| Merellin |
So, I like the divine full casters (I have only played Cleric so far but I want to play the others too ats ome point) and I had a ponder, What do YOU think are some fun races for the various divine full casters?
Not asking what is the best or strongest, Just wondering what races you think would be fun and/or interesting for the 4 full divine casters.
I think Tieflings are interesting for good aligned Clerics because Tieflings are fiend blooded and might be seen as evil by the people of the world, So haivng one be a good aligned cleric is just fun!
I have not thought of anything for Druid, Shaman or Oracle yet... How about you all, What do you think is fun for the four divines?
| Mysterious Stranger |
That question is difficult to answer because it will depend on what you consider fun. Asking which races are more powerful it a lot easier to answer. I know you do not care abut power but looking at how a race improves the class can be useful.
Some races have FCB that add abilities to a class. For example, adding to your list of spells know is very useful for a Oracle. Being able to contribute more to the game can make playing the character more enjoyable3. Having a very limited number of spells available can be frustrating.
If you are looking something that plays against stereotypes you might want to consider player a dwarf cleric of a deity that seems to contradict their usual image. A dwarf cleric of Sheyln seems to be strange, but she is the goddess of art. Change out greed for craftsman and focus on love and beauty. Instead of the usual dour, but wise figure your character focuses on happiness and joy.
| Merellin |
That question is difficult to answer because it will depend on what you consider fun. Asking which races are more powerful it a lot easier to answer. I know you do not care abut power but looking at how a race improves the class can be useful.
Some races have FCB that add abilities to a class. For example, adding to your list of spells know is very useful for a Oracle. Being able to contribute more to the game can make playing the character more enjoyable3. Having a very limited number of spells available can be frustrating.
If you are looking something that plays against stereotypes you might want to consider player a dwarf cleric of a deity that seems to contradict their usual image. A dwarf cleric of Sheyln seems to be strange, but she is the goddess of art. Change out greed for craftsman and focus on love and beauty. Instead of the usual dour, but wise figure your character focuses on happiness and joy.
Well, I'm specifically asking what YOU the person reading the post think is fun races for the classes. Not what ti the best or what is strong, But what you the reader find the most fun!
Because I like reading what people like...
| Mysterious Stranger |
IN all honesty I enjoy playing effective characters. I play RPG’s because I want to be the Hero and save the day. Playing an ineffective character is not fun for me. Sacrificing power for fun to me detracts from my enjoyment of the character. Not everything has to be about power, but the character must be very effective at his specialty for me to enjoy the character. Part of that is the fact I am an engineer and enjoy building strong characters.
Oli Ironbar
|
I love full blooded orcs for divine casters since they get used as cannon fodder by other races too much. The idea that an orc has to be half human not to take a penalty was pretty hard baked into 3.5, but mechanics wise with a point-buy it’s not impossible but with rolled stats it’s not a bad option when you roll higher than the rest of the party.
There is one or two orc only feats for summoning IIRC.
| Melkiador |
I usually do enjoy taking casting stat bonuses for my casters. But I find elven druids pretty fun. The flavor matches really well, and you can make surprisingly decent elven druid archers.
I think it’s a shame we don’t see more gnomes. They make really fun oracles.
Kitsune have an option to have a bonus to intelligence instead of charisma, and I think they make a fun option for witch. Not actually a divine caster, but they do feel divine-ish to me
| Azothath |
I've played;
Aurëon Morinehtar m assimar garuda Cleric(Erastil) 12. Archer Comp Longbow, Cestus, mithral Morningstar. Created as a support PC as people don't want to play clerics.
Mægðe Recutita f aasimar lawbringer Ftr 1 / Cleric-VarP(Desna) 3. Lucern Hammer, Greatsword, Comp Longbow. Second backup support cleric but less squishy.
Shuuichi Sanshō̄ Natori m human Wizard(Diviner) 1, Shaman(Lore) 2. Weighted Spear, Cestus. Natori has three main spirits; Hiiragi, Sasago, and Urihime.
Rouillé Hasarderth m aasimar emberkin Clr-VPlgrm(Feronia) 1 Wiz-Divnr 9. (2) Bastard sword, Cestus, Hvy Crossbow.
Builds
Thalevoh m human Clr-VPlgrm(Chaldira) 1 Wiz-Divnr 4. Gladius, Cestus, Hvy Crossbow.
A Ekujae(wild) elf from mwangi or Spiresworn elf might be interesting.
Arkat
|
One of the funnest characters I've ever played was an Oracle with the Time mystery.
My character was Human, but playing it was an Agathion-blooded Aasimar instead would have probably been more fun as there are all sorts of opportunities for an Outsider-descended character to also claim they are, at times, outside of Time, too.
What you'd be going for power-wise is trying to make one of your mystery spells (Disintegrate) as effective as possible. Invest in feats that make it easier to hit your target (PBS, Precise Shot, IPS if you have the feats for it, etc.) and the feats that make it harder to save against like Spell Focus (transmutation), Greater Spell Focus, and Heighten Spell.
Of course, it will take a while for the character to come into their own, but it's pretty fun zapping enemies into piles of dust. If your game is Mythic, watch the heck out, bad guys!
| Mysterious Stranger |
A Catfolk Oracle of lore would be interesting. Take the VMC bard to get bardic knowledge, some performances and versatile performance.
Lore Keeper allows him to use CHA for knowledge skills, think on it gives him a reroll 1 per day on a failed knowledge skill with a +10-insight bonus. Mental Acuity will give him a bonus to INT for more skill points and Arcane Archivist will give him the ability to use wizard spells one a day from a spell book.
Use your FCB for extra spells known and take a curse that gives you extra spells. The Blacked curse gives you some fire spells to boost your combat ability.
With a few points in each knowledge skill, he will have an incredibly high roll. Take perform oratory as your versatile performance to get a good diplomacy and sense motive. Take a trait to get perform oratory and UMD as class skill. With a high CHA and UMD as a class skill he can use magic items like wands, scrolls, and staves.
| Tim Emrick |
Here's a couple of characters I've played and enjoyed who fit the bill:
* Half-orc heavens shaman. Both his skin and clothing were heavily decorated with astrological symbols (including a Sacred Tattoo), so he was spooky-looking but not the clear and preset danger that, say, an orc barbarian would be. He eventually acquired a wyrmling nightmare dragon as a unique spirit guide (through a PFS boon), who was even weirder-looking than he was. His spellcasting was almost entirely party support (buff allies, de-buff enemies), and he avoided melee (but could take a few hits), so rarely had flashy spotlight moments, but he was still fun to play.
* Sylph sky druid. The archetype looked fun, and I decided that a domain would be an interesting change of pace from the animal companion that nearly everyone else's druids took. (It was also less to manage at the table, in person or online.) He was a sailor by profession, the child of a pirate, so was most at home on a ship.
* Halfling lore oracle, with the community guardian archetype and Lore Keeper. I played her in the Legacy of Fire AP (we made it through 4 books before an indefinite hiatus), where she soon became a leader within the Sarenite faith. Because it was an AP rather than PFS, she was able to take the Leadership feat, and most of her followers consisted of people she helped rescue or convert during her adventures. She had a fairly gentle hand when it came to proselytizing, preferring to focus on the material benefits of visiting her temple (food, shelter, employment) more than religious motivations (though the wasn't afraid to bring out the "Sarenrae is a forgiving god" stuff if she thought people needed to hear it).
Belafon
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I have two general answers, but the specifics would depend on the particular class you want to play.
One: Fun race choices are those that let you do something that particular class can't normally do. Which usually comes down to Alternate Favored Class Bonuses. To use the oracle as an example:
Ganzi can add sorcerer/wizard enchantment spells to the oracle spell list.
Wayang: same, but wizard illusion spells.
Wyrwood: same, but evocation
Shabti adds spells from the psychic list.
Vine Leshys with certain mysteries can add druid spells to the oracle list.
Kobolds can get super-beefy AC bonuses from spells they cast on themselves.
Two: the other thing you can do is choose a race that thematically matches the rest of what you want to do. I really enjoyed my Sylph (elementalist) oracle with the Waves Mystery and the Blackened Curse. Took the Earth Elemental form at level 11 to be a "Master of all elements."
| thorin001 |
It really depends on what you want to do with the classes, because they are so versetile. All of them can be combat monsters. All of them can be healers, though druid falls a bit behind. All of them can be decent blaster casters. All of them can be great support characters. So the race is going to depend more on the role than the class itself.
For life oracles, there's no race like gnome.
Set
|
I think Tieflings are interesting for good aligned Clerics because Tieflings are fiend blooded and might be seen as evil by the people of the world, So haivng one be a good aligned cleric is just fun!
Artwork can really get me inspired to play something, and that Tiefling Cleric of Sarenrae in Blood of Fiends (p. 11) which, IIRC, was reused in the Advanced Race Guide, was super-inspiring. I smile every time I see that picture!
I definitely like the dichotomy of someone with what appears to be Infernal ancestry going into worship of Sarenrae, who leans into making room for them in her role as goddess of redemption, but also a devil-blooded person (a people renowned for their trickery and lies) following the goddess of honesty.
There's all sorts of ways to 'play against type' like this. A Dhampir Cleric of Pharasma, half-undead cleric of the god of hating undead. A Skinwalker Cleric of Abadar, pushing down their feral instincts to work in a bank and worship the god of cities. A Gnome that worships a traditionally elven god like Yuelral, or a Halfling that lives in Highhelm and worships a traditionally dwarven god like Magrim.
The Oracle (of Nature?) on Blood of Angels p. 26 was also pretty eye-catching, and in this case, leans a little into the unexpected since he's of a heritage associated with good and the upper planes, but seems to be more earthy and tied to nature, from the appearance, than your typical angelic knightly sort with halo and light-colored or shiny metallic skin / hair / eyes.
I don't immediately recall any Druid or Shaman artwork that made me say, 'I want to play that character!'
But I'd love to see some focus on Druidism among the orcs, even if the 1e orc stats are dire. (Something like +2 Str, +2 Wis (representing both being mule-headedly stubborn, and possessed of more primal instincts and awareness) and -2 Int, giving them the same net +2 of most other PC races, would be cool, IMO.)
Then again, I love the heretical notion that orcs followed Tar-Baphon back in the day because, in life, *he was an orc.* A pale 'black-blooded' orc necromancer, a throwback to some orc offshoot who lived in Orv.
| Sysryke |
When I play Clerics, I like to develope my own deities, myths, and/or philosophies and the race of the character usually develops from there.
I had a halfling Cleric of whomever the Nature/Water goddess was in 4e. When I play halflings, I always say Hobbit, and I liked the idea of moving a Hobbit from earthen burrows to a water based lifestyle.
I also played a human (rare for me) Cleric of the Raven Queen because I liked the idea of a healer who served the goddess of death.
For Druids, elf is pretty classic, and I've had a character saved for forever that's never been right for the group/campaign I was in. Aside from that, I like mixing animal and elemental concepts, so any beast kin races with a druid could be fun. With the right racial powers/feats you have mini-wildshape right out the gate. Think fire rat, Stony catfolk, storm Tengu, wood frog, etc.
I did play a full-blooded Orc shaman (Mammoth Spirit) in a campaign where we got a very generous stat roll. He was extremely fun. I built around a concept of virtuous barbarians. According to his people, a mixed tribe of humans, orcs, and actual giants, Grumsh was an evil orc who corrupted the wild purity of the early orc people before he became an evil deity. "True" orcs are instead the manifestation of Nature and the spirit realm's primal, free, and savage nature given sentient form. Violent certainly, but not mindless and/or cruel, evil marauders. Anyway, Ymmgror Crackletusk, was a lore keeper, a teacher, and a wandering diplomat from the Northern tribes who came to the Southlands looking for peaceful trade opportunities and new territory for his people who were outgrowing the north.
I don't think I've had the fortune to play an Oracle yet, but the race would probably be something that creates a fun contrast or matches the theme of the Mystery or Curse. I tend to think of my characters as themes or concepts first, and that usually includes a race already, then I choose the class that works best. I don't usually think "I want to play an Oracle whatever," I think, "Oh, I want to be an Ifrit flaming swordsman! Now, what classes fit?"
I do have to honorable mention a few of the non-full caster divines, because they develope in the same way as the full casters for me. When playing with a divine character I'm choosing to play into and emphasize that character connection to magic and to deity, much moreso than other classes. To that end, I loved my halfling Inquisitor of a custom built goddess of Truth. She was a huntress goddess, and I wanted to play with a halfling riding dog and specialize in mounted archery.
I had a dwarven Paladin of Bahamut under a vow of silence who I took on as a roleplay challenge that I loved. Incredibly resilient/tanky, lots of fun pantomime, and the five words he was allowed to speak a month were weighted like platinum.
Current character is an Ifrit (skinned as Tiefling) Inquisitor, that I am hoping to take through a long redemption/maturation arc. Backstory started raised in Hell's military, so nurtured Evil, currently in service to a Neutral Fire goddess, being supervised and maybe someday converted by a lawful good monastic order of a Lawful Good fire goddess of purity and redemption. Only time will tell where his fires will spread.
Sister Darla
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There's all sorts of ways to 'play against type' like this. A Dhampir Cleric of Pharasma, half-undead cleric of the god of hating undead. A Skinwalker Cleric of Abadar, pushing down their feral instincts to work in a bank and worship the god of cities. A Gnome that worships a traditionally elven god like Yuelral, or a Halfling that lives in Highhelm and worships a traditionally dwarven god like Magrim.
[...]
But I'd love to see some focus on Druidism among the orcs, even if the 1e orc stats are dire. (Something like +2 Str, +2 Wis (representing both being mule-headedly stubborn, and possessed of more primal instincts and awareness) and -2 Int, giving them the same net +2 of most other PC races, would be cool, IMO.)
One of my PFS1 characters is a dhampir warpriest of Pharasma. She was found and raised by Pharasmin priests, who trained her to fight the kinds of monsters responsible for her own existence.
Back in my D&D 3E days, I played a half-orc whose 1st level was barbarian, then he multiclassed into druid. His backstory was that after being wounded in battle, a druid found him and nursed him back to health. Being less bloodthirsty than most of his kin, he stayed with the druid to learn his ways.