Curse of the Crimson Throne (Inactive)

Game Master StephNyan

Map of Korvosa
Map of the Dead Warrens (Secret Lair)


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Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Hmm, can't seem to find the Harrow info you sent me when I started... can you remind me if it was a post or a message? Might be useful now...


Quorthos wrote:
Hmm, can't seem to find the Harrow info you sent me when I started... can you remind me if it was a post or a message? Might be useful now...

You mean the Harrow points system? Only the members that received a reading from Zellara have Harrow points to spend. There'll be a new reading at the start of the next book.

The current 'theme' for the Harrow points is dexterity. You can see what they can currently be used on in the Campaign Info tab. (Unused points will by the way disappear at the end of the book.)


Will be offline until at least mid-day Monday - big event this evening. Feel free to NPC me - I want to find the girl now if possible, but will go with the party.


GM Lamplighter wrote:
Will be offline until at least mid-day Monday - big event this evening. Feel free to NPC me - I want to find the girl now if possible, but will go with the party.

Okaydokay! Thanks for letting me know!


Welcome in chapter 7, the last one of the first book! Chapter 6 was rather short. Expect the current chapter to take a bit longer.


At the end of next week I plan to open recruitment for 1 or 2 PFS games of Master of the Fallen Fortress.

If anyone's interested to play in it with another character, let me know and I'll reserve a spot.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Baer Mytr wrote:


786.7 gp
1023 gp
-----
1809.7 gp

Baer buys nothing at this time.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I'll be off for the weekend, unable to post, so bot me if needed.


I figured if we have someone using buffs and debuffs he'd probably use it before the others. So I adjusted things as if Tural went before Denario and Quorthos, which suddenly made 2 more attacks hit.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I'll be off tomorrow, I'll be back late in the evening. Bot me if needed, Mavor will try to flank or use Cleave as much as possible.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Likewise.

Denario imbues his cards with acid splash and will not go up close unless it's last resort. If he's unlucky to get hit hard, he'll cast vanish defensively.

Also, something about when drawing a card.
If it has an alignment match to N, the card crit goes from 20 to 19-20
If it matches NN, the crit multiplier goes to x3 and i get a +4 on the crit confirm roll.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I've been wondering at this for a while. The chanting takes a move action on a turn, which is only part of the turn. But that would mean I am chanting only every so often which I think is kind of weird. In my opinion Tural would be chanting all the time after he started. Making him unable to talk.

What are your opinions on this?


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Though RAW it's allowed, you make a valid point.

Speaking is considered a quick free action though.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Tural Ardas wrote:

In my opinion Tural would be chanting all the time after he started. Making him unable to talk.

What are your opinions on this?

Meh. I'm of the opinion that you're not chanting all the time, unless your character chooses to do so. Much like how witches aren't cackling the entire time either...they cackle (much like the Wicked Witch of the West, for instance), then do other things.

If you were American, I might liken a chant to one round of the Tomahawk chop which Atlanta Braves (baseball) fans do to cheer their team.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I had the monk chanting in mind. The chanting you mean Baer sounds way more logical to do as a shaman...


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

You Magnificent Piddlespotters--

I like to pretend I know and remember things, but can you all confirm where you are from?

Quorthos...I know you're Canadian.
Tural, GMSteph, you're both Dutch?

Mavor, where are you from?
Denario? Dutch too?

Forgive me for what I do not remember. I'm American and foolish.

Grunt,

Baer


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Yes, i'm dutch, so is Mavor.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Indeed I am.


To my Dutch friends - I have to say, your country's remembrance and tributes to Canada on Liberation Day every year always impress me. Remembrance is a rare thing today.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

:)

It's a national tradition that will go on for a long time.
Liberation day, remembering the fallen.


Tural and I are indeed both Dutch, like Denario and Mavor.

I think it was Mavor who told you about Pathfinder, Denario? Denario told me about it, and later I told Tural about it.


Does any of you know what 'officially' happens if you're already dazed by an effect that last several turns and you're hit by the same effect again? I can't find anything about it, but I wonder if the durations of multiple dances would stack.

I'm currently not letting the effects of the dances stack, ruling that those who are already dazed aren't affected by the new dances. I'll probably keep it that way, because ending up in an almost eternal daze isn't very fun, but I wonder if there are any rules on this.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Usually conditions don't stack, but the longer of the two durations is in effect.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
Quorthos wrote:
Usually conditions don't stack, but the longer of the two durations is in effect.

+1


Okay, then I'll do that if the creatures decide to dance again. For now only Mavor still needs to make his saves.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I'll be off or unavailable for a large portion of the day, tomorrow. Please bot me if I'm holding up the pace.


Mavor Asku wrote:
I'll be off or unavailable for a large portion of the day, tomorrow. Please bot me if I'm holding up the pace.

Okaydokay!


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:
I didn't just kill Baer, did I...?

You took her down with the first crit-hit, the second was the one that knocks her out out.

Such is not-life.


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

It all depends if the creature would be swinging at Baer again if she goes down. Would a monster/NPC/animal try to outright kill someone or focus on knocking out threats?


Denario Vasquez wrote:
You dealt 30 dmg, so unless she's got just 8 con, she's still alive.

Baer already had 5 damage.

But:

Mavor Asku wrote:
It all depends if the creature would be swinging at Baer again if she goes down. Would a monster/NPC/animal try to outright kill someone or focus on knocking out threats?

I had it attack her a second time 'cause of Orc Ferocity keeping her up, but I forgot that only kicks in once a day. Since Baer went down after the first hit, it would've aimed its second attack at another target.

So Baer still lives! :)


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

Lvl 4, cool.

Gains:

HP +7. (average+1 con+1 FCB)
BaB +1
Fort +1
Will +1

Lvl 2 spells a/day x2
Lvl 2 spells learned: Flaming Sphere, Mirror image.

Stat point: +1 int.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:

I had it attack her a second time 'cause of Orc Ferocity keeping her up, but I forgot that only kicks in once a day. Since Baer went down after the first hit, it would've aimed its second attack at another target.

So Baer still lives! :)

+1 to still being alive. +1 to being able to continue to RP. As a dead character, it's much harder to RP and do stuff. Might have needed to multi-race into plant man or something at lvl 4, but that's been averted. ;)

Level 4 to come tonight.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Last level: Feb 2nd

+1 Angry Barrister

+1 Str

+7 hp (now 29/29)

+1 BaB
+1 Fort
+1 Will

+5 Skills:
+1 Perception
+1 Intimidate
+1 Spellcraft
+1 Kn (local)
+1 Kn (arcana)


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

Mavor's level up:
+1 to Rogue (Skulking Slayer/Scout)
+1 Str
+8 hp (1d8+2 Con +1 FCB)

+1 BAB
+1 Fort and +1 Will Save

Sneak Attack increase to 2d6, 2d8 when having charged into sneak attack/flank with a two-handed weapon.

Skills: +1 to Perception, Knowledge(Local), Knowledge (Dungeoneering), Climb, Swim, Bluff, Acrobatics, Stealth


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

Plants are awesome! :O

level 4:
+6 hp (1/2 * 8 + 1 & +1 Favored class)

BAB +1
Will save +1

Ability score:
Cha +1

Wandering hex:
- Life

Hex:
- Fortune

Level 1 spells [+1]:
- Hex vulnerability

Bonus level 1 spell:
- Detect undead from life spirit

Level 2 spells [+1]:
- Barkskin

Bonus level 2 spell:
- lesser restoration from life spirit

Channel ability from life spirit

Skills:
- knowledge (Local) +1
- Spellcraft +3


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Quorthos' level-up (assuming he got enough out of the last adventure to do so, having slept through some of it):
+1 level to arcanist
+1 to Con
+1 to Fort and Ref (plus increased bonus from Con)
STILL no change in BAB! Unless we want to use the new multi-classing rules from Unchained...
Skills: +1 to Perception, Knowledge (dungeoneering), Knowledge (local), Acrobatics, Stealth


Quorthos wrote:
STILL no change in BAB! Unless we want to use the new multi-classing rules from Unchained...

I wasn't even aware of these rules, but I looked them up. Personally, I like the Fractional Base Bonuses quite a lot.

I'd like to know what the others think about making use of Fractional Base Bonuses. Would you like to see this incorporated in the game?


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

I don't mind at all ^^ I think it's a good system


It fixes the rounding issues inherent in multi-classing, and also removes the 1st-level bonus to saves when you take your first level in a second class. I like them, obviously.


Unless your 2nd class gets the +2 bonus in another save. Then you still get it! :)


Since everyone's posted in one of this game's threads since I asked opinions about Fractional Base Bonuses, and no one brings up any troubling issues with these rules:
We hereby use Fractional Base Bonuses! :)

I'd like all of you to double check if your character's affected by these new rules, though I don't think most of you will be. The change will benefit Quorthos greatly, and I think Mavor gets a minor boost.


Male Hellspawn Avenger 10 (HP 73/73 | AC:21 | T:14 | FF:18 | CMB: +7 | CMD:21 | Fort:+6| Ref:+9 | Will:+7 | Init:+3| Perc: +13 | Speed: 40 ft.)

Gives me a BAB of 2 instead of 1. Yay!


F Half-elf Arcane Trickster/3 Sorceress (Ele: Air)/4 Unchained Rogue/3 (HP 63/63 | AC:22 [+1 vs. Traps*] | T:16 [+1*] | FF:16 | CMB:6 [10 vs. Grapple/Pin] | CMD:21 | Fort:+5 | Ref:+11 [+1*] | Will:+7 [+2 Enchant] | Init:+6 | Perc:+13 [+1*; +1 to avoid surprise by foe] | Speed: 30)
Spells:
Lv1: 8/8 | Lv2: 8/8 | Lv3: 5/5 | Elemental Ray: 8/8 | Impromptu SA: 1/1

Just checked out Allyph, and her BAB had the same increase. Woohoo!


Status Mavor:
HP: 80/80 NL: 0; AC: 19, T: 12, FF: 18; CMB: +13; CMD: 24; Fort: 9, Ref: 10, Will: 5; Init: +1; Perception: +13; Speed: 20 feet
Half-Orc Fighter 1/Rogue (Skulking Slayer/Scout) 9

I get my Will saves as a normal rogue or fighter level 4, other things are pretty much unaffected.


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)
StephNyan wrote:
That's 1500gp for everyone but Mavor, who gets 500gp and the Ring of Protection +1.
Previous Monies:
Baer Mytr wrote:

786.7 gp

1023 gp
-----
1809.7 gp

New monies:

1809.7 gp
1500 gp
------
3309.7 gp

Shopping list to come. Is there a buying limit for Korvosa, GM SN? Should we be able to find pretty much everything we can afford?


Baer Mytr wrote:
Shopping list to come. Is there a buying limit for Korvosa, GM SN? Should we be able to find pretty much everything we can afford?

If you want to buy a 3rd party item I'd like to take a look at it first, to make sure it's not too overpowered. Otherwise Korvosa has pretty much everything you can afford, without buying limit.


(HP 83/83 | AC:21 | T:12 | FF:19 | DR5/magic | Fire resistance 10 | Electricity/Cold/Acid resistance 5 | CMB:5 | CMD:17 | Fort:+5 | Ref:+7 | Will:+15 | Init:+8 | Perc:+25 | Speed 20)
spells:
PoP level 1: 2/2 | Battle spirit: 6/6 rounds | Channels 4/4 | Flight 9/9 min | Beastshape 9/9 min

1139 gp
+ 1500 gp
---------
2639 gp

- 750 gp wand of hex vulnerability
---------
1889 gp


Stats:
F HalfOrc Barrister 7 (HP 57/57| AC:21 | T:13 | FF:18 | CMB: +9 | CMD:24 | Fort:+7 | Ref:+6 | Will:+6 | Init:+3| Perc: +16 | Speed: 30 ft.)

Baer, whether through silliness or indecision, is not going to buy much right now. I think she's saving for a staff that she can really use. She's happy to kick in for a wand of CLW if anyone wishes to join her.


Human Magus 10 Hp 82/82, AC 19/15/15, F+8, R+7, W+9, Spd.30ft. CMB+8, CMD22, Perc.+2, Init+8

I'm unsure of buying stuff at the moment as well.

Previous money: 1277gp 2sp
Reward 1500

New 2777,2 gp


Baer Mytr wrote:

Baer, whether through silliness or indecision, is not going to buy much right now. I think she's saving for a staff that she can really use. She's happy to kick in for a wand of CLW if anyone wishes to join her.

I advice you wait with buying another healing wand, for reasons to be revealed soon.

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