Segang |
Still flanking with Absinthe Segang tries again to connect with his earth breaker, full attacking.
Adamantine Earthbreaker: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 352d6 + 13 + 2 ⇒ (3, 3) + 13 + 2 = 21
Confirm: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 234d6 + 26 + 4 ⇒ (6, 2, 4, 4) + 26 + 4 = 46
Adamantine Earthbreaker, Iterative attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 172d6 + 13 + 2 ⇒ (5, 2) + 13 + 2 = 22
DM NomadSage |
Andaisin moved, so Segang is not flanking... still hits/confirms with the crit, however.
Seren pulls out and uses his arcane scroll. Cherias moves up to keep line of sight with the group, but stays under the cover of invisibility. Tobar moves up and stabs out with his rapier, but the blade does not penetrate her armor.
Tobar rapier vs Andaisin: 1d20 + 4 ⇒ (13) + 4 = 17 {miss}
Segang moves in and slams the priestess with a crushing blow from his earthbreaker. Remarkably, Andaisin keeps her feet, but she is clearly shaken by the hit.
The rune-scribed zombies rush in, attacking Segang and Absinthe. The furthest out moves into the fray.
Zombie A slam vs Segang: 1d20 + 5 ⇒ (1) + 5 = 6 {miss}
Zombie B slam vs Absinthe (charge): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26; Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Zombie C slam vs Segang (charge): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 {miss}
*
Initiative Order (Round Two):
[22] Melianthe <<<
[18] Absinthe
[15] Andaisin
[13] Seren
[09] Cherias
[07] Tobar
[05] Segang
[01] Zombies
Melianthe & Absinthe...
Absinthe Mooneyes |
"Do you mind?" Absinthe growls at the zombie targeting her.
Despite the distraction, she stabs at Andaisin again, hoping to take her out of the fight as quickly as possible.
"Sister Mel?" the Tiefling calls out after drawing blood. "You are wonderfully impressive, dear, but someaught to restrain or distract this lickspittle would be deeply appreciated."
Maintaining Snapping Turtle Style for +1 Shield bonus. Attack roll, human bane rapier, vs. Andaisin: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 for 1d6 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (6, 5) = 14 damage.
Melianthe, do you have a Web Bolt or Vomit Swarm left prepared to put Andaisin off her game?
Segang |
From memory, vomited swarms craw until level 7 when they upgrade. A swarm on the ground would not help against our flying enemy.
Absinthe Mooneyes |
That's not sneak attack bonus damage, it's from my human bane rapier. And I was thinking Mel could land the spiders directly onto Andaisin.
Segang |
Yep, realized and tried to edit, but managed to post twice somehow. Good visual there for sure. :) Will delete extra post.
DM NomadSage |
While Melianthe flies around the statue and considers her next move, Absinthe drives her rapier deep into Andaisin's back before the cleric can climb out of reach. "No, ahhh..." she cries as she falls and slumps against the Urgathoa statue's base.
*
Initiative Order (Round Two):
[22] Melianthe
[18] Absinthe
[15] Andaisin
[13] Seren <<<
[09] Cherias
[07] Tobar
[05] Segang
[01] Zombies
Seren & Segang are up. Expect Cherias will channel to damage the zombies.
Absinthe Mooneyes |
Whoooo! :)
"My regards to your rotting patron," Absinthe says to the dying Cleric, as she raises her rapier in a curt salute.
Segang |
Letting his rage fall from him Segang regards the current threat more calmly. Hmm. Looking at the map I see there are 4 of them and not 2 like thought I read. Still, only 2 rounds of rage left and saving them. He full attacks the creature next to him hoping to kill it so that if it splashes anyone it will hit only him.
Adamantine earth breaker: 1d20 + 11 ⇒ (7) + 11 = 182d6 + 10 ⇒ (3, 1) + 10 = 14
Adamantine earth breaker: 1d20 + 6 ⇒ (5) + 6 = 112d6 + 10 ⇒ (5, 4) + 10 = 19
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren will levitate up and hold his action being fairly useless against undead.
-Posted with Wayfinder
DM NomadSage |
Seren levitates up a few feet to the ceiling of the hallway.
Cherias moves forward, channeling a burst of holy energy, burning the four zombies. (Cherias also absorbs 5 points of damage from Absinthe)
Channel vs Undead (Will DC 17 for half): 3d6 ⇒ (1, 5, 1) = 7
Zombie A Will save: 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Zombie B Will save: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15
Zombie C Will save: 1d20 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Zombie D Will save: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Tobar shifts and stabs the nearest zombie. The borrowed blade drives right through the thing's skull, rendering it inert.
Tobar rapier vs Zombie A: 1d20 + 4 ⇒ (20) + 4 = 24; Confirm Critical: 1d20 + 4 ⇒ (16) + 4 = 20; Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Segang swings and slams down the next zombie. (Move?)
Zombie B vs Absinthe: 1d20 + 5 ⇒ (11) + 5 = 16; Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Zombie D vs Absinthe: 1d20 + 5 ⇒ (6) + 5 = 11; Damage: 1d6 + 6 ⇒ (5) + 6 = 11
The two remaining rune zombies close around Absinthe, but she nimbly avoids their heavy fists.
*
Initiative Order (Round Three):
[22] Melianthe <<<
[18] Absinthe
[15] Andaisin
[13] Seren
[09] Cherias
[07] Tobar
[05] Segang
[01] Zombies
Top of the order...
Absinthe Mooneyes |
Absinthe stands her ground and lashes out at the zombie immediately next to her.
Attacking the zombie to my right: 1d20 + 11 ⇒ (6) + 11 = 17 for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Segang |
On his turn Segang moves and attacks a zombie.
Adamantine earth breaker: 1d20 + 1 ⇒ (17) + 1 = 182d6 + 10 ⇒ (3, 2) + 10 = 15
Absinthe Mooneyes |
Nice! Let's see if I can improve on that attack roll: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 .... Well, it is a bit better. :) Thanks, Mel!
DM NomadSage |
Melianthe hexes Absinthe, giving her a fortunate boost to hit her mark. The zombie's thickened hide absorbs most of the damage, however.
Everyone feels a sudden stomach-dropping dread as an otherworldly presence enters the chamber. Divine power seems to pulsate and crackle from the statue of Urgathoa for a moment before slithering into Andaisin's body. The cleric's body is lifted into the air, her sundered flesh explodes with boils and pustules while torrents of four humors flood forth and congeal into a sickening new body...
This new form bears a vague semblance to the woman it was borne from, but below the waist, its body trails off into a sinuous tentacle of bodily tissues and excretions. Its right arm ends in the form of a massive bone scythe head, and its eyes glow a sickly red.
"Urgathoa be praised! I am reborn in the Princess's image!" Andaisin screams with zealous ecstasy, her voice like a phlegmy whisper. She flies up and circles around the statue of her goddess, cackling with laughter. Her very presence seems to bolster the two zombies, imbuing them with profane power.
Posted a picture into your Roll20 journals.
*
Initiative Order (Round Three):
[22] Melianthe
[18] Absinthe
[18] Andaisin Transformed
[15] Andaisin
[13] Seren <<<
[09] Cherias
[07] Tobar
[05] Segang
[01] Zombies
Seren, Cherias then Segang...
Absinthe Mooneyes |
"That is quite simply not fair," Absinthe says. "Can you not wait to be resurrected by an ally after the battle is fought, like a normal person?"
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren will cast illusionary calm as he watches this horror unfold in front of him.
Segang |
Well, this is special. Yikes! :) Seren, can you try to ID that thing?
Still facing two of the zombies Segang tries to take both out. Wait your turn, whatever you are. he says as he swings. Anyone know exactly what that is?
Adamantine earth breaker: 1d20 + 11 ⇒ (2) + 11 = 132d6 + 10 ⇒ (6, 1) + 10 = 17
Adamantine earth breaker: 1d20 + 6 ⇒ (14) + 6 = 202d6 + 10 ⇒ (2, 2) + 10 = 14
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
I doubt she is a construct or magical beast. Probably need religion or planes
Knowledge Arcana: 1d20 + 9 ⇒ (5) + 9 = 14
-Posted with Wayfinder
DM NomadSage |
How does illusion of calm work when you are invisible?
Cherias Knowledge (religion): 1d20 + 8 ⇒ (12) + 8 = 20
"A Daughter of Urgathoa," Cherias calls out, his face a mask of restrained horror. "They are undead reincarnated from the goddess's most favored acolytes. Like everything else in here, her touch is corrupt with disease."
"That's right, little kitling," Andaisin replies haughtily. "Urgathoa's power flows through me now more than ever it did in my life! I thank you for the gift of my ascension -- and I shall repay it in kind. You may prostrate yourselves before me, and I shall make your end swift. Swifter, in any event, than the delightful end your lovely queen enjoined me to create!"
Cherias casts a prayer in an attempt to counter some of Andaisin's profane aura. (You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.)
Tobar continues to fight bravely, moving by Absinthe and stabbing at the northern zombie ineffectually.
Tobar rapier vs Zombie: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 {miss}
Segang also attacks. The zombie dodges clear of his first swing, but Segang connects hard on the follow-through, crushing the zombie to the ground.
The last remaining zombie cracks Absinthe hard across the jaw with a stony fist.
Zombie B vs Absinthe: 1d20 + 5 ⇒ (19) + 5 = 24; Damage: 1d6 + 6 ⇒ (6) + 6 = 12
*
Initiative Order (Round Four):
[22] Melianthe <<<
[18] Absinthe
[18] Andaisin Transformed
[15] Andaisin
[13] Seren
[09] Cherias
[07] Tobar
[05] Segang
[01] Zombies
Melianthe & Absinthe up!
Absinthe Mooneyes |
"First, you," Absinthe promises the zombie. "Next, your gore-eating mistress."
The tiefling stabs out at the zombie with her magical rapier, and calls out: "Cherias! Does yon ugly freak have any weaknesses in particular?"
Rapier attack 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 for 1d6 + 2 ⇒ (6) + 2 = 8 damage. I'd tumble around for a sneak attack, but that'd put my back to Andaisin, so .... no.
"Be of good cheer, friends!" Absinthe calls out. "Unless Andaisin is a liar as well as an ugly reject from the charnel pit, we now know for certain that Queen Abrogail is to blame for the city's ills! The way ahead is clear before us at last! Hei Feng hasten our blades, Sun Wukong sharpen our wits, and Qi Zhong cleanse us of this evil!"
Absinthe Mooneyes |
"Then mayhap sticking old pointy in where I got her last will do for her," Absinthe says, flicking her rapier up.
Melianthe Ssulissien |
Melianthe, her attention focused on flying and Cackling, adds Segang to her Fortune Hex list. A slight sheen of sweat appears on her dusky brow...
Mel will keep Fortune-ating everyone, as undead are immune to Evil Eye. Darn it!
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
I would assume it takes place invisibly and is visible once the invisibility spell breaks
DM NomadSage |
Still cackling madly, Melianthe extends her fortune hex to Segang with a gesture. Absinthe stabs the zombie again, damaging it slightly and not enough to destroy it.
"No takers? Shame," Andaisin's rictus smile grows wider. She calls Urgathoa for a minor blessing, enhancing her defenses.
Seren & Segang up next. Cherias will absorb 5 points from Absinthe, and likely heal himself.
Segang |
Segang attempts to finish off the last zombie.
Adamantine earth breaker: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 232d6 + 10 ⇒ (2, 5) + 10 = 17
Fortune: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 172d6 + 10 ⇒ (4, 2) + 10 = 16
Adamantine earth breaker: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 192d6 + 10 ⇒ (1, 6) + 10 = 17
Fortune: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 252d6 + 10 ⇒ (5, 6) + 10 = 21
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
[dice=Spellcraft]1d20+
Seren casts a major image of an angelic, armored angel-like deva appearing with a thunderous noise and a blast of heat and light. A symbol of Saranrae is emablazoned on its chest. It will point a flaming white blade at Andaisan with a "come at me bro" gesture with its free hand.
I'm assuming sound doesn't include speech
Seren will concentrate on the image and use it to fight and respond to Andaisan.
Disbelieve DC19
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Spellcraft: 1d20 + 13 ⇒ (2) + 13 = 15
DM NomadSage |
Andaisin (and everyone else, I'm sure) turns in surprise as the angel appears and makes its taunting gesture. "What? How? she coughs, glaring at Cherias. "Is this your doing, kitling? No matter..."
Cherias only stares back with cold disgust. He steps back, casting a heal upon himself.
Cherias CMW: 2d8 + 6 ⇒ (4, 3) + 6 = 13
Tobar stabs at the last zombie, but Segang finishes it off with a solid blow.
Tobar rapier vs Zombie B: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 {miss}
*
Initiative Order (Round Five):
[22] Melianthe <<<
[18] Absinthe
[18] Andaisin Transformed
[15] Andaisin
[13] Seren
[09] Cherias
[07] Tobar
[05] Segang
[01] Zombies
Melianthe & Absinthe again...
Absinthe Mooneyes |
"One hopes you will bother to drag one's diseased corpse to a Cleric after this," Absinthe grumbles.
The tiefling stabs her rapier into a crack between two of the floor-tiles and unslings her heavy crossbow. Drawing a bead on the abomination, she pulls the trigger....
Heavy crossbow attack 1d20 + 8 ⇒ (14) + 8 = 22 for 1d10 ⇒ 4 damage.
Melianthe Ssulissien |
Melianthe flits over near the melee'ers, still cackling, and targets Andaisin with Misfortune Hex.
DC 18 Will or take the lower of two rolls on ability check, attack, skill, or saving throw. And if she succeeds, Mel has Accursed Hex, so she'll try again next round. And Fortune Hexes remain up.
DM NomadSage |
Andaisin Will save vs hex: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
Absinthe Fortune re-roll: 1d20 + 8 ⇒ (5) + 8 = 13 {miss}
Andaisin cannot resist Melianthe's hex, and she hisses at the elf. Absinthe takes up her heavy crossbow and fires, but the bolt deflects off the creature's magical defense.
Andaisin focuses on the most obvious threat: the deva. She lashes out with claw and scythe-arm, raking through the illusion. Seren tries to compensate, but Andaisin catches on to the trick.
Andaisin Will save vs illusion: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Andaisin Will save vs illusion (misfortune): 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20
She spins away, glaring down on you. "Trickery? You will soon realize I'm not one to play foolish games!"
Seren & Segang up. Cherias will delay, planning to use a touch cure spell against her.
Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4
Seren will draw and ready an action to use the wand of magic missile in case Andaisin casts a spell.
Force Damage: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Segang |
I am unsure if Segang can reach her. How high is she? He has the option of using his longspear if need be. Or can change to range weapons.
Segang |
Dropping his beloved hammer Segang moves towards the undead enemy as he pulls the spear from his back and rages once more. He stabs up at the creature hoping to score a hit.
MW Long Spear: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 251d8 + 13 + 2 ⇒ (5) + 13 + 2 = 20
DM NomadSage |
Seren readies his wand, and Cherias stands prepared to heal himself or the creature, should she come within reach. Tobar also waits for an opportunity.
Segang takes up his longspear, jabbing Andaisin hard in the torso. She hisses, batting the weapon away, but her rage is focused against Melianthe and Cherias.
Back to the top of the order: Melianthe & Absinthe!
Absinthe Mooneyes |
Absinthe uses Martial flexibility to mimic Rapid Reload, reducing reload time for heavy crossbow to a move action.
Absinthe slams the butt of her heavy crossbow against the ground, loads it, and manages to rewind it quickly.
"Anyone who can, break the spells on this freak!" she shouts before she squeezes off another bolt.
Heavy crossbow 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 for 1d10 ⇒ 7 damage.
Fortune re-roll: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24. Bother. =_=
Absinthe Mooneyes |
No joy. =_= I need an undead bane weapon....
EDIT: I forgot to factor in the Cat's grace. Does that make any difference?