
DM DoctorEvil |

You arrive in Diobel via the overland route from Absalom to meet a contact in a pub known as The Tails; a dingy,brine-soaked shack covered with swordfish tails located in a rundown section of town called South Reach. There, bitter longshoreman coming off the graveyard shifts pile in and slam rounds of a potent shark-fin liquor, cursing and complaining until they’re drunk enough to be carted home by noon. The disparaged scene has few prying eyes—the ideal place for Pathfinders to pass along their covert whispers. You enter early in the day, when the small crowd of older men is at its most drunk and rowdy, the revelry within barely contained by the boarded-up windows. You stand out like sore thumbs among the ruddy-faced dockworkers, most of whom have more gin-blossoms than teeth. The crowd immediately heckles you for being up-scalers and gold-thumbers, demanding you spend some of your coin to buy the bar a round, but quickly fall silent when moments later, a dark, cloaked figure rises from the back of the bar. Then, eyes averted, everyone returns to their former conversations. Drawing back his cloak, your contact reveals himself—a man his late forties with obvious Chelaxian features and a faint beard. He introduces himself only as Osprey, then invites you to sit before he finally tells you why the Society dragged you to Diobel:
"We've word that the accursed Chelaxian pirate Darsielle Du Moire’s has anchored his much sought ship, the Hydra’s Fang, in the harbor. Everyone’s looking for that bastard. He carries with him some ancient tablets of extreme historical value to our organization. Unknown to most, Wittlestone, the small Andoren town Du Moire razed to the ground, was also home to Myraxus Threeshadows, a noted but aging sage and umber mystic supposedly of ancient Azlanti decent. Among Myraxus’s possessions he kept ancient forgeries of several tablets used in ancient rites during Old Azlant’s height. When Darsielle destroyed the village, he slew the wizard and took the tablets, hoping to pawn them to one of his buyers in Diobel. The tablets are a priceless archaeological treasure, one greatly desired by the Pathfinder Society. In fact, just prior to the Azlanti’s death, we placed several bids to purchase the tablets and so naturally were the first to realize they’d gone missing. You must race to get Du Moire and recover the stolen tablets before his pursuers find him or he flees port."
"If our sources are correct, we've learned that he owes a substantial amount of money to one of the Consortium’s more ambitious Enforcers, an importer named Lubor Staizkal. Likely he needs to settle with him at some point. Go to Lubor’s shop on Meldon Lane, near the docks, and see if you can pick up Du Moire’s trail from there, then do whatever you can to get those tablets. May the Gods speed you in this task."

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"Mind your damned business, you lamentable pack of louts! Before I transmogrify you into something terrible!" the wizard barks, gripping his weighty staff in two hands, ready to club whichever of the towering dockworkers makes the next remark. It's only the arrival of the mysterious stranger that mollifies him, and perhaps saves him from a bloody beating. He listens to the man impatiently, rapping his staff on the tavern floor with a sour expression on his face.
"A pirate? Bah! We're scholars, not thiefcatchers, I'll have you know. Why, you can tell the Lodge that I have a few choice..." he blinks. "Azlant, you say? How very interesting. What do you say, Milo m'boy? Shall we go and give these thugs a sound thrashing?"

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For those who know him, Milo seems just as surly as ever, though if anything he has gotten even more fidgety and jumpy then before, shying away from crowds and trying to stick to shadows and away from people's notice even more then usual.
He looks pretty much the same, perhaps a few more scorch marks on clothes which are a little more worn. Only a pair of smoked goggles, pushed up on top of his head seem new.
"Always sending us to do down some cursed prig what nicked some other gits toys." The gnome mutters in agreement with Archibald.
"If everyone's crowin' for this bastard, and he's parked his tub out in the harbor, why don't we go out there and burn it down to its boot toppings? Do everyone a solid." He scowls. "Ain't no ice ta keep this one floatin' like the last."
"Azlant, you say? How very interesting. What do you say, Milo m'boy? Shall we go and give these thugs a sound thrashing?"
"Ain't you gawked at enough old runes?" He replies to Archibald, almost smiling.

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GM - could I get an idea of what the weather is like, time of day, that sort of thing. Milo now has light sensitivity, which makes knowing ambient light levels important for him. (And although he has the smoked goggles, as far as I can tell they won't help at all... so are mostly just for 'cool' factor!)

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Elael fingers a knife as he follow his compatriots silently. He's more than ready enough to shank anyone that accosts him, and so his jumpy behavior is almost a really really poor decision when he wheels on a heel, hand on the hilt of his knife at the arrival of Osprey.
He listens to the man, eyes narrowed, before he relaxes.
"I suppose we'll help you with your little task."

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Darvan thinks on Osprey's words while he idly scratches Sahba's eye ridges. His saurian companion lays its head in his lap, content for the moment.
Shouldn't be too hard, really, but Sahba might be at a bit of a disadvantage on a ship. He considers a few moments more, but eventually comes to the same conclusion he always did: the Society chose him to perform this task, and he would be remiss if he didn't follow through to the best of his ability. At Elael's words, Darvan nods agreement.

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The tall half-elf known as Jalias, clad in Osirion garb reinforced underneath with a layer of wool, nods at his pint-sized companion, Milo. "Let's do this. Normally I'd say 'let's keep a low profile', but with our rather cosmopolitan fellowship and accompanying outlandish garb, they'd need to be blind not to notice us."

DM DoctorEvil |

I am a little unhappy with the opening of this scenario which gives you basically zero information. If you want to make any checks about the names associated, your ask Osprey any questions before you leave, you may just say "earlier".
The trip to Meldon Lane is short and you find a shop with the sign reading "Lubor's Imports" without too much difficulty, thinking this is the location of one of Du Moire's supposed connections.
To your surprise, the door hangs slightly ajar. All is dark within, and eerily silent. As you peer inside, you witness the scene of a recent brawl. Furniture lies smashed and strewn about. Near a closed door at the back of the shop, two bodies slump upon the floor, their blood pooling slowly beneath them.
Map up in upper margin

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Heh, I thought about it, but Milo's not really a question asking sort... more an angry observation after-the-fact kinda gnome.
Milo does his best to avoid both the wolf and the allosaurus on the trek over, both much larger predators making him feel anything but comfortable.
When they reach the shop, and notice the situation therein and tenses slightly. "Like I said, if it ain't one prig, its another." He mutters, then adds, "We ain't first off the block, 'would seem."
He happily lets anyone else lead the way in.

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The narrow space makes enlarging a companion in the case of an upcoming brawl a problem so Jalias decides to follow. He's ready to call upon his powers to shield his companions, but waits for them to be done researching the bodies before they decide to open the door. He moves up behind them, "I'll bring forth a protective ward when you open the door, just in case there's trouble." He then tightens his grip on his khopesh-glaive.
Protective Ward: +1 Deflection bonus to AC for all allies within 10 feet of Jalias. Costs a standard action to turn on, lasts 3 rounds.
I forgot to mention this before, but Jalias has 5 fire resistance this day - abjuration speciality ability.

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"Confound it, what's happening in there?" Archibald grumbles from the the back of the throng, tapping his staff impatiently.
Fire resistance will be brilliant!

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"Finally," pipes up Elael, "We meet a villian who thinks on my level." as he explores the little shop for clues, he makes sure to keep the knife in his hand, always ready for an ambush.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

DM DoctorEvil |

Unfortunately, the door to the next room is bolted, as the halfling cavalier tries it, it won't budge. The door appears to be rather flimsy, and it appears it wouldn't take much to knock it in, if required.
Need Dc 15 Strength check to break it down.

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Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Darvan motions to the others quickly, indicating possible enemies on the other side of the door, then breaks it down with a single blow.
Strength: 1d20 + 4 ⇒ (13) + 4 = 17

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Milo stares daggers at the animals and their owners, as they start crowding their way into the room.
"Ain't barely room for people, and yer dragin' a zoo in here?" He whispers, with a scowl.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
"Sounds as the prigs is still rollin'." He adds, moving one finger from his ear to point at the door.
GM, are there any alternate ways into this back room? Its way too crowded!

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Jalias unleashes the protective ward with a single sentence from an ancient Osirion song sung in Elvish as the Keleshite bashes in the door.
For 3 rounds everyone within 10 feet of me has a +1 deflection bonus to AC. 5 wards remaining for the day.

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"Watch your step you loathesome lizard!" the wizard hisses, as the dinosaur nearly trips him up. As the others cram in like sardines and begin to pound on the door, Archibald paces around the perimiter, double moving to the large window opposite the building. He makes no effort to hide himself, pointed hat bobbing up and down beneath the windows, and once there he raps his staff on the windowframe and presses his nose to the glass. "Hello? Is anybody... HELLO? I SAY, DO COME QUIETLY. WE'D LIKE TO HAVE WORDS WITH YOU. HELLO!?"
I'm pretty sure a burning hands spell can blow through the windows and effect the area beyond... and nothing like a bit of arson in broad daylight at the beginning of an urban adventure... right?

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That's what telekinetic fist is for! Property damage!
Seeing Archibald going around the outside of the building, Milo starts to follow, annoyed at the situation inside. But suddenly Tug steps into the room, taking up the space in front of the door, and the gnome seems unwilling to try to squeeze past. He stays where he is in the corner scowling.

DM DoctorEvil |

By the time Archibald gets outside, orients himself, curses at the kids playing ball on the corner, and locates the window, Tobold has knocked in the door.
The cast of thousands looks inside and see a teenage girl hovering over the corpse of middle-aged merchant. Her silent eyes filled with tears, she mouths the word, "Daddy".
Milo: 1d20 + 9 ⇒ (15) + 9 = 24
Jalias: 1d20 + 1 ⇒ (3) + 1 = 4
Archie: 1d20 ⇒ 13
Tobold: 1d20 + 4 ⇒ (4) + 4 = 8
Darvan: 1d20 + 7 ⇒ (15) + 7 = 22
Elael: 1d20 + 6 ⇒ (6) + 6 = 12

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Elael sweeps into the room, right past the girl, and checks the inside of the room, taking extra care to stare pointedly at dark corners and underneath beds and inside closets. If he sees a white crate, he immediately grabs it and throws it into the air, shouting "A-ha!"

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Mumbling angrily to himself, Milo tilts his head slightly, and glowers into the room beyond. Suddenly four orbs of bright light appear in the room, one in each corner, shining brightly and (hopefully) chasing away the shadows to reveal what hides back there.
Dancing Lights spell-like ability. Four orbs within a 10' radius of each other... so one in each corner, light up whatever's back there, remove any shadows!

DM DoctorEvil |

Not waiting for the others, Elael sweeps into the room, and has he does, the uninviting twang of a bowstring resounds followed quickly by another, an arrow hisses past the face of the elven rogue while the second grazes his shoulder, blood welling to the surface of the cut.
Milo's dancing lights appear in the room, a moment too late to reveal 2 tattoed sailors in each corner, holding shortbows. It appears the girl is not alone in the room after all, and her companions mean to fight.
Tobold and the wolf enter just after the arrow sings into Elael.
Orange Thug: 1d20 + 2 ⇒ (7) + 2 = 9
Purple Thug: 1d20 + 2 ⇒ (18) + 2 = 20
Elael Dmg: 1d6 ⇒ 1
Purple Thug: 1d20 + 1 ⇒ (13) + 1 = 14
Orange Thug: 1d20 + 1 ⇒ (15) + 1 = 16
katiya: 1d20 + 4 ⇒ (3) + 4 = 7
Tobold: 1d20 + 3 ⇒ (13) + 3 = 16
Milo: 1d20 + 8 ⇒ (9) + 8 = 17
Elael: 1d20 + 4 ⇒ (8) + 4 = 12
Jalias: 1d20 + 2 ⇒ (15) + 2 = 17
Archibald: 1d20 + 3 ⇒ (3) + 3 = 6
Darvan: 1d20 + 4 ⇒ (2) + 4 = 6

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"Yikes!" Tobi shouts as a pair of arrows fly by. One hits the Elael but seems to just graze him, so Tobi doesn't worry too much about his companion. He scrambles onto Tug's back as quickly as he can.
Ride to Fast Mount (DC 20): 1d20 + 9 ⇒ (13) + 9 = 22
In his saddle in a flash, the halfling gives his furry friend a squeeze with his calves and draws his "greatsword". They advance upon the nearest sailor and attack.
Ride to Fight with a Combat Trained Mount (DC 10): 1d20 + 9 ⇒ (2) + 9 = 11 Should I even roll checks I can't fail?
Tobi's Melee Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Greatsword Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Tug's Melee Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Bite Damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus trip.
Greatsword Critical Confirmation: 1d20 + 4 ⇒ (10) + 4 = 14
Critical Damage: 1d10 + 3 ⇒ (6) + 3 = 9

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Doh! Attempt at clever cantrip use foiled by quicker poster! =) At least they weren't sneak attacking rogues!
As the attackers are revealed in the light, Milo curses in orcish, but as he does so, the words quickly change to an older, more primal language. Suddenly a vaguely dragon-shaped nimbus of fire forms around him, and launches itself forward, weaving and winding its way through the people and obstacles in the room, before bursting with a loud bang and bright colorful fire and light on top of the assailant in the northeast corner.
Hurray, new spell... mostly for show, but what the hell! Snapdragon Fireworks!
Fire Damage: 1d4 + 2 ⇒ (4) + 2 = 6 plus dazzled; (DC 11 Reflex save for half damage and no be-dazzling!)
He then realizes he's stepped a bit further forward then intended, and moves out of the way for others.
edit: oop, Tobi jumped the NE one too

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Jalias provides aid to whoever comes under attack, weaving attacks with his reach weapon to hinder the enemy.
Aid Another, need a 10: 1d20 + 4 ⇒ (6) + 4 = 10
Move, ready action -> aid another for +4 AC on whoever (Tobold or Elael) gets attacked. This is obviously on top of the +1 deflection bonus to AC for a total of 5.

DM DoctorEvil |

A Sour Deal in Diobel - round 1 - continued
Milo cracks out one of his fancy new spells, calling forth fireworks against the northeast assailant. The man cries out as his skin singes and burns, then cries out "I'm blind! Them sparklers blinded me!" and he fumbles around trying regain his vision.
At the same moment, the greatsword blow from the mounted halfling hits the dazzled man, ending his life in a quick stroke.
finally, Jalias uses his reach weapon to hinder the Orange Thug who is attempting to attack Elael, after dropping his crossbow and readying his longsword. Between the agility of the elf, and the meddling and magic of the Osirian wizard, the attack is foiled.
Purple Reflex DC 11: 1d20 + 1 ⇒ (9) + 1 = 10
Orange attack vs Elael: 1d20 + 4 ⇒ (10) + 4 = 14
Elael can counterattack now, as it's his turn!

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Steel flashing, Elael's knife is out and moving swiftly at the thug as quickly as anyone can see.
Dagger Attack vs. Orange, Combat Expertise: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
AC 18.

DM DoctorEvil |

A Sour Deal in Diobel -Round 1 - continued
Elael's knife flashes out, but the strike fails to harm the thuggish thug.
The little girl standing over her "father", stands steps back to the rear wall and fires a bolt of arcane energy at the wolf-rider, who she deems the most immediate threat.
Magic Missile damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sorry Tobold 3 hp damage this round. Darvan and Archibald up to close the round.

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Darvan, seeing the girl attack Tobi, orders Sahba to attack the girl then advances on the nearest thug.
Swift action: Order Sahba to attack
Move action: As indicated on the map
Standard action: Attack thug
Attack (Scimitar): 1d20 + 6 ⇒ (5) + 6 = 11
Damage (Scimitar): 1d6 + 4 ⇒ (6) + 4 = 10

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Sahba advances on the girl, tumbling past the nearest thug.
Move action: As indicated on the map
Acrobatics (ACP, vs. Thug CMD): 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Standard action: Attack girl
Attack (Bite): 1d20 + 4 ⇒ (19) + 4 = 23
Damage (Bite): 1d6 + 2 ⇒ (1) + 2 = 3

DM DoctorEvil |

Darvan don't you need a Handle Animal check to get your pet to follow your command? Is it auto-success? I thought it was DC 10 check, and your skill is +3 right? Is there another bonus for druid-companion? Been a while since, I played/ran a companion.
A Sour Deal in Diobel - Round 1 - continued
The Kelish druid orders is allosaurus to attack the girl-caster, while he tries to chop the nearest thug. The attack against the thug misses, and the dino opens itself to an attack by the nearby thug, whose swing misses wildly mostly due to the sight of a meat-eating dinosaur in the room. Eventually, Sahba's teeth clamp down on the girl, who screams in pain from the bite.
Orange Thug AoO vs Sahba: 1d20 + 4 ⇒ (4) + 4 = 8
Archibald is up now. Will run him in the morning if we don't hear to keep the combat flowing.

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Archibald, peering through the window, forgets himself for a moment. "My word!" he exclaims, as the girl lets loose a magic missile. His eyes widen as the dinosaur rushes into the fray. "THAT WILL BE ENOUGH OF THAT." he bellows, making a fist and shattering the glass in front of him.
Touch Attack (Telekentic Fist): 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3 (Should be sufficient for hardness 1 glass)

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Well, since Milo is next up, will pop this in here now, as its already primed and ready to go (I get to shoot 2 of them per casting!)
A slight nimbus of fire still surrounds the gnome and he fires off a second volley. Another fiery dragon-shaped missile wends its way through the crowded room, this time bursting at the second thug's feat. The fiery aura on the gnome fades completely this time.
Fire Damage: 1d4 + 2 ⇒ (4) + 2 = 6 plus dazzled; DC 11 reflex for half and no dazzling
He then mutters some more arcane words in gnome and steps back into the doorway looking around suspiciously.
Move action, fire the final firework.
5' step back into the inner doorway
Standard Action, cast Detect Magic
edit: which in retrospect, is not going to help much given everyone else is in front of him in the area of effect. Heh. oops.

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Tobi and Tug work their way around Sahba to attack the other sailor assailant.
Tobi's Melee Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Greatsword Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Tug's Melee Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Bite Damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus trip.