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A player in my game has just brought up an interesting question and while it seems reasonable, I'm not certain how this would work...
This is the rule in question...
6th (Environmental): You reduce the hardness of objects within the area by 50% (Fortitude negates), or increase their hardness by 10 (to a maximum of double their normal hardness).
Here is the question I was posed...
Could this be used to, say, decrease an enemy’s KAC by softening their armor (with a failed Fortitude save)? Or conversely upping, say, Soldier's KAC by hardening her armor?

Jack Simth |
Could this be used to, say, decrease an enemy’s KAC by softening their armor (with a failed Fortitude save)? Or conversely upping, say, Soldier's KAC by hardening her armor?
No... but it makes it easier/harder to blow up their gear, and that can affect their AC if there's a sunder build in the mix.