Arkat
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So, I'm quite a bit out of the loop so if someone can clue me in by answering the folllowing question I'd appreciate it immensely: Who won the Hellfire Crisis?
Did Andoran lose to Cheliax's devilry? Or did Cheliax finally finally face the wrath of a nation that loves freedom?
Go here to see at least some speculation as to what happenes:
https://paizo.com/community/forums/pathfinder/adventurePath/hellsDestiny
| Evan Tarlton |
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In my semi-humble opinion, the winner is...
Let cities secede. Let Andoran take dirt. Souls are where the real power lies, and if this works out Hell will claim oh so very many.
Archpaladin Zousha
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With that development, I guess it's safe to assume the Council of Thieves joins the Lantern Bearers as an 1e Adventurer's Guide organization whose story thread isn't getting picked back up in 2e and is essentially defunct. :(
Arkat
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With that development, I guess it's safe to assume the Council of Thieves joins the Lantern Bearers as an 1e Adventurer's Guide organization whose story thread isn't getting picked back up in 2e and is essentially defunct. :(
The Council of Thieves wasn't even a thing in the Hell's Vengeance AP.
It's as dead as a doornail and has been for over 10 years.
James Jacobs
Creative Director
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| 2 people marked this as a favorite. |
With that development, I guess it's safe to assume the Council of Thieves joins the Lantern Bearers as an 1e Adventurer's Guide organization whose story thread isn't getting picked back up in 2e and is essentially defunct. :(
Not every Adventure Path gets a sequel, alas. In fact, MOST of them don't. In cases like this, we generally assume that things have resolved and there's not much more story to tell. Even when we do new adventures set in the same region.
zimmerwald1915
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Archpaladin Zousha wrote:With that development, I guess it's safe to assume the Council of Thieves joins the Lantern Bearers as an 1e Adventurer's Guide organization whose story thread isn't getting picked back up in 2e and is essentially defunct. :(Not every Adventure Path gets a sequel, alas. In fact, MOST of them don't. In cases like this, we generally assume that things have resolved and there's not much more story to tell. Even when we do new adventures set in the same region.
Different Council of Thieves—not the 2010 Adventure Path, or the organization that it was named after, or its PCs or NPCs (I'm assuming Arael, Janiven, &co. got killed in 2015), but the different organization of the same name from the 2017 Adventurer's Guide.
James Jacobs
Creative Director
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James Jacobs wrote:Different Council of Thieves—not the 2010 Adventure Path, or the organization that it was named after, or its PCs or NPCs (I'm assuming Arael, Janiven, &co. got killed in 2015), but the different organization of the same name from the 2017 Adventurer's Guide.Archpaladin Zousha wrote:With that development, I guess it's safe to assume the Council of Thieves joins the Lantern Bearers as an 1e Adventurer's Guide organization whose story thread isn't getting picked back up in 2e and is essentially defunct. :(Not every Adventure Path gets a sequel, alas. In fact, MOST of them don't. In cases like this, we generally assume that things have resolved and there's not much more story to tell. Even when we do new adventures set in the same region.
Ah, fair enough. Feel free to have that Council of Thieves carry on in your game if you want, of course, but I guess we're not doing much with them as a faction going forward at this point. We might some day, but not currently.
Not every plot thread gets followed up on.
| PossibleCabbage |
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I wonder how this all will play out with the Whispering Tyrant plotting his next move. He’s been awfully quiet aside from a few machinations against Belkzen and Kyonin lately.
He's going to reform at the speed of plot. It took him 500 years last time he died, it will probably take him significantly fewer years this time, but it's not instantaneous.
DM_aka_Dudemeister
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I genuinely feel terrible for Westcrown that place has gone through it, and the heroes of its defining adventure path saved it from one crisis only to have the city to have the badguys take over again in Hell's Vengeance, and get
The heroes of the very first official Pathfinder AP really should have just moved out of town...
Archpaladin Zousha
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I genuinely feel terrible for Westcrown that place has gone through it, and the heroes of its defining adventure path saved it from one crisis only to have the city to have the badguys take over again in Hell's Vengeance, and get ** spoiler omitted **
The heroes of the very first official Pathfinder AP really should have just moved out of town...
How do you think *I* feel? I've got a PC I've been trying to get through that AP for over ten YEARS, and each time he gets recruited, the play-by-post doesn't even make it through the first book before it dies!
And now given this information, it sounds like even if I did, he'd eventually end up a broken failure anyway, in soul if not in body.
Heck, it's the AP that GOT me into Pathfinder as a setting! I have a strong emotional attachment to Westcrown. :(
| PossibleCabbage |
horrifying prospect of if chelaxian refugees are already "tainted" by the outcome, and simply moving anywhere can bring the corruption with them, similar to the Dark Wanderer in Diablo. After all its not just about the lands of cheliax, it is the soul[s] of the nation.
The thing is that Hell isn't the Outer Rifts- devils aren't demons where they'll just mess you up because this amuses them. Devils certainly are unpleasant, but they do what they do to underline how they hold power over you and that you understand this (or to gain power over you, which in this situation they presumably already have.)
To wit I imagine they're going to make it difficult for people to leave Cheliax, perhaps intentionally aggravating even, but they also want things like "merchants who come here are likely to return because of how profitable it was."
zimmerwald1915
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| 3 people marked this as a favorite. |
horrifying prospect of if chelaxian refugees are already "tainted" by the outcome, and simply moving anywhere can bring the corruption with them, similar to the Dark Wanderer in Diablo. After all its not just about the lands of cheliax, it is the soul[s] of the nation.
More-horrifying prospect: this isn't the case, but other countries set policy assuming that it is, turning Chelaxian refugees back at their borders, housing any admitted Chelaxian refugees in quarantine camps or subjecting them to police surveillance. . .
zimmerwald1915
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Nidal has its own civil war brewing that I don't believe is resolved in the Hellfire Crisis (but is described in the Hellfire Dispatches Lost Omens book.)
No longer brewing, in an active phase as of Hellfire Dispatches. We'll see whether it's made progress or been crushed or driven underground as of Infernal Inheritance.