Carrion Crown PbP - private (Inactive)

Game Master Vasari

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Grand Lodge

The critical is confirmed! I removed the penalties since it was not adjacent to you until it's turn in the surprise round. Zavar has a full round action remaining in round 1.
Round 1
Zavar-24 is up!
Windom-19
Cass-13
nDevere-11
Bad Guy-9
Drasven-4

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar takes a five foot step back and fires off another Arcane Bolt.

Arcane Bolt: 1d20 - 3 ⇒ (12) - 3 = 9 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Windom is out of combat. Cass and nDevere are next.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra slashes out with her scimitar (in Roll 20)
AC 11 for 6 damage if hit.

Then 5 foot steps.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere sizes up the opponent, and given the news that a haunt is not at work here makes a quick two strikes against it.
from roll20 AC26 and AC24 includes flank for 8 total damage
a solid jab then a grazing haymaker that she rides into an adjacent space.5 foot step

Grand Lodge

Zavar barely misses with his second shot!

Cass' scimitar glances off its tough leathery armor!

nDevere lands both of her punches!

The straight jacket turns its attention from Zavar and attacks nDevere. It successfully wraps around her torso and constricts so tightly that she immediately turns beet red. Her veins begin to pop out of her skin, and she doesn't look well. nDevere takes 23 damage (Roll20) and is grappled.

Drasven is next, then the party is up!


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

I believe Drasven is still gone. I think he would 5 foot step and attempt to slice the straightjacket off nD.

Grand Lodge

Drasven: 1d20 + 7 ⇒ (19) + 7 = 261d12 + 5 ⇒ (7) + 5 = 12

The dwarf swings his bloody axe and takes another large chuck out of the animated object. Party up!


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cass will be curing nD. When I get home, I'll check what spells are available.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Hold on nD, here's a little healing for you."

CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8

"I'm hoping this is more effective than me trying to hack away at it."

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

"A sentient piece of clothing should realize when it's gone out of style."

Zavar will delay.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"Hit the thing with your magic, before it squeezes the stuffing out of nD."

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

I don't really have anything left to throw at it.

Zavar casts protection from evil on nDevere.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere contorts her way out of the jacket Roll20 escape artist 23
"My brothers had a better grip, but this hide is made of sturdier stuff."

she then tumbles nearer to Zavar to receive his bolstering magics. Acrobatics to avoid AoO 19, because I think Prot. evil is a touch spell and there is no safe route for him to take.

Grand Lodge

The straight jacket steps toward Zavar and engulfs him. His eyes buldge out of his sockets and blood trickles down his nose. He gasps for air but no sound is made except for the muffled sounds of his entire rib cage being crushed in half. His skin turns a purplish blue until he collapses in a broken pile of bones and flesh.

Zavar took 28 points of damage (Roll20) and needs to make a stabilization check to stop the bleeding.

Drasven now flanking it with nDevere, swings his axe in anger but misses!

Round 3
Zavar-24 (bleeding)
Windom-19 (out of combat)
Cass-13 is up!
nDevere-11
Bad Guy-9
Drasven-4


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Channel to heal party.

Channel: 2d6 ⇒ (1, 4) = 5

Yet another pathetic dice roll.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere flushes white. Flashes of her crumbled brother send her into a trance state enabling her to pummel the enemy with a pair of solid kicks.
Roll20 AC27 for 5 and AC20 for 7
After the second hit, tears can be seen on nDevere's face and pain can be seen in her eyes.
"Don't hate me for protecting myself. He grabbed me, what was I to do?"...two deep sobbing breaths later "Get up Lonylwin! I was only playin' He's getting up, you'll see... GET UP!"

Grand Lodge

The straight jacket falls to the ground and does not move.

Combat over. nDevere receives +2 bonus in future dice roll.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra checks to make sure Zavar is still alive.

Channel to Heal Party
Assuming Zavar still breathes

Channel: 2d6 ⇒ (1, 4) = 5

"Let us find where exactly Brother Windom has run off to, at this most inopportune time"

"Is this a decent place/time to rest?"

Level up after resting, if this looks like a decent spot.

In case Zavar needs more healing, I have 3 spells left yet. We also seem to have several potions in the party loot fund.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere makes room for others to tend to Zavar, shying away from contact. She drops the haversack so others can get to whatever they may need.
"That's not him," she whispers. "I didn't do it again." Suddenly aware others might hear her, she wipes her face dry and speaks up. "I'm not comfortable resting in any room with stuff in it. First a blade, then manacles, now clothing. Let us hope Windom has found a clean empty room to lay ourselves down." She then steps to the door and looks for signs of her comrades passage.
perception: 1d20 + 11 ⇒ (18) + 11 = 29
Survival {tracking untrained}: 1d20 + 3 ⇒ (1) + 3 = 4

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Fort. Save: 1d20 + 2 ⇒ (17) + 2 = 19

Ouch!!


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Are we able to regroup?

"WINDOM?? OH BROTHER WINDOM?? Come out come out where ever you are"

Cassandra rummages through nD's fancy backpack.

"Zavar, this one says Cure Moderate Wounds, would you like that one? Here's another that says Cure Light Wounds or would you prefer that one?"

Grand Lodge

Yes, you can regroup. Feel free to describe your arrival, Windom.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Windom is obviously still shaking when the party finds him a few rooms over. He appears to not notice the approach and appears somewhat delirious. He has removed all his armor and his shirt laid ripped to shreads on the ground of the entrance to the room along with the majority of his gear. When someone from the group calls out his name he begins screaming.

Candis! Candis! I hear him! Make him stop! Ahhh! Ahhh! Ahhh!

Will continue until he is slapped or shaken he will then blindly attack whoever breaks his delirium but come to quickly afterwards confused and shocked.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

If no one else wants to, Cassandra will go up to Windom and slap him wherever it seems most necessary. Shoulder, head, kick in the groin, whatever. "


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Are we planning to break and level up or are we going to muscle through?

After throwing a wild swing at Cassandra he will pause for a moment and take in the situation. Looking horrified and embarrassed he is lost for words.

I am truly sorry.

He will gather up his equipment that has been thrown around and begin to rearmor without his shirt, noticeable not tightening the straps well enough for proper use. He looks as if he is trying to ignore what just happened.

Cliff notes; Though he will not speak about it Windom spent over a year in a straight jacket at an asylum. During this time his deceased wife, Candis, began visiting him nightly with their crying baby. His bio is long but open if anyone is curious.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

If we have a "safe" spot that everyone will agree to rest within, then I suggest we rest, and level up. It sounded as though Zavar was pretty spent on magic. I have 1st Level spells left to do some curing if anyone needs it yet.

Grand Lodge

Sleeping restfully in Harrowstone is very difficult and town is only an hour away.


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere looks Windom over and vocally recants the idea of resting in an empty room at the Harrowstone. "I think our rooms at the Lorrimor manor are calling. Tired as we all may be, the trek is worth the relative safety provided by those walls."
back to town for rest at the professor's place, level up, and maybe a little buying and selling


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Town it is then.


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Agreed, to town.

Grand Lodge

Your trip back to town is uneventful and you are fully rested the next morming except for Windom and Drasven. Both of them are missing from their beds. PM's coming later today.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra looks around for signs of where they could have gone, muttering to anyone listening "First Windom disappears in a battle, now he disappears with Drasven. This is getting complicated."

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

"Very strange indeed. As much as it pleases me to have you ladies all to myself, it is quite troublesome that they would both leave without advising anyone."


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

nDevere begins to show worry. As she aides in the search for the missing men, she explains.
perception: 1d20 + 12 ⇒ (2) + 12 = 14survival: 1d20 + 4 ⇒ (8) + 4 = 12
"Drasven has become more blood-seeking since he began wielding that axe. I fear 'The Lopper' may be influencing him. I regret that in my tired state I forgot to keep an eye on him. And more importantly ensure he slept separated from a weapon used to kill people in their sleep."

Grand Lodge

Cass, both Windom and Drasven left their armor and backpacks in their rooms. Their boots and newly acquired weapons are missing.

nDevere you find some fresh tracks heading north. You would have missed it without the random blood splattered ground. You cannot discern how many footprints there are.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

"nD, I fear you are correct, those blasted weapons have done something to our friends. I fear for what they may have done while we slept. I am not sure how we deal with this, but we must find them."


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Confusion.

He stares at his hands. Blood, Blood all over him. A headless chicken, that still bloody axe.

His head still light and his body aches as if he's being spending the whole night swinging his axe. Wait! [i]This wasn't his axe but the one.....Angradd preserves!!! He mutters an oath.

This didn't look good. By all that was holy, what has he done? Pushing down his fear and quashing any sense of panic, he examines the surroundings. He was a warrior though one that had studied with an illustrious professor whenever he had the chance. He needed to calm down and figure out things.

Heal, whose blood is this?, Method of death for Prized Rooster in his hands. 1d20 + 7 ⇒ (6) + 7 = 13
Perception, Examine his surroundings, check his equipment namely his axe. 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge (local), where was he?1d20 + 2 ⇒ (12) + 2 = 14

To no avail. His mind was clouded and his senses dull. By his beard, something wasn't right and if it wasn't obvious, he was once more a dwarfling fool.

And Drasven was no fool.

Grand Lodge

Windom and Drasven wake up on a farm and wander aimlessly out of their impromptu beds cold, wet and sticky. They soon discover each other covered in animal blood, hay and manure. Neither look like they had a restful night's sleep. Grey circles hang heavy under their eyes.

Windom rounds of prep: 1d4 ⇒ 1
Drasven rounds of prep: 1d4 ⇒ 3

Windom and Drasven have time for one and three rounds of actions, respectively.

Drasven Will save: 1d20 + 6 ⇒ (13) + 6 = 19
Windom Fort save: 1d20 + 5 ⇒ (8) + 5 = 13

"Who's in there? I bet it's a damn wolf! If I'm missing another chicken, I'm gonna skin you into a cloak!" A tall, grissled middle aged man farmer wields a scythe and scowls in your direction.

Heal DC 15:
The chicken's throat was cut with a very small blade like a shaving razor.

Perception DC 15:
The pigs throat has a small, thin cut hidden underneath its hindquarter. Its leg is shrunken compared to the others as its blood has been partially drained.

Local DC 12:
You recognize the farmer as Riff one of the four part-time deputies. Each of these deputies spends a few days per week working as farmhands on one or more of the outlying homesteads. Most of the policework involves keeping order at the town taverns and making sure everyone stays calm and honest when the tax collectors from Caliphas ride through town.

Survival DC 20:
Someone else was there on the farm.

The farmer throws two sets of manacles at Drasven and Windom's feet.

"Put those on. I'm placing you both under arrest, peacefully since you're deputies. You better have a good alibi. The Harrowstone Memorial continues to be defiled with animal blood and it doesn't take the town idiot to finger you as the perpetrators. Sheriff Benjan Caeller is going to want to hear your story, so save your breath."

If you attempt to runaway or persuade, or any other action please let me know. Otherwise...

As you wait for the sheriff you spend the remainder of the morning in jail. It's relatively small jail that has always been more than enough to handle the town’s criminals mostly public drunkards, vandals, or other minor thugs who rarely spend more than a few days in a cell. The rumor spreads like wildfire through Ravengro and your companions find you in time for lunch if it was served. Your stomachs growl in hunger pain.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Are those skill checks for Windom and Drasven, or for everyone?

Grand Lodge

That depends on your conversation with them and or additional clues you find depending on your actions. Initially, those checks are for them. The DC's will be increased if you discover this information and attempt them yourselves as time passes. You also have the Ouija board...


half-elf monk (martial artist 5) HP 36| AC18 t18 ff14| F+5 R+7 W+7| CMD 21| init+5| Acro+17, Climb+8, Escape+8, Know. History +5 Perception+12, sense motive+10, stealth+10,Survival +4

"Drasven went this way, or at least that damnable axe did," nDevere points out the trail of droplets she has found. "I can't be sure if Windom went with him, but it is the only clue I have for us to follow. You two are free to come-with, or make your own search. I intend to follow this lead now; for we can ill afford any delays in finding them. If they have been led into trouble, our efforts swaying local opinions of us will be undone. Let us not forget the other lawmen are still looking for a vandal who has defiled the local memorial with blood."
Having stated her intentions, nDevere resumes her tracking efforts.
survival: 1d20 + 4 ⇒ (8) + 4 = 12


Human Inquisitor 4 [HP 36/37 |AC: 17, T: 12, FF: 13 | Fort +6 Ref +4 Will +9 | Perception +9, Init +7

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

I will gladly go with you to figure out this matter. I do see however that I may be the victim of a setup. Do notice the pig's hind leg and the blood letting incision. I do not have a thin blade on me. But it appears to look like I butchered the swine with the hammer. That makes no sense, as a man of the law I request the dead animals be taken as evidence and examined by a professional. I would soon rather have my name cleared of this matter so not to lose the trust of the town I am working for.

Windom will put on the cuffs. He will tell every thing to the party.

in a rush this morning will roll the other checks later.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Well, it appears as though we have a mystery to resolve. I guess returning to town wasn't such a good idea after all.

Scarab Sages

Male Human (Osirion) Sorcerer - lvl. 4

Zavar will follow nDevere's nose.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Drasven lays down his weapons and steps away.
"Take that into custody. They will be evidence needed to prove me guilty or not. I remember nothing of the night before."

Making the checks and other information gathering, as needed
Heal 1d20 + 7 ⇒ (10) + 7 = 17
Perception 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge (local) 1d20 + 2 ⇒ (6) + 2 = 8
Survial 1d20 + 6 ⇒ (11) + 6 = 17
Diplomacy 1d20 - 1 ⇒ (20) - 1 = 19

Picking up the manacles, casting Create water on himself to rinse himself of the blood.
Putting them on, he turns he settles them over his own wrists.

"Indulge me please, What has happened this morning? You may not believe it now but I truly do not know and I swear it upon Angrahdd to witness my Vow."

Grand Lodge

@Drasven Hammers: Your heal, perception and knowledge local checks were already made on Monday. You did not have enough time for a survival check before being apprehended.
@Windom: you only have time to make one check before being apprehended and you made a Perception check.
@Cass: Attempting to sleep inside a haunted prison did prove impossible. However, nothing prevents you from sleeping outside the courtyard although an hour from town isn't much of a journey. Personally, I'd rather sleep at a bed and breakfast than camp outside, but it is your choice.

nDevere, Zavar and Cassandra follow the blood splattered trail to an old farmhouse. Walking accross the horizon are your two companions wearing manacles and dirty nightgowns stained with blood, hay and mud. How do you react?


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

No problem. I was intending to do my checks in the chicken coop but alas the dice gods have spoken. Was my axe with me or the bloody one? I lay down my weapon in whichever the case.


Female Human Cleric 5 [HP: 46 | AC:21 T:12 FF:20 | Init +3 | Fort +5 | Ref +2 | Will +8] (+2 vs. Death Effects) [Channel 3d6 (+5 vs. Undead), DC 16] [Scimitar: +3, 1d6; Morningstar +3, 1d8; Light x-bow +4, 1d8]

Cassandra shakes her head in dismay at the sight of the two of them being lead away. She will follow, not attempting to intervene, until the two of them area lead to where they are being taken.

Grand Lodge

@Drasven: I was mistaken as knowledge local does not require an action. Unfortunately your survival check was not good enough, but you were able to attempt it.

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