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So, for those who are unaware, there's something of a taboo in this community about discussing rewards from scenarios with those who haven't played. The sentiment comes from a desire to avoid people trying to figure out an "optimal" path of adventures to play, and instead encourage people to play organically.
However, adding new items, spells, and potentially more in scenarios complicates this a bit. While each chronicle so far only provides 1-2 items or spells, trying to fit so much into the player core has left the item selection rather sparse, and these small additions can be valuable to players and GMs outside society play who may not otherwise think to look for them. So, my question for the community is how should we balance these concerns?