used a pole to probe for it.

When she notices something in the trees, a bit further along the way the tracks seems to go she hesitates briefly.
I will not check this out alone. she told herself, realizing full well that she was a bit of pussy cat again, but that wouldn't stop her from getting Windmane.

She walks in a far circle back around the tree, mounts Windmane again (which is a relatively complicated process with a shield strapped to the left and obviously requires to temporarily sheath the sword) and rides through the bushes, avoiding the existing tracks, towards whatever she saw in the trees to see what it is. Hopefully not a dead body, she did not want to bring Lyila that kind of news.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

CHUD Only:
in her room, anything of interest in the neat stack of bills?


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Death doesn't really bother me much anymore Sebastian, but I recognize most people still struggle with it. It's all good."

"It's not her tea sets either Sebastian, it's the back trail. Guy goes missin right, then our client gathers up some folks, starts askin questions, now she's hired us and we're up an runnin all around town. People will start wantin and needin to know why we're so keen on knowin about this guy."

"I'm not blind and I'm not an idiot. I know there are more pokers in this fire than just one. I know you saw the people at the bar."

"Anyway, Warshawskis a b!%&&, whatever she's got useful talents. I actually don't hate her . . . Well at least not that much, but she can grate a little bit alright. She means well I guess. Besides, she just said she'd take care of my future long term care needs, then I can haunt the s!!% out of her when I'm dead. Heh heh heh. That'll be some fun."

"Heh, we could make a cute couple her and me actually. I mean I can make dead people and she can see em. Who knew we had so much in common?!"

The big man gives his companion a backhanded rap on his shoulder in a joking manner.

"Heh heh, hey lighten up Sebastian. Jeez, besides right now this really isn't about a murder or taxes . . . Well, yet anyway. It's really just a missing person case so far. That's my specialty."

"I'll head over with you to Rook's place in a minute. I got one last piece of business here."


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin thanks the dockworker and has a large grin on his face as he returns to Dalton, no doubt caused by his giddiness from getting one step closer.

"So I found us a man, you should have came with and maybe you could have learned a thing or two about the docks and the people here." He puts his arm over the more serious man's shoulder and turns over to the Lucky Dragon and repeats what the dockworker told him. "Look I see you don't say much, you could at least show something! I mean, we get to see a moor that's been ravaged and its society stagnated! This is going to be fantastic for me!" He has seemed to have already forgotten about the tax collector and composes himself one more time, putting back on the apathetic demeanor.

"It's showtime Dramin." The man muttered under his breath as some sort of ward against an unknown force.

Prescience: 1d20 ⇒ 16
3 uses remaining.

He starts to walk on over to Bach, slowly enough for Dalton to follow if he wanted despite the crowd.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Just to recap, Warshawski's heading to her office, Dramin and Dalton are at the docks, Bacarov and Marsh are heading to Rag's End to speak with The Rook, and- at some point in a different place at an indeterminate later time- Calwen is poking around the Churlwood...

Marsh:
Other than that it looks like Anikee's been paying off a number of lingering debts from not only her own schooling (more than a decade past), but also Elias' gambling debts, and her late sister's medical bills, which had ballooned to ludicrous proportions by the end of her life. You are able to confirm that her accounts look to be just about empty.

At The Rook's place:
On your way out of Anikee's residence, she seems a bit disappointed that she made all that tea only for no one to take her up on her offer to drink with her. "Story of my life," she mumbles glumly as she returns the tea set to her kitchen.

Bacarov spots no suspicious characters lurking about the Anikee residence, and head to Rag's End without incident. Arriving at the "tavern"/brothel, you are greeted by the jolly stylings of the house band, and more than a few scandalously-clad working ladies prancing about. More than one of them makes a pass at both Bacarov and Marsh. Eventually, the two of you make your way to a back room where you are greeted by a pale, handsome man known to Bacarov only as "The Rook." Though his manner is friendly enough, there is a coldness to him that might unnerve most folks. Bacarov happens to know why that is, but that is a secret best kept between "friends."

"Good to see you, Sebastian," The Rook says, sipping from his glass of dark, red wine. "I see you've brought your trained ape with you. Don't fret, Mr. Marsh- it's only a joke. What brings the pair of you to me on this fine evening? I imagine it is more than simple entertainment, though this, too, could be arranged should it please you."

Ball's in your court, boys.

Dramin and Dalton:
The graying, mutton-chopped halfling sees you coming and picks the cigar from his lips before shouting: "Oy! Can I help you boys? Lookin' fer a ride, are ya?"

Let's let Dalton check in before we go too much further here.

- - - -

And in the Churlwood:
Investigating further the shape and spacing of the little round holes in the ground, you determine that they are actually somewhat uneven and curved. Their shape and near-consistency reminds you somewhat of the talons of an animal, though you know of no natural creature that walks on a single claw per foot. The holes are spaced erratically, but seem to travel in a more-or-less straight path, a few feet from the human tracks. An eerie image begins to form in your mind, but it remains nebulous until you venture further into the woods, again mounted atop brave Windmane. Together, you find your courage bolstered, and with shield and sword in hand, you press on into the brush. The foul stench in the air grows stronger as you approach, but that terrible silence from before remains as ever.

The sight that awaits you is a grisly one.

Something appears to be suspended in the air between two of the burned-out trees, and the realization of what it is turns your stomach. A body hangs there, suspended by a web of gossamer strands woven between the black branches. The man who hangs there has been dead several days, judging from the state of decomposition, and no doubt ravaged by the local wildlife- a pair of ugly crows flap about nearby, no doubt struggling to find a way to peck at the body without risking being caught in the webbing.

He would have likely been handsome in life, and from the subtle point of his ears, he looks to have been half-elf, half-human.

Calwen, Heal DC 5:
Though the body shows signs of having been beaten and lacerated with some sharp object, the cause of death is obvious, even to the untrained eye: dozens of small, round pinprick-like holes dot his graying flesh, like the bites of some enormous mosquito; whatever killed him in this manner also drained most of the blood from his body.

Calwen, continued:
As you fight the onset of nausea from the sight and stench of the horrific scene, you detect the sound of rustling in the nearby brush to your left. Windmane shifts uncomfortably beneath you.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Vincent doesn't leave Jeminda's house. He walks back in towards the kitchen where she is putting away the tea service.

"I saw you were makin tea, didn't figure you could drink all that yourself. I'd be happy to have a sip if yer offerin. But, uh, what I really came back here to do is apologize. I let Warshawski get under my skin. See I'm not always the best at talkin to good normal people. I spoke too harshly. I shouldn't have called your brother in law lover boy. That was rude. I appreciate you lettin me in to look around. I also wanted to mention you hired some good people. Warshawskis weird, she sees dead people, but not your brother in law. Means he's quite possibly still alive. Sebastian he's kind of like my handler you could say. I find people that's why he brought me. I can see you are doing this for the right reasons. I wouldn't even take what yer payin if I didnt need it just to survive. You won't have to pay me anymore than my share ya already offered."

"So Ah, in short I'm sorry I rushed to judgement and said what I did. Yer good people."


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Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Holy smokes, you guys are enthusiastic. I love it!

Dalton hurries to catch up. "Sorry for not responding sooner, I was lost in thought. I was thinking, if the Captain regularly ferries people to Galduria, he may know others who are heading up Ravenmoor way. It may be worthwhile to ask him."

Walking alongside the other man now, Dalton comments, "Just because Ravenmoor is remote doesn't necessarily mean society has stagnated. The Order that trained me in Manaket existed alone in the desert for generations before reconnecting with the greater world. Sometimes isolation can offer a unique perspective on things."

In response to the gruff halfling, Dalton raises his hand in greeting. "Hello there! Yes, we're looking for passage to Galduria for us," he waves a thumb between himself and Dramin, "As well as three others. Have you room?"


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

Inspiration Points Left: 1

Marsh was right about one thing, the ass. I didn't do the research and I should have. I had access to records no one else did because I worked for the tax office. Time to take advantage of that.

No one likes to go down into the record hall. There's enough dust to choke a dragon and the flickering torches smell like horse dung. That means I had the place all to myself. The next few hours would be just me, the spirit of the woman who died down here and didn't realize it and whatever we had on the tiny little town of Ravenmoor.

The spirit? She's still going around sorting records. Sometimes she even helps me.

I'll be sorting through the tax records for any information I can find on Ravenmoor. Good to be prepared. I'm assuming the tax office records count as a library, giving me a +2 bonus on these checks. I'll spend my final inspiration point of the day on one of them.

Knowledge (Local) + Library Bonus + Inspiration Point: 1d20 + 1d6 + 9 ⇒ (7) + (4) + 9 = 20

Knowledge (History) + Library Bonus: 1d20 + 9 ⇒ (15) + 9 = 24

Inspiration Points Left: 0


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin eyed the monk. He was smarter than he let on, and it took all of his willpower to focus on the task at hand instead of getting into the inevitable argument that he knew would ensue.

Wisdom: 16 = 16

He had a task to deal with, not to mention that this man from far away would be much more useful to him if he kept his tongue shut once in a while.

Dalton might be worth hundreds if thesis papers. I can't allow such an opportunity to be squandered with such petty arguments about the semantics of stagnation

He swallowed his pride and turned toward the gruff halfling, taking one parting look at Dalton, trying to puzzle him out and barely listening to the transaction that could be in progress.


[Img] [Stats] [Info] Female Elf Cavalier 3

Churlwood:
Heal: 1d20 - 1 ⇒ (2) - 1 = 1

Calwen thought about the tracks as she approached the body, trying to occupy her mind with something else. Why was the distance so erratic? A galloping quadruped could have seemingly erratic tracks, but a quadruped her four legs, not one. A large human with a pole arm on which he rested its weight in irregular intervals? Seemed most likely, but she was not yet convinced. Which pole arm had a curved lower end, shaped like a beast claw?

She was so lost in thought that the smell and the horror of the body almost surprised her, even though she was half expecting it. Shelyn! I am too late. She hadn't known him, but from what Lyila told her he had been a good guy who had certainly not deserved this. The corners of her eyes filled with tears and she tried to figure out the most gentle way to let the body down, so she may bury him as she notices the rustling in the bushes.

She wasn't in the mood for playing games right now, but turned Windmane to attack position and pointed her blade at it: "Show yourself!" she called out in Taldan. "Know that you are facing Calwen, a Knight of the White Rose, an ally of the man who was murdered here and set to avenge him." Well, maybe it was just a bird. Maybe it was an ally or a frightened innocent bystander, maybe Calwen would have to fight for her life or hunt down her enemies pretty soon. If it was an enemy there was no way she could let it leave after she explained herself, but it was better to do so in order to avoid fatal misunderstandings.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Wow. You guys are awesome. :D

Calwen:
In the words of McCoy... He's dead, Jim. The sight of it may be so horrific that you simply can't bear to look at the wounds to see what has killed the man. Go ahead and read the next bit after the Heal check, though.

- - - -

Marsh:
Jeminda is pleasantly surprised at your apology and happily pours you a cup of tea. It's actually rather good. "Well, thank you," she says. "But don't let me hold you up. I appreciate you taking the case. Be careful out there."

Dalton and Dramin:
Captain Bach nods. "Galduria? Yeah, as it happens, I was scheduled to run up there first thing in the mornin'. 5 GP a head for five blokes sound reasonable?"

Warshawski:
Well, you kind of hit the motherlode.

With the spirit's aid, you peruse the entirety of Magnimar's records on Ravenmoor and learn quite a bit.

Ravenmoor's mayor is a man named Andretti Kriegler. From the records, it looks as if this is far from the first time a Kriegler has been in charge of the village, whether as mayor or some sort of spiritual leader- going back several generations to one Iola Kriegler, who is credited with "saving" the town from some awful blight that nearly killed its industry. The people there are noted to be odd, but friendly, and indeed it appears that the whole mess with the missing taxes is in fact due to an overlooked clerical error leading to not a single tax collector being sent out that way in nearly a decade. At least, from what you've seen, it appears to have been a simple misunderstanding.

The town is listed as being almost entirely made up of Desna worshipers, and it is noted that they are fond of keeping strange pets, including creatures often categorized as monsters (Stirges, in particular). They hold a "Founder's Festival" once a month, on the eve of a full moon, which seems to act as the only real entertainment in town. It is also noted that they do not have an inn, as visitors to Ravenmoor are exceptionally rare. Finally, the files also happen to mention that they frequently trade with the local Hawk Tribe of the Shoanti people.


[Img] [Stats] [Info] Female Elf Cavalier 3

Spoiler:
Budd the C.H.U.D. wrote:
In the words of McCoy... He's dead, Jim. The sight of it may be so horrific that you simply can't bear to look at the wounds to see what has killed the man. Go ahead and read the next bit after the Heal check, though.

I don't understand... that was what I was reacting to when Calwen lifted her sword and called out.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Calwen:
So sorry, for some reason I only saw the Heal check on there. Didn't see the rest of the text at all! O_O

A large, shaggy wolf creeps out of the bushes nearby, patches of long-dried blood on its coat and one eye forever closed thanks to a wound now scarred-over. Between its jaws it carries some strange object- an oblong thing that looks almost like a ladle. It takes a few cautious steps toward you, then drops the object from its jaws and backs away, keeping its head low to the ground. It whimpers weakly as it looks up at the body of the slain druid.

The object, upon closer examination, looks as if it were a part of some strange mask made of clay and sloppily put-together, with an overlarge eyehold covered in mesh, and a long, sharp, beak-like nose that brings to mind the mask of a plague doctor... but proportionally longer and more narrow, almost like a mosquito's proboscis. Some protrusion above the eye is broken off, but it gives off the impression of an antennae. The mask is broken nearly in half, and there are bits of dried blood splattered across it.

The wolf watches quietly as you examine the object, keeping its eye fixed on you.


[Img] [Stats] [Info] Female Elf Cavalier 3

Churlwood:
The wolf! Calwen had completely forgotten about that. She put her sword into its sheath on her back and climbs off Windmane's back. 'He may be a predator, but he is friend.' Hopefully the depth of her feelings for the wolf would not make Windmane even more uneasy. The wolf may be just a beast, but obviously more capable of telling friend and foe apart than she was herself.

She took her backpack off and got two of her rations out. Corn, berries, hardly suitable food for a wolf but everything she she had. She took a small bite of it and then offered it to the wolf, bowed her head, avoided eye contact but sought its proximity. If he would take the first ration, she would offer him a second, drenched in her healing potion. I am your friend and feel with you. I am not here to challange you. She tried to tell it. She picked up the broken mask and cast a quick look at - Does that nose fit the strange markings on the ground? - but she couldn't make sense of it right now, though it might be worthwhile finding out how the wolf came into its position. Maybe it had killed the original owner and his body was laying somewhere around here or in the hut.

Handle Animal: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Brief investigation of the mask. I suspect it has been used to somehow poison or otherwise spoil the soil, so I would particularly like to know whether that is think able.

While she didn't really think that the wolf would understand her she continued to speak to it trying Taldan, Elven and Sylvan: "Now what do I do with you? I cannot remotely fathom the loss you suffer, but I understand the bond between a druid and his companion is not unlike mine with Windmane. You are wounded and you have no pack to belong to anymore, but you have proven your loyalty and bravery... Do you remember Lyila's glade? I will take you there when I tell her about... this. But first we need to bury your friend and I need to investigate what happened here. Damn I wish you could talk." Well, maybe a druid could talk to the wolf, but alas she had none with her. She held up the mask and tried to somehow communicate an asking demeanor: "Can you show me from where you have this?" She did not want leave Armand hanging there as a feast for the crows, but this lead may be important.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

It took me the rest of daylight to go through the records. I learned a lot. Enough, in fact, that my stomach was churning with unease. Something was wrong with Ravenmoor. Something was rotten there. I just wasn't sure what. Nothing specific in the dossier I'd compiled rang the alarm bells but there was something lurking underneath it all. Something dark.

Something deadly. I just hoped it hadn't claimed our client's brother-in-law.

I gathered my notes and stuffed them into my bag. Then I headed out to meet the others.

I needed a drink.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton shrugs at the offer for price, glancing at his companion. "I don't think any of us will have cause to object to 5 gold for the ferry." Turning his attention back to the halfling, he nods and smiles. "Indeed it does sound reasonable. Will you show us the accommodations?"

This Dramin fellow seemed to expect the strong, silent routine from me. I look to have surprised him. Good...that should keep him on his toes, he thinks to himself, reminding himself not to glance in the man's direction when he thought of him. Mental discipline, remember. Mental discipline... He keeps his expression innocently open and neutral.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Calwen:
Excellent rolls there- suffice it to say, you've won her owver.

After several tense moments of sizing you up, the wolf finally accepts the proffered ration and chomps it down. Its lone eye peers up at you as it sits back on its haunches. It seems rather intelligent compared to a common wolf- no doubt due to being the companion of a druid master. Still going to offer it another ration with added healing potion?

After eating its fill, the wolf continues to look on as you examine the mask. The strange nose on the mask does at first look like a good fit for the protrusions you found on the ground earlier, but upon closer examination it seems a bit too wide and too brittle. When you look into the inside of the mask, you note some fragrant ground herbs stuffed into the tip of the nose, but other than that, there is little more to learn from it.

After you ask where it got the mask from, the wolf turns back toward the brush, then pauses to look back at you, as if hoping you might follow.

- - - -

Marsh:
As you leave Jeminda Anikee's residence and make to catch up with Bacarov on his way to The Rook's, you hear someone call out to you from behind. Jeminda runs up to you, smiling nervously. "Listen, Mr. Marsh," she says, "I didn't mean to sound as if I was running you off, but... Here. I got something for you to show my appreciation for what you said earlier." She hands you a small package; when you open it up, you find it filled with a few bags of the tea she served you earlier, as well as a small vial filled with purple liquid. "You might want to have Mr. Jodare take a look at that, but it's a bit of a souvenir from my wayward youth. I don't have any use for it, but I think you just might. Anyway, well... thanks again. And tell the rest of the group that I really appreciate this."

Warshawski:
Some dark and deadly secret in Ravenmoor? In a module called "Feast of Ravenmoor?" I'll believe it when I see it! ;)

Dalton and Dramin:
Bach nods and gestures for you to come aboard. He shows you around the river barge, a squat, rectangular thing that, while far from fancy, has a rugged, reliable look about it. Despite its homely exterior, the Lucky Dragon's passenger quarters are actually fairly nice and clean, albeit perhaps a shade cramped. 5 GP certainly sounds fair for what you're getting, especially as Captain Bach seems to be pretty trustworthy as far as Magnimaran sailors go. "So what calls you boys to Galduria, huh?" Bach asks as you come back up on deck. "You headin' to the Twilight Academy, or just checkin' out the Ember Lake? I tell ya, it's a helluva sight."


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

He avoids the question with a pensive face and continues his own train of thought "I have no qualms with this ship at all granted that I can have a quiet space to myself for a couple of hours a day. If we have to work out a separate deal I am more than willing to take ear."

He checks some of the hulls parts, the floor and the overall integrity to verify what the halfling said. Though its more of a token gesture to maintain appearance.

Knowledge (engineering): 1d20 + 9 ⇒ (5) + 9 = 14

"Right, Galduria. Being a scholar I am heading over to the lake to run some tests but this academy seems interesting.". He readjusts his bow to emphasize his outdoor attitude and draws out his book, letting a blank scroll haphazardly fall out in the process.

In reality the gesture is to stall for a moment while he composes his memory regarding the lake and the school

Knowledge (geography): 1d20 + 10 ⇒ (14) + 10 = 24

This whole situation is getting much more interesting. Here I thought I would be bored and forced to just work on some new spells.


[Img] [Stats] [Info] Female Elf Cavalier 3

If the wolf looks physically wounded I will try to feed a healing potion to her. But if it appears that intelligent I might just try to show her the vial, indicate a drinking and let her drink it from my plate.

Calwen reaches for Windmane's reins, since she does not want to leave him alone after what happened here and follows the wolf in all haste.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Dramin:
The halfling's word seems trustworthy- everything here seems to check out.

You know a fair bit about Galduria's infamous Twilight Academy, as well as the Ember Lake. The Twilight Academy is a relatively new institution, but already is considered a rival of the Stone of Seers in Magnimar or Korvosa's own Academae, so far as schools of arcane learning are concerned. Its reputation is a bit shaky, as most people understand the place as a home to freakish experiments and shady mage professors, but the locals don't seem to mind since it generates a good deal of revenue for local civil projects.

Ember Lake is home to rare, bioluminescent, salamander-like creatures called Charig. Schools of these weird, glowing creatures swim about at night, the strange patterns formed by their luminescence creating a dazzling display on the surface of the lake. Some claim that there is some greater meaning to these displays, but locals are more skeptical. Ember Lake is connected to the Lampblack River as well as the Yondabakari and the Malgorian. A lot of scholars pop over to the Lake to study the Charig, which seems a fair enough cover story.

- - - -

Calwen:
The wolf has some injuries, but nothing that appears immediately serious. It seems to have healed up a bit since the initial struggle, which must have been days ago. Another heal check would be necessary to assess the exact state of its health.

Windmane bears you along the wolf's trail until, after a minute of trotting, you see a shape lying still in the mud near an outcropping of bushes. A white robe stained with old, dried blood covers the bulky humanoid, who seems to have been savaged to death and then dragged off into the brush, considering the way the muck has been disturbed. Perhaps the wolf slew this one during the struggle, then hauled the body away into the foliage sometime later. When you draw closer, you see that it is a ruddy-faced human, with a graying beard and balding head but few notable features aside from that. One of his hands still holds an object, his fat fingers curled tightly in death around the handle of a large, rusting sickle whose edge bears a bit of flaking blood. The wolf glares down at the dead man, then turns to watch your reaction.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Thank you ma'am, that tea will really hit the spot out on the trail. Heh, this looks like a potion. Did you ever do a little adventuring?"

"Hey look, I dont wanna spook you, but I want you to be safe. If someone comes around askin you about why we were around I want you to just tell em it's about taxes and bills. Make sure you tell em Sebastian and Warshawski are on the case. If they ask any about me and the others . . . Tell em to take their questions up with the Rook. Don't say nothin else. If they start really pressin ya, you tell em that they'll get a visit me personally."

"Hey another thing, take care of yourself, huh. Go do somethin for just you while you're waitin for us to get back. If you just sit around and think and wonder about ho things are gonna turn out your imagination and thoughts just get the best of you. Sounds like you've spent a lot of time care taking for everyone around you. Don't forget to take care of yourself."

"But hey, anyway, I'd ah better get goin. I gotta catch up with Sebastian."


[Img] [Stats] [Info] Female Elf Cavalier 3

"Well done." mumbles Calwen to the wolf as she wraps a cover which she usually uses only in very cold wheather around her mouth and gets her hunting knife out. "It was brave of you to fight under such circumstances and it may just have given us a chance to avenge Armand. Watch out a little for me, this will keep me busy for a while." She meant horse and wolf by that, hoping the two would not primarily keep an eye on each other.

Trying to not think too much on what she is doing she starts to search the body for anything unusual, particular herbs and alchemical substances, marks of a possible drug addiction and some kind of indication of cultic belonging to complement the mask. She particularly tries to find something that may have caused the tiny holes in the ground she found earlier, starting with the sickle.

Perception, take 20 => 27: She investigates the body inch by inch, pocket by pocket and even counts the lice.

When she raises again she accidently takes a particularly deep breath which almost causes her to choke and vomit, but she manages to think of something beautiful - Lyila's glade and her friends Linuil and Celdril back in Irisen - to calm her thoughts and be able to deal with all this decay.

"Alright, I'll continue to investigate this later. This body can rot here as far as I am concerned, but we have to care about Armand." She looks at the wolf, not sure how much she (?) truely understands. "Do you know a favourite place of Armand? Where he would like to be buryed?"


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Flashback (GM Only):

...Some history for Bacarov and the Rook...

There was a time 5 years gone that Bacarov wasn't so chummy with the Rook. Time was the purveyor of fleshly goods was the prime suspect in the murder of one Bumpy Raiushin out of Dock-a-way. But for all the evidence Sebastian was thorough in the investigation. He knew the Rook was all cautious man, so the detective's alarm bells sounded when the clues were so blatant.

Three months research and working his contacts and the evidence, Bacarov saw through to the real culprit. Finding Horatio Bilfew also brought him his first contact with a group of sadist who had a nasty habit of harvesting skin-suits. He'd have run ins with them for years to come.

A year later, Bacarov was sent a message. In no vague terms, the Rook wanted to have a sit down. Sebastian was curious, so he went. It was made apparent that the pale peddler of desires had been watching the case with great interest and studying Bacarov in the wake of its success. The Rook wasn't a fool and had known that he'd been the original suspect.

It was in that interview that the Rook - named Thessal - knew the victim quite well. Bumpy Raiushin had been a servant of a shadowy figure whom the Rook had been hunting for 100 years. Yes, the was 1 0 0 years. This figure, whom the Rook called Mathius, had been his sire. Thessal revealed to Bacarov that he was the product of a vicious assault; his elvish mother had been attacked by a vampire. For as long as he'd been an adult, Thessal had been hunting him. Now, seated in the office deep in Rags End, he was enlisting the aid of a City Watch Inspector in his hunt.

By the end of the evening, Bacarov had agreed to do what he could in exchange for some assistance now and again. Deep down, Bacarov would have done it for free.

With the Rook:

...

Bacarov shakes his head and wipes at the stubble on his face. "Business first, old boy. Mind if we have some privacy?" Once the girls are gone Bacarov continues. "Our favorite Chaplain-Protector is in town."

The Rook's grin persists, but his eyes tense with anticipation. "And how is fair Olivia?"

"Better than you'd expect after returning from Ustalav. She'll be at the Pharasma temple for a week before leaving again." Bacarov pulls a small envelope from his coat and passes it to the Rook. The pale business man opens it and reads the scrap of paper within, then slips it onto his own coat. "Thank you. And how might I be of service? "

And here's the acrobat's rope I walk with you, old chum.

"There's a fellow we've been asked to find. He just went on the straight and narrow, but he wasn't quiet about it. Might have been a little too frigid with his old mates and little too chatty with others. Word in the Mush (Ordellia) is that his new leaf is rubbin' people the wrong way."

Bacarov withdraws the map of Riddleport from his coat and places it on the table between them. "First question, there's a few locations marked off on this map. You've traveled to Riddleport on business a few times, what can you tell me about these areas?" He interlocks his fingers and leans back in his chair. "Second, have your heard anything on the vine about someone looking to settle on Elias Kyle's accounts? Maybe take advantage of the fellow?"

Bacarov glances Marsh's way to see if he's got any other questions.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

With the Rook:
Vincent eyeballs the girls closely, but doesn't see any that appear too young or showing signs of abuse. He didn't like places like these, but he knew that in the ghetto people had to use the tools at their disposal to make a living. The Rook was a strange being. He ran a business that profited off the girls in his stable, but he allowed no violence or mistreatment against them. Rumor was they stayed here willingly, got clerical care when needed and kept a share of their earnings. The girls were at home here, had a father of sorts, and probably the best life they could expect due their birthright.

The Rook kept peace and order in his area of influence. He had a sense of justice. Abusers of the old and infirm were often found oddly drained of blood. The Rook couldn't drink blood, but he obsessed for it. An urge he could never fulfill.

Vincent walked a tightrope of his own. The Rook wouldn't like knowing that he had put his name in his mouth, but he knew the creature would be frightening enough to cause the average rough to steer clear of Jum at the mere mention of him. If they were bigger time than that, they would rub up against the Rook's network soon enough. The Rook was as territorial as any full vampire. He'd take care of business.

"How you doin Rook?. Long time no see, but for you what's a long time, right?! Where's the wolf? He's not gonna flap in here like a bat then pop up out of a mist scarin the s~$# outta me is he? I'm just kiddin, I came here to make nice."

"Like Sebastian said we are looking for this guy. Our client is a square, she's only looking to find out what happened to her family member. We are headed out to Ravenmoor, you ever stalked out that way?"


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Marsh, at the Anikee residence:
Jeminda blushes and nods regarding the potion. "A woman's got to have her secrets," she says. "In any case, I'll be sure to take your advice to heart. I might hop over and spend a few days in Sandpoint- I have some family there- and I'll keep an eye out for any suspicious characters. Thanks for everything, Mr. Marsh. Come back in one piece."

- - - -

Calwen:
Windmane and the one-eyed wolf watch one another cautiously as you turn your attention to the body, but thankfully your earlier efforts have calmed the wolf sufficiently that it does not so much as growl at your steed. Working through your disgust, you rummage through the dead man's belongings and find a few items of interest. Stuffed into one of his trouser pockets is a small bag which, when opened, you find to be filled with flayleaf, an illegal narcotic that can be poisonous in high enough doses, though seldom would raw leaf be used in that instance- perhaps this was carried by the killer for recreational use? You also find several vials of a foul-smelling liquid in the man's satchel. Poison, perhaps? Upon closer examination of the man's weapon, the sickle's edge seems to have a trace of the same foul scent upon it. The man's satchel also contains 7 GP in loose coins. You find no implements that resemble the strange pinprick tracks you saw before.

After asking the wolf where Armand might want to be buried, it shows you to a spot a few hundred yards north of the giant dead oak where there is a small patch of furtive land, a tiny circle of narrow-trunked trees and dotting of brush that seems quite peaceful. Perhaps the druid once used this place as a safe haven in which to meditate and commune with nature? Lowering the poor druid's body from the trees takes nearly a half-hour's work cutting away at the spidery webbing, but eventually, you are able to lower him to the ground and carry him to the tiny grove, where you set about the task of burying him.

Now that you are so close to his body, you note that there are a number of small, round piercing wounds dotting his body that resemble more than anything overlarge mosquito bites, and that his body seems to have been drained of all its blood. It is hard to tell whether or not this was what killed him, or if these wounds were inflicted postmortem. Regardless, with great effort and no small amount of patience, you bury the slain half-elf and sit back, exhausted from the effort.

Your next task is to search the shack for any clues. After entering through the front door, you find signs of a struggle; the lone bookcase is overturned, and there are spatters of old blood across the walls, though nothing that indicates any fatal injuries. I assume you'll want to Take 20 for a total of 27? After a thorough search of the druid's home, you notice a floorboard that creaks more than usual underfoot. Sure enough, the floorboard comes up, revealing a small, leatherbound book that looks well-worn. You flip through the pages and find that the entire thing is written in Sylvan- which, thankfully, you are more than fluent in. It appears to be a journal, though the entries are not dated with any regular schedule- it seems Armand simply jotted things down as they came to mind. Your search also turns up Armand's masterwork quarterstaff, 13 GP and two potions of cure light wounds.

Most of the entries are the same, tiring, poorly-worded odes to Lyila's beauty- or angsty passages lamenting that some "villain" named Galeth had stolen her attention from him. Then, finally, you stumble across his notes on his trip to Ravenmoor, the most recent entries:

1 (dated eight days ago). "The people of Ravenmoor are strange, but friendly enough. Daravon had to stay on the other side of the river, I fear, but she can fend for herself in my absence. I think I may be the first elf- part-elf, at least- that they have ever seen. Mayor Kriegler is a friendly sort and has done his best to help me in my investigation. It seems that, when the first blighting occurred here so many years ago, the town priestess Iola Kriegler (of relation to the current mayor, I imagine), a cleric of Desna, underwent a vision quest deep into the Churlwood to seek aid for her dying village. There, she had some divine encounter with what they claim to have been the Dreamweaver herself, who shared the secrets of stopping the blight with her. Iola returned to her village alongside a pair of druids who shared this knowledge, and together they performed rituals that turned back the blighting and restored their village to health- though from the state of it I cannot say that old Iola was entirely successful in this effort. Still, if any life at all can be siphoned back into these blighted regions, there is hope that they might grow anew with care. This fills my heart with hope- I cannot wait to bring this news back to Lyila! She will reward me sweetly for certain. Perhaps enough to share herself with me and me alone.

2 (dated six days ago). My continued studies have yet to bring forth any details on the rituals Iola Kriegler used to turn back the blight. The novelty of my appearance seems to have worn thin on some of the town's citizens. I have seen more than a few unwelcoming stares over the last few days. This is nothing new- stares like those are what drove me to the druidic life in the first place. Still, for the forest and for Lyila, I will press on until I have uncovered the secret to stopping the corruption that is eating away at this land.

3 (dated five days ago). Had to wildshape into a falcon and fly across the Lampblack to get away. Don't know who they are or why they came for me in the middle of the night. I fear for my friend, the Mayor. If he has learned the same as I have, they will be after him, too. They wear masks like mosquitoes- no, like Stirges. Those abominations... I hear their wings buzzing everywhere I go now. The masked men carry sickles and scythes. They did not cross the river in pursuit of me- fear of the ferryman's "Wolf of the Water," no doubt, but still I must be careful. Daravon, my faithful companion, worries for me. She will patrol the wood around my home tonight while I rest and tend my wounds, and then, I will report my findings to Lyila. Tired now. Need sleep. Daravon will protect me.

The entries end there.

Armed with what you have gathered from the journal, you wander back outside and, following a theory, attempt to determine whether the holes in the ground contain poison- but you are unable to detect anything, and there seems to be no smell like the poison you found on the dead attacker's body earlier.

Both the wolf and Windmane seem anxious to leave the place- the wolf, seemingly quite fond of you, requires little convincing to come along with you back to Lyila's glade. After you swing back up into Windmane's saddle and take the reins, the wolf keeps pace just a bit behind you as you begin the long ride back to a kinder part of the wood- to deliver the unfortunate news of Armand's fate to Lyila.

Whew. We'll take care of your return visit to Lyila on my next post. If there's anything more you wish to do before you get there or involving Armand's shack, feel free to throw that in; otherwise, we'll jump straight back to the ol' oak tree.

- - - -

Bacarov and Marsh, with The Rook:
The Rook sips his wine slowly as he listens to your inquiries, pointedly ignoring Marsh's pleasantries. "To answer your question first, Mr. Marsh, no, I have never been to Ravenmoor. I'm aware of the place, but only tangentially, I fear; I did once sample a properly aged bottle of old Kriegler Vineyards wine, and it was rather nice- ah, but that was ages ago by now. As for this Elias Kyle character, again, the name rings a bell, but I have not heard it in some time- a bit of a troublemaker about town some time ago, wasn't he? A lot of former adventurers who burn out end up that way- crawling from tavern to tavern, punching their way through life. Unfortunate, that, but you say he had gone straight... Good for him, I say. Settled down with one of his old adventuring party, even. If there was some contract out on the man, I am not aware of it... which probably means that there is no such thing."

He takes the map of Riddleport from Inspector Bacarov and takes a long, hard look at it, stroking his chin as he does. "These locations are housing districts- low-income areas, mostly. Riddleport has a culture of vice that puts our Magnimar to shame, I fear- areas like these would make Rag's End look like the Alabaster District." He smirks and leans back in his seat. "Sorry to be of so little help, friends. Seems you will have to do the footwork on this one on your own. When do you leave for Ravenmoor? I imagine, if this involves a missing person, you will be on the road first thing in the morning. Can I not persuade you to part ways with a bit of your coin before you go? The trip to Ravenmoor will likely take more than a week. Better to know a woman's touch before you go, lest you come to ache for it on the road." He says this knowing full well that neither of you is likely in the mood for such a thing, but hey, a businessman has to try.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

At the Rook's:

...

Adventuring party? Could be nothing, but fellow adventurers can be tightly knit to their groups or harbor some of the deepest hatreds... Bacarov clasps the bowl of his pipe and leans forward a smidge. "This adventuring party he'd run with, you wouldn't happen to know some of their names, eh? Or maybe who was giving them jobs? Could prove useful if we encounter strangers along the path."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

At the Rook's:
"Heh, I'm bettin our benefactor was one of em."

Vincent holds up the potion he had received.

"She gave me this, said it was left over from her wayward youth. What?! She gave it to me freely Sebastian. I sat down for a bit of tea with her, quite nice actually. Good chat. looks like your nicked map might explain why Elias was lookin into those parts of town, goes along with the skin mags in his footlocker."

" I am guessin he may have been a client of yours Rook if he had enough coin. Maybe one of your girls knows him in both senses of the word. Meh, unless his desires were more off the beaten path. Heh heh."

"I'll take a pass on the offer. I may not be the easiest on the eyes, but I don't have to pay for it yet."


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dalton and Dramin on the Ship:

Spoiler:

"Apologies for the mess." Dramin got back up and dusted himself off.

"Oh but I do have a question before we shake on this deal." He stresses the back end of that statement and he slowly put his scroll back inside his vest, revealing his coin purse in the process. "A colleague of mine went up to Galduria recently, he's a brutish looking man, flat faced and with reddish hair, sort of an idiot really. I sent him up to survey a spot in preparation for my arrival; I like to give him work to help him stay on his feet and feel independent." The lie was pretty bad but if things were to go sour he had another shot he figured.

There is always another path.

"I was wondering if he took your ship. I worry for him but at the same time I like to give him his chance to shine." It was laughable really if one spoke to Dramin for longer than a minute; they could easily recognize the insincerity in his voice.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Bacarov and Marsh at the Rook's:
"Hmm. A moment, please." The Rook rises and goes to one of his cabinets, and begins pawing through an assortment of files. "Ah, yes. Elias Kyle and his party made a few raids into some local adventuring hotspots a good fifteen years ago, made a stink with a local goblin tribe outside Sandpoint. Doesn't look like they made it big, though. Let's see... Elven knight from the Order of the White Rose, named Variel Harrowclaw, deceased- died of natural causes in Irrisen a decade ago. Rumelda Anikee, sorceress, retired and married Kyle- poor woman- deceased, heart condition, a few years ago. Jeminda Anikee, alchemist- Rumelda's younger sister, she was only fifteen at the time- still around, works for the local tax office. Ah, seems your Elias does, too- she hired you for this, I imagine? Seems the one who hired them to take the job back then was some Sandpoint local named Ameiko Kaijitsu, but if I recall, that one left with a caravan for Tian Xia years back. No indication here of any falling out between the lot of them, but one never knows."

The Rook nods his head when Marsh suggests that Elias Kyle might have been a customer of his. "Yes, well, I try to keep a thorough record on those who utilize my facilities here. It... helps keep my employees safe. Let me browse the records a moment longer and see if there is anything here that might be of use to you." A few moments later, he sighs. "Hmm. Saw a different girl each visit, no problems reported. Has a note saying that he spent more time crying about his dead wife than having any fun. Nothing else of note- aside from that he went several months building a rather large tab that was eventually paid off by... well, well. Jeminda Anikee."

Dramin and Dalton on the Lucky Dragon:
Captain Bach scratches his muttonchops thoughtfully. "Got this fella's name? I keep pretty thorough records. When was this, anyhoo? If it was within the last couple months, so long as he wasn't usin' an alias, I'll know if he was on my ship." If he detects your lie, he either has a good poker face or just doesn't care.


[Img] [Stats] [Info] Female Elf Cavalier 3

Churlwood Forest:
Calwen reached the Lyila's glade visibly so visibly tired and exhausted - both physically and mentally that her typically somewhat aloof elven dignity had visible scratches. "I hope you like this place and don't confuse nixies for prey, Daravon. You're the shining sparkle of hope in this story so far." she whispered to the she-wolf as she reached it. "Both your and Armands compassion make you the heroes of it. I will pick up where Armand left, all his efforts will not be in vain." It was a human sentiment to say that his death would not be in vain. Calwen didn't like it. It's what we do with out lives that makes them meaningful, but to glorify death would be to dishonour life in her opinion. It was a bit dangerous to come back straight here in case they were followed, but Calwen hoped that Daravon would have noticed that and she was in no condition to act smart.

She went through her collection of little clues that she carried in her backpack: The mask, a sickle, a vial, some flayleaf (note to self: don't get caught with it), a sickle, a bit of the webbing in which Armand was wrapped, the most sacred part, Armands notebook. She couldn't show that to Lyila, because, well, there was no reason to mention Armand's most understandable obsession with her again. Too bad she hadn't found out about that earlier. He may have been half-human, but he had also been an elf. The degree as far as she is concerned didn't matter: elf is elf. She might have to create a copy the relevant parts.

"Good evening, fey of the forest. I am afraid we bring dire news." she said ruefully as she reached the border of the lake. "And a plea for your help. Will you let us into your sanctuary?" She may be tired, but not that tired as to take the welcome of a fey for granted without asking for it. So much for not getting mixed up in druid matters she thought as she recalled the letter she left. Their enemies might find it, too, but there was little to find out from it other her name. But Calwen doubted they would come back to the crime scene any time soon and Armand's allies, namely the druids, deserved to learn his fate.

She let a woeful sigh. She could not stay here. This place was too tempting. If she stayed here for a night she might not have the strength to leave for a decade or two. But the forest didn't have that much time. Without even knowing it she had stripped, sat by the side of the pool and started to play - a human song often played as a requiem, she couldn't say why she picked that one, with Daravon close to her side and the evidence she found like a medicine bundle at hand.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

At the Rook's:

...

So, there's the connection of loyalty...adventuring chums.

Sebastian looks to the Rook's coat where he'd stashed the envelope. "If you want some company looking into that, Olivia expressed an interest." He stands slowly and offers a hand. "Thanks for the info. It'll come in handy."

After appropriate greetings, Sebastian looks to Marsh to make sure he's ready to go. If he is, then they'll make their way to the docks to meet with the group. "I know a food stall that serves up the best eggs and sausage in the city. We can have our fill and then meet with the others."

Not sure if the timing is right for the meetup. I'm assuming it's well into the wee hours of the morning.

Hope things went well, Budd!


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Not precisely as planned, but it did go well regardless! I'll have a post up this afternoon. Let's wrap up our business in Magnimar in the next couple of posts and get this show on the road!

Edit: Derpy phone-post. Shoulda thrown this in Discussion. :)


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin and Dalton on the Lucky Dragon:

Spoiler:

Dramin looks at the halfling and then back to the monk, hopefully trying to get a read on him regarding the situation. I have no idea if he's going to play along. No matter I suppose, it doesn't seem like he cares.

"Elias Kyle. It was within the last few weeks as he asked if he could leave at his leisure and I said why not." Dramin just shrugs as if to say he wasn't quite sure about specifics. "Either way, don't worry if you can't find it, I will know more when I reach my destination anyway."

He hands a gold piece to the halfling as a token of thanks and moves to face the unflinching Dalton. "If you wish to head out and gather the rest of the people who needed a ride to Galduria, you're released to do so. I can finish with the rest here, and if the Captain allows perhaps I can just stay the night."

He turns to Bach, getting out the 25 gold pieces needed. "Would that be alright? I have some work to get done and to be honest, the place I am staying is far too loud and here it seems like it will become dead silent at night. If you require some help I am sure that my talents can make some quick work."

He knows that its a stretch and the work is far below him, but he wants to be on board in case he has to set sail earlier than anticipated. Nothing will stop me now.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

At the Rook's:
Vincent nods in true respect to the dangerous creature sitting across from them.

"Impressive display Rook . . . you do your homework an' keep your books. I respect that and the trust you've shown us."

Message received Rook. Well played. You're one scary ass m&!$*##$+++%.

"Needless to say we'll keep it close to the chest."

To the grave---You bet your ass, I'm not gonna be a blood donning gimp kept down in a basement for crossin this guy. But I'm not scared of him either cause I've never crossed him. Luckily he likes chattin with Sebastian, Looks like my friend fascinates him in some way. Maybe he thinks of Sebastian as some kind of son. S#**, who knows what this guy thinks, but one thing for sure, this guy is crazy smart. His mind as keen as the razors he keeps in his desk.

"Thanks again Rook, and ah, please feel free to give us the gift if we start inadvertently start steppin on toes."

Arginost, the wolf that the Rook kept was conspicuously absent. That wolf, he gave me the creeps. The Rook was old but looked young, the wolf seemed to be old as well, but when he looked at you, it was like lookin into the eyes of that Osiron Jackel statue down at the library. Some sort of elven or fell magic was at work in that animal's mind. Sometimes, I thought I could hear what the wolf thought when he looked at me. Most of the time it looked relaxed, but you knew it was listenin. Arginost was ready to strike at any moment. Not seein the wolf must have been part of the message, or maybe it was The Rook havin a little fun mind f*#!in me.

It was a reminder for me that I came from a little different place than Sebastian. I worried about the edge he chose to walk.

"See ya around Rook. If I come across any old books to sell I'll bring em here first."


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

To Sebastian on the way to Breakfast (spoken in Halfling):
"You know we probably got eyes on us right now. S~$$, I can't look at any rat, crow, or bat in this town and not see him lookin at me. What he said though adds up... She told me that she's got family in Sandpoint and may be headin there for a few days. Do we go back and talk to her or let that lie? What was up with the guys at the bar anyway?"


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Bacarov and Marsh:
Wants more info on the Rook and Arginost whenever you get a chance. Ideas be formin'.

"Godspeed, Sebastian," The Rook says, his stoic expression as difficult to read as ever. "I hope you find the one you're looking for. Take care on the road." He glances at Marsh and nods his head curtly. "Mr. Marsh. Farewell."

With your business with The Rook concluded, you leave his nest and make your way toward Bacarov's favorite food stall. The food is every bit as good as Bacarov claimed it to be. It's probably well into the night by now, but it's never too late for eggs an' sausage.

Dramin and Dalton:
Dalton, I'm going to assume that you're all right with heading back to the rest of the gang to meet at the Tavern and pass along the news. If not, just post your actions when you get a chance.

"You serious?" Bach says with a grin as Dramin offers to spend the night aboard the ship. "I'm that charmin', am I? Sure, sure, you can help out around the boat, do some grunt work that I'm gettin' a little too stiff in the joints for- yeah, that'll do just fine. Anyhoo, let me see if I've got an Elias Kyle in my records here..." A few minutes later, he emerges from his ledgers. "Yup, almost a month back now. Elias Kyle, rode up to Galduria. Couple other passengers aboard that day, none of 'em in his party, though. If I recall, he wasn't the friendliest of fellows. Bit of a heavy drinker. Hope that helps."

If anyone has any other business they would like to attend to in Magnimar before the day ends, please feel free to post such things; otherwise, I'll assume you're all regrouping at "the tavern near Red Kestrel Imports" that Bacarov mentioned previously to rest up and prepare for the journey tomorrow- with the exception of Dramin, who seems content to hang out with ol' River Rat Bach aboard the Lucky Dragon.

- - - -

Calwen:
A voice traveling upon the sudden wind speaks in answer to your request: "Please, enter. Tell me of what you have found."

The sorrowful tune you play upon your flute is answer enough; by the time you have finished, Lyila sits atop one of the large roots that bridges out into the water, quietly weeping. "Poor Armand," she says quietly. "How did he die? If only he had not chosen to take up residence in that dead place to try and nurse it back to life... I could have heard the whispers of the trees. I could have saved him..."

Daravon slips up alongside Windmane and takes a tentative sip of the pool. Lyila sighs sadly as she looks at Armand's longtime companion. "Poor thing must have fought her heart out trying to save him. Worry not, Daravon is welcome in this glade. I will heal her wounds, and she can stay here with us if she so chooses. Thank you for bringing her hear- she shall remind us all to keep Armand in our hearts."

The trio of nixies pop their heads up from the pool at your feet, and when the music has finished, they begin to chatter in anger and sorrow:

"Armand must be avenged! To arms, sisters!"
"It might help if we knew what killed him, idiot."
"Does it matter? Let's cook up a Sargassum Fiend and send it to Ravenmoor! It'll eat 'em all! Let their Gods sort out the innocent."
"You're crazy. Let the elf handle it! That's what we've got her here for, isn't it?"

"Quiet," Lyila says, a sudden harshness in her tone. "Knight of the White Rose... I imagine you understand what I would ask of you?" She awaits your answer, then says: "Please, come forward. I will bestow a gift upon you." She approaches and lays her hands upon your shoulders, then leans in close and whispers some fey incantation into your ear, and you feel a surge of some magic tingling across your skin. "Here... I will enable you to hear the words of the trees. It should last you long enough to get out of the Churlwood, but after that, you are on your own."

She squeezes your shoulder and gestures to the trees beyond her glade. "The wood speaks again of a coming force, one that ventures forth to Ravenmoor on a mission much like your own. They come from the south, from Galduria upon the Ember Lake. Their path will most certainly lead them along the old trail that runs alongside the Lampblack's western shores. I will not tell you how you should proceed, but I imagine that as your goals are in common, you might benefit from one another's aid. Please, finish what Armand started."

If you have anything else to say to Lyila, do it now- and then we'll put you on the road to meet with the others. Also, did you take any of the other items you found in Armand's hut? If so, please add them to your inventory.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Marsh and Sebastian on the way to Breakfast (spoken in Halfling):

...

Bacarov holds his own council regarding the Rook. Some things he'd keep private because he owes the fellow that much. He is a scary guy with a wealth of eyes and earsb in the city...human and otherwise, but the Rook out those talents to use for a higher purpose. One Bacarov understood all too well.

When Marsh mentions the Sandpoint connection, he nods and stuffs his hands in the pockets of his coat. "Let's leave it be for now. Anikee's got enough on her plate without us adding more to it. I think she's on the level...though I don't like the idea of her holding back information while asking us to get her oysters out of the pan." Bacarov shrugs once continues on down the street with Marsh. "I don't like it, but I understand it. Unless I've missed something, I'm ready to depart to Ravenmoor. Five coppers says Warshawski found something of use in those records of hers."

He snaps his fingers in recall and chuckles a bit. "Heh, the fancy man is a Alberto Raldhing, pushing new
cuisine in the Marble District. The other is a hitter I've...read about. Chances are Raldhing is trying to rub out an obstacle to his grand opening. You know, I'm not sure what's worse; the wise guys who know what they're doing? Or the men with money who think they do."
He waves it away like a bite-me gnat. "I've got someone looking into it for me. You know me, Vinnie, I hate multi-tasking."

GM Budd: Marshy and I can do this all the live long day, but if you're ready, I think we're good to go. I'll PM you on the Rook and Agrinost.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

I'm ready to move forward when everyone else is. I don't want to deprive people of their RP, though!


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton will nod in agreeement when Dramin suggests visiting the tavern. As he passes the armored man by, he murmurs, "The other passengers might have had something to do with Elias' disappearance; or they may know information about him. While I'm away, it might be wise to gather their names if you can. It could be useful information."

Adjusting his tunic, he strides off down the gangplank to the Tavern and searches the local crowd for any sign of Sebastian, Warshawski, or Vincent Marsh.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Everybody ready? Let's get this show on the road.

Magnimar:

The signboard bearing the image of a red carp hang above the entrance to the little flophouse where Bacarov arranged for you all to meet. The accomodations are fair, but a faint fishy smell hangs in the air throughout the remainder of the evening, and sleep does not come easily. Thoughts of the case are hard enough to drive from one's mind without the river-stench flooding your nostrils.

Regardless, morning comes and you all wake, dress, and prepare yourselves for the beginning of your journey down the Yondabakari river to Galduria. Dalton leads the rest of the party down to the docks where he and Dramin poked around the night before, finding the Lucky Dragon with ease.

Captain Bach, a graying, mutton-chopped halfling, watches from on board, raising a hand in greeting as he sees Dalton. Dramin Jodare is also aboard, and from the look of him, Bach has had him up and working on various projects since dawn.

Dramin:
Bach's been running you ragged with chores, making you regret your offer to help out. He's also been talking your ear off with stories of his "wild adventures" on the river and the Ember Lake; everything from trysts with mermaids and river nymphs to encounters with ravenous lobster-men and "Water-Ogres," the mention of which always seems to send him into hysterical laughter. That said, he seems a nice enough fellow, and he did cook up a swell breakfast for you in the morning. He has also provided you with a list of the names of the other passengers who were on that particular voyage with Elias Kyle, in the event that you wish to look into any of them.

With the five intrepid investigators assembled and aboard the Lucky Dragon, the journey begins in earnest. Having given each of your hands a shake (and a rather awkward attempt at flirtation with Warshawksi, rebuffed immediately by an icy glare), Captain Bach pulls the squat little river barge away from harbor and sets her down the winding Yondabakari.

"Six days 'till Galduria," Bach calls out over his shoulder from the helm, "Hope you brought a good book to read, or somethin' otherwise to keep ya occupied! I'll let y'all know if we pass anythin' interestin'- and jus' let me know if ye have any questions along the way! Don' worry about meals, I'm a right fair cook, as yer friend Mr. Jodare can no doubt attest! So y'all jus' settle in an' enjoy the ride, yeah?"

- - - -

Nothing of particular note happens along this stage of the journey, but if any of you want to do anything during the six-day ride upon the river or do any RPing, go for it. Otherwise, it's on to Galduria!

- - - -

Galduria:

On the fifth night of the trek along the Yondabakari, the river finally empties out into the vast Ember Lake. As the sun dips down below the horizon and night lowers over Varisia, the lake shows you how it earned its name: thousands of tiny, brilliant lights shimmer just beneath the surface of the water, moving in odd, undulating pathways and patterns that mystify even the most jaded adventurer.

"Ah, this is a good sign!" Bach laughs. "The Charig have come out to welcome us proper! I dunno whatever you folks are doin' in Galduria or wherever you head from there, but the little glowin' buggers are givin' you their blessin'! Well, either that, or they're warnin' ya to stay away, but I'm more a glass half-full sorta fella- you can take it fer what ya will. Anyhoo, helluva sight, ain't it?"

It is late in the afternoon of the sixth day that you finally land in Galduria, as the docks are overcrowded and Bach has to take his sweet time in navigating the clogged piers. Galduria is not the most interesting or remarkable town by any stretch of the imagination but for the Twilight Academy, itself something of a Johnny-Come-Lately so far as arcane colleges go. It sticks up in the center of town like the proverbial sore thumb, like a miniature fortress in the middle of an otherwise ordinary logging town.

"Been a pleasure ridin' the river with you folks," Bach says, helping you gather your luggage and march out onto the docks. "Best'a luck, all of ya. An' when you come back around to head back down to Magnimar, think of ol' Bach, will ya? Ain't nobody on the river you can trust more'n me."

All right, investigators- run free, but not for too long. Ravenmoor is calling your name. Anything you want to do in Galduria, feel free to do it!


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Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton follows a strict schedule to maintain his discipline in the field. It would not do to return to the Temple in Manaket more sloppy than when he left.

He rises and gets dressed a half-hour before dawn. When the sunlight crests the horizon each morning, he stands on one leg on the main deck facing it. He presses his palms together over his chest and rests the bottom of his right foot against his left knee. He holds this position until his muscles tremble in protest, and holds it further, usually well into what would normally be considered breakfast time. Then he moves through a series of stretches not unlike Yoga in their smooth movements and muscle elongation.

After completing these stretches, he makes for breakfast, and demonstrates how he got his moniker "the Thirsty." Despite his mouth and gullet looking to be no larger than any man's, the monk is able to down an entire mug's worth of beverage in an instant, and does so frequently with satisfied grunts of pleasure afterward, accompanied often by tapping his own chest with his fist.

Over the course of the six days, Dalton would try his best to engage in friendly conversation with his teammates or Captain Bach. His past is an open book; after inquiring about your history, Dalton is likely to offer to share his.

If you listen to his stories and converse with him, you learn the following about Dalton:

Focusing his Ki and attaining perfect serenity is his eternal goal, but he feels very far from accomplishing it;
He has lost all contact with the previous group of adventurers he traveled with, some of whom were lost to violence or disease;
He feels very out-of-place in these northern lands, far from the desert sands of Manaket in Rahadoum;
He is eager to make friends, but confesses freely that he often pushes people away with his eagerness that he conceals poorly.

In Galduria, Dalton will cock an eyebrow at the Tower of the Twilight Academy. It was a smaller building than his home monastery but had a mysterious quality to it that he couldn't quite place. He stares at it a few moments, rubbing his chin, his expression a picture of rapt fascination.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

On the Lucky Dragon:
Dramin spends a long few nights studying his leftover work, sometimes combing whatever little knowledge that might be more than just fairtytale from Bach. Before bed he takes a break by copying what scarce Scrolls he had on his person to his Spellbook. Taking 10 on Spellcraft in a quiet room, adding: Alarm, Hold Portal, Unseen Servant, Abundant Ammunition, Touch of Graclessness, Break and Comprehend Languages to his Spellbook from his Scrolls. It seems he is putting off researching the names of the other passengers until he reaches Galduria.

Other than when he is studying his spells, his door is open and he helps aboard the ship, though using an Unseen Servant or two to do most of the labour for him.

He is fascinated by Dalton though and makes an effort to squeeze information out of the man about his monestary. One early morning upon being woken by Bach, he notices Daltons strange morning ritual. Though he attempts to copy his practices in private, he doesn't quite have the patience to master it and quickly resigns himself to noting about it to ask for later.

Upon reaching Galduria...

"Thank you for the ride Captain Bach. You have assisted me quite a bit during this journey. If you ever decide to travel further north and I am still in Magnimar, please feel free to send for me." Dramin gives a small nod and turns to the rest of the group, his hand expecting. "I have to head into a few places to grab some materials to work with. Fetch me at the Academy when you are all ready." Though it sounds like he is going to leave, he still waits impatiently.

"Oh and because I am such an excellent sailor and investigator..." He holds out a sheet with the names of those who traveled with Elias, though he puts it away just as quickly. "Ahem." He makes a motion with his hand, as if to show it needs weight.

On mobile so I lost my detailed post with a lot of talking, sorry... can do it.in a flashback later. I am a little upset to say the least. Also going to grab components before leaving.

Preparing: Comprehend Languages (School), Mage Armor, Gravity Bow (Bonus)


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Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

I'm not precluding any RP that might happen aboard ship with this post. If you want to work out some RP, please let me know and we can do so. Perhaps in the discussion thread?

I had to put the chill on the captain's flirtation straight off. Spending the entire trip as the only woman aboard a ship would be as much fun as diving headfirst off the Irespan without magical assistance even without him trying to jam his codpiece up my skit.

The first night, I made sure to gather our own crew together. We had information to exchange. Knowledge to share. I listened to what everyone else had to say and learned more about Mr. Kyle's adventuring days and his trip up the river. I shared what I learned as well, pulling out my notes.

"Ravenmoor's run by a guy named Kriegler." I told the others. "His title is mayor but it might as well be lord. His family has a history of calling the shots in town. The first one, Iola Kriegler saved the town from some sort of crop killing blight. The town's known for being friendly but a little odd. All Desna worshippers and you know how flighty they can be. They like to keep monsters as pets. Stirges are especially popular."

I continued.

"There's no Inn so we'll have to scramble for a place to sleep. Once a month they have a Founder's Festival. You can guess which night they hold it on. It isn't when the moon is new. They also trade with the Hawk tribe of the Shoanti."

I folded my notes and put them away.

"The tax mixup seems to be just that. A mixup. We haven't sent anyone to collect the taxes in forever. Still, there's something wrong. I can smell it. This town isn't a shining jewel of sanity. There's a shadow hiding there and we're about to stumble into it."

I spent the next few days following my routine. Each morning I rose and I exercised. Crunches. Push-ups. Aerobics. You know who loses a chase? The idiot who is panting halfway through it. I'll be damned if that's me.

In the evening, as the sun set, I performed my devotions to Ashava, the True Spark and patron of lonely spirits. In bare feet, clad in the traditional dancing garb of the Varisian maidens I used my blade scarf to weave patterns in time to the bells that encircled my wrists and ankles. I lept and spun and whirled my way across the deck until the sun sank below the waters and the spirits that could be found even here, in the middle of a river, lept and spun and whirled with me.

I knew I was putting on a show for the others. I didn't care. I'm not ashamed of my faith or my dancing ability.

When we reached Galudria I gathered my things and debarked. The captain got a brief word of thanks but my mind was already on the case. Elias had come here. Did he leave here? Did he make it to his final destination?

Final destination. Those words rang eerily of prophecy. Damn it.

"The rest of you should focus on finding Elias's trail through the usual means. I'll see what my sources have to say."

So saying, I traveled the streets until I found what I was looking for. A memorial. A boneyard. A place where the dead rested.

It was time to talk to the spirits.

I'm going to use Diplomacy to Gather Information on Elias, specifically from the spirits on Galduria. Spending an Inspiration point on the roll.

Diplomacy + Inspiration: 1d20 + 1d6 ⇒ (10) + (2) = 12


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Warshawski:
Nice damn post, by the way.

It's a short jaunt to the first good spiritual hub in Galduria- a small stone monument in town square dedicated to a number of people killed in some accident about a decade ago. More than a few wayward spirits are clustered about it, and seem quite cheerful that they've found someone to whom they can vent. They're all whipped up into a fury over the news that someone at the Twilight Academy is working on putting together a new golem- seems that most of these poor deceased folk reached their current state of being thanks to a rather unfortunate episode in which a number of "stitched-together men" escaped the Academy, slaughtering several townsfolk and more than a few unfortunate young students. The Academy was nearly shut down in the aftermath, and apparently the decision to keep it open was quite controversial. The thought of one of the "nutters" at the Twilight Academy attempting to fleshcraft again has the spirits of the dead more than a little upset. None of them has anything useful to tell you, distracted as they are- but if you've learned anything from the conversation, it is that Elias Kyle is not among the dead interred here. You make your way around town, visiting local graveyards and mausoleums, but there is no sign of your tax collector or his spirit.

Dalton:
Are you going to approach the Twilight Academy, or just observing it from afar?

Dramin:
Sorry to hear that, man. That's happened to me quite a few times. I'm in the habit now of typing everything up in Evernote ahead of time and then copying it over to the board. Anyhoo, let's see if anyone else wants to head toward the Academy with you and then I'll tell you what you'll find there.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

When Dalton sees Dramin making for the Academy, he falls in step. "That tower looks out of place here, doesn't it?" he comments, glancing over his shoulder at Vincent and Warshawski and gesturing with one hand.

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