
taechar |
I am seeking clarification on the above and it's application to play with the created item from the formula. So let's posit it as a practical application:
1. I am a gunslinger pistoliero, level 12.
2. I have alchem crafting feat and the formula to make "Exsanguinating Ammunition (greater)". I spend the time, pay the 80gp costs for reagents, and successfully craft the dose of ammo.
3. in play, I want to "use" the ammo. My assumption is the following on action costs and processes:
A - pay 1 action to ACTIVATE (manipulate) the ammo. I expend the alchemical ammo for Exsanguinate - greater.
B - then, pay 1 action to SHOOT a pistol at the target with the activated exsanguinating ammunition. I expend the shot, if I hit, then...
C - the round does it's normal damage PLUS the Exsanguinating part.
Is this correct? Or would I have had to actually activate Exsanguinating Ammo, then, then LOAD that ammo piece, then shoot?
Or am I missing something more fundamental?

Xenocrat |

I told you the process to use alchemical/magical ammo: (1) load, (2) activate, (3) fire. Depending on the specifics of your weapon and ammunition this can be variable actions.
E.g. arrows don't take actions to load, so if you just activate/strike it's two actions to attack with alchemical ammo.
If you use a reload 1 gun, it's one action to load (if you didn't start the turn with a loaded gun), 1 action to activate (as stated in the items activation block - someday there may be a free action or two action activation, but right now they're all one action as far as I know), then however many actions you want to use to attack. Can be a standard one action strike, or a two action metastrike granted by a feat or class feature.

NorrKnekten |
Is this correct? Or would I have had to actually activate Exsanguinating Ammo, then, then LOAD that ammo piece, then shoot?While the order between load and activation typically isn't important unless a GM deems it so, as seen in
For example, you could activate a beacon shot arrow by touching it with 1 action, then draw and shoot the arrow as part of a Strike as normal. For a beacon shot bolt, you could activate it, load it into a crossbow, then shoot it, or load it into the crossbow, then activate it, and then shoot it.
The important part is however as Xenocrat said, you need to spend 1 action to activate it before it has any additional effect.