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Razz26 |
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Hi all,
the rules for fleet battles state:
"An admiral influences a fleet’s morale score and determines the fleet’s maximum size."
Unfortunately, there is no explanation how this is done for the morale score.
I assume, that the charisma modifier of the admiral is added to each squadrons base morale value. Is that correct?
Thanks!
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Warped Savant |
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I assume, that the charisma modifier of the admiral is added to each squadrons base morale value. Is that correct?
The rules do not specify. I'm guessing it was lost in editing.
The main points to work with, and then make a call based off of, are:Admiral: Commander of a single fleet. An admiral influences a fleet’s morale score and determines the fleet’s maximum size.
Commodore: Commander of a single squadron. A commodore primarily influences a squadron’s Attack Value and Defense Value.
Step 3—Select Commodore: List the name of the squadron’s commodore, along with her Charisma modifier and Profession (sailor) skill modifier. An admiral can never serve as a commodore. If a commodore is also a significant character (either a PC or a significant named NPC), that squadron gains a +2 bonus on all attack rolls, damage rolls, and morale checks. (As a general rule, most NPC fleets should have 2–4 significant named NPCs serving as commodores.)
Page 66 of The Price of Infamy wrote:Step 9—Determine Morale Check: A squadron’s base morale check is equal to its commodore’s Charisma modifier, further modified by flagship boons and the presence of significant commodores.My guess is that page 66 is supposed to be "...A squadron’s base morale check is equal to its admiral’s Charisma modifier..."
Either that, or you have to change the line "An admiral influences a fleet’s morale score and determines the fleet’s maximum size." to "An admiral determines the fleet’s maximum size." (which seems kind of lame... base morale off of admiral's charisma makes more sense to me.OPINION:
Morale checks will decide the battle more than attacks. Honestly, I took them out of my game because otherwise, when I ran a few tests, nearly every ship fled after a couple of hits / after a couple of rounds and it would've been disappointing to my group. I wanted the enemy to be willing to risk it all to win.