A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"Hey, You have to buy a guy dinner first if you want to get that close and personal" he says as he takes another swing.

Hit: 18 - 1d20 ⇒ 18 - (14) = 4
Axe: 1d8 ⇒ 6


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Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

With the battle raging around him, Paritosh steels himself and locks eyes with the nearest skeleton, its bones rattling ominously.

"You think you can intimidate me with your clattering?" he taunts, charging forward with renewed vigor, his khopesh gleaming in the dim light.

He lunges at the skeleton, but his strike goes wide, the blade slicing through empty air.

Khopesh Attack 1: 15 - 1d20 - 2 - 1 ⇒ 15 - (1) - 2 - 1 = 11
"By Najm, that was a poor swing!" he exclaims, frustration creeping into his voice.

Undeterred, Paritosh quickly adjusts his stance and prepares for another strike. "Let this one find its mark!" he shouts, swinging the khopesh again with determination.

Khopesh Attack 2: 15 - 1d20 - 2 - 1 ⇒ 15 - (12) - 2 - 1 = 0
Khopesh Damage 2: 2d4 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura remains silent, her teeth gritted as she fights.

Scimitar attack: 13 - 1d20 ⇒ 13 - (6) = 7 Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Shot Putter Funkmeister

Fadilah


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Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Having felled her immediate problem, Fadilah rushes to aid her prospective roommate, Zairiah.

Staff of the sea attack, hit AC: 19 - 1d20 ⇒ 19 - (13) = 6
Staff of the sea damage: 1d6 ⇒ 2


Shot Putter Funkmeister

Paritosh loses grip of his khopesh and it lands in the side of the wagon where these corpses came from.

Zairiah and Fadi combine to destroy the corpse on her. Frackit connects and Nura destroys the one which attacked her.

The last corpse attacks Frackit 19 - 1d20 ⇒ 19 - (6) = 13 miss

Initiative:

Party 1d10 ⇒ 10. Enemy 1d10 ⇒ 5

Round 5

Party


Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

In the heat of battle, Paritosh had swung his khopesh with all his might, but the blade slipped from his grasp, flew through the air and embedded itself into the side of the wagon with a thud.

"By the sands, not my khopesh!" he curses, frustration bubbling up within him. But instead of despair, a fierce resolve takes hold.

Spotting the last corpse threatening Frackit, Paritosh's eyes narrow. "I will not let you harm my friend!" he shouts, charging forward with fierce determination.

With a powerful sprint, he barrels into the skeleton, using his body weight to knock it off balance, hoping to protect the small gnome from its grasp.

"Get away from him, you foul creature!" Paritosh bellows, throwing himself into the fray, prepared to do whatever it takes to ensure Frackit’s safety. His heart races, and he knows that every moment counts in this desperate struggle.

I've no idea what you want me to roll, but here is a d20, and my THACO is a 16.

Attack: 1d20 ⇒ 10


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit hears others coming and laughs.'Well I was always either the first to leave the dance for or the last, but usually never with a partner this ugly" He says as he takes another swing with his axe.

Swing: 18 - 1d20 ⇒ 18 - (2) = 16
damage: 1d8 ⇒ 7


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura continues to say nothing but grimly sets about dispatching Frakit's opponent.

Scimitar vs. zombie: 13 - 1d20 ⇒ 13 - (19) = -6 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Scimitar vs. zombie: 13 - 1d20 ⇒ 13 - (9) = 4 Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Nodding quickly but gratefully at Fadilah in thanks for the help, Zairiah moves on to the last opponent.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (9) = 7
Damage (Slashing): 1d8 + 2 ⇒ (3) + 2 = 5


Shot Putter Funkmeister

After a bewildering level attack the animated corpse disintegrates on the ground in front of the wagon.

Combat Over

The wagon has three horses that was pulling it. You also see tracks going off into the desert.


Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

Paritosh will retrieve his sword, first thing.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit uses the sand to wipe clean his Axe blade and then puts away.

" Well that was fun. Anyone know last rights for these poor souls?" he asks looking at those around still u familiar here about such things.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zariah will check the bodies for anything useful and then tend to the horses. If no one else has checked by that point, she'll search the wagon.

Looking at the tracks she murmurs

Wonder where they came from, and whether it is something we should clean up, or stay away from.


Shot Putter Funkmeister

Inside the wagon you can see a formerly sealed stone sarcophagus that easily predates the Loregiver, You see burial linens strewn all over the scene.


Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

"What is this?" he mutters, dread creeping into his voice as he steps closer. The sight of the stone sarcophagus, ancient and foreboding, sends a shiver down his spine. "A sarcophagus, sealed and now uncovered. This is ill fortune indeed!"

He instinctively steps back, a wary expression on his face as he surveys the burial linens strewn haphazardly around the scene. "By Najm, I have heard tales of what lies within such tombs. Spirits that refuse to rest, curses that haunt the living!"

Paritosh's heart races, the fear of the unknown gnawing at him. "These linens… they are not mere remnants. They speak of lives lost and stories untold. What horrors have we awakened?"

He glances back at his companions, seeking reassurance in their presence. "Let us tread carefully, friends. For whatever power resides within that stone coffin, I fear it may not take kindly to intruders."


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

'So wait are you telling me, that that coffin was holding something far worse than these things?'Frackit asks looking at the others.

"So these things were his work? Or what ever malevolence animated the thing in the first place." Frackit says as he taps his chin.

"Okay so do we know what's around here that it could hide in? Or head towards? I assume its semi intelligent"


Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

Paritosh takes a step closer to the sarcophagus, his brow furrowed in thought as Frackit raises his concerns.

"You raise a fair point, Frackit," he replies, gesturing towards the stone coffin. "But if we consider the size of this sarcophagus, it is far too small to have housed all the undead we just faced."

He shakes his head, a look of worry crossing his features. "I fear that these zombies did not emerge from this one place. There must be another source, another hiding spot from which they came. Perhaps there are more coffins or graves hidden in the shadows around us."

Paritosh glances back at the sarcophagus, his voice lowering slightly. "And if this is just a single vessel, it may contain something even more dreadful within it—something that could awaken with a thirst for vengeance."

He takes a deep breath, steadying himself. "We cannot underestimate what might be lying in wait. We should prepare ourselves for anything that might spring forth from this resting place."

With a determined look, he adds, "Let us remain vigilant and investigate further. There are more questions to be answered before we proceed."


Shot Putter Funkmeister

Ok, so are you going to follow the tracks, continue to search the wagons and dead bodies or continue towards Muluk?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

I am going to continue to search the bodies and wagons. After that is done, we'll decide whether to follow or not. It sounds like people are in favor of following and stopping whatever it is, but first we make sure there are no hidden survivors and get what loot we can.


Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

Paritosh will stand overwatch and protect Zairiah while she searches.


Shot Putter Funkmeister

On the dried out corpses you find some documents referring to a mummy predating the Loregiver being brought to the History Museum in Umara.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah shows the documents to everyone.

A mummy... predating the Loregiver. She has one other possession that predates the Loregiver, and she thinks of the brass jambiya, taking it out of its sheath and holding it.

Strangely, there seems to be nothing else. Did the mummy turn the whole caravan into undead then? Would we risk the same fate going after it?

Are we in danger of missing our deadline in getting back to Muluk?If not, maybe we should try to kill it before it attacks another group?


Shot Putter Funkmeister

If you go after the mummy, there is a good chance you would miss out on the bonus.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Well, we'll miss out on our bonus if we go after the mummy. Let's go to Muluk. We'll have to come back this way if we want to capture Yodfah and rescue the boy, so maybe we can deal with it if it causes more damage later?

What do you all think?


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"Agreed," Nura says.


Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

”How could I argue with the two of you?”


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Yes. If need be we can always try to use magic to track down the mummy later. Let's not get distracted."


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

" See he is thinking about married life. Doesnt want to be banished to the work shed!!!" Frackit laughs as he then nods.

" Yes, I concur, head back do some research, i form the proper authorities and then bam we track the dissecated fellow down and make aure he is put to rest!" Frackit goes back to the bodies ans begins to speak over the bodies in gnome.

He speaks of the Crafters lament. The death of the raw, removing the dross, to be born anew as a beautiful piece in the Sparkling Wits forge. There they will be sent to thier other gods realm as a beautiful golden soul for the god to acxept with open arms.

Once done, he takes some gold and places it in the mouths of those he can and shuts thier mouths. When done, he will sprinkle sand over theme and returns.

" Anyone else who wants to preform last rites feel free I have done mine" He says with a heavy breath


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura hides a scoff beneath a cough. In her eyes, we have already saved them from undeath, a fate worse than death itself.


Shot Putter Funkmeister

Your party continues towards Muluk.

GM Rolls

Spoiler:
1d10 ⇒ 10

After making some decent progress you see that the sun is about to set and you set up your tents for sleep, you camp and start making dinner and eventually you go to bed, each member taking a shift on guard duty.

GM Rolls

Spoiler:
1d6 ⇒ 1, 1d66 ⇒ 64 1d5 ⇒ 2

Frackit

Spoiler:
During your shift on guard duty you see about 50 yards away and beautiful bull oryx wandering around and then you hear the tell noise of a bowstring's thwip as an arrow misses the beast. You see a group of five elves take chase on foot.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit looks on and goes to whoever is next on the watch. "Hey, are there any tribes of Elves around here who hunt, um...things" he says trying to put into words what he saw.

Would Frackit know what a Bull oryx is?


Shot Putter Funkmeister

I would think so. They are rare but it is an antelope, it is up to you if your character has seen one before.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Probably think they are deer or some kind

" I think weird deer is what they are hunting." He said not seeing anything like them save for deer.


Shot Putter Funkmeister

Frackit talks to Zairiah


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Deer in the desert? And elves? Where did you see them?


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit will point out the area he saw them in.
"Not sure what the deer was, but it seemed they wanted it bad enough" he says not sure what the deer are.

"I mean it was Deer like, Not really any deer I'm used too?' He says a bit confused.


Shot Putter Funkmeister

Zairiah looks to where Frackit is pointing and she can see a bull oryx being taking down by a group of three elven bedouins.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Is oryx hunting / seeing elves common? Do I notice anything particularly special about the creature, the elves, or the circumstance that would make someone think that they needed to interfere?

If Zairiah suspects magic is involved, she'll wake Fadiliah and get her take.

If nothing seems to be unusual, she'll tell Frackit that it seems normal and go back to sleep.


Shot Putter Funkmeister

The desert tribes generally hunt antelope for food and they look to be using normal bows.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Hmm. I don't see anything unusual. Probably nothing to worry about... but feel free to wake me again if they come this way.

Zairiah goes back to bed to get a little bit more sleep before her watch.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"I hope so. I don't want to catch a stray arrow' he says with a light chuckle as he lets Zairiah fall back to sleep.


Shot Putter Funkmeister

Zairiah goes back to sleep and Frackit watches the elves dress the oryx and take it away probably to eat and to make jerky.

The rest of the night occurs without incident.

Your party wakes up and you continue on your way back to Muluk.

GM Rolls

Spoiler:
2d6 ⇒ (4, 4) = 8 1d10 ⇒ 10

Your party makes pretty good headway this day. It is hot but there is just a slight breeze from the southeast. After a hard day of travel you camp and you have found the trail that will pass you by Mahara's home and take you back to Talv(Tarv).

GM Rolls

Spoiler:
2d6 ⇒ (5, 6) = 11

In the morning, Mahara comes up to you and says, "Praised be the Loregiver for you allowing me to accompany you on your journey, it has been a delightful adventure. I would like to go back to my cave."


Male High Elf Desert Rider 5 (AC: 3| HP: 47/47 | THAC0: 16 | Infravision 60')

GM:
As an elf, and assuming the middle of the night events were brought up this morning, do those events make any cultural sense to me?


Shot Putter Funkmeister

Paritosh

Spoiler:
Generally speaking since a short time before the Loregiver, Elves, dwarves and halflings have been assimilated into Zakharan society, although there are some groups of elven bedouins, who prefer to stay on their own.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"Be well, Mahara. It has been our honor to have you accompany us."


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Be safe, Mahara. Are you sure that you will be okay?


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"I know we haven't travelled together long, but Mahara may the Gods watch over you, keep you and guide you" Frackit says taking off his conical gold hat. it exposes his sweaty golden blonde hair.


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Shot Putter Funkmeister

Mahara smiles and says, "It has been a pleasure. May the Loregiver always guide you!"

He then walks up the valley towards his home, hopefully that Dao Ynadin does not come back to get revenge. You watch him and his figure slowly make his way home becoming smaller and smaller as he walks away.

You pack up your gear and you make your way towards Muluk.

GM Rolls

Spoiler:
1d6 ⇒ 2

You continue moving westward and by early-afternoon you can see the stream bed of the beginning of the Al-Zalin river which flows all the way to Muluk. When you last saw it, it was just a dry arroyo but now as you get closer to Talv it is starting to have more and more water. You take your caravan into Honest Ali's caravansarai and he smiles at you warmly and says, May the Loregiver be praised that you have returned!!!! Please, my staff and I will take grand care of your mounts. It seems as though you have lost a few. I mayhaps might could be persuaded to give you the greatest deal this side Huzzuz!!!"


Shot Putter Funkmeister

He then says, "You should probably go and see Ozodo, she would like to see you after saving Mahara. Is he back in his cave or moved elsewhere?"

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