Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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Nyug, look at the map. The tentacles have us separated. Hrim is on the side with Gromm, the plant, and the BBEG. Don't think the potion will work, because I can't get to Gromm very easily.

Maybe I'm missing something...

cheers


Yeah, I think you misunderstood. I was suggesting that YOU give Grommuk one or two of the potions I crafted for you.

(When I mentioned the stoneskin potion I was thinking about future, not necessarily this round.)

I'm probably going to use a hero point to get over there...but don't have time to make a real post for a while.

I can't see into the second room right from where I am (and am on my phone anyway). If I came in, is there a way that Hrim and I could flank the big baddie? If so I might be able to take her down quickly. If that's possible it might make more sense for Hrim to get into flanking position... but again I can't count squares right now, and know that even if I don't get grappled I'll be moving through difficult terrain.

Can y'all get cover from her behind the tentacles? That might be the right choice til I'm over there, especially if you can also get Grommuk healed up a bit.


Yes. Sure. Grommuk can have 2 of 3 potions. He just has to be awake to use them.

I'm thinking my ability for a chance to save Grommuk 9 hit points and an action to break the grapple would be well spent.

Thoughts against?


I think Grommuk escaped the grapple and is staggered at 0 HP.


Sorry for brief updates btw, was on phone. On desktop now. Anyone around and want to get on Roll20 to plan?


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

OK, Trying to reread and make sure I know what's up. Here's my impression of the State of Events. Please correct me! ;-)

- As per this post, our goal is to destroy the brain cylinder while it's attached to the gate.
- I believe the gate is on the dias on the far side of the room.
- I believe Grommuk is staggered at 0 HP, but no longer grappled by the tentacles (though he IS threatened by the musk creeper).

So far so good? Assuming I got that right, here's my straw man proposal:

THIS ROUND
- Hrim goes to Grommuk and gives him a couple potions. He might want to intentionally trigger the musk creeper's AoO, because then...
- Grommuk chugs one potion and then hustles toward the gate.
- Nyugusk enters the room (burning a HeP to increase his chance of getting in un-grappled) and tries to grab Imradze, or otherwise keep her focused on him (instead of Grommuk)
- Cladissa & Argor keep supporting/running interference as best they can.

NEXT ROUND
- Grommuk tries to smash the canister
- Hrim & Nyug keep Imradze occupied (without killing her, if at all possible)
- Our casters keep supporting/running interference as best they can.

...Not sure that Cladissa can do much from this side of the tentacles, and of course presumably she can't make it through them either.

EDIT
Another variation: If I take this round to drink a potion of Enlarge Person, I'll be big enough to grab her with my free grab ability...and also big enough to increase my chance of avoiding the grapple when I enter the tentacles.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I have seen no reference to any canisters. My thought had been to cut the tentacles connected to her. But if there is an obvious canister as described, I agree we send Grommuk to smash.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

The paper we translated (linked in my previous post) mentions the brain canister.

Jelani, do the folks near the portal see anything that could match that description?


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Ya I meant in the room currently. My bad.


Hrimnagel Avaldamon wrote:

Jelani, with you DMPCing Gromm, it's difficult to keep track of his hit points. Does he have any Infernal Healing running?

Is Gromm's CMD vs grapple 25? vs. the +12 Tentacles

Guys, Hrim can force a reroll. Should we try to keep Gromm up?

I don't know how many hero points Hrim has, but he hasn't used any (in my bad memory).

Reading hero points, I can use hero points to force a reroll per round. I can also cast another Spiritual Weapon on her, but she's buffed to the max.

How do we avoid a tpk?

His HP is shown in the green bar over his icon. I'll double check to make sure it's visible to you guys. And no, he was at full health going into this, and I don't have any infernal healing noted for him at the moment.

Right now he's at -1 and bleeding, my current plan for him is to GTFO of the tentacles and then pass out so he doesn't bleed to death.


Nyugusk Newblossom wrote:

Jelani, yeah, I asked here instead of in the Gameplay thread so as not to give the appearance of

Cladissa,

Hey Hrim, one thought: Do you still have either/both of the CL3 potions of CLW that I crafted for you?

One thought: You hand them both of them (or one, if that's all that's left) to Grom. That potentially doesn't even use your HePs,

Jelani, does Grom have any hero points left? If so, he could potentially spend one for an extra standard to drink both in one round.

Last case scenario: I have a 1200 GP potion of stoneskin that I was planning on never using up, instead just using as a consumable...but if it avoids a TPK I can give it to Grommuk after he's healed some, or chug it myself (since my stoneskin is about to go away after another hit or two).

More thoughts but gotta run for now!

Grommuk has 2/3 hero points left.


Nyugusk wrote:

OK, Trying to reread and make sure I know what's up. Here's my impression of the State of Events. Please correct me! ;-)

- As per this post, our goal is to destroy the brain cylinder while it's attached to the gate.
- I believe the gate is on the dias on the far side of the room.
- I believe Grommuk is staggered at 0 HP, but no longer grappled by the tentacles (though he IS threatened by the musk creeper).

- That's how you win without killing to woman you were sent to rescue, yes. There is absolutely a cylinder attached to the gate. It matches the description exactly (though right now only Hrim and Grommuk can see it). It's the silver trash-can looking thing on the top of the gate on the map. It's too high for melee people with 5' reach to hit though, needs ranged weapons/reach.

- Correct.

- Grommuk is staggered, at -1, and no longer grappled. Though Imrizade's turn will come up again before he goes, giving the tentacles another chance to grapple him.


Nyugusk wrote:

THIS ROUND

- Hrim goes to Grommuk and gives him a couple potions. He might want to intentionally trigger the musk creeper's AoO, because then...
- Grommuk chugs one potion and then hustles toward the gate.
- Nyugusk enters the room (burning a HeP to increase his chance of getting in un-grappled) and tries to grab Imradze, or otherwise keep her focused on him (instead of Grommuk)
- Cladissa & Argor keep supporting/running interference as best they can.

Since Grommuk already acted this round (5), this plan would require him burning one of his two hero points for an extra standard, it it would only allow him to move towards the gate. Chugging would be his action next round (6).


Argor Constantine wrote:
I have seen no reference to any canisters. My thought had been to cut the tentacles connected to her. But if there is an obvious canister as described, I agree we send Grommuk to smash.

Argor is smart enough to figure that cutting the tentacles would also have a benefit. Likely, it would reduce the amount of power flowing into her through the portal.

In other words, cutting the tentacles will damage her and reduce her fast healing.


If you guys want to check Gromm's status, click his token on the map.

It should pop up three little bubbles that show the numbers for his bars. Red = HP, Green = Martial Flexibility, Blue = Hero Points.


Actually, regardless of anything else, Grommuk is going to use a hero point to clear the tentacles.


Also, before I forget, a suggestion. Let's take this as a lesson of the dangers in mid-level play, and remember that at least one (preferably all) of the party's casters should have access to Dispel Magic. Even if it's just a couple of scrolls, there are times when it's extremely useful.


Due to direness of this here situation, I'm going to allow y'all to use more than one hero point in a round, should that be your desire.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Oooo, oooh!

Argor & Cladissa: I just came across the following text under Hero Points:

"You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster)..."

I asked Jelani on roll20 if one of you could use a HeP to cast Dispel Magic and he approves...which seems to me like unambiguously the right move.

Then, let's do the following:
- Argor or Cladissa uses a HeP to dispel the tentacles
- Hrim gives Grommuk a potion and then tanks/runs interference in front of Imradze
- Nyug comes in to grapple Imradze
- Grom (next round, and after drinking a potion) goes over to the canister and does what he does best: SMASH!!


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Dispel Magic was beyond anything we could have had prepped anyway. None of us are high enough level to cast it. But I will try to Hero Point it when I act. Still at work.


I guess that's true. It always feels like you guys are higher than 4th level to me. My apologies then for making spurious assertions. However, it's still good advice starting at next level.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

FYI a to the others: I will be rebuilding Argor as an Arcanist and retraining him next time we have extended downtime. As such, he will not get access to Level three spells next level. So for now, Dispel Magic will need to be someone else's responsibility until we hit level 6.


@Jelani

Would you want me to specify the higher level spell and roll it? How high a spell? Serious, Critical, and Heal are on the Inquisitor list.


Hero Points says 1 level higher than you can currently cast.


Missed that. So Cure Serious
CSW: 3d8 + 4 ⇒ (7, 5, 2) + 4 = 18


Just saw this, ignore my gameplay post. I'll update after I do my homework.


Nyugusk Newblossom wrote:
This round I pinned her, and then Cladissa used the sleep hex on her

Yeah team!

Sorry for being so clueless. I've got a lot of balls in the air at the moment. I've time to post but clearly not enough attention/brainpower. I'll focus on it.

cheers


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Totally never realized that Enlarge Person was a full round action. Wow.


Re Enlarge: Yeah, it is...though I believe as a potion it's a standard (or move with Accelerated Drinker).

Re Hrimnagel: No worries! I've had my share of missing things in others' posts. ;-)

I hope my (brief, from the phone) messages came off only as informative-- there was certainly no edge on them from my end, just wanting to make sure we're all on the same page, and I want/appreciate similar messages when applicable.

Cheers,


Argor Constantine wrote:
Totally never realized that Enlarge Person was a full round action. Wow.

For some reason this made me lol. Probably because I imagined Argor the Great and Powerful saying it over coffee to like Grommuk or something. Then someone making a motivational poster of the dumb look on his face and posting it to 4chan.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Lol!


How many Fame and prestige points have we been awarded? I've counted 15 Fame and 6 Prestige. Should Hrim have the same as Argor at 20 and 15 respectively?


As far as I understand it Fame=Prestige. I haven't been keeping track but I think 20 is probably right. So if you haven't spent prestige on anything you should also have 20 prestige. Once you spend prestige it goes down. Since Argor bought initiate and master of trade, he's spent 5 and is at 15 P, 20 Fame. Next time he gains fame, he'll gain an equal amount of prestige. Make sense? Fame is like the maximum that determines what options are available for you to purchase, and prestige is the points you use to buy the options with.


OK Thanks


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Rent: Argor, I have rent listed as 11/month and have listed that I've paid 4 months rent so far. I *haven't* kept track of time since I joined this merry band or freaks but I'm happy to assume that paid me in full to today and I owe more now. Can I give you another 4-month chunk? (or if you know that I owe more/less, just say and I'll believe you.) ;-)

Fame: the only thing I'd add to what Jelani said is that prestige purchases require a minimum fame level to qualify for them (and getting to 20 opens up some of the first ones I'm really interested in):
1pp: Initiate -- skill becomes a class skill
2pp: Intense skill -- +2 competence to a skill; select once at most at 20, 30, 40, 55
4pp: master of trade -- 10% discount on purchase of an item, 1/session

For myself, I think I'm going to spend 8pp on the following
- 1: join a sport climbing association and learn to make Climb a class skill
- 1: spend more time studying with the monks at the Irorian school Nyug was trained in to make Stealth a class skill
- 2: practice perception games (maybe with Cladissa or Hrimnagel, if interested) to get +2 to PER
- 4: buddy up with the merchant who buys some potions from me, to get the 10% master of trade discount

Adding Lesser Restoration to my formulae book: I'd like to add this & craft a few potions of it. To add it, I see: "In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more."
and the cost to add a 2nd level Wiz spell is 40 GP. So it sounds like it'll cost me 20 GP to pay someone to let me copy it + 40 to scribe it in my formulae book. My question: is there some chance I can find someone to trade spells with, since I currently have six 2nd level formulae in my book (2nd—alchemical allocation, barkskin, bull’s strength, cure moderate wounds, elemental touch, resist energy)?

Crafting for y'all: BTW, I can now craft the following (at cost of 200 GP)
- Cure Moderate 2d8+4
- Barkskin +2 Nat Armor for 40 min
- Resist energy 10 for 40 min
- Bull's strength +4 for 4 min
- Lesser restoration
Just let me know if you want me to make one for ya.

Purchases: Cape of free will at 10% discount for 1350.

Roleplay post(s) to come...but maybe not for most of a week, as I have a guest coming to town tonight.

EDIT: Oh, and if anyone else has a (1st or 2nd level) formulae they want me to learn so I can make them a potion, let me know.


Hrim will order the following for 800 gp
1 Cure Moderate 2d8+4
1 Resist energy 10 for 40 min
2 Lesser restoration


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

My math lists it as 9 gold per month. That was the most recent figure I found while searching the discussion thread. And yes, whatever length of time you guys want to agree upon is fine with me.

Also, I think before we spend all of our coin that we need to purchase a Wand of Cure _____ Wounds, for emergency spot healing. Argor can continue to use the IH wand for post-fight patch up, but I think we need something with more OOMPH to it for mid-fight panic heals.

As an aside, I will be around my computer for the rest of the day and all night. But I will likely be gaming it up on Warcraft unless I hear from someone on the forums.

As there is no way to reliably send a notification out via this, I am going to give you all my e-mail address, which will send a message to my phone and tablet every 15 minutes. This way if one of you hops onto Roll20 somewhere and want to chat, you can at least send me an e-mail and I will know to get on within a reasonable time frame.

My e-mail is: adkins265@gmail.com


no time to chat. But I would support a wand of curing oomph.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

On Roll20 now.


I'm also on Roll20 now.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Roll20 anyone?


I'll be home in a bit and then I'll hop on.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Work


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I'm too busy with work to get a real lengthy post in, and also do not want to detract from the RP of people that do. So here is basically what Argor is doing over the next few days RP wise.

1) Finishing his admission into the Arcanamirium, and preparing to begin work there.
2) General research alongside Jannicke at home, and helping train her as promised.
3) During off hours, will hang out at the manor, and inform Nyugusk and Cladissa specifically of his newfound control over the serum.
4) One evening, he would see if Jannicke would be interested in another social outing, during which time he would continue to try to win her over romantically.

I have no idea when or if I will be able to get to a post detailing all this, but that is what he would be doing.

PS for 3: If the two of them inquire as to what sort of control he now has over the serum, he would detail how before his skin had taken on a chitinous texture and appearance, hence the mask and gloves. However, he recently managed to gain dominance over it, and now instead of the tough exterior, his body is now constantly protected by a field of magic shielding. Also, he no longer felt the serious pain that he did before with the change.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Hope you can put it together, Argor, since that seems like something that would spark some discussion. Work comes first, of course.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Hey, would anyone be interested in filling a fifth spot in a Carrion Crown game? We're starting the third book Monday, and we could use another front-liner, or maybe a ranged character.

We've got a wizard, rogue, monk/inquisitor, and oracle. We lost our paladin who I think was some sort of ranged variant.

I'll try to point you to the thread if someone is interested. Let me know.


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

Here is the recruitment thread.


I could be interested. What are the character generation rules?

cheers


HP: 50/50 | Hero 3/3 |
Stats:
AC 19, T 13, FF 16; Fort +3, Ref +5, Will +6; Init +3; Per +14, low-light vision, scent
Altered Human Witch 8

25-point buy, non evil alignment, sixth level (unless we jump a level to begin the third book, which would make it seventh).


I might also be interested, actually. I'm running it (as you know), but I haven't read past where my players are. So it would be cool to experience it as a player before having to run it. I'll probably drop an application over there.

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