![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() ![]() ![]() ![]() |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9534-Sajan.jpg)
2 Points of confusion for me.
1st For the Research encounter, there is no limit on the amount of checks or amount of time the PC's can take. The only consequence is the encounter for critically failing. That encounter can only happen once and is even optional.
With that being considered once the PC's trigger the encounter or if you decide not to run it, what is the point of continuing the research activity considering the PC's can just keep rolling until they get the 15 success needed to get all there treasure bundles. It seems like a needles time drain on a scenario that is already likely to run long given the amount of combat encounter.
Also tying it to treasure bundles seems strange. Either the PC's miss out of 2 treasure bundles because they stopped rolling after discovering the way to the bottom level, or you let them know that they need to keep rolling to get the treasure bundles. And causing the PC's to lose two treasure bundles when failing the roles has no consequences other then one in encounter that is optional seems strange. As written it feels like a needless quest to roll 15 success in a scenario that already seems like it will run long
2nd, for the Festering Plague zombie on page 25 the zombie bite attack does less damage then the normal fist attack. It seems that the zombie bite is supposed to do more damage. As written it makes that attack pointless which is strange creature design as that attack requires the targe to be grabbed.