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Unless we specifically say so in the text, we avoid setting time limits to adventures. The PCs should be able to rest and recuperate unless otherwise mentioned, but keep in mind that the longer they take, verisimilitude and each individual group's preferences might push for adjustments and developments beyond the initial situation presented in the adventure. If your group or you as the GM like to present more reactive locations that adapt and change according to the PCs' actions, then the GM should be up front with the players and the table should expect it, at which point the players will be able to make their choices about when to stop to rest and when to press onward and manage their resources. (And of course the GM's free time and energy and interest in adjusting things should be a factor!)
But again, as presented, the PCs can stop to rest if they want/need to.