Culmen's Cliff (Inactive)

Game Master Khriox

Survival at it's coldest in the frigid Long Valley!


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M Dwarf Hunter 3
Adrian Weiss wrote:
So, if anyone wants to know the guy who sells furs for a living, feel free to know Adrian's name, and the fact that the Lissa he is referring to just happens to be a tiger.

Makes sense for him to have crossed paths with the Tos brothers at least occasionally since we're in the same line of work and I assume there are limited local options for fur trading partners.

Do you mind checking out my wolf's profile for any errors or suggested changes? I think some of my numbers may be off after looking at Lissa's stats.

Now we've got a feline, a canine and two rat(folk)s... is this a campaign or an episode of Tom and Jerry?

The Exchange

male ratfolk Vigilante (Gunmaster)
Grunyar Tos wrote:
Adrian Weiss wrote:
So, if anyone wants to know the guy who sells furs for a living, feel free to know Adrian's name, and the fact that the Lissa he is referring to just happens to be a tiger.

Makes sense for him to have crossed paths with the Tos brothers at least occasionally since we're in the same line of work and I assume there are limited local options for fur trading partners.

Do you mind checking out my wolf's profile for any errors or suggested changes? I think some of my numbers may be off after looking at Lissa's stats.

Now we've got a feline, a canine and two rat(folk)s... is this a campaign or an episode of Tom and Jerry?

Well, as I am tied to the other hunter, I can likely tie in the same way with you. Being one of my suppliers of northern herbs and medicine.

As for the tom and Jerry... We are rats not mice. Besides, I'm sure I could take the tiger down in a few rounds given some range and planning. Simply hang from a wall whilst throwing my bombs at it. No hiding in a mouse hole for me!


M Ratfolk Investigator 3

Does someone know how to do the command for dice I need to do a 1D20 + 1d6 + Static Number? It didn't come out right

The Exchange

male ratfolk Vigilante (Gunmaster)
Skivven "Pip" wrote:
Does someone know how to do the command for dice I need to do a 1D20 + 1d6 + Static Number? It didn't come out right

lowercase letters only... I don't get it either. I put in 3d6x10 and it thinks I said 3d610

Just edit the post.

... Dice hate me...


M Ratfolk Investigator 3

I love the perception on this hall. It's immune to perception

And that is the quirkiest rule for doing die commands.

The Exchange

male ratfolk Vigilante (Gunmaster)

@pip, I just realized you got a 1 on that sight perception check... I wonder how that happened?

Anyways, the DM in my other campaign just started posting again, so I may not post as frequently.

The Exchange

male ratfolk Vigilante (Gunmaster)
Skivven "Pip" wrote:

I love the perception on this hall. It's immune to perception

And that is the quirkiest rule for doing die commands.

I know right? I actually put more ranks in perception because I saw how you only had four ranks. I can spot well, you can smell.


M Ratfolk Investigator 3

Even if I get a bonus from you, not sure I would, that was an awful perception roll on the hall. My scent roll on that watch, however, is astronomical. A shame we're not in the wilderness actually tracking yet.

I have a +0 Wisdom bonus and Scent penalizes sight and hearing perceptions with a -2. Of course a +8 on scent perception is worth it.

The Exchange

male ratfolk Vigilante (Gunmaster)

Well... I can gain scent from my mutagen, and since I have 6 ranks and the +2 racial, I basically have better observation from it. But, my mutagen lowers my wisdom, and if I roll wrong on my unstable mutagen than my wisdom penalty is doubled. Sooooo... It's really a matter of luck :)

The Exchange

male ratfolk Vigilante (Gunmaster)

Uh... I can't find how long the mutagen lasts... Unless it's permanently working until I drink another...

But I doubt that. Otherwise that's an overpowered ability.

I'm sure it was 10 minutes/alchemist level

Edit:Ah! Found it!! It is indeed 10/lvl


male Dwarf barbarian 3

tents are heavy, take a while to get set up and collapse under the weight of a lot of snow. Winter blankets are the way to go.


M Ratfolk Investigator 3

How does sense motive work? Is it once per conversation, every couple repsonses?

@Gimpy, I think preparing your mutagen takes like an hour. Might want to check on that. Not sure you want to prepare another right now though it could take us a while to go to the stable.

The Exchange

male ratfolk Vigilante (Gunmaster)

It should be that you use it to discern the motive behind an action or as opposed to a diplomacy or intimidate check

The Exchange

male ratfolk Vigilante (Gunmaster)

I have a question for everyone, how much leftover gold do you all have? I evened mine out at 20gp, but my packrat feat lets me go up to 35 right now. If I had a bit more gold...


male Dwarf barbarian 3

0 gold, 0 silver, 0 copper


Going to hold off progressing out of the castle until everyone has had their say with Bradigan.


M Ratfolk Investigator 3

1 gold. I've also got a small tent in my inventory for housing me and gimpy if he wants in.

Dark Archive

Male Human Hunter 3

Adrian's got 2 gold 3 silver, but he's in the same camp as Mr Tos over there; winter blankets are the way to go.


M Dwarf Hunter 3

Are winter blankets a different item from the blanket listed in Ultimate Equipment?


Male Human (Nerd) 15 Shadowcaster Wizard
Grunyar Tos said wrote:
Do you mind checking out my wolf's profile for any errors or suggested changes? I think some of my numbers may be off after looking at Lissa's stats.

Your wolf appears to be fine, the only thing missing is barding and you couldn't afford that or I think you'd have it. Big cats have really high DEX.


M Dwarf Hunter 3
Josh.Ingle wrote:
Grunyar Tos said wrote:
Do you mind checking out my wolf's profile for any errors or suggested changes? I think some of my numbers may be off after looking at Lissa's stats.
Your wolf appears to be fine, the only thing missing is barding and you couldn't afford that or I think you'd have it. Big cats have really high DEX.

I was wondering more about skills (i.e. natural bonuses or unused skill ranks).


Male Human (Nerd) 15 Shadowcaster Wizard

3 skill ranks at this HD, total, and bonuses depend on the breed, but a lot of companions forfeit their race's skill bonuses for animal companionship and feats. They DO have class skills, listed on the animal companion page.


Going to wait for Sidewinder2K to post before moving forward. :)


Sorry for the delay, had a bit of a busy weekend. I'll read through the gameplay thread and catch up, then throw up a post for my grizzled old ranger.


Male Human (Nerd) 15 Shadowcaster Wizard

Before it becomes relevant, I need some clarification on Animal Aspect. It says I activate it in 1 minute increments, but it also says I can change it as a swift action. There are 2 ways I can think of using this. 1) I use Animal Aspect for a couple rounds, then decide I need another one. I lose the rest of the minute and take a swift action to turn on another animal, or 2) I use Animal Aspect and can spend the action to change within my 1-minute increment as many times as I have swift actions, much like martial arts stances. Which one do you think works best, Khriox?


Josh.Ingle wrote:
Before it becomes relevant, I need some clarification on Animal Aspect. It says I activate it in 1 minute increments, but it also says I can change it as a swift action. There are 2 ways I can think of using this. 1) I use Animal Aspect for a couple rounds, then decide I need another one. I lose the rest of the minute and take a swift action to turn on another animal, or 2) I use Animal Aspect and can spend the action to change within my 1-minute increment as many times as I have swift actions, much like martial arts stances. Which one do you think works best, Khriox?

I read it on the OGC as being a standard action to use Animal Aspect.

Regardless, I would prefer if you choose one animal and stick with that for the full minute (10 rounds) before being able to switch to another one.


I'd also like to take a moment to say that I am very proud of you all. You are great, engaging roleplayers so far and I very much appreciate the great writing and characters you've made.

Enjoy a bit of suitable music for this frigid setting.

This and..

...this.

These both do a great job with fitting the mood and inspiring me as a write, hopefully they do the same. (Turn the second video on half-volume.)


male Dwarf barbarian 3

Can everyone push at least 1 hour with ok odds of passing the check? Also looking at the rules we can hustle 1 hour a day without issues. Instead of pushing 9 hours we can hustle for several hours taking non-lethal damage, non-lethal damage heals 1 point per level per hour so overnight we can heal a lot of non-lethal damage.

Thoughts?

The Exchange

male ratfolk Vigilante (Gunmaster)

I'm sorry I was just playing until dawn for the first time ever and... All my favorite people are dieing. Stupid evil doctor, clowns and creepy unseen monsters!

Anyways, is it fine if Gimpy lives with Pip?, it seems reasonable given our relationship.

The Exchange

male ratfolk Vigilante (Gunmaster)
Kal'Tos wrote:

Can everyone push at least 1 hour with ok odds of passing the check? Also looking at the rules we can hustle 1 hour a day without issues. Instead of pushing 9 hours we can hustle for several hours taking non-lethal damage, non-lethal damage heals 1 point per level per hour so overnight we can heal a lot of non-lethal damage.

Thoughts?

That non-leathal damage causes fatigue. And if you're fatigued you can't hussle. Plus, cold gives frostbite, not as bad as heatstroke but still enough to suck! At least I have endure elements...


M Ratfolk Investigator 3

Where is Kal'Tos at this time? Is he with the other dwarves at the stable? I'm trying to craft my answer as I want to question the stable boy. Thanks.


male Dwarf barbarian 3
Skivven "Pip" wrote:

Where is Kal'Tos at this time? Is he with the other dwarves at the stable? I'm trying to craft my answer as I want to question the stable boy. Thanks.

Yes


Male Wolf 3

I made an alias for Grunyar's wolf companion, mostly just to keep things easier for me to keep track of.


Male Human (Nerd) 15 Shadowcaster Wizard

I have a spell called Nature's Paths, makes it to where we travel cross-country as though on a path. Each casting lasts 8 hours on 3 creatures, but companions count. Hitting everyone with it will eat 3/4 of my slots, leaving my last one for a Keep Watch this afternoon.


Josh.Ingle wrote:
I have a spell called Nature's Paths, makes it to where we travel cross-country as though on a path. Each casting lasts 8 hours on 3 creatures, but companions count. Hitting everyone with it will eat 3/4 of my slots, leaving my last one for a Keep Watch this afternoon.

it depends on what the terrain is considered, if it is tundra a path won't help us, otherwise it will be about a 50% improvement which is probably worth it.


Browman wrote:
Josh.Ingle wrote:
I have a spell called Nature's Paths, makes it to where we travel cross-country as though on a path. Each casting lasts 8 hours on 3 creatures, but companions count. Hitting everyone with it will eat 3/4 of my slots, leaving my last one for a Keep Watch this afternoon.
it depends on what the terrain is considered, if it is tundra a path won't help us, otherwise it will be about a 50% improvement which is probably worth it.

The terrain/weather up to the Malar Pass has the current status:

-High Winds/Heavy Snowfall: -4 to ranged combat, -4 to Perception Checks/ 20% concealment when 5+ feet away from a target.

-Frozen Tundra (Trackless): x3/4 modifier.

-Poor Visibility: x2 modifier

-Difficult Terrain (Heavy Snow) x2 modifier (halved by snow shoes).

So if I do my math correctly, the 6 or so hours to get to the Malar Pass (if terrain and weather were ideal) turns to a 22 hour trek. (Math might be wrong.)

Nature's Path wouldn't affect that x3/4 modifier, as it's x3/4 no matter if you're trackless or on a road (the road has 3 feet of snow over it, anyway).

So yes, Bowman is correct. :)


so we can hustle 2 hours before fatigue sets in, we should always do that at the end of the day.

Are there issues with travelling after dark? we have a couple people with darkvision and rope to connect people if we are concerned about that.

If we do 8 hour days including 2 hours of hustle we can effectively cover 10 hours a day.


Male Human (Nerd) 15 Shadowcaster Wizard

I have magic to light fires and send up flares, and I have torches. It's not that much of a problem. If someone else can cast light, great. I just thought that Flare, Create Water, and Spark were more important in a survival context.


Josh.Ingle wrote:
I have magic to light fires and send up flares, and I have torches. It's not that much of a problem. If someone else can cast light, great. I just thought that Flare, Create Water, and Spark were more important in a survival context.

create water will at a minimum keep us from dying of thirst.


M Ratfolk Investigator 3

@GM, Let me know if I need to make a knowledge roll but what is the average weekly wage of a stable boy or that level position in the city? I imagine an impoverished area it's not much.

@Party, I got dark vision. My biggest concern being a small creature is getting blown away by wind. I'm a bit less than 100 lbs combined weight and gear. Closer to 70-80 once I unload some of the items I'm carrying onto that pack mule.


Skivven "Pip" wrote:

@GM, Let me know if I need to make a knowledge roll but what is the average weekly wage of a stable boy or that level position in the city? I imagine an impoverished area it's not much.

@Party, I got dark vision. My biggest concern being a small creature is getting blown away by wind. I'm a bit less than 100 lbs combined weight and gear. Closer to 70-80 once I unload some of the items I'm carrying onto that pack mule.

Pip would probably be able to deduce that Paxton makes enough money to feed himself per week, but not much more.

It would probably take him 3 years of saving up to actually buy one of the horses in the stable.

The Exchange

male ratfolk Vigilante (Gunmaster)

Literally the cheapest alchemical item and I rolled horridly, but a really unique one and I make it so well I practically get two X.x

And the craft DC for a tindertwig is literally 25...

Keros oil is 15...

Oh, this cost me 3 gold.


M Ratfolk Investigator 3

I am so broke. Down to just 7 silver pieces.

The Exchange

male ratfolk Vigilante (Gunmaster)

Well, I was conservative. The most expensive thing I have is my alchemy kit(50gp). Next comes my wooden armor(20gp) followed by formula book, but I absolutely needed that(15gp), everything else I have is around the 5gp or less area. My spear is 5gp, my sling is free, my tail blade is actually 11gp. But to be honest, I really got that weapon to have a up close weapon I can use without taking a swift action to drop anything I'm my hand.

Oh, and I can use my sling to throw bombs :) who needs to hit an enemy when you have a bomb with a blast radius of 10ft and 2d6+3 damage?


M Dwarf Hunter 3

Just don't bomb my wolf and we'll get along fine... Haha


Grunyar Tos wrote:
Just don't bomb my wolf and we'll get along fine... Haha

Where are the stats for your wolf?

The Exchange

male ratfolk Vigilante (Gunmaster)
Grunyar Tos wrote:
Just don't bomb my wolf and we'll get along fine... Haha

Don't worry, I'll only use the bigger bomb as a first strike technique. It's to soften up the meat before you grind it.


Male Wolf 3
GM Khriox wrote:
Grunyar Tos wrote:
Just don't bomb my wolf and we'll get along fine... Haha
Where are the stats for your wolf?

In this profile.


Jaiyo wrote:
GM Khriox wrote:
Grunyar Tos wrote:
Just don't bomb my wolf and we'll get along fine... Haha
Where are the stats for your wolf?
In this profile.

Brain fart, you said that yesterday. Sorry! :P

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