Darkest Corners volume 2

Game Master Harakani


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Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

"You two want to be the 'bad-guards'? Given your ... history ... you are the best candidates." Ophelias gaze jump between Diene and Mia as she speaks. "Do you think I am plausible too? I know some people have a problem with the trustworthy-ness of my kind!"


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

I think that'd only work if Dia and Diene convince 'em that they tinkered with you in some way Ophelia.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

"Hmhm..." Ophelia hums and taps her fingers on the table. She didn't really like that thought too much. Doesn't *feel* right. Maybe? "Maybe I should be 'good guard' too then?" she suggests. "We could continue our investigation - that ought to at least pressure them. And we might find something."


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"I think we could play on people assumptions about constructs, same you like to do most of the time, and have em just think you do whatever your big bad sergeant says."


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"Not sure there, Isama. I think what most people have an issue with with artificial people is that most of their 'kind' are incapable of any form of morals. A machine without conscience will just as readily kill a serial murderer or the children of a kindergarten. It's no different to them, if their rules don't state there is one. I think that extreme neutrality rubs people in a weird way. But of course, Ophelia could be indifferent to a lot of things, even without tinkering. If she does not have a ruleset regarding drugs or narcotics, then as a regular construct, she would simply not care, as such, we could simply pretend that Ophelia's focus is on something differently, or that she is just our reference construct to cite applicable parts of the law, without any real power on her own, nor a personal motivation to enforce the law.", Daria ponders.


Mia:
Remember that not all the corrupt cops are in it together. If they think you are muscling in on their income, you might find they respond as badly as if they think you are honest. Possible to do, but dangerous.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

GM:
Yeah, that's why I figure "extending" the business...so we're not muscling in on someone else. We just want "our own cut" of the pie. Possibly even in the context that "controlled" crime is better because it replaces the "underground crime" that we have no sway over, much in the same way thieves guilds are tolerated in some cities. It shouldn't be such a hard sell that we want them to move in on a new territory and take home a vastly increased salary, while allowing them to push into a niche that covers a non-violent crime and would force others with more violent inclinations away into other districts.(as in a gang-war in which one side is backed by the officials, the winner is going to be clear). It would be win-win-win. The other gusrds don't have to worry about us(as we're in with them), the criminals get to extend their influence(and income), and we get a significant raise and a more controlled district. That's the official variant. In reality, we're trying to learn as much as possible about how corrupt the other cops are, the structure of the criminals and their suppliers(as said, we'd need to know where and when they move their s+*# so we don't accidently crack down on them). I know undercover work is dangerous, possibly more so if even more people are involved. But we know these two structures are in place(corrupt police and drug cartel), and by definition, both will not want to reveal too much about themselves...unless one is on the inside, where one could possibly learn quite a lot, quickly.(which cops are not corrupt and need to be avoided/circumvented, who is the cartels contact/from where do they move their stuff(or even where do they produce it)...it seems a very time efficient way to get answers to some of our questions. Especially if time is of the essence. If you prefer us to go with another plan, though, just say so ^_^ it's basically the fast and dirty way of getting intel that came to mind first when Isama stated the other cops think she's corrupt.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Ophelia shifts a bit, not entirely comfortable with the thought of breaking the law even if it was just for show. But then it is for a good cause! Also I'd like to know more about that ... stuff ...


Isama:

No, doesn't make much sense to me either... except maybe...
Dream Spider 'Farmers' had been a rare, but extant problem in Isama's old circle. Enterprising criminals would grow a huge number of spiders for their web and venom.
Isama's old mentor had a personal issue with these criminals, often going out to bust up a spiderfarm and coming back coated with tiny pieces of webbing. Years of having to pick the tiny strands out of clothing had burned them into the young druid's mind.
Unfortunately Isama had never really paid attention to these trips except that they also offered one of the few opportunities she had for independence, and her teacher had avoided talking about the spiders as anything other than 'arachnid pests forced into unnatural domestication.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Yeah, they're def'netly dream spiders. Don't know much about them though. Maybe we could find someone who would know more about 'em and get some clues that way. If they're getting the venom right from the city rather than importing it then that'd definetly help 'em make the stuff cheaper.

Prof:Guard for Shiver trade: 1d20 + 9 ⇒ (3) + 9 = 12


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Know(local): 1d20 + 7 + 1d6 ⇒ (10) + 7 + (3) = 20

"Hmh. There are plenty of places that could host a spider farm isn't there? Definitely plausible." Ophelia concludes. "It might prove a challange to find it though. Maybe we should investigate the lead from your previous encounter Isama? That may put a clock on the bad eggs and give our 'bad guards' some leverage."


Spider farms: most spiders eat each other, but are otherwise picky eaters. Spider farming tends to be difficult.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

KN Local: 1d20 + 10 ⇒ (13) + 10 = 23

"On second thought, with a lack of a proper ward for ourselves, the "muscle in on the business" idea seems a bit more awkward, maybe we should just play this one straight. Diene?"


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Yeah, let's go scare the rich punks instead." Diene cracks her knuckles a bit.

Knowledge Local: 1d20 + 4 ⇒ (11) + 4 = 15


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

"Hmm." Ophelia noted and tilted her head to the side. She wasn't quite sure how 'straight plays' and 'scare rich punks' were related, but she wasn't the one to interrupt a good plan. So she merely started cleaning up the table in anticipation of moving out.

OOC: Ready to wander off and try to 'scare the rich punks' :D


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Damn 'straight', Ophelia!


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Squad heads to Isama's captures.


The team head back to Spooky's HQ, ostensibly to finish some paperwork - there is always more paperwork in a Guard's life. In actuality they hope to get the address of the rich kids from the arrest book. It is likely the kids have been bailed by wealthy family members by now.

Senior Guard (retired) Johns looks up from reception as the team come in through the door. His eyes widen, but he remains sitting - not that the man has a choice.

knowledge local dc 15 or profession guard dc 10:
Johns made senior guard when he was the only survivor of a squad that stopped a zombie plague outbreak. His partner bit him on the left calf during the final confrontation, and Johns' tourniquet saved him from the plague but cost him the leg. An infection in the amputation spread to his spine and left him a partial paraplegic. As Johns' puts it when asked "I can feel the missing leg just fine."
Forced to retire from active duty, but with decades of experience, he's ended up manning the reception desk on a solidly built wheeled chair.

"What are you doing?" he hisses quietly to Diene and looks around "You need to get out of here!"


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Know(Local): 1d20 + 7 + 1d6 ⇒ (14) + 7 + (1) = 22

"Hello Johns!" Ophelia greets the receptionist with a small nod. And since Johns were clearly referring to Diene and just Diene she did not feel compelled to 'get out of here!' just yet. She did however wonder about why it would be so urgent that Diene, and perhaps hypothetically herself and the rest of the squad, did 'get out of here!'. Curious. Spooky seemed troubled also earlier - we might have to look into that too!

Linguistics: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (2) = 18

Now since there may actually be some urgency, even if Johns just needed to rephrase himself, Ophelia hurried to take a look at the logs after the information they sought. Should the suspects remain there were other members of the squad that could probably extract information more efficiently from them then her so she focused on her own strengths. Hmm. Where are those logs?


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Diene raises a finger, and has a bit of a swagger in her step, her mouth opens to say, "...."

Her mouth closes and she looks down and to the right. After a moment her attention snaps back up to Johns and she hops up a little onto the table to sit on it.

"Weeeell, I feel like saying some kind of rebellious thing against the insinuation I need to be afraid of anything. But I couldn't pick just one and there are a few things I'm afraid of. Do we happen to have an unkillable robot from the future sent to kill me about to come back into the room?"


perception: 1d20 + 5 ⇒ (13) + 5 = 18
Johns looks at Diene, and continues in a low, urgent voice. "Word is Isama kicked over some sort of wasp hive. Spooky's at HQ doing damage control as we speak, but there's a bunch of senior guards looking around for something to catch us on. They've been muttering about you lot."

Ophelia:
Processing is two rooms (and two actions) away from here. Stealth is all but impossible in the guard house, but you might get away with acting like another automaton - especially sans faceplate.
The log with the name would take a minute to unhook, or an action to rip the last page out, or two actions to find and memorise the addresses.
Then two more actions to get back.
Each action has a chance of getting you caught.
This what you are looking for?


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

I was just doing my blighted job Isama mutters sourly. If I weren't supposed to arrest shivslingers then maybe someone should have passed me a memo saying that!

Now I've been put on Leave. But that don't mean I can't get some of my stuff from my locker right?

Trying to be distracting.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

".. Yeah, totally what she said!"


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Hmm hmm hmm. I am just a simple archivist taking a look in the archives. Don't mind me! Ophelia thought and attempted to project her thoughts outwards. Who knew? Maybe she was still stuck in that subjective dream; thing certainly felt weird around here ...

With her head somewhat bowed down Ophelia shuffled in the direction of the record room .

Disguise: 1d20 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9

Figured that was the thing to roll. If she manages to reach it she'll probably go with the memorize option


Ophelia:
the good news is you have Free Will Construct to fall back on. Three visitors.
visitor 1 sense motive dc 20: 1d20 + 5 ⇒ (15) + 5 = 20
visitor 2 sense motive dc 20: 1d20 + 5 ⇒ (16) + 5 = 21
visitor 3 sense motive dc 20: 1d20 + 5 ⇒ (13) + 5 = 18
perception visitor 1: 1d20 + 5 ⇒ (4) + 5 = 9
perception visitor 2: 1d20 + 5 ⇒ (15) + 5 = 20
perception visitor 3: 1d20 + 5 ⇒ (18) + 5 = 23
the bad news is these are cops... and the dice roller loves them
You are halfway to processing when you run into the visiting senior guards.
"The Construct!" yells number one.
"Ophelia. She's an Ophelia." this from number two.
"What are you doing here, Ophelia? Is the rest of your squad here?" Number three asks oilily


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

GM:
Ophelia jerks to a halt and turn around to greet the senior guards with a bow. Hmm. Trouble! The first two seemed to have little of note to say so she meekly replied to the third. Knows my name at least. That is something!"

"I have business in the records. Our squad status seems to be in need of an update." She looked around and then tilted her head a bit to the side. "I am afraid I am not sure of the second query. However they do not seem to be in range for my visual sense at the moment."

Technically not a lie, they could have left by now. Not likely, but could.

Bluff: 1d20 + 20 + 1d6 ⇒ (10) + 20 + (6) = 36

Using an point of inspiration again!

Know(local): 1d20 + 7 + 1d6 ⇒ (8) + 7 + (6) = 21

Recognize any of these guards?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"Well, we've been put on leave, and wanted to help Spooky with damage control. I think a formal apology from the responsible guards to the involved families would go a long way - need to know where to head for that, though.", Daria shrugs, leaning on the table with her arms next to where Diene sits. Oh, we can apologize if that'll help Spooky keep his head out of the noose. Even better if we manage to learn something while doing so-


Ophelia:

That bluff roll literally can't be beat by these guys... nice...
Ophelia vaguely recognises these guards. All three work for Bridgefront have 'contacts', and a surprising amount of influence. Promoted as far up the chain as they can go without either taking leadership from their mutual boss, Senior Guard Lieutenant Caromarc, or being transferred to another area.
---
One rolls his eyes. "Stupid constructs. We'll be here all day. Maybe we should just requisition her?"
Two "We'd need to transfer enough money to cover her costs. Hardly worth it for some simple questioning."
One smiles "Oh, I don't know. Good craftsmanship there. I dare say she'd be useful."
Three raises an eyebrow "Really?"
Two chimes in "Actually, if she's capable of handling paperwork that could be useful..."


Johns shakes his head and speaks quietly "I've seen angry parents before. Unless you picked up a Councillors kid, this isn't it. This is coming from inside the guard." he looks around again and leans into Mia "Look, if you need something, leave word at the Fire and Axe, I'll see what I can do in a couple of days. But now, leave."


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Wait, can they actually charge us for being here? I mean, if we're just standing here chatting with you?"


"C'mon, you've seen how this works. They can charge you lying peacefully asleep in your own bed, the question is if they can make it stick, and what they can do in the meantime."
He smiles grimly "Frankly, I don't want them to link me with you, at the moment."


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@GM:
Those 8000gp doesn't seem too bad right now :P

"I were not cheap to build." Ophelia nods in agreement. With her attention still focused on number three she adds in the same neutral tone "Would you like me to draft a transfer/requisition form?"


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Perhaps surprisingly to you, but I'm not actually the best at procedure. Still not 100% on all this stuff." Diene manages to keep a straight face.


@Ophelia:

where? 1 = reception 2 = processing 3 = an interview room: 1d3 ⇒ 1
Three shrugs "Sure. Let's give you a whirl, see what you can do. You can write it at the reception desk - they'll have spare paper."
The three guards continue on towards reception.
last action?


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@GM:
Ophelia remained motionless. Her team were probably still at the reception desk... Hmm. I need to fix this. What is that thing that they find so infuriating but can't help but comply? Right! Logic!

"I will still need to update our squads status in the reception. It is more efficient to head in that direction." she protests.

[dice=Diplomacy: "You know, tin-can got a point ..."]1d20+6+1d6[/dice]


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Daria's facial expression goes from cheerful to dark:"Look, if it's from inside the guard, you know "a couple days" won't work out well for us. Get us the names and addresses to the Fire and Axe after your shift ends, tonight, and we're all fine here, plus I owe you. Deal?", Mia stands tall(which is pretty damn small) behind his table, looking up into his eyes, trying to seem all serious, which may even seem comical to people more used to her easy-going mannerisms.
"Get us", not "bring us", I don't expect him to show up in person, just to organize the information brought to us there.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Yeah, we'll all owe ya. I'll just pick up my stuff from the locker and be on my way. That okay?


Ophelia:

resist prompting: 1d20 + 5 ⇒ (3) + 5 = 8
Terrible roll - but good enough!
"Fine! We'll go to the records room!" One confides to the others as two threatens to dislocate an eyeball from rolling them too hard "I've got one of these things at home. They talk a good game, but they're dumb as rocks. Once they've been given an order they have to carry it out. Faster to just go with."

reception:

Johns replies in exasperation "Yeah, fine. Just get out of here before someone sees you: now!"


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@GM:
"Excellent reasoning. Just this way ..." Ophelia nodded and headed towards records. How do I get out of this? Do I want to get out of this? How do I communicate with the others? Should I tell that Earth Elemental in accounting about their slurs? All this questions spun around in her head, no doubt helping her play distracted and dim-witted.

Once inside the records Ophelia went straight for the logbook detailing Isama's prisoner and their fate, flipped to the last few pages and started looking around for the last entry. Once there she readied her quill and ink and started to write a new entry. And while she certainly wrote at speed, the level of detail included left her plenty of time to look at the other entries ...

On the XX of YY, at time ZZ, Guard Isama Zenj was placed on temporary leave, for a yet to be determined amount of time, by Captain Spooky on the authority of the City Watch.
On the XX of YY, at time ZZ, ....

Even if it isn't the proper place to write such a thing, she'll still nab that book and start writing!

Also, even if being made to do the bookkeeping of their illegal activities was fun, you said splitting the party wasn't. So this display of long-windedness and excessive detail may convince the corrupt guards that they rather not have her do that ... :P


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

"Sure thing, Johns, take care-", Daria nods, looking up at Diene to see if she had anything to add or they were ready to leave-


"Anything here can wait." Johns informs Isama. "Hell, if I had my own building I wouldn't store anything in my locker here."


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Fine, keep my stuff. This is a travesty. Isama turns to the rest of the special squad. Let's get out of this place.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Right. Man, grumpy."

Once outside.

"So, it's all on Ophelia, ya?"


Ophelia:

Names safely tucked away in her memory, and status write neatly in the logbook, Ophelia is directed to write up a requisition form. The room quickly clears as One, Two and Three wait around impatiently.
Linguistics roll to write it up so it is subtly invalid - or tell me if outright rebelling.
Three: "Should we ask it for information?"
One: "I suppose. We'll have to make it simple."
Three (to Ophelia): "Why was... Isama? Yeah, Isama investigating Bridgefront? Had anyone tipped her off?"
One: "No, you have to be really clear..."
Two: "Huh? Look, whatever you think of this thing, they made it a guard."
Two: "You done yet, Ophelia? I could've done it myself faster than this!"


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

GM:
Linguistics: 1d20 + 10 + 1d6 ⇒ (19) + 10 + (5) = 34

Ophelia happily pens the document, taking her sweet time to make something truly grand - that meant very very little.

"Hmm." She humms. "I am not aware of Guard Isama's intentions. I will check the log for you!"

With another happy hum Ophelia starts going trough the logbook again, looking to see if why Isama was investigating the Bridgefront is written anywhere within. Probably not!

[b]"There appears to be no record of such an investigation."


Ophelia:
Ophelia's new friends happily sign the document - neglecting to realise they have signed as witnesses, rather than the new custodian.
"So. What now?" asks Three "This thing is all but useless."
"We could store her here" offers One
"Or we could have her head over to our station and start cleaning, or something." offers Two. "Can you cook?" he asks Ophelia.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@GM:
"I could combine substances in a manner that should be digestible, yes." Ophelia nodded, hoping to make the prospect sound unappetizing. "I will, however, require my wind-up key before permanently changing location. Would it be suitable if I were to arrive at your station at a later hour?"


Ophelia:

"Oh, what?" Two sounds digusted "Fine, whatever."
"What if someone steals her." worries Three
simple bluff roll dc 15 to escape at this point


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@GM:
Bluff: 1d20 + 10 ⇒ (11) + 10 = 21

"You know, no-one has tried that yet ..." Ophelia notes and points to her 'guard badge'.

which I assume we/she has some sort of :P


Ophelia:
"Huh. Yeah, that makes sense. Alright, go hurry up. Report to Bridgefront Guard Station 3"
Ophelia is free to go - you can report in to the others

The squad - minus Ophelia - loiters at the baker's two doors up from Spooky's headquarters. The baker has a good view of the front doors... through which Ophelia has not emerged after a good ten minutes.

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