[ACG][CaG][Season of the Shackles: Adv. 1: Lost at Sea](Table 2) (Inactive)

Game Master cartmanbeck

Turn Order:
Lini/Elinnea
Celeste/Elcoderdude
Valendron/EmpTyger
Mavaro/Calthaer


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Well done! Clearly Mavaro was showing off to show how he didn't need all our blessing help. :)

Remaining B/1 Sorcerer Blessings:

1-2: Blessing of Iomedae B
3: Blessing of Pharasma B
4: Blessing of Pharasma 1
5-6: Blessing of Erastil 1

Bonus Blessing: 1d6 ⇒ 1
Iomedae!

I'd be happy with either Weapon B or Ally B.
Weapon B would be Allying Dart (recharge to add 1d4+1 to a combat check by another character at my location)
Ally B would be Surgeon (recharge to cure 1 card for someone at my location)
Does anyone feel strongly one way or the other? Or does anyone feel strongly about claiming the weapon or the other ally?
I'm inclined to say healing is more valuable right now, but really, I'd be happy with either. So I can wait until after everyone else picks.

Power Feat: I'm going to be boring and take Hand Size 6.

Almost forgot:
0-1B reward: 1d20 ⇒ 12
Nope.


Deck handler

Oh, right.

Boon?: 1d20 ⇒ 6

Nein.

Those options both sound quite handy to me.

Scarab Sages

Male

Ah yes, boons...

BoonRoll: 1d20 ⇒ 17

No boons for anybody yet, at least so far. So for the blessing...of the Occult Adventures 2 and Ultimate Equipments, we have 13...

Blessing: 1d13 ⇒ 13

..which is the Blessing of Horus (deck 1) from Ultimate Equipment.

I'd be content with a B blessing for the regular upgrade, but will leave it up to elcoderdude. If he doesn't want the Armor 1, I might prefer to take that instead (Vestments of Authority).

Rather than replace the banished Pheromones item in my deck, I think I'd like to use Mavaro's power to treat one Weapon card as my favored card type (Item), and pick up the basic card Light Crossbow (have to use these Dexterity blessings for something).


Male

As it turns out, the Naga can't use Armor. Wouldn't fit her so well, anyway.

Boon:
d20: 1d20 ⇒ 16
One of these days...

Random blessing pull:
Pharasma, B.

As chance would have it, that's my last B blessing (other than the Gods I just swapped it for). Which means the only upgrade I could possibly take from our pool is Ally (since Celeste can't carry Armor or Weapons). I would take Roshad, an evade that can still be used to explore. Recarding my banished allies, I'd drop Acadamae Student and pull back the Basic Amadi.

If everyone's amenable, the upgrades would be:
Valendron: Weapon B
Mavaro: Armor 1
Lini: Ally B
Celeste: Ally B

For power feat: I already auto-recharge Arcane spells (I hope you remember that, because I've started accidentally omitting it); I'll take the feat to shuffle them into my deck.

Scarab Sages

Male

OK then, armor 1 it is. So for Mavaro, after taking an Armor 1 normal deck upgrade and Blessing 1 "bonus" upgrade, and using his "deck-swapping" power to use a Weapon B as his banished Item B, his deck is now:

Elemental Ascetic Ally B
Vestments of Authority Armor 1
Blessing of Horus Blessing 1
Blessing of the Quartermaster 1 Blessing B
Blessing of the Quartermaster 2 Blessing B
Staff of Minor Healing Item B
Compass 1 Item B
Compass 2 Item B
Planchette Item B
Light Crossbow Weapon* B
Cure Spell B
Mind Thrust Spell B
Possession Spell B
Rochin Weapon B
The Missing Eye Weapon B

*Use power to treat as ITEM (favored card type)

He takes the power "You may discard ([x] or recharge) a card..."

Mavaro wrote:

Hand: Buckler, Stalking Armor, Rochin, Blessing of the Quartermaster 1, Mind Thrust, Planchette,

Displayed: On Top:Cure
Deck: 9 Discard: 3 Buried: 0 On top:1
Notes: Locked and loaded.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d8 [x] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Perception: Wisdom +2
Charisma d6 [ ] +1 [ ] +2

Favored Card: Your Choice (Item)
Hand Size 6
Proficient with: Light Armors, [ ] Heavy Armors, Weapons
Powers:
Play the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([ ] You may also add any of that card's traits to your check)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

And I get no boon.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

boon?: 1d20 ⇒ 9 Newp.

Okay, here's the wrapup of the rewards:
Mavaro - Armor 1, Blessing 1, power feat
Celeste - Ally B, Blessing B, power feat
Valendron - Weapon B, Blessing B, power feat
Lini - Ally B, Blessing 1, power feat
And no boons this time. I'll get the next scenario up ASAP.


Male

Thanks for running the show, CMB. The job of a box-runner is never done.

FYI I'll have an odd schedule the next few days. I have my kids tonight, then from 3 to 11 pm tomorrow I drive to Canada (Edmundston, NB). From 930 am to 1230 pm Sat I'll be attending my uncle's funeral and reception (he was 85, and had been ill), then from 1 to 7pm I'll actually be online working. I'm driving back to Boston Sunday.

TL;DR: It may be a long time between posts for me for the next three days.


Well that was a lot of 1s. Followed by a lot of 2s. Ow.
Cure please?


Male

Wow. The sharks 'round here are ferocious.

+1 we need to heal Valendron.
(And refrain from using his cards in the meantime.)

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

Yeah that was mega-painful. It's because it's Shark Week, I think.


Male

EmpTyger:
I'm holding a card that evades (Roshad). The henchman can't be evaded, but the villain (with potential d4 BYA Acid damage) can.
A possible plan is:
On my next turn I scout a location for you
Assuming that's clear you explore that card then move to me EOT
Then I hand you Roshad at the start of my turn after that
Gives you a bit of a safety valve. Though with a blessing you should make the villain BYA check. (But clearly that's not certain.)

Scarab Sages

Male

One thing I can do is bring my Cure to the top of my deck, draw it at the end of my turn, then bring a Divine card up to the top and cast the Cure (and hopefully recharge it, but if not, that's what Staff of Minor Healing is for - or we could purpose to use a blessing to ensure the recharge). Let me see take a look at what I have here...about to take a turn...

Also, a point of clarification here...

So, Mavaro does not have Divine, but when he has a card with Divine to acquire on top, he gains that skill equal to his Knowledge skill.

So...this means my Divine check is an Intelligence Knowledge Divine check? So the blessing of Milani on top only adds to Dex / Wisdom checks...if mimicking with Gods, that doesn't add two dice to my Divine recharge - because it's not a Wisdom check, it's really an Intelligence check - correct?

EDIT: So I've taken my turn; I technically encroached slightly upon the beginning of the next turn by recharging a card to top-deck Staff of Minor Healing after I reset my hand and end my turn.

Given the brouhaha about recharging Cure last time - should I cast it now? Do we want to do anything to ensure it recharges? I'm happy to play the Pharasma to help...as long as Lini doesn't mind me taking up a little bit of time on her turn.


Calthaer:
Thank you so much! Help yourself to a blessing whenever you want.

Robert:
I feel much less worried after getting a max heal. You may as well hang on to the evasion; that acid will hurt any of us.


Deck handler

Ooh, nice heal. Now that you can recharge cards instead of discarding them to swap around your deck it makes a lot more sense to use that power. And really great that you can basically get cards out on demand, although at the expense of having a smaller hand for your own next turn.

Scarab Sages

Male

That recharge power makes Mavaro an entirely different character. He is almost too powerful...I could probably get that Cure right back to the top next turn, and cast it again...and again, provided it recharges. True, it does make my hand smaller - but then, that's fewer cards to lose to a monster. Compared to how hard I've had to struggle with other characters / class decks (Tyler can testify to how much suck Lem and the original Bard class deck was in Wrath of the Righteous), this guy is like some minor deity.


Male
Calthaer wrote:

So, Mavaro does not have Divine, but when he has a card with Divine to acquire on top, he gains that skill equal to his Knowledge skill.

So...this means my Divine check is an Intelligence Knowledge Divine check? So the blessing of Milani on top only adds to Dex / Wisdom checks...if mimicking with Gods, that doesn't add two dice to my Divine recharge - because it's not a Wisdom check, it's really an Intelligence check - correct?

In your scenario, Mavaro gains this skill: Divine: d8+2

When Mavaro uses this skill to make a Divine recharge check, he is making a Divine check. Nothing else.
Vince has clarified this on the forum. CMB can confirm.


Male

Nice turn, though, Calthaer. Mavaro the Human Swiss Army Knife comes into his own.


Deck handler

Good spotting! I'm sure glad I didn't just explore one more time.

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

He gains the Divine skill, which is EQUAL to his Knowledge skill but is not actually a Knowledge or Intelligence skill. Robert has it correct.


Might not have needed the extra oomph (especially since I clearly posted too early and forgot how my ability worked at first), but was feeling a little skittish after my last turn and decided to use Celeste's Blessing of Pharasma for the extra oomph instead of a basic blessing. Robert, help yourself to one of my blessings when you need that oomph in return.

Scarab Sages

Male

I will explore Harbor but want to do so from a desktop. Busy day @ work so won't be able to post until afterwards...hopefully with a boxmaster update that shuffles up Harbor. Don't have too many cards in hand so not much I can do, and besides, with most bad stuff gone the Harbor is looking pretty sweet.


Male

I'm afk a long long time I'm afraid.
Day is swamped then I drive 7.5 hours to the far tip of Maine. When I get there I will crash immediately.
I'll check in in the AM EDT if I can.


Male

I pinged Tyler about his status regarding a table update. He has young children so Saturdays are busy days.

UPDATE:
Tyler's having a Romper Room kind of day*. (Visiting friends with his kids.) He said he will definitely post an update later tonight.

*These were not quite his exact words.


1 person marked this as a favorite.
Deck handler

Visiting friends with kids sounds like a fun day. :)

Silver Crusade RPG Superstar 2014 Top 16

Update done! You guys are quick! :)


I'm assuming that Lini will be doing the CON tempclosing check, Mavaro the Perception. So either Celeste or Valendron are left to handle the villain. I think it's slightly better for Celeste to do it- we have equal DEX for the acid avoidance check, but she is capable of more damage, between her current spells and her sorcerer power.

I do have 2 Blessings of the Gods in hand, for use on closing checks and/or villain as needed.

Scarab Sages

Male

Indeed, I shall do the Perception check. But not before snagging that Potion of Healing first - too good an opportunity to pass up, with the Planchette in hand.

The Blessing of Horus in my hand will add two dice to any non-combat DEX check, so please plan on using that for acid avoidance.

I will also make sure I top-deck that recharged Blessing of the Quartermaster before I draw up so that I get it back in my hand to use for something - maybe my own Perception check (will virtually guarantee the close).

EDIT: So I have a hand full of blessings, but all my weapons are in my discard pile. I'm ready to do my Perception check and end this. I'll plan on using the Quartermaster on my own close, but please feel free to use the Horus for the DEX avoidance and the Gods for something else - whatever the team sees fit to do.

I forget - what does a "P" spell count as when we have it at scenario's end? Is it a B spell?


Deck handler

Yes, P counts as a B for upgrade purposes. From the guide: "If a card has a letter for the set indicator, treat its adventure deck number
as 0."

If we're getting into end-game position, then I won't worry about healing and instead move to the ruins to be ready for my closing check. If anybody ends up needing a Cure you can follow to my location and just roll it on your turn.

Scarab Sages

Male

It's tough to know just what upgrade card would work best for me at this point - it doesn't appear as if we have any 1 cards, unless that Weapon is one. I think I could use an Ally, Weapon, Blessing, or perhaps Item. I feel like most of all I could use a card feat, though.


Deck handler

I have an Ally 1 and an Armor 1, and a variety of B's.

I'm currently treading water a bit when it comes to upgrades, because I'm hoping my Ultimate Wilderness deck will ship sometime fairly soon, and I'm sure it will have some good upgrades for Lini. I'm not sure exactly which, though, so I just have to pick what seems best for now, and wait and see for the rest.

Scarab Sages

Male

The blog mentioned something about a "plant cycle", and if it's anything like the Blue Star in Ultimate Equipment, it might be pretty awesome. Blue Star allows you to treat your hand size as your normal hand size + 1 for each card with the Plant trait you reveal.

I went through some decks, though, and couldn't find a single card with the Plant trait - not even in the Druid deck. The "plant cycle" might have a bunch more cards with that trait that would let you do some cool stuff together with it - like this Blue Star.


That's the same Tiger Shark that mauled Valendron!

I've only picked up an Ally B (and the Item B which I gave to Celeste).
Which is fine, because I'm most hoping for an Ally B upgrade.


Female Lunar Naga Tier 1 Sorcerer

Sorry I forgot to remind y'all about my Sunday schedule (briefly mentioned here). I ate breakfast with my cousin (had not seen him in 30 years until this weekend), packed in a frenzy, then spent >8 hours driving from New Brunswick to Boston. I'm toast.

It's my bedtime now....

Celeste volunteers to take the villain. I'll move into position. Please leave me a blessing for my BYA check (cuz I'd really like to make that. 2d8 stands a chance. Or if I can use Horus that's 3d8.)

Aside: Surely Lini is attempting a Strength check to close the Ruins...

Silver Crusade RPG Superstar 2014 Top 16

Calthaer wrote:

The blog mentioned something about a "plant cycle", and if it's anything like the Blue Star in Ultimate Equipment, it might be pretty awesome. Blue Star allows you to treat your hand size as your normal hand size + 1 for each card with the Plant trait you reveal.

I went through some decks, though, and couldn't find a single card with the Plant trait - not even in the Druid deck. The "plant cycle" might have a bunch more cards with that trait that would let you do some cool stuff together with it - like this Blue Star.

Yes, every card with the Plant trait has that power that lets you treat your hand size as 1 higher. And there are several Plant items and some plant Allies as well in Ultimate Wilderness. :)

Scarab Sages

Male

Use the Horus for a BYA; it's all yours.

I'm using my Quartermaster for my own close.

You all can discuss who uses the Blessing of the Gods for whatever (Combat check die, Lini's close, whatever).


Deck handler
cartmanbeck wrote:
Calthaer wrote:

The blog mentioned something about a "plant cycle", and if it's anything like the Blue Star in Ultimate Equipment, it might be pretty awesome. Blue Star allows you to treat your hand size as your normal hand size + 1 for each card with the Plant trait you reveal.

I went through some decks, though, and couldn't find a single card with the Plant trait - not even in the Druid deck. The "plant cycle" might have a bunch more cards with that trait that would let you do some cool stuff together with it - like this Blue Star.

Yes, every card with the Plant trait has that power that lets you treat your hand size as 1 higher. And there are several Plant items and some plant Allies as well in Ultimate Wilderness. :)

I think I know an elven druid who likes the sound of that.

Also, yay we did it!

Convention reward?: 1d20 ⇒ 2

Druid deck allies:

Dog
Vulture
Apprentice
Bat
Giant Weasel
Druid of the Flame
Wolverine

Random ally: 1d7 ⇒ 4

It's a Bat. Not good, not bad. Don't think I'd replace any of my current allies with it though.

For my upgrade I'm probably most interested in a weapon B. I'll have to double check my cards when I get home this evening.


Male

Dang, Elinnea was close on this:
boon: 1d20 ⇒ 16
But not me.

Random Ally pull:
Arnisant (Ally B, Varian's dog)
Cute fellow, who is handy if you're Varian. But not Celeste.

Upgrades:
I could use the Ally 1, but not much else.
I'll roll-off with anyone who also wants the Ally 1 (unless yours really helps the party). I'd get a synergy (I'd add Rodrick, who is a reveal to recharge his buddy Alearon, who I already have and who is a reveal to recharge Rodrick; I'd give up Amadi & his deck cycling.)

Grand Lodge

<VC Cartmanbeck, PFS# 44004> Female Gnome Sorcerer 16/Oracle 1 | Important links: PFSACG Pregens

boon?: 1d20 ⇒ 15 Nope.


Male Elf Sorcerer/Lightning Reaver Deck Handler

0-1C reward?: 1d20 ⇒ 10
Nope.

Remaining Sorcerer B/1 Allies:
    1) Guide
    2) Surgeon
    3) Turtle
    4) Incanter
    5) Menagerie Keeper

Bonus Ally: 1d5 ⇒ 1
Guide. Not the Ally B I was hoping for. Forfeiting the bonus upgrade :(

Scarab Sages

Male

Boon?: 1d20 ⇒ 2

Man, so close.

Don't have my cards with me and will draw an ally when I get home. There is really only one I would be interested - a duelist or something that has Cha / Diplomacy / Melee to acquire. Tough to use melee weapons when no other cards beside them have str / melee to acquire. I think around deck 2 both the good skill gems ( one with str/dex/con, the other with int/wis/cha) are available. But for now.. .the most appealing card is Item 1, which we don't have.

I can use everything except the spell; don't wait for me to pick an upgrade. We have a lot of loot.

Scarab Sages

Male

Hmm...my ally draw was Old Salt (Ally 1, Ultimate Equipment). I'm not sure if I want him...hm. Yeah. Not going to take him. He's weak right now at a lower adventure deck number, and I only have one Ally slot. No bonus upgrade for me - the only ally I want right now is the Fencer.

I think my best bet for the regular upgrade, rather than go Fencer I will take a Weapon B and replace the Light Crossbow with the Spelldagger from Occult Adventures. Will at least give me another card to help cast an Arcane spell.

I will continue making Item my favored card type and using one of those slots for an extra weapon...without the Rochin (or another STR/Melee weapon), using the Missing Eye will get somewhat difficult. I have to get more STR-to-acquire cards in my deck. Maybe the Fencer, next time.


Deck handler

It sounds like Robert will get the Ally 1 upgrade. I'll take the remaining Weapon B to replace my Quarterstaff with a Scythe. I can just picture Lini with a gnome-sized scythe. Pretty great.


Male

Thanks y'all. Taking the Ally 1.


How does this look? (cartmanbeck, don't treat these as official yet)
Cannibal Isle: Weapon, Spell, Armor or Item
Shipwreck Graveyard: Ally or Blessing
Floating Shipyard: Weapon, Item or Blessing
Seaside Warehouse: Spell, Ally or Blessing
Holy Isle: Weapon, Armor or Item
Fringes of the Eye: Weapon, Spell, Armor or Item

Reasoning:
I think we'd like to have Allies if possible, since we all have at least a d8 in WIS/Survival and CHA.
Spells are almost as good; only risks might be Lini hitting an Arcane or Celeste hitting a Divine.
If Lini's likely to be at the location (ie Holy Isle), Armor seems good.
And then for the last location, Item seems slightly better than Weapon or Blessing?

I don't feel too strongly about ship. Though we're likely to get a variety of plunder, so Merchantman probably isn't necessary.


Male

+1 to using Ally if possible.

We should think about who is going where.
Celeste will take the Shipwreck Graveyard (since I've d8+4 Survival).
Closing Floating Shipyard after the Graveyard makes sense (in case we wreck the ship).

If Lini is taking a location, Blessing seems the obvious choice.
Whereas if Mavaro and Celeste are taking a location Item (which is usually Int) seems a decent choice.

Celeste's locations:
1. Shipwreck Graveyard
2. Floating Shipyard
3. Seaside Warehouse

Card votes:
1. Use allies where we can
2. If Lini is going to the location, use blessing
3. Else Item or Spell


Just realized that Merchantman would make closing Shipwreck Graveyard easier, so all things being equal, maybe take that after all.

I'll start at Seaside Warehouse, but can work at the Shipwreck Graveyard along with Celeste and whoever else, ferrying people away to avoid the start-of-turn check.

Scarab Sages

Male

I don't think any of us need or want armors - do we? Can we make Holy Isle an item? I definitely want an Item 1.

Graveyard is awful; I suggest Lini and I tag team that to get it done quickly. I have multiple Wis / Survival items to up it to 1d8+2. No craft though - I need to work on that...need a card feat.


Male

Folks: Leave the Graveyard to me. (Y'all did notice that I *automatically* succeed at the SOT check?)


Female Lunar Naga Tier 1 Sorcerer

To move this along:

Cannibal Isle: Spell (Figuring that Lini is our Strength closer)
Shipwreck Graveyard: Ally
Floating Shipyard: Item
Seaside Warehouse: Ally
Holy Isle: Item
Fringes of the Eye: Spell

Is this OK with everyone?
All in favor say Aye.
All opposed say Nay. (And offer your change.)


Male

+1 to using Merchantman in order to control the Plunder roll for the close of the Graveyard. (Celeste would have a tough time acquiring a Strength weapon.)

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