Johenric |
Recognizing that Johenric does not have time to think about the complete situation, he somehow says:
Well Solaric, I can not estimate the odds, but we have to take a decision: either killing him or try to seek for an other solution with his help. I have the feeling that killing those three persons does not solve the problem entirely - by killing those we just stop the power improvements of Yog Sothoth. We need time to discuss the options.
Kirk Spearborn |
Damn, this would be an ideal time to have the Assassin's Death Attack.... :P
Kirk slowly maneuvers himself away from the group, ducking into shadows and trying to slip out of Myre's vision and circle around behind him, drawing the humanbane rapier and preparing to strike, if necessary. He looks to Victoria to give a signal of some kind.
Stealth 1d20 + 11 ⇒ (19) + 11 = 30
'Countess' Victoria |
Bluff 1d20 + 18 ⇒ (10) + 18 = 28
Victoria looks at Myre warmly. "We need to ensure that this Yog-Sothoth cannot reach you to cause harm anymore, BY THE STARS AND THE MOON I will deliver thee from damnation"
Hex Slumber - DC 16
Kirk, that was the code...
GM Harpwizard |
As Pitr slays the next Keeper of the Old Ones, Solaric takes a moment to pray.
"Almighty Inheritor, as your humble servant, I release the soul of the man, Rupman Myer to your care. Forgive us for any transgressions we have made in the killing of these defenseless men. However, we ask that in their deaths, justice and peace for all people of this land be achieved. Although we value life and goodness found within these souls, we ask that their sacrifice serve as justice for their act of summoning the evil Yog Sothoth into this land."
"In every passing moment, we ask that you continue to guide us in our every thought and deed. May we continue to work toward Victory through the slaying of the Heart of the evil that plagues this land. Guide us onward now in finding the third of the Keepers in our quest to bring peace and justice back to Carrion Hill. I ask this in your name. Let it be so!"
Solaric approaches Pitr and pats him on the back. "I know it cannot be easy for you to kill a defenseless man, but your deed in the name of goodness shall always be remembered!"
'Countess' Victoria |
"Us lot Johenric? You have taken up with a demon blood, a half drow, a half orc, and a Pitr, and you think this is going to end happily?"
Victoria gives Johenric a cheeky smile.
'Countess' Victoria |
Sorry Victoria, but I'm in no laughing mood.
"So surly Johenric. Our fate is likely grim and our endings even messier, so it serves us well to have some humour, even if it is black, as it staves off the fear that might otherwise paralyze a person living with the gallows ever in sight"
DM Zyren/ Heart of Light |
As Savant bites deeply into flesh and bones, the monstrous entity behind you begins to sqirm and thrash. The moment Myre's vitae leaves his body, the Yog-Sothoth roars in pain and anger and disappears...most probably searching for his last victim.
From the front of the building Joskul jogs over to you
What happened? The whole vat-house is destroyed!
Noteworthy items:
Red potion
3 Scrolls
2 Rings
Spellbook
Strange looking, rusty key, with CHA embossed on it.
Johenric |
To take his mind off things , Johenric uses detect magic and tries to identify the items.
Spellcraft Ring 1 1d20 + 12 ⇒ (17) + 12 = 29
Spellcraft Ring 2 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft Key 1d20 + 12 ⇒ (13) + 12 = 25
Spellcraft red potion 1d20 + 12 ⇒ (18) + 12 = 30
Spellcraft Scroll 1 1d20 + 12 ⇒ (6) + 12 = 18
Spellcraft Scroll 2 1d20 + 12 ⇒ (6) + 12 = 18
Spellcraft Scroll 3 1d20 + 12 ⇒ (3) + 12 = 15
Spellcraft Spellbook 1d20 + 12 ⇒ (11) + 12 = 23
Further Johenric tries to identify the spells in the spellbook as well as the scrolls.
Johenric |
Johenric holds one of the rings in his hand and starts to analyse the magic item, but suddenly he stops.
Well, I guess we want to move on to the last victim...
So Johenric handed over the magical items to Victoria, but keeps the magical scrolls.
Thanks, Johenric won't do it; however Johenric might has the possibility to have a quick look on the scrolls during the walk.
'Countess' Victoria |
Victoria takes the items for safekeeping.
"The vat house is lost Joskul, but the creature is weakened yet again. Just one more deed to weaken it the last"
GM Harpwizard |
"For the sake of the world, I do hope the path we are going is leading to a happy end."
"Indeed it will, my friend! Although I admit, things outwardly appear most desperate with an evil fiend running rampant across the land, threatening to destroy everything we know and love. Not to mention our long term adversary, the Rag Man, racing to gain the next shard of the amethyst heptagon, and gain a power over us still. Without doubt I can tell you that we will encounter challenges that will push us to our limits. However, as a man of faith, I can assure you that in the end, the full glory of Iomedae will be revealed to all. You must not lose hope in the darkness, for the light does guide us step by step, little by little, until you will see that there is a greater power for good at work that most people are not even aware of. Trust me, my friend, the good will prevail over the evil!"
"To the Asylum now?"
"Most certainly you are correct. You know our task well, my friend. We must reach Waldur Crove before the Yog Sothoth does! Lead us there in all haste!"
DM Zyren/ Heart of Light |
Joskul nods determinedly and jogs back into the city. It's again the same toil to get through the crowded streets. Several times you are pushed, punched, rammed by a cow, or hit by a slow rolling wagon...
After about twenty minutes you have crossed the city and reach the looming western cliff of the city. A dark stone structure towers here and only a narrow path leads up to its massive iron front gate. All windows are barred and only behind two of them are faint lights. Heavy winds tear at your clothes and tossle your hair as Joskul shouts
That's it, the asylum, the most wrteched place in all of Carrion Hill!
Several rusty weather vanes creak and bow to the violent winds and you have seldom seen a place more Gothic than this.
GM Harpwizard |
""I'm just not sure I'd be so keen to be dying to meet her, as it were..."
Solaric smiles and replies, "I certainly don't plan on it yet! There is far too much to be done."
Once Karcau's chosen reach the Asylum, Solaric announces loudly over the wind, "Let us enter and see if we can find Crove!"
Solaric tries to open the front door.
Strength Check 1d20 + 3 ⇒ (16) + 3 = 19
GM Harpwizard |
"Might be for one of the side doors, eh?"
"You would think a great key such as this would fit the front door. However, perhaps you are right. Maybe it is meant for a side door. We have little time, so certainly let's try."
Solaric proceeds around the perimeter of the asylum going south in a counter clockwise direction. He is looking for any other doors or places where the key may fit.
DM Zyren/ Heart of Light |
At the back of the dark building, close to the edge of the cliff, the key fits and after carefully moving it, there's a snapping noise and the heavy iron door swings inwards.
Ha! Oh...uh...I'll wait here, kay?
Joskul seems not to be too eager to enter.
Peering through the door, you spot some kind of mess. A large table sits in the middle of the room and several chairs rest around it. From far away you hear the moaning of the lunatics echo through the corridors and the flickering light of the torches burning inside does not feel you very welcome.
GM Harpwizard |
"Ha! Oh...uh...I'll wait here, kay?"
"That is fine with us, Joskul. We appreciate you bringing us this far. Just be careful. I suspect the Yog Sothoth will be coming along shortly."
Solaric enters the room and briefly looks around at the mess laid out in the room. He also looks for any signs of Waldur Cove.
What kind of mess is it? Food, papers, other?
Perception 1d20 + 7 ⇒ (18) + 7 = 25
If there is nothing of interest, then Solaric will lead the group onward through the south door at BF15.
Kirk Spearborn |
Ugh, sorry about disappearing like that. Thesis work blindsided me this last weekend... I was literally spending every waking moment either eating, walking, or writing for school :/
Good thing Pitr came through for Kirk again :P and in more way than one! I'm glad the game wasn't held up.
Kirk slides into the room behind Solaric, keeping his orcish eyes peeled and bladehand twitchy at his side. "How many crazies are in here?" he calls in curiosity to Joskul as he remains outside.
DM Zyren/ Heart of Light |
Joskul pokes his head through the door frame and whisper
Crove has like a dozen...orderlies, and I guess about the same number of lunatics in here. I still can't believe he is part of this group of cultists, he was such a nice man, always tried to help...
As Solaric cautiously walks through the room, the southern door is opened and one of the orderlies steps out of it.
Even though he wears that cage-like helmet you can see the surprise in his face
Ey! Watcha be doin' in 'ere?
I'd say Harl waits outside with Joskul, kay?
Johenric |
Johenric standing behind Solaric has a skeptical expression on his face and says:
Sense Motive 1d20 + 2 ⇒ (16) + 2 = 18
How you be able to enter?
Well, assuming you are able to see through your mask, you know that the door behind us is open without being damaged. This means there are two potential explanations. But in fact does this matter? No. What matters is that we are here and we are looking for Crove. Now as I answered your question, where is Crove?