Jhofre Vascari

Adrian Weiss's page

12 posts. Alias of Josh.Ingle.


Full Name

Adrian Schnee Weiss

Race

Human

Classes/Levels

Hunter 3

Gender

Male

Size

Medium

Age

29

Alignment

NG

Deity

N/A

Location

Freaking cold.

Languages

Common

Occupation

Trapper

Strength 13
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 14
Charisma 7

About Adrian Weiss

Adrian is a thin, densely-built man, all solid muscle and usually wrapped in layers of fur. His features are rough, marred with small and unattractive scars from years of living in the wilderness and learning things the hard way. Adrian Weiss was born to a trapper, and he was trained from a young age to follow in his father's footsteps. He learned when he was young to respect nature, and that if you knew what to do, you could make the land take care of you in even the harshest of times.

The Weiss family are not a family of savages, however, despite their affinity with the tigers that live on the lower parts of the nearby mountains. There is a small family home, just a well-built, if exceedingly small, house on the outskirts of the very town wherein the Duke dwells. Adrian, as his father before him, makes his living as a trapper. He sells furs and skins to tailors and leatherworkers, and uses the money to sustain himself and his feline companion.

Adrian met his tigress, Lissa, when the latter was just a cub. Her mother had died to sickness, and the little tiger cub was all alone. With help from his father, Adrian reared the tiny cub into the large, though not fully grown, tigress she is today.

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Adrian Weiss | Human Hunter 3 | NG Atheist
Speed: 30ft | AC Penalty: 0 | BAB: +2
Fort: +5 | Ref: +6 | Will: +2
STR: 13 | DEX: 16 | CON: 14 | INT: 13 | WIS: 14 | CHA: 7
HP: 18/18 | AC: 15 (10+3+2) | FFAC: 12 (10+2) | TAC 13 (10+3)
Feats: Point Blank Shot, Rapid Shot, Precise Shot, Stealth Synergy, Deadly Aim
Equipment: Cold-Weather Gear (free), Longbow (75gp), Leather Armor (10gp), 20 Incendiary Arrows (10gp), 20 Arrows (1gp), Backpack (2gp), Spell Component Pouch (5gp), 2 Waterskins (2gp), 10 Days' Trail Rations (5gp), Flint and Steel (1gp), 50ft Hemp Rope (1gp), 5 Torches (5cp), 5 Wandermeal Rations (5cp), Blanket and Bedroll (6sp), Longspear (5gp), 2.3gp

Traits: Reactionary (+2 Initiative) and Survivalist (+5 Survival to get along in the wild, travel in severe weather, predict weather, and avoid getting lost.)

Skills:
Knowledge: Nature: +7
Knowledge: Geography: +7
Handle Animal: +4
Spellcraft: +7
Stealth: +9
Survival: +8 (+1 to follow tracks, +5 to get along in the wild, avoid being lost, travel in severe weather, and predict weather.)
Climb: +7
Perception: +8

Attacks:
Longbow [Deadly Aim]: +5[+4], 1d8[+2] Piercing, Crit: 20/x3, RI 100ft
Incendiary Arrows: -1 to hit, +1 fire damage. Full round to light 6 with flint and steel. On crit, DC15 Reflex or catch fire.
Longspear: +3 to hit, 1d8+1 Piercing, Crit: 20/x3, Brace, Reach

Magic:
Level 0 Spells Known: 6 | DC: 12
Spark, Create Water, Detect Magic, Know Direction, Flare, Purify Food and Drink
Level 1 Spells Known: 4 | DC: 13 | Spells/day: 4
Feather Step, Produce Flame, Gravity Bow, Keep Watch

Animal Aspect: Apply one of these to companion with unlimited duration. Apply another to self for 3 minutes/day, in 1 minute increments.

Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

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Lissa | Tiger Animal Companion 3 | N
Speed: 40ft | AC Penalty: 0 | BAB: +2
Fort: +4 | Ref: +7 | Will: +2
STR: 14 | DEX: 18 | CON: 13 | INT: 2 | WIS: 15 | CHA: 10
HP: 18/18 | AC: 19 (10+4+3+2) | FFAC: 15 (10+3+2) | TAC: 14 (10+4)
Equipment: Leather Barding (20gp)
Feats: Stealth Synergy (Shared from Adrian), Skill Focus (Stealth), Weapon Finesse
Tricks: Attack 2, Track, Come, Defend, Down.
Bonus Tricks (3/day): Chameleon Step, Rattling Strike

Skills:
Stealth: +13