| Nyugusk Newblossom |
Nyug nods to Argor, opening up enough more sections (side by side with Mettera) to flood the area below with sunlight.
"That should do it...and any more might risk losing structural integrity...though I suppose if we all needed to fly I could carry Mettera easily enough."
| DM Jelani |
Okay, moving you down. From now on you are underwater and need to make DC 10 swim checks to move anywhere. Again, the walls are still there, you can't really see through them.
9
Cold and murky water fills most of this lightless room; the last few steps of the stair leading into it from area 4 lie underwater. This room, like the crew’s quarters above it, is bare. Eight hammocks hang from the ceiling, dangling just above the cold water. The submerged end deepens steadily at 2-1/2 feet every 5 feet; the first 5 feet of depth is considered both difficult terrain and an obstacle (×4
movement cost). Beyond that, movement is impossible without a successful Swim check.
10
The gloomy water in this room is much more chilled than the normally pleasant waters of Absalom’s harbor. This room is completely submerged, and movement is impossible without a successful Swim check. The room once served as the cargo hold of the Iron Tide. Now it sits empty.
11
This room sits empty. Stairs leading down from area 7 hug the southeast wall, but since the room is completely submerged in water, movement is impossible without a successful Swim check.
12
This room is completely submerged and devoid of anything of value or interest. Its only defining feature is a hole in the center of the floor. Movement in this room is impossible without a successful Swim check.
| Argor Constantine |
Argor scans the rooms intently as he moves along behind the others, Rutai clinging to the back of the mage's robes. It is clear he is not entirely comfortable moving about in the water, but despite the occasional struggle, he manages to maintain headway.
__________
Swim 9: 1d20 + 1 ⇒ (15) + 1 = 16
Swim 10: 1d20 + 1 ⇒ (12) + 1 = 13
Swim 11: 1d20 + 1 ⇒ (16) + 1 = 17
Swim 12: 1d20 + 1 ⇒ (1) + 1 = 2
Swim 12: 1d20 + 1 ⇒ (9) + 1 = 10
Perception 9: 1d20 + 9 ⇒ (9) + 9 = 18
Perception 10: 1d20 + 9 ⇒ (20) + 9 = 29
Perception 11: 1d20 + 9 ⇒ (6) + 9 = 15
Perception 12: 1d20 + 9 ⇒ (15) + 9 = 24
| CladissaVelorryan |
Keep in mind I have see invisibility up for 70 minutes.
Taking 10 should be enough to get around. I don't have an armor check penalty.
Cladissa similarly swims cautiously. She points to the hole in the aft compartment, then points down.
Mettera Black
|
Swims: 1d20 + 2 ⇒ (9) + 2 = 11
Swims: 1d20 + 2 ⇒ (17) + 2 = 19
Swims: 1d20 + 2 ⇒ (8) + 2 = 10
Swims: 1d20 + 2 ⇒ (18) + 2 = 20
Despite the hazards of the water and the weakness he felt from the touch of the spectre, Mettera was able to move through the water without too much trouble. He had reclaimed his spear, and was ready to poke anything that needed it. He kept by the main group as Hrim went scouting, but otherwise remained silent. It seemed the infighting had subsided for the moment.
| Nyugusk Newblossom |
With the mutagenic fins between his six clawed hands and feet, Nyugusk clearly enjoys darting around underwater.
He follows right beside Mettera (or behind him, when need be).
Swim take 10 for 27
| DM Jelani |
Hrimnagel swims down the hole, hidden from view. A moment later he returns.
The room below is partially blocked off by the Iron Tide's hull protruding down into it at an angle. It contains weapons of all sorts, but they have lain rusting in the Flotsam Graveyard for just over a century and are no longer serviceable. The room is dark and completely submerged in water; movement requires a successful Swim check. A hole yawns in the side of the hull to the south and west of the middle mast, opening into the sea. At the far end of the room there is another staircase, leading back up into a yet unseen segment of Vaydren's Might.
Currently there are several creatures in the room. Hrim came face to face with a huge eel as soon as he descended through the hole. He spotted another giant eel, and five humanoids armed with tridents who seemed to be handling the animals. The green-skinned humanoids have wide, frog-like heads but mouths more akin to that of toothy fish. They appear to be looking for loot.
| Rutai |
Argor looks to Rutai and says in their private language, "Go scout as well."
Rutai nods and fades from sight before swimming through the waves into the next chamber to get a look at the creatures beyond.
He returns and fades back into sight just ahead of Argor, "There are 2 big snake things down below, and five frog-men with tridents, their looking the place over for something. Looks like they've tamed the snake things. But none of 'em are like anything I ever dealt with before. I have to say, in all my years on this plane, I've never been on an underwater venture..."
Unless there is combat, Rutai and Argor will be Taking 10 on Swim checks.
Stealth: 1d20 + 29 ⇒ (3) + 29 = 32
Knowledge (Nature): 1d20 + 2 ⇒ (11) + 2 = 13
Knowledge (Nature): 1d20 + 2 ⇒ (1) + 2 = 3
| Argor Constantine |
"A first for most of us here, I am sure," Argor says quietly. He turns to the others and says, "Give me a moment..."
He then turns to the others and says, "We could attempt diplomacy. See if they could be swayed to depart without giving us any trouble. Or we could force our way through. I leave the strategy this time to you," folding his arms behind him as Rutai takes a grip of his clothes for balance in the water.
Mettera Black
|
Mettera shouldered his longspear for a moment. "I don't speak Frog man, but if they came ready for a fight, I doubt that diplomacy will work. It might be better to launch a surprise attack and have some eel for dinner." He waited a beat and then continued, "But I suppose if one of you thinks they can talk to them, be my guest."
Gonna take 10 on swims until I can't.
| Argor Constantine |
"Nor is the language of the water-folk a tongue I have mastered myself. Hence why I leave it to the rest of you, as the task of diplomacy would fall to another,"
He looks over his companions again before sighing and adding, "Though," casting a glance to Cladissa and her thus far negative attitude, "and I mean no insult by this, but aside from myself, it is well established that diplomacy is not a strong suit of this group. Ergo, perhaps brute force is the better tact..."
Once the warriors of the group express their readiness, Argor begins a series of motions and calls forth a small squad of merfolk to his side. Unlike their regular kin, these merfolk have fins covered in obsidian scales, the flesh of their humanoid torsos a crimson red, with fingers ending in dark, sharp nails. Their tridents are also made of dark steel. They look about confused for a moment as the spell's power over them continues to take hold. Of their number, three of them are men and the fourth is a female.
"Gentlemen. Lady. I have called you to my bidding to deal with some unwanted creatures in the level below. I trust you will lend myself and my comrades your aid?" Argor asks of them.
The leader of the squad grits his teeth against the mental control exerted upon him by the spell, but they have no choice but to acquiesce. "As you command..." he says as he and his warriors tighten their grips on their weapons as they prepare to join in the assault.
__________
SM III: 1d3 + 1 ⇒ (3) + 1 = 4 Fiendish Merfolk
| Nyugusk Newblossom |
Nyugusk listens to the fiend's description, and tries to recall anything he's read in his research.
"I'm ready to charge down there as well. At least it sounds like foes we can touch." he says, making a froggish stroke with his four back legs.
Nature-mutagen: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25
Nature-mutagen: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20 -4 more, if the first failed, due to oppressive expectations.
| Hrimnagel Avaldamon |
I guess Hrim's role of scout has been replaced by the familiar. ;D Please assume Hrim communicates scouting results as soon as Jelani posts them, because I seem to out of synch with most everyone's posting schedule. Cheers
"We could just go around them. They looked like looters to me." The deep gnome bubbles into Cladissa's ear while waiting for Argor's muscle to lead the murder. He shrugs and readies his underwater crossbow.
| Argor Constantine |
Heh, not trying to step on toes. Argor has his own reasons for sending Rutai along. *evil grin*
| CladissaVelorryan |
I think the idea is that since we're underwater, we've got three dimensions to work with. We can go out and around, to see if there's a way into the bottom wreck from outside.
| DM Jelani |
Surprise Round
Argor's merfolk swim down the hole, followed by Hrim, Nyugusk and Mattera. Just behind and above them float Argor and Cladissa.
The skum and giant moray eels look up as the Pathfinders enter the room, muttering angrily in their strange tongue.
Initiative:
Hrimnagel: 1d20 + 3 ⇒ (4) + 3 = 7
Cladissa: 1d20 + 4 ⇒ (19) + 4 = 23
Argor: 1d20 + 2 ⇒ (2) + 2 = 4
Mettera: 1d20 + 1 ⇒ (9) + 1 = 10
Nyugusk: 1d20 + 2 ⇒ (20) + 2 = 22
Skum: 5d20 + 25 ⇒ (3, 6, 14, 17, 11) + 25 = 76
Eels: 2d20 + 16 ⇒ (6, 5) + 16 = 27
Skum 15.2
Eels 13.5
Party 13.2
Begin Round 1
The skum warriors swim to attack as Nyugusk informs the group that they are just aquatic humanoids with no special abilities other than being ugly and slightly resistant to cold. They stab, bite and claw visciously at the mermaids, seeming to have entered some kind of battle rage.
The huge eels swim forward to aid their masters, biting at the bleeding merfolk.
___________________
Yellow Skum on Blue Merf: 6d20 ⇒ (5, 3, 17, 5, 4, 16) = 50 19,12,27,10,14,21 to hit
Damage: 1d8 + 6 ⇒ (4) + 6 = 101d8 + 6 ⇒ (7) + 6 = 131d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (5) + 3 = 8 same order as above
Pink Skum on Blue Merf: 1d20 ⇒ 15 29 to hit
Damage: 1d8 + 6 ⇒ (2) + 6 = 8 same order as above
Purple Skum on Orange Merf: 6d20 ⇒ (16, 17, 11, 1, 18, 1) = 64 30,26,21,Miss,28,Miss to hit
Damage: 1d8 + 6 ⇒ (4) + 6 = 101d8 + 6 ⇒ (5) + 6 = 111d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (3) + 3 = 6 same order as above
Red Eel on Blue Merf: 1d20 + 13 ⇒ (15) + 13 = 282d6 + 11 ⇒ (3, 2) + 11 = 16
Grab: 1d20 + 14 ⇒ (20) + 14 = 34
Yellow Eel on Green Merf: 1d20 + 13 ⇒ (2) + 13 = 152d6 + 11 ⇒ (5, 6) + 11 = 22
Grab: 1d20 + 14 ⇒ (10) + 14 = 24
You guys are up. No more taking 10 on swim checks.
Mettera Black
|
Finally looking forward to a good fight, Mattera starts with a powerful strike and punches through one skum and brings the spear to bear on another one near the first, expecting the first to float belly up. "It's your loss that you wish to fight. You'll not leave this alive."
Power Attack, Yellow: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Crit Confirm: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
Power Attack, Pink: 1d20 + 16 - 2 - 5 ⇒ (11) + 16 - 2 - 5 = 20
Crit Damage: 3d8 + 75 ⇒ (4, 6, 4) + 75 = 89
Damage: 1d8 + 25 ⇒ (6) + 25 = 31
Merf does it too? I knew just typing Smurf does it... Also starting Snake Style.
| Argor Constantine |
Blue, Orange, and Green merfolk are all dead and vanished.
The merfolk all charge bravely forward, thrusting their tridents ahead of them. Most are knocked aside easily, and then their bodies eviscerated as they scream out in pain. Only their captain remains.
Meanwhile, Argor begins canting a spell to bolster the physical prowess of his bodyguard. He sprinkles some powdered iron into the water, and the particles quickly begin to defy the current and surge towards Mettera.
__________
Red Merfolk Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Red Merfolk Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Damage if Crit: 1d8 + 3 ⇒ (3) + 3 = 6
Casting Enlarge Person on Mettera. At the start of the next round it will take effect for 7 minutes.
__________
Also, if this is kosher, I'd like to go ahead and post the following, as immediately after completing his cast of Enlarge Person, Argor would go into the motions to cast Haste.
The moment the spell completes, He reaches into his components and removes a bit of root. He holds it in front of him, as he continues to chant. The root begins to dissolve into red arcane energy, and small beams of it fly forth and strike each of the members of the group. They immediately begin moving far more quickly.
Haste on Mettera, Nyugusk, Hrimnagel, Argor, Cladissa, the Merfolk (if still alive), and Rutai. If the merfolk is dead, the last target would be Cole.
| Hrimnagel Avaldamon |
Sorry for the distracting comment to go around, everyone. While I was right that the description of the hole was the bottom of the boat, the 3D picture shows it nested into another boat. What are the odds?
Round 1
Hrim follows the merfolk infantry through the hole issuing a quiet prayer to Count Ranalc. He then requests divine power from his patron in bubbly prayer.
After appreciating the speedy spell from Argor, he allows his shadows to engulf him.
swift to activate Justice Judgement +2 to hit
standard to cast Wrath round 1 of 10, +2 to hit and damage
move to Stealth: 1d20 + 26 ⇒ (19) + 26 = 45
| Argor Constantine |
Note: the second portion of that post would represent my Round 2 action, and has no bearing on Round 1.
| Nyugusk Newblossom |
Quick post!
Nyugusk rips into the eel, ready to attack the nearest merfolk if the eel falls quickly.
_____________________
Claw (mutagen, magic fang, good hope): 1d20 + 15 + 1 + 2 ⇒ (19) + 15 + 1 + 2 = 37 Damage: 1d4 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
Claw (mutagen, magic fang, good hope): 1d20 + 15 + 1 + 2 ⇒ (10) + 15 + 1 + 2 = 28 Damage: 1d4 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
Claw (mutagen, magic fang, good hope): 1d20 + 15 + 1 + 2 ⇒ (12) + 15 + 1 + 2 = 30 Damage: 1d4 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
Claw (mutagen, magic fang, good hope): 1d20 + 15 + 1 + 2 ⇒ (2) + 15 + 1 + 2 = 20 Damage: 1d4 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
| DM Jelani |
Round 1
The skum warriors swim to attack as Nyugusk informs the group that they are just aquatic humanoids with no special abilities other than being ugly and slightly resistant to cold. They stab, bite and claw visciously at the mermaids, seeming to have entered some kind of battle rage.
The huge eels swim forward to aid their masters, biting at the bleeding merfolk.
The merfolk all charge bravely forward, thrusting their tridents ahead of them. Most are knocked aside easily, and then their bodies eviscerated as they scream out in pain. Only their captain remains.
Finally looking forward to a good fight, Mattera starts with a powerful strike and follows it with another on one of the skum. "It's your loss that you wish to fight. You'll not leave this alive." The skum looks badly injured but is still alive.
The merfolk captain attacks the same skum as Mattera, further wounding it a bit.
Meanwhile, Argor begins canting a spell to bolster the physical prowess of his bodyguard. He sprinkles some powdered iron into the water, and the particles quickly begin to defy the current and surge towards Mettera.
Hrim follows the merfolk infantry through the hole issuing a quiet prayer to Count Ranalc. He then requests divine power from his patron in bubbly prayer.
Cladissa tries to hex one of the eels, sending it into a brief, nonthreatening slumber.
Nyugusk rips into the eel, ready to attack the nearest merfolk if the eel falls quickly. It does not.
End of Round 1
================================
Begin Round 2
The skum press their assault against the last merfolk. One skum tears it easily apart. The others move forward carefully, wary of Mattera's spear. One of them assaults the iron Pathfinder with trident, tooth and claw.
The eels turn to attack Nyugusk. Both of them bite into him deeply, and the one that he previously injured latches on to him.
The moment the spell completes, Argor reaches into his components and removes a bit of root. He holds it in front of him, as he continues to chant. The root begins to dissolve into red arcane energy, and small beams of it fly forth and strike each of the members of the group. They immediately begin moving far more quickly.
______________________________________
Attacks on Merfolk: 1d20 + 14 ⇒ (10) + 14 = 241d20 + 9 ⇒ (12) + 9 = 211d20 + 10 ⇒ (3) + 10 = 131d20 + 5 ⇒ (14) + 5 = 191d20 + 10 ⇒ (17) + 10 = 271d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 6 ⇒ (6) + 6 = 121d8 + 6 ⇒ (4) + 6 = 101d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (2) + 3 = 5
Attacks on Mattera: 1d20 + 14 ⇒ (18) + 14 = 321d20 + 9 ⇒ (20) + 9 = 291d20 + 10 ⇒ (1) + 10 = 111d20 + 5 ⇒ (17) + 5 = 221d20 + 10 ⇒ (7) + 10 = 171d20 + 5 ⇒ (13) + 5 = 18 Hit, Crit, Miss, Miss, Miss, Miss
Damage: 1d8 + 6 ⇒ (3) + 6 = 91d8 + 6 ⇒ (6) + 6 = 12
Confirm: 1d20 + 9 ⇒ (1) + 9 = 10 Miss
Attacks on Nyug: 1d20 + 13 ⇒ (12) + 13 = 251d20 + 13 ⇒ (14) + 13 = 27 Hit. Hit
Damage: 2d6 + 11 ⇒ (4, 5) + 11 = 202d6 + 11 ⇒ (1, 4) + 11 = 16
Grabs: 1d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (6) + 14 = 20 Pass, Fail
Nyugusk gains the grappled condition.
You guys are up! Everyone is hasted now, and Mattera is big.
| CladissaVelorryan |
Cladissa focuses on the eel that wound its way around Nyug, trying to hex that one so he will be free to attack.
Doesn't matter if it's the same one I tried before since I have Accursed Hex.
Will Save DC 20: 1d20 ⇒ 12
| Nyugusk Newblossom |
Nyugusk frowns as the eel attaches onto him, and (bolstered by Argor's magic) he attempts to slay it in a blur of pinching, clawing limbs.
____________________
Full attack. Subtracted 2 since I'm grappled...but presumably that's canceled out by the eel getting -4 DEX while grappled...unless it has some special ability.
Claw (mutagen, magic fang, good hope, grappled): 1d20 + 15 + 1 + 2 - 2 ⇒ (14) + 15 + 1 + 2 - 2 = 30 Damage: 1d4 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Claw (mutagen, magic fang, good hope, grappled): 1d20 + 15 + 1 + 2 - 2 ⇒ (11) + 15 + 1 + 2 - 2 = 27 Damage: 1d4 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
Claw (mutagen, magic fang, good hope, grappled): 1d20 + 15 + 1 + 2 - 2 ⇒ (1) + 15 + 1 + 2 - 2 = 17 Damage: 1d4 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Claw (mutagen, magic fang, good hope, grappled): 1d20 + 15 + 1 + 2 - 2 ⇒ (5) + 15 + 1 + 2 - 2 = 21 Damage: 1d4 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
Haste bonus Claw (mutagen, magic fang, good hope, grappled): 1d20 + 15 + 1 + 2 - 2 ⇒ (7) + 15 + 1 + 2 - 2 = 23 Damage: 1d4 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
| Hrimnagel Avaldamon |
Round 2
Hrim foregoes his new underwater crossbow due to Argor's Haste. Then, he realizes why he needed it as his arrows rapidly slow once leaving his longbow. One of his arrow hits a wounded aquatic looter but without much power.
Hrim takes -2 for every 5-ft away from targets, but at least he doesn't have to move action to load his crossbow.
longbow +PBS +Judge +Wrath -DA +Haste: 1d20 + 13 + 1 + 2 + 2 - 2 + 1 ⇒ (1) + 13 + 1 + 2 + 2 - 2 + 1 = 18
longbow +PBS +Judge +Wrath -DA +Haste: 1d20 + 13 + 1 + 2 + 2 - 2 + 1 ⇒ (15) + 13 + 1 + 2 + 2 - 2 + 1 = 32
if hit, damage +PBS +Wrath +DA : 1d6 + 3 + 1 + 2 + 4 ⇒ (1) + 3 + 1 + 2 + 4 = 11
Justice Judgement +2 to hit
Wrath round 2 of 10, +2 to hit and damage
Mettera Black
|
Okay, it looks like I can only hit the one with the heart on it with my spear, I think that's the one that's been slumbered. With my new size, everything else is actually inside of my reach. so, we're going to have to go with snake style. It does piercing damage, and I can do it one handed, so yeah, my damage with enlarge person just got basically halved and my AC has gone down by two. Oh well, live and learn.
Mettera thought that becoming larger was going to be of a benefit, but his spear enlarged as well, becoming so long, that the fighter was unable to even bring it to bear on the inner circle of enemies. This was quite the detriment, but it was good that he was trained for such situations. He focused his power into one finger and shot out at the most injured skum, hoping to finish the job.
Power Attack: 1d20 + 15 + 1 - 2 ⇒ (19) + 15 + 1 - 2 = 33
Power Attack: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32
Power Attack: 1d20 + 15 + 1 - 2 ⇒ (9) + 15 + 1 - 2 = 23
Damage: 1d8 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 14 ⇒ (2) + 14 = 16
| Argor Constantine |
Could let go of the spear and then grab it before it could float away. Items that are no longer on your person revert to normal size.
| Nyugusk Newblossom |
BTW, it made it's save (both times) so it's not slumbering...and if Nyug didn't kill it I'd love to have you finish it off, since it's grappling me and might be about to try something fishy.
(You see what I did there? 'Fishy'.) ;-)
| DM Jelani |
| 1 person marked this as a favorite. |
It's a longspear, which you have at least three targets for Mattera.
Round 2
The skum press their assault against the last merfolk. One skum tears it easily apart. The others move forward carefully, wary of Mattera's spear. One of them assaults the iron Pathfinder with trident, tooth and claw.
The eels turn to attack Nyugusk. Both of them bite into him deeply, and the one that he previously injured latches on to him.
The moment the spell completes, Argor reaches into his components and removes a bit of root. He holds it in front of him, as he continues to chant. The root begins to dissolve into red arcane energy, and small beams of it fly forth and strike each of the members of the group. They immediately begin moving far more quickly.
Cladissa focuses on the eel that wound its way around Nyug, trying to hex that one so he will be free to attack. It resists her will again.
Nyugusk frowns as the eel attaches onto him, and (bolstered by Argor's magic) he attempts to slay it in a blur of pinching, clawing limbs. The alchemist's transmogrifications serve him well, and he tears the eel to shreds.
Hrim foregoes his new underwater crossbow due to Argor's Haste. Then, he realizes why he needed it as his arrows rapidly slow once leaving his longbow. One of his arrow hits a wounded aquatic looter but without much power.
Mettera thought that becoming larger was going to be of a benefit, but his spear enlarged as well, becoming so long, that the fighter was unable to even bring it to bear on the inner circle of enemies. This was quite the detriment, but it was good that he was trained for such situations. He focused his power into one finger and shot out at the most injured skum, hoping to finish the job. One jab is enough to drop the wounded skum, and then Mattera switches back to his spear. With two quick jabs he nearly finishes another of the Skum.
End of Round 2
================================
Begin Round 3
The wounded skum and one of its companions 'step' up to Mattera, while the others drift back to avoid the giant's evil spear. The eel wiggles closer to Nyugusk, biting at his bloodied form hungrily.
_____________________________________________
In case it's not evident, Nyugusk has 16 HP left guys.
Mattera spear: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 341d20 + 16 - 2 ⇒ (7) + 16 - 2 = 211d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24Crit,Hit,Confirmed
Damage: 8d6 + 104 ⇒ (2, 5, 2, 5, 3, 3, 2, 5) + 104 = 131
Purple is now almost dead.
Attacks on Mattera: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 9 ⇒ (19) + 9 = 281d20 + 10 ⇒ (1) + 10 = 111d20 + 5 ⇒ (20) + 5 = 251d20 + 10 ⇒ (17) + 10 = 271d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 6 ⇒ (5) + 6 = 111d8 + 6 ⇒ (5) + 6 = 111d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (1) + 3 = 4
Confirm: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 3 ⇒ (1) + 3 = 4
Attacks on Mattera: 1d20 + 14 ⇒ (11) + 14 = 251d20 + 9 ⇒ (7) + 9 = 161d20 + 10 ⇒ (5) + 10 = 151d20 + 5 ⇒ (1) + 5 = 61d20 + 10 ⇒ (15) + 10 = 251d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 6 ⇒ (7) + 6 = 131d8 + 6 ⇒ (3) + 6 = 91d4 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (4) + 3 = 7
Bite on Nyugusk: 1d20 + 13 ⇒ (1) + 13 = 14
You guys are up!
| Argor Constantine |
As the combat persists, Rutai readies the curative wand on his back and taps it to Nyugusk's shoulder, immediately closing several of the wounds the orc has suffered.
Meanwhile, Argor goes through the practiced motions to conjure forth his offensive orbs of arcane power. His hands circle themselves in the water, quickly conjuring forth four blood red orbs. He then points his hand out at the nearest for, sending them crashing into the creature.
__________
Rutai UMD: 1d20 + 15 ⇒ (13) + 15 = 28
CMW on Nygusk: 2d8 + 4 ⇒ (6, 2) + 4 = 12
Magic Missile: 4d4 + 4 ⇒ (3, 1, 3, 1) + 4 = 12
Mettera Black
|
Snake Style on first attack: 1d20 + 22 ⇒ (9) + 22 = 31
hp: 9/60 If you want to rule I can attack stuff 10 feet away, I'm cool with that.
After finishing off the wounded skum, Mettera is able to adjust the spear to pin the eel to the wall, and uses another jab at the remaining creature.
Power Attack, Snake Style on purple: 1d20 + 15 - 2 + 1 ⇒ (15) + 15 - 2 + 1 = 29
Power Attack, Spear on eel: 1d20 + 16 - 2 + 1 ⇒ (20) + 16 - 2 + 1 = 35
Snake Style on yellow: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24
Damage, purple: 1d8 + 15 ⇒ (6) + 15 = 21
Damage, eel: 8d6 + 104 ⇒ (6, 5, 3, 3, 4, 3, 5, 4) + 104 = 137
Damage, yellow: 1d8 + 15 ⇒ (7) + 15 = 22
Crit confirm: 1d20 + 16 - 2 + 1 ⇒ (12) + 16 - 2 + 1 = 27
| Argor Constantine |
Ok, I made my post from my phone, at work, w/out being able to log into Roll20 to see health bars. Also, in my rush, I overlooked something Argor would not have. Nyug can, if he so chooses, use his armpit healing to heal himself, while Rutai could use the wand on Mettera. If you are okay with it, Jelani, I would like to amend my action to do just that. Here is his swim check to get within range of Mettera while avoiding the enemies, in case you allow it. Fine with using the same rolls as above, just on a different target, if you are.
Rutai Swim: 1d20 ⇒ 12
| CladissaVelorryan |
I'm at work so I can't see Roll20, so just put this where it's the most advantageous.
Frustrated that her hexes weren't working and desperate that her comrades were taking a lot of punishment, Cladissa changes tactics. Pulling out a small piece of octopus tentacle from her pouch, she incants and gestures. The piece fades and instantly a writhing mass of rubbery tentacles erupt in the far side of the room engulfing the remaining scum.
grapple: 1d20 + 12 ⇒ (19) + 12 = 31
Damage if grappled: 1d6 + 4 ⇒ (4) + 4 = 8
"There! Fall back! Use your superior reach to your advantage!" she calls out and tries to swim back to give them room.
Swim: 1d20 + 1 ⇒ (20) + 1 = 21
| Nyugusk Newblossom |
Nyugusk breathes a sigh of relief as he sees the remaining thugs trapped in inky tentacles. "Bravo, Cladissa!" he says (bubbles escaping his mouth as he does so).
Taking the moment of respite, he steps aside for Mettera to retreat as well. The scent of warm pickles enters the room as he begins sweating his healing perspiration. Meanwhile, he uncorks a potion of healing and chugs it down.
Free: Healing sweat +5
Free: 5' step
Move: draw potion of CLW
Stnd: drink it
.
HP 16+5+8=29
Potion of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
| Hrimnagel Avaldamon |
Round 3
Seeing the aquatic humanoids grappled by Cladissa's black mass of tentacles, Hrim breathes a quick sigh of relief realizing that he would not have to impose himself between them and Nyug and Mr. Black who's blood excessively fogs the area.
The deep gnome shifts forward and looses two more arrows at wounded ones. The two arrows rapidly slow. He starts to feel quite inadequate.
5-ft swim closer
Hrim takes -2 for every 5-ft away from targets, but at least he doesn't have to move action to load his crossbow.
longbow +PBS +Judge +Wrath -DA +Haste: 1d20 + 13 + 1 + 2 + 2 - 2 + 1 ⇒ (7) + 13 + 1 + 2 + 2 - 2 + 1 = 24
Hastedd longbow +PBS +Judge +Wrath -DA +Haste: 1d20 + 13 + 1 + 2 + 2 - 2 + 1 ⇒ (8) + 13 + 1 + 2 + 2 - 2 + 1 = 25
if 24 hit, damage +PBS +Wrath +DA : 1d6 + 3 + 1 + 2 + 4 ⇒ (1) + 3 + 1 + 2 + 4 = 11
if 25 hit, damage +PBS +Wrath +DA : 1d6 + 3 + 1 + 2 + 4 ⇒ (1) + 3 + 1 + 2 + 4 = 11
Justice Judgement +2 to hit
Wrath round 3 of 10, +2 to hit and damage
Mettera Black
|
AC=29 HP:21/60
Snake Style: 1d20 + 24 - 2 ⇒ (5) + 24 - 2 = 27
Power Attack: 1d20 + 16 - 2 + 1 ⇒ (20) + 16 - 2 + 1 = 35
Crit Confirm: 1d20 + 16 - 2 + 1 ⇒ (6) + 16 - 2 + 1 = 21
Crit damage: 9d8 + 104 ⇒ (8, 6, 8, 1, 2, 1, 5, 6, 8) + 104 = 149
Seeing the benefit of hitting from distance, Mettera heads back toward the rear of the company using a move from his family teachers to cover his escape. He has incredible reach with the spear, even from where he
is at, so from there he stands and extends the shaft toward the skum.