DM Brainiac's War for the Crown: Table 2 (COMPLETE!) (Inactive)

Game Master Brainiac

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Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Anything else I know about the good Galitian Maramaxus? Knowledge (nobility): 1d20 + 4 ⇒ (16) + 4 = 20

Katria inspects the portion of the fresco that glows.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Maya purses her lips at Bernal. The man seems to realize his words might be misplaced, but Maya decides to respond nevertheless.

"He was battling with the dwarves of the Five Kings Mountains. What did they ever do to him? Or, more likely, what did he do to them? We like to sugarcoat our past, because, you know, it's our own country's past. But our present should make it abundantly clear that Taldor isn't the bastion of magnificence many of its people claim it to be. Sure, there are good people in Taldor. Lady Martella and probably this Senator Voritas are evidence enough of that, but don't fool yourself into believing that Taldor's legacy is anything other than conquest, bloodshed, and tears."

Once she finishes speaking, Maya realizes she may have laid it on a bit heavy, but she can't do anything about it now. Instead, she just goes over to inspect the weapons and to see if she can assist Katria in her investigation.

Knowledge (nobility): 1d20 + 7 ⇒ (14) + 7 = 21 (Regarding Galitian Maramaxus)


Unfortunately, no further information about Maramaxus is given. He fought the dwarves in a brief attempt to annex their lands, but eventually pulled back and shifted his campaign into what is now Andoran.

The portion of the fresco looks unremarkable. Nothing seems to happen when Katria touches it. However, looking back into the crystal ball reveals another section is now glowing. Touching this section causes a third section to glow, and so on until six regions have been touched. Then, the fresco splits open, revealing a hidden niche. Inside is a small bag holding 20 magically charged coins marked with the symbol of House Voritas.

Katria's object reading confirms that these coins are keys to a phase door.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

"Okay, seriously, who designed this place?" Doritan breaks his silent observation, now in the armor they had found, "And why did they make it such a puzzle to get out? This is not how you do locks. Was this place designed as a prison for those not clever enough to figure out the secret? Like really, was this guy a worshiper of Norgorber or something? Why is this entire place a giant puzzle?"


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Maya will grab one of the longswords, if everyone doesn't mind. DM, are there enough materials lying around for Maya to make a sling and a few bullets to go along with it?

Maya stares quizzically at Doritan. She replies to him, "It seems quite well designed for what Voritas intended it to be: a safe haven for his servants. Sure, the way out is a bit convoluted, but we figured it out easily enough. I highly doubt he worshiped Norgorber. Why would someone like that care about his servants?

"This kind of noble is pretty refreshing, actually. Besides his ridiculous painting of that Maramaxus fellow, Voritas is perhaps the first decent noble I've heard of, save for Lady Martella."

The halfling is aware she may be excluding Doritan and perhaps Katria from her personal category of 'decent nobles.' She still knows so little about them that she finds it hard to justify adding them to the genre just yet.

"Anyway," Maya says to everyone, "With 20 coins, we can each take five in case some don't work. Should we try to get out of here now? I suspect our safety will be greatly compromised as soon as we step out of this place, so if anyone needs to rest or get something off their chest, now's probably the best time to do it."


Male Human Swashbuckler (Rondelero swashbuckler) 5 (HP: 44/44) (AC:23 FF:17 T:16) (Fort: +2 Ref: +9 Will: +1) (Init: +7) (Perc: +8) (Panache 3/3)

Bernal refrains from replying to Maya the first time, instead furrowing his eyebrows in thought. The second time she mentions a "decent noble" he can't restrain himself anymore.

"Decent noble. These four rooms have been littered with mentions of the Fourth Army of Exploration. What specifically about a fresco of a war hero makes a noble less 'good'? What makes Lady Lotheed a 'decent' noble? That she cares for her servants? Trust me, Maramaxus cared just as much for each of his subordinates in the Army of Exploration. Or is it her support for Princess Eutropia? What makes Princess Eutropia good, that she wants to change the rules and restore Taldor to its former glory? What is Taldor's former glory? This Maramaxus fellow is, your so called innocent-dwarf killer. Think twice before you speak about 'good' and 'decent'. We aren't Iomedae and Sarenrae, beings of irrefutable good. We are mortals, creatures of convoluted morality and agendas, that require a bit more thought before sticking an adjective on them."

Bernal finishes venting with his face red, lips still parted as if he wants to speak more but cannot. He isn't a noble, and never was; his interaction with nobles during his Rondelero education did not do much to make him love the nobility. But he was always a Taldan, and he grew up on stories of glorious Armies of Exploration and of Taldaris and other Taldan figures. So what if the Fourth Army of Exploration fought the Dwarves of the Five Kings Mountains? That's how wars go. And if it was to expand his nation's influence and resources, he has no problem with that.

Bernal exhales for a long few second, then steps forward, grabs four of the magical coins and pockets them.

"By the way, 20 divided by 5 is 4, not 5."


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Elif was silent for most of the exploration and simply watched, listened and moved along with the others. She was still trying to find her feet among the company and she had little to offer the more skilled among them.

She spied an Elven-branch spear in one of the crates and Elif immediately wondered if one of the servants hid it down here instead of the kitchens. Yet,when she picked it up, Elif saw that it did not have her initial engraved in the back. It will do until I can find mine upstairs. She placed the spear across her back and continued along.

When the bag with the magically charged coins was discovered in the niche behind the fresco, Elif grew more curious and took a closer look. The heated debate between Maya and Bernal was something she had no desire to involve herself with, except of course to recommend cooler heads prevail if it grew more impassioned.

When the coins were divided between them, Elif took her share and placed them inside the pocket of her skirt.

Maya wrote:

"Should we try to get out of here now? I suspect our safety will be greatly compromised as soon as we step out of this place, so if anyone needs to rest or get something off their chest, now's probably the best time to do it."

Quietly, Elif offered, "I do not need to rest. I elect to get out of here and see what lies in wait for us. We have some weapons at the very least and our talents. Let us work together."


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

"Oh, you're both looking at it all wrong. Sure, the Armies of Exploration weren't all good -- let's not even discuss the Sixth -- but they did a lot of good for Golarion and Taldor. They played a major role in the Age of Enthronement, helping unite the Inner Sea. If they hadn't gone forth, we might not have Taldan as a common tongue so we can all -- mostly -- understand each other," Katria explains, delighted to have a conversation about ancient history.

"Further, Maestra Miaena Viusenius wrote that though the Fourth's encounter with the dwarves of the Five Kings Mountains was relatively short-lived, it may have played a role in briefly stopping the Five Kings Wars, a pause that laid the groundwork for the Kerse Accords. Without that, who knows what sort of chaos might still envelop that region. Considering the instability in Galt (which you could argue was maintained in much better state for years when it was controlled by Taldor), it could have spread and destabilized the entire northeastern Inner Sea."

She pauses to take a breath and look around, to make sure Bernal and Maya are following and understanding how even some of these early imperial actions -- which might seem distasteful -- were so important in the formation of the world today.

"As for Eutropia, we certainly can't know what motivates her -- it's likely not as simple as inherent goodness (and while you mention Sarenrae, let's not forget that goddess has inspired plenty of evil from her followers, even if those cults are generally believed to be misinterpreting her teachers). Still, if she can bring Taldor back as a land of stability -- one where we do not, for example, venerate devils as part of our ruling monarchy, is that not an inherently good thing? At its height, Taldor played a major role in caging the Whispering Tyrant. Might we not do the same for Cheliax's ambitions. Would its people not be better served to be under Eutropia's guidance again, rather than the Thrice-Damned House of Thrune?"

As she's handed the coins, she cuts off her lecture, almost as if remembering where she is. She gingerly picks up one of the longswords and looks around.

"I suppose we might need these in case there's still fighting going on."

She doesn't look like she's any sort of an expert with it, but at the same time -- despite the incongruity with her dress -- she doesn't look as if she's never handled a sword either.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Maya lets Bernal and Katria have their say. She's actually much more interested in the little Elif says. The soft-spoken woman seems like a good voice of reason to have in the party.

The bard isn't ready to tell Bernal and the rest the real reason she knows Lady Lotheed to be good. But there's not a doubt in Maya's mind of that truth. The others can believe what they want to. They are entitled to their own opinions, however right or wrong they may be.

While Katria's little history lesson does appeal to Maya's academic side, since she has noted some of the same things in textbooks she's read, most of it seems of little use in this situation.

The halfling shrugs to Bernal, "Oops, you're right. 4 it is. Math has never been my strong suit. 4 should still be more than sufficient for our needs."

To everyone, Maya says, "Elif's right, we need to work together if we expect to get out of this place alive. I hope we don't have to agree on every particular for us to get along. There may be time later to discuss such things further if we survive this day."

After grabbing her 4 coins, Maya walks over to the niche in the wall and says, "Well, I suppose we have to try these out at some point. If no one objects, I'll go ahead and put a coin into the niche and see what happens."


Male Human Swashbuckler (Rondelero swashbuckler) 5 (HP: 44/44) (AC:23 FF:17 T:16) (Fort: +2 Ref: +9 Will: +1) (Init: +7) (Perc: +8) (Panache 3/3)

Bernal listens to Katria's little lecture, her words of logic and objective truth helping to calm him down. While he usually prefers passionate debate over such academic speech, the stream of knowledge coming from Katria's mouth and the enthusiasm with which it is spoken strikes a chord with Bernal, perhaps reminding him of his lost brother.

"I object, Maya", he says quietly. "Not to dismiss your physical capability, but I'd much rather someone trained in melee combat such as Doritan or myself go first in case there is immediate danger outside. For your safety," he summarizes and draws one of his coins, holding it between his middle and index fingers.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Maya shrugs at Bernal and takes a step back before gesturing toward the niche in the wall. "Suit yourself. Assuming it works, I'll be right behind you."


When Bernal places a coin in the slot, a shimmering portal appears in the floor of the master suite. The duelist is able to remove the coin and the portal stays open.

Stepping into the portal transports you to a 15-foot-wide tunnel. The magical doorway appears on the southern wall of the hall. A set of stairs descends into a briefly lowered hall, before a second set of stairs rises to the north. The northern end of this hall ends with an elaborate brass lever.

A single hooded lantern rests on the ground here, flickering with a magical blue light.

The lantern is the target of a continual flame spell.

You can take the coins as keepsakes from your escape room experience! Each of the 20 coins is worth 5 gp.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Katria leaves the room almost reluctantly, looking back several times as if she wished she could spend more time studying the quarters, but knowing that people may still be dying who knows how far above her. Hopefully she can find her way back here, under different circumstances.

She looks around, giving the lever a close look and checking to see if it's magical.

Knowledge (engineering) to determine what it does?: 1d20 + 7 ⇒ (5) + 7 = 12


It looks like the lever operates a door hidden in the wall. It is not magical.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Maya follows Bernal and Katria through the portal into the new hallway. While she still believes, for now, at least, that magic is overrated, Maya's impressed with Senator Voritas's contraption.

Once they get to the lever, Maya looks over at Bernal and says, "You want to do the honors?"

Sensing an imminent end to their safety, Maya draws her longsword in anticipation of the door opening.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Elif moved along with the others; staying by Maya's side.

Her gaze took in the blue light flickering from the lantern and then to the elaborate brass lever. Elif drew the Elven-branch spear from her back and kept it in hand, in case of trouble or danger.

As Maya asked if Bernal wanted to pull the lever, Elif lifted her free hand first and quietly spoke, "Please give me a moment to check for traps before you pull the lever, Bernal."

The oracle steadily cast her gaze around the wall and along the lever itself, hoping to spy any nasty trap cleverly set in place.

If time isn't a major issue and it's allowable, Elif will take 10 for a total of 17 for Perception to locate a hidden trap.


Elif doesn't spot any traps. Pulling the lever causes a secret door to swing open. Chiseled stone statues of Taldan Phalanx soldiers stand atop plinths in the outer corners, visible from any point in this ominous hall. Sturdy wooden doors line the outer edge of the hall.

The fresh, bloody corpse of a noble man sprawls across the floor of the hall near the western intersection.

The corpse is the red mark on the map.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Katria is excited for a moment as she sees the statues, but her happiness fades again as she sees the corpse.

"Oh no!" she exclaims. "Maybe his badge didn't work in time? Or are the assassins already down here too?"

She looks around to see if there's any other possible explanation for the grisly scene. If she doesn't see anything obvious, she'll carefully make her way toward the corpse, sword up, though she does try to avert her eyes from the actual body.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Elif, from her position by the door, did not immediately see the bloodied corpse. Upon Katria's exclamation, Elif moved cautiously and quietly forward, Elven spear in hand, until she saw it. She then quickly cast her eyes about and listened intently for any sign of trouble or incoming threat.

Perception to aid Katria: 1d20 + 7 ⇒ (12) + 7 = 19


Katria and Elif see no obvious threats, so the pair cautiously approach the man's body. The corpse bears evidence of deep, bloody claw marks.

Elif suddenly gets a flash of dread as she knows something bad is about to happen, but all she can do is stand and stare at the wall helplessly.

The story Katria overheard in the archives comes to her mind--how the workers who dug out the chambers below the senate were immured in the walls as a "reward." She glances at the wall in time to see a shape start to emerge. The torso of a humanoid figure with jagged claws extends outward from the wall, its features patterned with the texture of the stone around it!

Initiative:
Bernal: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Doritan: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Elif: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Katria: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Maya: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Monster: 1d20 + 5 ⇒ (5) + 5 = 10

Since you reached the first threshold in the archives and heard the story, everybody is slightly more prepared and gets a +2 bonus to initiative in this encounter. Everybody but Maya may act now before the monster goes!

There is no surprise round, but Elif is staggered for the first round due to her oracle's curse.

Knowledge (religion) DC 17:
This is an undead creature called a walcofinde, or "wall-coffined". It manifests when a living being is sealed within a structure, usually intentionally, and perishes there. They have the strange ability to possess and manifest along the wall where it was imprisoned. It can stretch its claws out to 10 feet from the wall, giving it reach. The manifestation can be attacked, and destroying it will destroy the walcofinde.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Doritan, silver dagger drawn and ready, springs into action immediately at the unknown threat.

+1 Silver Dagger, Lethal Grace, Hidden Strike, Charge: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d4 + 1d4 + 2 ⇒ (4) + (4) + 2 = 10


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Knowledge (religion): 1d20 + 7 ⇒ (11) + 7 = 18

"It's a walcofinde!" Katria exclaims. "Oh, that's horrible! They're created when a living being is sealed within a structure, usually intentionally, and dies there. Oh, it must be one of the workers who built this place. If only we could talk to it! They can possess and manifest along the wall where it was imprisoned, but watch out because it can stretch!"

She swings wildly at the thing as she retreats, but her time spent in studying almost anything other than swordplay shows, as the blow almost comes closer to Elif than her intended target!

"Elif, move!" she calls as she realizes the elf seems to be frozen. "It'll try to kill you!"

She stops her retreat and goes to protect the frozen woman. Mechanically, that's not any movement but she basically retreats and then moves back up to protect her companion.

Standard: attack
Longsword: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d8 ⇒ 5

Hey GM, our first combat, so not sure how you handle Knowledge checks. You've give us a good chunk of info already -- not sure if I can get anything else as I didn't exceed the check by 5, but if so, I'm curious about any DR?


The creature does not have DR. I will usually give you basic information about a creature if you succeed at the knowledge check. You can then ask one question about it (defenses, strengths, weaknesses, special abilities, etc.), plus an additional question for every 5 by which you beat the DC.


Male Human Swashbuckler (Rondelero swashbuckler) 5 (HP: 44/44) (AC:23 FF:17 T:16) (Fort: +2 Ref: +9 Will: +1) (Init: +7) (Perc: +8) (Panache 3/3)

Bernal barely has time to assess the situation before the Walcofinde appears. He grits his teeth when Doritan charges at the thing, knowing that he should be next to do the same. To his surprise, Katria halts her retreat in the middle, only to move back in the undead's reach.

"No! Lady Katria, step back!", he cries as he moves to attack the creature. He goes around Elif, only noticing the bloodied corpse halfway there, and steps over it with falcata drawn. "I will guard Elif. Assist us from the back line if you can."

Double move.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Elif's skin began to tingle and every fine hair on her arms raised as if electricity caused through her body. The strange yet familiar metallic taste came to her mouth and she was fixed with the single, pervading feeling of 'Danger' loud and clear in her mind. Yet, she could do nothing to prevent it before it came to be, as was her ill fortune.

Can only take a single move or standard action this round due to Staggered. She's back to normal from next round.

She could not hear or see them - her companions - until the prophetic fog cleared and their voices finally registered. All Elif could do was move sideways ten feet and press her back against the solid wall; catching her breath while holding the Elven-branch spear before her.


Claws: 1d20 + 4 ⇒ (20) + 4 = 241d20 + 4 ⇒ (2) + 4 = 6
Crit Confirm?: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Doritan's blade scrapes against the walcofinde's stony body, and Katria misses by a wide margin. The undead lashes out at the occultist, its jagged claws tearing her dress and cutting into the soft flesh of her side.

3 damage to Katria. Everybody may act in the next round now.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Round 2

Elif called out to Katria, "What are its weaknesses?" (Sorry, Elif doesn't have Know. Religion at this time.)

Elif, regaining control over her senses, watched as the creature's claws raked Katria's side and quickly moved forward 5 feet and then thrust her spear (reach weapon) toward the walcofinde.

Standard Attack with Elven-Branch spear: 1d20 + 3 ⇒ (16) + 3 = 19
Damage, if hits: 1d8 ⇒ 3


Male Human Swashbuckler (Rondelero swashbuckler) 5 (HP: 44/44) (AC:23 FF:17 T:16) (Fort: +2 Ref: +9 Will: +1) (Init: +7) (Perc: +8) (Panache 3/3)

Grunting at the sight of the direct blow dealt to Katria, Bernal swipes at the outstretched hand with his falcata. They didn't teach me how to fight walls at the School.

Falcata: 1d20 + 6 ⇒ (8) + 6 = 14, Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Quick stats:

HP 14/17
AC 12, touch 12, flat-footed 10, CMD 13
Fort +4, Ref +2, Will +3
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/3
Mental Focus: 7; Abjuration [1/1]; Divination [2/2]; Enchantment [4/4]
Resonant powers (+1 Perception; +2 Charisma checks)
Spells/day: 1st [][][]
Effects:

"Ow!" Katria yelps as the thing claws her, splashing her blood over her dress.

"Hit it with things!" she calls back to Elif. "They have no special protections, even though they're sort of stone!"

Biting her lip as she remembers old lessons, she ignores Bernal's suggestion to flee and slashes, more to distract the creature than actually hit it.

Longsword (Aid Another): 1d20 + 1 ⇒ (9) + 1 = 10 +4 to Bernal's attack against the creature


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Doritan moves around the undead, flanking with Bernal, and strikes again.
Flat-footed, Hidden Strike: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 171d4 + 1d4 + 2 ⇒ (1) + (3) + 2 = 6


Doritan, the undead actually shares its space with the wall, so you can't get a flank on it.

Maya hustles to catch up with the rest of the group, stopping behind Elif. Katria distracts the walcofinde with her blade, allowing Bernal to score a telling chop with his falcata. Stone flies from the strange manifestation.

Elif stabs the creature with her spear, punching a hole in its torso. Doritan slashes again, scoring a light injury.

The creature shifts its attention to Bernal, reaching for the duelist with its claws. It rakes him twice, cutting bloody gouges in his flesh.

Claws: 1d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (2) + 1 = 3

The wall next to the walcofinde begins to extend outward as a second undead monster manifests!

6 damage to Bernal. The monster in red is the one that has been damaged already. Everybody may act in the next round!


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Quick stats:

HP 14/17
AC 12, touch 12, flat-footed 10, CMD 13
Fort +4, Ref +2, Will +3
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/3
Mental Focus: 7; Abjuration [1/1]; Divination [2/2]; Enchantment [4/4]
Resonant powers (+1 Perception; +2 Charisma checks)
Spells/day: 1st [][][]
Effects:

"Another one!" Katria exclaims, slashing again to distract the thing as she steps back.

Standard: Aid another to aid Bernal, then 5-ft. step back to the left
Longsword (Aid Another): 1d20 + 1 ⇒ (12) + 1 = 13 +4 to Bernal's attack


Male Human Swashbuckler (Rondelero swashbuckler) 5 (HP: 44/44) (AC:23 FF:17 T:16) (Fort: +2 Ref: +9 Will: +1) (Init: +7) (Perc: +8) (Panache 3/3)

Bernal winces against the pain of the walcofinde's claw attack, eyes widening at the sight of his own blood. The scale of the situation suddenly strikes him: this is his first life or death battle. Leveraging what he sees as another misplaced swipe from Katria, Bernal attacks his undead enemy.

Falcata + Aid another: 1d20 + 10 ⇒ (15) + 10 = 25, Damage: 1d8 + 4 ⇒ (3) + 4 = 7

"Doritan, Elif, I'll handle this; fend off the second one!"

Bernal keeps his eyes on the hand's movements, prepared to block any additional attempt at his life with his sword.

If attacked:
I'll spend a point of panache attempting to parry the attack. Parry: 1d20 + 6 ⇒ (10) + 6 = 16


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Round 3

Upon Katria saying she should just keep hitting it and then hearing Bernal instruct her to deal with the second walcofinde which had suddenly appeared, Elif responded with "I will!" and moved ten feet down and thrust her spear toward the second walcofinde,

Attack with Elven-branched spear of blue sq walcofinde: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, if hits: 1d8 ⇒ 1


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Doritan swipes at the undead and steps back, hoping to draw it out of the cover the wall provides.
+1 Silver Dagger: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 2 ⇒ (3) + 2 = 5
"My lady, you may want to step back slightly, I'd hate for you to be hurt," he tells Elif.


Katria assists Bernal's attack again, stepping back as the duelist deals another solid chop to the walcofinde. Elif thrusts her spear at the second creature, but fails to punch through its stony manifestation. Doritan slices the wounded undead, and it thrashes as it is absorbed back into the wall.

Maya loads a bullet into her makeshift sling and hurls it at the monster, but it doesn't hit hard enough to deal damage.

The remaining walcofinde stretches its claws to attack Bernal. He parries the first blow and dodges the next!

Claws: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (10) + 4 = 14
Maya Sling: 1d20 + 4 ⇒ (10) + 4 = 14

The creature is attacking with reach, so Bernal is too far away to try to riposte. Next round!


Male Human Swashbuckler (Rondelero swashbuckler) 5 (HP: 44/44) (AC:23 FF:17 T:16) (Fort: +2 Ref: +9 Will: +1) (Init: +7) (Perc: +8) (Panache 3/3)

Bernal breathes a sigh of relief when the first undead falls, though not enough to distract him from dodging the other's attacks. Until this point, he didn't even know whether the walcofindes could be defeated. In a move similar to a dance step, he circles around Elif to reach the second undead and slash at him.

Acrobatics, in case my square was threatened: 1d20 + 8 ⇒ (4) + 8 = 12
Falcata: 1d20 + 6 ⇒ (12) + 6 = 18, Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Quick stats:

HP 14/17
AC 12, touch 12, flat-footed 10, CMD 13
Fort +4, Ref +2, Will +3
Inspiration (Knowledge/Linguistics/Spellcraft checks): 0/3
Mental Focus: 7; Abjuration [1/1]; Divination [2/2]; Enchantment [4/4]
Resonant powers (+1 Perception; +2 Charisma checks)
Spells/day: 1st [][][]
Effects:

Katria again jabs with her sword and slashes at it, trying to help her companions end the threat.

Longsword (Aid Another): 1d20 + 1 ⇒ (9) + 1 = 10 +4 to Bernal's attack (I know he probably already hit, but Katria wouldn't know his roll, and since I've been helping him, it seems like I would continue doing that.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Doritan steps back up, striking at the wall again.
+1 Dagger: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 2 ⇒ (3) + 2 = 5


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Round 4

Elif, with renewed determination, thrust her spear forward, toward the remaining walcofind.

Attack with Elven-branched spear: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, if hits: 1d8 ⇒ 5

Confirm crit: 1d20 + 3 ⇒ (19) + 3 = 22
Damage, if confirms: 2d8 ⇒ (6, 1) = 7

Then took a 5 ft step back away from its long reaching claws.


Bernal dodges as he darts in and chops at the walcofinde, aided once more by Katria's intervention. Elif thrusts her spear right up into the manifested undead's neck, driving the point deep into the wall. The monster slumps over and recedes until only bare stone remains again. You wait for several tense seconds, but no more creatures manifest. It seems it was only the two that haunted the hallway.

After a few moments, you hear a voice call out from the western hallway. "Hello? Is...anybody alive out there?" Those of you who choose to look down the hall will see a nervous nobleman peeking out from the second doorway along the hall.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

"Yes," Katria replies. "Several of us are in fact alive."

Going to clean her sword, she realizes it doesn't actually have any blood (or a sheath, for that matter), so she continues to hold it as she looks down the hall.

"And you clearly are alive too," she adds. "Who are you? Are you alone? How did you get here?"


"Yes, we are alive! Thank the gods!" After a short pause, the door opens fully and two frazzled noblemen and one lady emerge into the hall. The men look sadly at the mangled corpse, while the woman gasps and covers her mouth with a handkerchief.

"I am Lord Wilfen Botoles, and these are Sir Gryphus Plastion and Lady Gael Urbaen. When the fighting began in the senate, we suddenly found ourselves down here. Then those horrid wall things attacked! Poor Lord Manshum here didn't make it. We hid in that room. There were others, but they ran in another direction. They are probably in one of the other rooms in this hall."

"Please, you must get us to safety!" Lady Urbaen pleads. "Lead us from this dreadful place and we shall reward you handsomely!"


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

"No need for reward," Katria says offhandedly. "Just appeared down here, you say? Do you by chance have a Senate aide badge?"


"Why, yes. We do." The three nobles display the badges on their clothes.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

"Fascinating. That must explain it," Katria murmurs. "If you don't mind?"

She inspects the badges to confirm they are indeed what she suspects, at which point she explains in full detail the details of how they work to their fellow escapees.

Once she's done, she looks around.

"But you said there are other people down here too? We should probably make sure they're OK..."

She follows her slightly longer-term companions to any other other doors though presumably someone else would already started looking in the couple minutes where Katria was distracted by the badges, even if they haven't posted yet.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Elif was glad when the last of the walcofinde was felled. Then she heard the voice and Katria's answer.

When the trio mentioned there were others, although dispersed and possibly in one of the other rooms in this hall, Elif said to Katria and the others, "I will go to see if I can find them," and moved prudently along the hallway, Elven-branched spear in hand, listening carefully when she arrived at a door (for any movement or voices within) and casting her eyes about for other threats - such as other walcofindes.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Stealth to move quietly: 1d20 + 10 ⇒ (6) + 10 = 16

In a discreet voice, but clear enough to still be heard through closed doors, she spoke, "We are aides to Lady Martella Lotheed. If you are in hiding, please come out into the hall. We will help you get out of this place."

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25


The nobles' badges are similar to yours, though each one bears the crest of a different senator.

There is no response from the nearest door, so Elif heads east and tries the next door. This time, the door opens to reveal a small room with a dusty table and chairs. Inside the room are two women. The first is a Mwangi woman in gold and white robes, with the holy symbol of Abadar around her neck. The second woman is none other than Dame Malphene Trant!

"Of course, it would be you of all people," Malphene says with a scowl. Her makeup is running down her cheeks--it appears she has been crying recently. "You are the ones who interfered with the task my father charged me with. I am not going anywhere with you."

You can use the Diplomacy check you rolled to try to convince her, Elif. Just need a little bit of role playing from you. :)


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Maya frowns at herself. Despite managing to cobble together a sling, she hadn't managed to do even a smidgen of damage to the walcofindes. Worse, based on what Katria had said, Maya knows her satire will prove ineffective should they encounter anymore of the undead things.

After the encounter, Maya's conviction of the ignoble nature of Taldor's past only increases. No one of sound or good mind would wall-up people inside the senate building. It's abhorrent.

Maya's a bit upset when Katria indicates that no reward is necessary for them to escort the nobles to safety. After the day they've had so far, Maya wouldn't mind a reward in addition to what Lady Martella has already promised.

The halfling decides to let the matter rest for now when she hears a familiar voice coming from beyond one of the doors Elif opens. The bard rolls her eyes.

Of all the people who had to survive...

Still, it won't do to leave Malphene behind. Better to keep an eye on her rather than let her wander.

Maya walks up beside Elif and says to Malphene, "You don't have to like it, but for the sake of the woman with you and the other nobles we found, I suggest you come along without complaint. It's the least you could do."

Diplomacy (Aid Another for Elif): 1d20 + 11 ⇒ (14) + 11 = 25


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

Finishing up her examinations of the other survivors' badges -- "You're quite lucky; I think the high prince meant to kill everyone there!" -- Katria joins the others.

"Oh. ... Well, this is a bit awkward. Really, though, if you think about it, considering what happened there, your task was probably a moot point," she says. "Plus we're all down here now, and unless you'd rather stay here until some more of the walcofiends sense our presence and come along to finish the job that everyone seems to be trying to do -- killing us all -- you probably should come with us."

Diplomacy (+2 resonant power): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 aid another; +4 to Elif's check.

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Welcome to the game! I look forward to a fun campaign.

Some notes:

I will roll passive Perception checks for your characters when the situation calls for them. To speed things along in combat, I will roll initiative for everybody. Those whose initiative scores are higher than the enemies can post their actions, I'll summarize the results and the enemies' actions, then everybody can post for the following round's actions.

I am usually online weekdays between 4:00 AM and noon, and can check in sporadically the rest of the afternoon. I can usually post a few times each day during the week, but my access is limited on the weekends.

As a heads up, my wife and I are expecting the birth of our second child in July. When that happens, I'll likely not be able to post much for a month or so until I return to work, at which point I will be able to resume regular posting in the mornings, though my afternoon posts will likely drop off after that.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Thanks for the select! Your games are the best, and I’m really excited to be in another one!


The gameplay thread is up. You may begin posting when you are ready.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

I already have a courtier's outfit- would I be able to upgrade that to a noble's outfit by just paying 15 gp for the difference?


Male Human Swashbuckler (Rondelero swashbuckler) 5 (HP: 44/44) (AC:23 FF:17 T:16) (Fort: +2 Ref: +9 Will: +1) (Init: +7) (Perc: +8) (Panache 3/3)

Bernal Iacomo, reporting in. I'll have time later today to read everyone's backstories, then how about we try and find some ways to tie the characters to each other?


Yes, you can upgrade to a noble's outfit for 15 gp, Doritan.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Thank you for the selection, DM Brainiac! I’m looking forward to being a part of one of your games and it looks like we’ve got a great group of folks.

A few questions before we get things rolling: To confirm, did Lady Lotheed freeing Maya make the most sense? Also, with Maya’s non-campaign trait, Pomp and Pageantry, is it okay to assume she always takes the extra time needed for the appropriate checks? Assuming we’re not in combat, of course. Lastly (for now, at least), how do you want us to handle the campaign traits or lack thereof? Should we assume we have a particular one or just ignore them for now? Hope those weren’t too many questions right at the start, but ideally they’ll save us some time going forward.

Bernal: I’ll also have some time later today to read everyone’s backstories and would certainly be interested in finding connections, if any make sense.


Yes, it makes sense for Lady Lotheed to have freed you, Maya. It's okay to assume you take the extra time needed so long as there aren't any time constraints on you.

Your initial missions are supposed to be based on your campaign traits, but I'll assign them based on which skills your character is best at. So you can ignore the campaign traits for the time being, and select one when the Player's Guide finally comes out.

Doritan, you can only make either a Diplomacy check or Knowledge (nobility) check for each topic, not both. I'll go ahead and use your Diplomacy checks since your bonus with that skill is higher.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Alright, sounds good. Maya can be long winded on occasion, so I think she would take every opportunity she gets to use that trait.

As far as character connections go, I had a chance to read everyone's backstories. It was good to see such a variety. I also found it interesting that a couple of you took Halfling as a language. Maya will be surprised when she learns you speak her heart language.

It looks like Maya's the only one who's lived in Oppara her whole life, though Elif was born there. I'm not sure that prior connections with Elif, Bernal, or Doritan make sense given where they're from and Maya's station in life prior to the campaign. I suppose she could have a connection through the Watersby noble family, though the family is based in Oppara.

I think Katria's actually the one Maya's most likely to know beforehand. It sounds like she spent at least a year or two in Oppara prior to the campaign. Her halfling caretakers could also have known or even been related to Maya and her parents. Alternately, Katria could be familiar with the Watersby family and might have bumped into Nerosa during her studies in Oppara.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

So I just realized that I wrote (taking 10) in my sleight of hand check, and then rolled a d20 anyway. I suppose it's only fair that I would only get a 24 for the check, since apparently my mind was in two different places at once when writing the post. Should still be plenty for most searches, though. Hopefully

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey all,

First of all thanks for the selection. I’m only sporadically checking in at the moment (I’m visiting my wife, who’s a Ned student overseas and will be home in 8 days and can post regularly then). Sorry I’ll be getting a slow start!

Happy to look for some commonalities in backgrounds if people want. Also as noted Katrina could easily be another class if needed. I’ll check what everyone else has going on asap.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Hello, everyone.

Firstly, thanks for the selection, GM Brainiac. It's good of you to run two tables.

Secondly, to the group, I look forward to playing alongside you.

I'm open to building prior connections with people, however Elif's only been in Oppara a mere few months (since returning). I'm not sure how she would have met people at this point. I have read through the other character backstories and I can't see a place they would have met, yet.

As to time frames re posting, I live in the southern hemisphere and I may not be around to post when I'm sleeping and the northern hemisphere folk are posting in their early mornings. I do my best to work around the time issue and will post as soon as I'm up. It hasn't been a problem in my past games and I don't foresee it being so now. I'm just giving everyone a heads-up is all. My time zone is GMT+11, Australian Eastern Standard Time.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Motteditor, in my opinion, Katria being an occultist works really well. We'll have one divine, one arcane, and one psychic caster. It also works with your backstory of her parents being disappointed in her lack of magical skills, since they probably wouldn't be familiar with occult magic (I'm guessing). Also, does this mean the rest of us get entries in Redinald Delaval's treatise? : D

I have to agree with you, Elif, I'm not sure many prior connections would make sense and any we did make might feel forced. There's definitely something to be said for getting to know brand-new people, so I don't think we should feel too bad about it if we can't find any. For Maya, she's been pretty isolated, so probably at most she might have heard of some of you by name, but wouldn't actually know you.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

I'm good with organically growing the relationships among the party. It does make it a little more interesting as they try to find their footing with one another and within the group. :)

And to motte, I'm also good with your character as is. Enjoy your quality time with your wife. It's nice to be in a game with you, again. It's been a while. To the other players, I look forward to getting to know you better.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

I’ve just gone into a work meeting, but I will have Elif respond to Maya once I’m out.


Doritan, keep in mind that your renown ability only works right now on a community of about 200 individuals. Oppara is a metropolis with a population of over 100,000, so only a small percentage would actually recognize you. You're only level 1, after all!


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

The ability says that,

Renown wrote:
This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level.

Granted, the wording is a little unclear as to whether all bonuses from Renown (benefits in both social and vigilante identity) extend that far, or just vigilante identity, so I'll accept your ruling, but it is fairly clear that I get a bonus on Intimidate for more than just 200 people.


You'd still get the Intimidate bonus, but only the 200-odd people would start with a friendlier attitude.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Fair enough. It was the intimidate bonus I was mainly going after anyway.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Looking at everyone's stats, and going solely off of the highest bonus, it would seem that this could be a good way to divide the tasks (I'm presuming they all need to be done?)
Messages: Doritan/Bernal (+1 CMB each)
Learning the vote: Elif (+6 Perception)
Discrediting: Maya (+5 Sense Motive, +8 Bluff)
Baron: Maya (+9/+10 Diplomacy) or Bernal/Doritan (+6 Intimidate each)
Wine: None of us have Disable Device.
Political Rivals: Elif (+6 Perception, +10 Stealth)
Artifacts: Doritan (+7 Sleight of Hand)


You only need to do 5 of the 7 tasks. Martella will handle the remaining two herself, giving you more time to socialize and make your own connections among the movers and shakers of the empire. Don't forget Katria will be with you as well, so take her skills into consideration.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

Okay, then. The only problem is that Katria doesn't have the highest bonus on any of the skill checks we need (barring some class ability not factored into her stats- I've never played an occultist).


In the campaign info tab, I posted a link to a map of Oppara. I've also begun a list of Dramatis Personae to help you keep track of the many NPCs you will meet!


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Your list looks good, Doritan. If we only have to do five tasks, I would suggest forgoing messages and wine, based on our bonuses.

DM, are we able to Aid Another or something similar on the checks? Or is it only one mission per person?


You can aid another on checks to accomplish your tasks. I will give you more details on how that will work later on.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Alright, then. I forgot to mention this in Maya’s last gameplay post, but she’ll just take one smoke pellet, if that’s okay. She’s got a sling and some bullets along with a small dagger that she can hopefully keep on her should conflict occur.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Elif brought up a really good point in her last post (in addition to her question about weapons). Do we want to assume we all talked about our strengths and weaknesses to determine who should lead on which tasks? Or do we want to rp that out in the gameplay thread? I imagine this would be the kind of thing a face-to-face table typically discusses out-of-character.


I'm okay with you all doing that OOC.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Sounds good. Should save a fair bit of time.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

DM Brainiac, is there an alcove where the weapons that don't fit the rules of the Senate can be kept and retrieved without too much trouble? Elif has an Elven Branched Spear as her main weapon and that is 2-handed and a tad noticeable in formal company... Haha. If it's necessary, then I might need to change weapon, if it's allowable at this early stage?


Once you're inside, you can try to spend some time influencing the servants to get them to smuggle the spear in for you.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Okay, will try that. Thanks. :)


In the morning, I will make the map of the senate interactive so you can keep track of where you and all the NPCs are.


The map of the senate is now at the top of the page. I've made it editable in Google Slides so you can move your icons to the different parts of the building. The grassy area south of the building will stand in for the gallery since it doesn't appear on the map. I'll also put icons for each of the NPCs to show their locations. Note that the art for Okerra and Pythareus are placeholders for now--hopefully we'll get official portraits for each one soon.


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

So wait, how exactly does using Stealth have a chance to impress the library crowd? I'm confused.


It shows you are quiet and respectful like in a library? LOL, I'm not sure. I think the developers just wanted a wide range of skills available so nobody would feel like they couldn't contribute.


F Half-Elf Oracle of the Streets 2 | AC 14, T12, FF 12/14* | HP 15/15 (9 NL damage)| F+1, R+3, W+5/+7 | CMB +1, CMD 13 | Init +2, Perc. +7, SM +7; Low-light vision

Sorry for the holdup. It’s Saturday, here, and I’m undertaking my carer duties which I have over my weekends. I’m two hours from home, so I won’t be able to post until my afternoon (about 4 hours from now).


No worries! Post when you can. :)


Male Human Stalker Vigilante 8 HP 67/67; AC 21, 17 FF, 16 T; Saves +7 Fort, +12 Ref, +10 Will; +4 Init; +18 Per, Active Effects: None

So when exactly do we make our job checks? Just whenever? Or do we need to do them sooner/later?


After this initial check, there will be an event, then we will begin social rounds. Each round is approximately 15 minutes, during which you can take one action to either influence a room, influence one NPC, or make a check towards one of your missions. The gala is scheduled to last 4 hours before the vote, so you'll have about 16 rounds to accomplish everything you want to do.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Are we going to go one round at a time or something like 1 hour at a time (with 4 checks)?


It will be one round at a time, since certain successful actions can grant you bonuses on future actions. Plus, there will be several events that occur at scheduled intervals.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Alright, that makes sense. Good to know. : )

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

In the airport to head home. Hope to get caught up tonight or tomorrow if I’m too jet lagged. I haven’t read any gameplay yet but looking forward to joining in. GM, please shoot me a PM if there’s anything specific you want me to do in terms of game entry. (If it’s clear I’ve been along all along from game play, don’t worry about it). Thanks!


Have a safe flight home! I'll send you a PM shortly, mott.


I just received book 2 of the AP, and with it, official art for Baron Nicolaus Okerra.

Bernal, it's been a few days since we've seen a post from you. Just want to be sure you're still around! I'll keep moving to prevent the other players from being held up, but hopefully you can check in soon.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Those are some excellent pictures!

As far as Lady Martella’s missions go, have we accomplished three so far? Make a strong impression on Baron Okerra, discrediting senators, and undermining Earl Vernisant? Or do we still need to discredit more opponents?


Just discrediting one senator is enough to complete that task. Stealing the objects is a separate mission from the fraud, though. Doritan has stolen two objects--you need to steal at least one more to complete the mission.


Halfling Court Bard 9 | HP 64/66| AC 21, T 16, FF 18 | CMD 18 | F +7, R +12, W +10* | Init +3 | Perc +10
Resources:
BP 24/26 Rounds, Spells - 1st: 5/7, 2nd: 3/6, 3rd: 3/4

Alright, so assuming Doritan's able to grab one more, that just leaves us with finishing up the Duke Centimus/Countess Abrielle Pace mission and dealing with High Strategos Maxillar Pythareus. I can help with the Sense Motive check, but I think some others are probably better at that. I think I'll have Maya try influencing the general senate floor again for this round. I know we have quite a few more rounds to accomplish everything, but I figure we should probably focus on the necessary first and whatever else we can accomplish can just be a bonus.


Female human occultist 18 HP 168, AC 29, Touch 18, FF 22, F20/R14/W15*, CMD 29

So, the tasks (ones we're not working on are OOC; ones we've completed are struck through; ones in progress are in bold):
Messages: Doritan/Bernal (+1 CMB each)
Learning the vote: Elif (+6 Perception)
Discrediting: Maya (+5 Sense Motive, +8 Bluff)
Baron: Maya (+9/+10 Diplomacy) or Bernal/Doritan (+6 Intimidate each)
Wine: None of us have Disable Device
Political Rivals: Elif (+6 Perception, +10 Stealth)
Artifacts: Doritan (+7 Sleight of Hand)

Doritan, I suggest you head back and try to snag one more artifact to finish that task.

Maya, I suggest you go chat up Baron Okerra (and, yeah, nice art!)

Elif, I suggest finish learning the vote and then perhaps go try to catch up on Pythareus (the political rivals task).

As for me, I can try to help Elif or try to just influence entire rooms some more; any thoughts on what people would prefer?

ETA: Ninja'd; Maya, I think you forgot about the Baron task.
ETA Again: Never mind that first ETA; misread Maya's post above.

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