| Tera Flinders |
Now that she was finished with patching everyone up, Tera turns to the bugbear and murmurs an arcane chant, her eyes glowing gold as she looks over the corpse for anything of interest.
Detect magic/
After rifling through the dead brute's pockets, she turns to the others.
"Well, let's see if we can figure out where to go from here," she says before moving to the northern door.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Stealth: 1d20 + 9 ⇒ (1) + 9 = 10
If the coast is clear. Tera will open the door.
| Kaede Mayumi |
Tera, he didn't hit me. As such, save those charges, as I don't need healing.
Kaede looks slightly annoyed at her lack of skill. "When we have bad luck.... we all have bad luck, it seems," she grumbles as Tera looks over the bugbear.
| DM Nate |
Most of the bugbear's gear is unextraordinary: a simple suit of studded leather, a quiver of arrows, the heavy flail. There are a few exceptions though: the longbow seems very well made, and more robust than any the heroes have seen before (a masterwork composite longbow, for +4 Str); there are 4 arrows that are far more finely crafted than the others, 4 platinum pieces, and a small glass flask.
| Tera Flinders |
Tera shivers as she realizes what the arrows are for.
"We should ask Shalelu or the church what to do with these," she quietly tells the others as she bundles the arrows and wraps them in a piece of cloth, "the vial contains a healing potion, a moderately powerful one. Any takers?"
| Tera Flinders |
Tera hands the potion to Marcus before checking the door to the north.
Going to the door at J5. Tera rolled a 28 for perception and a 10 for stealth.
| Kaelaah |
Grimly, Kaelaah nods at Orik in response to the compliment - the mercenary had kept his side of the bargain and hadn't sided with the bugbear... that was something. Yet the shoanti would remain vigilant whilst this sellsword was amongst them... despite the last few minutes, this was a man whose morals were cowed by simple coin.
| DM Nate |
Orik sheathes his sword and watches as Tera examines the bugbear’s belongings then claims the arrows and passes off the potion. When nobody else moves to take anything he slowly crouches and removes the 4 platinum pieces from its pouch. With the coins still in hand, he rises equally slowly and looks around to see if anyone is going to protest.
| Tera Flinders |
Tera's more worried about finishing the job than spoils of war. She's not going to protest.
| Salomae Amsel |
Sal shrugs, not inclined to offer any protest as Orik takes what coin the bugbear was carrying. It made a twisted sort of sense - he obviously wasn't likely to be getting whatever pay he'd been promised now that he'd turned traitor and maybe with this he'd have enough to keep himself afloat for a time and out of further trouble.
"That longbow, we should take it with us or come back for it later," she does point out. "I'm not strong enough to use it myself and neither is Tera but I bet it'd fetch some good coin back in town."
| DM Nate |
Orik nods. "The pull's too heavy for me even," he agrees, "but it'd get you prolly four-hundred gold just sellin' it t'a merchant for him t'sell."
Apparently satisfied with the tacit agreement that he could claim the coin and leave the gear for everyone else, the mercenary pockets the platinum pieces and moves into the hall that Tera has headed down.
| Tera Flinders |
Tera, with a newly restocked quiver, does her best to quietly open the door.
GM, if Tera doesn't see a reason not to open the door, she'll open it. Hopefully this will help keep things moving as we explore.
| Kaede Mayumi |
Kaede shrugs and shoulders the bow. She has no issue with Orik claiming the coins, but she'll have to remember to claim other coins next time. she then turns to Tera, both hands gripping her glaive, as she continues the group's foray into danger.
| Kaelaah |
Kaelaah too, notices the mercenary's pocketing of coin - he debates whether to say something, even though he has no use for the coin himself, but seeing the way that this fellow marked have accepted his actions, says nothing... quietly, and still watchful of their latest companion, he follows the group to the next door.
| DM Nate |
Tera swings open the door at the north end of the hallway to reveal a ten foot wide by fifteen foot deep empty room. The lower four feet of the walls are covered with crude drawings in mud, blood, and paint. Most of the drawings show goblins engaged in some sort of violence against humans, horses, or dogs. One picture on the north wall is at least three times the size and complexity of the other scrawlings. This image shows Thistletop from the side, the goblin stockade perched atop it like a crown. A cave has been drawn into the center of the image, and looming inside is what appears to be an immense, muscular goblin with snakelike eyes and a dogslicer in each taloned hand. If the scale compared to the rest of the drawing is to be believed, this goblin must be at least thirty feet tall.
There is a single door exiting the chamber, in the middle of the western wall. It sits partially ajar, revealing a ten foot long hallway that ends at another door.
The crude map has been updated. The new area is from G2 to J4. I haven't repositioned PCs though (because nobody's done anything position specific yet- you're all up in/near that 'gallery').
| Salomae Amsel |
Sal peers curiously over the shoulders of the ones in front of her and makes a face at the sight of the crude drawings. "Someone's quite the artist," she remarks dryly. Content to let Tera keep scouting ahead, she waits until the signal is given that it's safe to move ahead a little further.
| Tera Flinders |
Tera moves through to the next door after giving the room a brief look. She does her best to remain silent, though a bobbing of her shoulders in quiet laughter after Sal's comment shows that it was proving a little harder than normal.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Stealth: 1d20 + 9 ⇒ (20) + 9 = 29
If she hears nothing on the other side of the door and sees that there are no traps, Tera will open the door.
| Kaelaah |
Kaelaah whispers to whoever is closest, "So... we are assuming that the artist was prone to exaggeration? If there truly is a thirty foot goblin down there then we may be ill-prepared". As if to question the veracity of this painting's claim, Kaelaah raises a quizzical eyebrow towards Orik...
| DM Nate |
Orik shrugs. "If there was a thirty foot goblin anywhere I doubt it'd be hidin' out in some cave..."
Tera swings open the next door to reveal a fifteen foot by twenty foot room crowded with a large table and a number of chairs. A slate board on the north wall is covered with scribblings in chalk, but the map of Sandpoint that has been carefully inscribed on it leaves no doubt as to the purpose of this room-this is doubtless where the recent raid was planned. A stairway heads upward to the east, almost certainly the same northern staircase the adventurers discovered above. One other door sits on the western wall.
Map updated with new room/stairs.
| Marcus Wovenbow |
Marcus mutters a quiet incantation and looks around the room a bit, as long as it seems the others are willing to wait.
casting detect magic and searching the room
perception: 1d20 + 9 ⇒ (6) + 9 = 15
| Kaede Mayumi |
Kaede stops in the 'gallery' room, and squats to look over the artwork, mostly skimming over the work, but studying the complex one. "At least someone learned some skill in the tribe....probably got killed for it too...." she muses, while following 'brush marks' with one hand.
"Say, what if it's not a goblin, but a some creature that used an illusion or such when it talked to the goblins?" she suggests after a while. "Goblins aren't the most creative things, so showing a powerful monster as a big goblin makes a certain amount of sense."
| Tera Flinders |
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Seeing that Sal and Marcus are searching the room, Tera moves to the next door and checks it before seeing what lay beyond. As she tries to move quietly, she trips and falls flat on her face with a noticeable smack.
"Oooow. By boor dose," she groans, her voice muffled by the stone floor. She picks herself off the floor and gingerly prods the bridge of her nose to make sure it wasn't broken, all while her cheeks burn red with humiliation. She hated being clumsy, it made her feel like others saw her as nothing more than a clumsy child.
Satisfied that her nose wasn't broken, or bleeding, she dusts herself off and moves more carefully to check the door.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Stealth: 1d20 + 9 ⇒ (1) + 9 = 10
Assuming she hears nothing or finds no traps, Tera will open the door.
| Kaelaah |
Things had seemed quiet, maybe a little too quiet, since the bugbear had fallen... was Thistletop truly so empty that nothing, hearing its dying screams, had come to its aid - Kaelaah's experience, such as it was, of goblins was that where there was one... there were many. Maybe the raid on Sandpoint had left the tribe diminished... or were there still others here?
Kaelaah isn't doing anything specific other than following the group.
| DM Nate |
| Tera Flinders |
Tera nods at Sal and fishes out the forked-tip wand from the catacombs.
"Get Ready," she mouths before turning back to the door and silently counting to three. Then, with a heave, she throws the door open and tries to find the supposed mage so she can zap them before they can react or finish their spell.
This may backfire, but hey, Tera's a bit impulsive.
| Kaede Mayumi |
Okay, If Tera's starting combat again, Kaede's at I4, still looking over the goblin 'art', as I described in my last post.
| DM Nate |
lol- no sense giving time for people to position themselves. I don’t have time right now but this evening I’ll go back through everyone’s last post or two and do my best to place everyone on the map (and start combat).
| DM Nate |
Suddenly Tera fling open the next door revealing a ten foot by fifteen foot chamber. A large wooden worktable sits in the middle of the room, its surface cluttered with scrolls, books, stone tablets covered with dense, spiky runes, and fragments of carvings that appear to have been chipped off of statues or bas-reliefs. To the north, a floor-to-ceiling set of wooden shelves sags with picks, shovels, brushes, lanterns, and other equipment one might expect to see at an archaeological site. There does not appear to be anyone in the room...
**Initiative**
Kaede: 1d20 + 3 ⇒ (2) + 3 = 5
Kaelaah: 1d20 + 3 ⇒ (7) + 3 = 10
Salomae: 1d20 + 4 ⇒ (14) + 4 = 18
Tera: 1d20 + 3 ⇒ (9) + 3 = 12
Zache: 1d20 + 3 ⇒ (18) + 3 = 21
Marcus: 1d20 + 0 ⇒ (15) + 0 = 15
mysterious voice: 1d20 + 3 ⇒ (9) + 3 = 12
Startled by the abrupt opening, Zache, Sal, Marcus, and Tera are the first to respond...
round 1, group A (the 4 I just listed) are up. I've updated the map with the new room and everyone's starting locations. Currently you do not hear any voice and you do not see any threats.
| Tera Flinders |
Oh man, I hope this works!
"I think they turned invisible. Can any of you see magic auras," Tera asks before muttering a spell of her own and closing her eyes. She doesn't move into the room, though she does lean in far enough to get a look at the northeast corner as she opens her now golden glowing eyes.
Casting Detect Magic, Start sweeping from the northeast corner and go counter clockwise until she sees something.
Perception (Just in case): 1d20 + 9 ⇒ (6) + 9 = 15
| Salomae Amsel |
Sal jumps a little; she hadn't expected Tera to fling the door open quite so suddenly but she quickly gathers her wits and peers into the apparently empty room.
"Wait...I was sure I heard something or someone in here," she whispers, looking around with a clearly puzzled expression.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
_______
Sal will delay.
| DM Nate |
@Tera- it takes a full round of concentration to sense if there are any magical auras... a second round to determine number and strength... and a third round to tell where they are... so, I'll let you know next time your turn comes around if you sense any auras (the good news is you can cover almost the whole room).
@Sal- are you moving and readying an action or delaying? You wrote delay but from your current location you can't really see into the room so I wasn't sure?
| Salomae Amsel |
Sorry, misread the map as having double-doors into the room for some reason. If Sal can move to D3 or D5 and get a view into the room then she'll do that (and that'll be all), if not she'll step into the room to C4 (and ready an action to attack).
Attack vs. ??? (MW Rapier): 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
| DM Nate |
***round 1, group B***
1d20 + 7 ⇒ (9) + 7 = 16
Tera, Sal, and Marcus all hear the faint sound of a disembodied voice, but none of them can pinpoint where in the study it's coming from... it sounds like it could be another spell, and just as Tera is piecing together what spell it might be, she abruptly learns what spell it was... from right behind her and Sal a slick, oily substance bubbles up from the ground and quickly spreads to cover most of the southern part of the room.
Tera, Sal, and Kaelaah, you're all in the area of the grease spell and will need to make DC 14 Reflex saves. I have updated the map, including discoloring the area effected by the spell. Group C (Kaelaah, Kaede, and Zache) you're up.
| Tera Flinders |
Reflex: 1d20 + 4 ⇒ (16) + 4 = 20
Acrobatics: 1d20 + 4 ⇒ (3) + 4 = 7
Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
Tera slips a little, but manages to keep her feet. That is until she tries to move. She scrambles for a moment before falling.
"I hate it when that happens."
| Kaelaah |
Kaelaah, Reflex Save vs Grease: 1d20 + 7 ⇒ (18) + 7 = 25, saved with aplomb!!!
Managing to stay on his feet, Kaelaah looks around for the source of the oily slick...
Kaelaah, Readied Action to Pyrokinetically Blast any threat he sees...
| DM Nate |
Kaede and Zache delay.
***round 2***
Group A (which now includes Tera, Sal, Marcus, Kaede, and Zache) is up.
You do detect the presence of magic... of course, if Marcus still has one of those potions, or if the most recent spell originated in the area, it is possible the disembodied voice could now be outside the area...
if you keep concentrating, next round will be number and strength of auras.
| Marcus Wovenbow |
Suspecting an invisible assailant, Marcus begins to move through the room, sweeping his spear in an arc, looking for resistance.
perception check if applicable
perception: 1d20 + 9 ⇒ (5) + 9 = 14
| Tera Flinders |
Tera's already gone. Her action was to try moving, but she failed and fell to the floor. I'm not sure if you'd be able to concentrate through that, but I'll roll a check if you want.
Concentration(Arcanist): 1d20 + 6 ⇒ (19) + 6 = 25
Well, I'd say that Tera's one tough cookie. If you say she can concentrate trough a fall, then I think she makes the check.
| DM Nate |
@Marcus- lol. That's a good thought but that's not how the rules work... you can check one space per standard action by making an attack roll and the miss chance from concealment (50%). State with the letters/numbers from the crude map which square you're checking. Start with the concealment check (51-100 equals success, the forum will recognize d100 as a valid die): if that fails any attack roll will be moot; if it succeeds, roll to hit- if you break full AC you'll do damage, if you exceed touch AC I'll tell you you hit something. Not hitting anything in a particular square will leave you to wonder whether the square is empty or you just missed. Anyone else who wants to follow suit can use the same procedure.
@Tera- fair enough. Nice concentration check, that should be more than enough.
| Salomae Amsel |
Painfully aware that there's something lurking around and working magic, Sal quickly climbs to her feet and attempts to move out of the grease...
Acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
...and manages to inch her way out without falling.
"Okay, time to deliver some punishment," she grumbles.
_______
Move to stand up from prone, then another move out of the grease to C4.
| Tera Flinders |
Woo!
Tera sees Sal step over he and mutters, "Careful, the mage's still there."
| Zache Kovachi |
Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22
Zache launches himself into the room, perching on top of the table with his knives drawn in a dramatic sweep. "Come out, come out, wherever you are!" he calls in a singsong voice.
Not sure where the workshop table is, but eh, Zache would totally jump on it. He can get there and past the grease in one round thanks to being a quick bastard his increased movement speed from the Travel domain.
| DM Nate |
Kaede's still gone on that cruise, so I'm botting. Zache- the table takes up part of B3 and C3... I put you in B3, because that's more dramatic (and because otherwise Kaede wouldn't have enough movement to get into the room).
Before he notices Zache's approach, Orik offers, "Y'know, if we just wait all that magic'll end eventually..." He raises an eyebrow as the bard flashes by and effortlessly glides over the slick spot. "Ah, hells," he exclaims as he tries to prepare himself to attempt to move the grease as well. Before he actually makes a move, Kaede charges by following in the bard's footsteps, albeit much slower...
Kaede acrobatics: 1d20 + 0 ⇒ (17) + 0 = 17
"Damm," the mercenary mutters under his breath as the Shelynite also makes it across with relative ease. With a deep breath and a shake of his head, Orik tries to follow them...
Orik acrobatics: 1d20 - 5 ⇒ (11) - 5 = 6
Unfortunately, things go about as well for him as he seemed to expect: one step onto the grease and his feet go out from under him and he crashes to the ground.
***round 2, group B***
Suddenly a section of wall in the room's southwest corner clicks and swings open, revealing a hidden staircase downward behind it.
round 2, group C is up- at this point that's just Kaelaah. The map has been updated with everyone's new positions and the newly revealed secret door.
| Tera Flinders |
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"Unless they decide to be a cheaty-pants," Tera grumbles as she sees the secret door open up.