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Azothath |
let's just say when something like this happens your game has probably gone off the rails and is heading for dissolution or the GM has a problem.
Now if the ring grants wishes once per day in a humorous or clever way that is no more powerful than a cantrip, then that is going to work. Otherwise this entry sounds like a curse of having to make a lot of wishes to no effect, somewhat like the babbling of the confusion spell.
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OmniMage |
Like a ring of 3 wishes, but without the limit on charges?
It would be a potent magical item. You could cast an unlimited number of spells. It could mimic any spell 8th level or lower from your spell list, or any spell 7th or lower from any spell list. Such spells would have their DCs set as though they were 9th level spells (but limited by only having the minimum DC possible as normal for most magic items), and at caster level 20. On top of that, it could do things that only the wish spell could do such as add inherent bonuses to your ability scores.
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Azothath |
1 person marked this as a favorite. |
Magic Items > Rings >
Ring of Unlimited Wishes
Aura strong universal; CL 9th; Slot ring; Price 10800 gp; Weight —
DESCRIPTION
This highly polished chrome ring is set with three bright red gem stones. When the ring is worn and the first wish is made the wearer attempts a Will 19 save. If successful the wearer feels a flash of impending doom and the first gem goes dark, but if failed the wearer succumbs to the curse and further saves are not needed and again, the first gem goes dark. The curse causes the wearer to occasionally make verbal wishes during times of stress (attacks, fighting defensively or full defense, or in rounds saves are attempted), standard action (or longer) skill checks, standard action (or longer) spell casting or spell-like ability use, and concentration checks. The wearer is forced to make verbal wish (even in silence) and a check at the start of his strenuous activity for the round using a 1d4 and if a 4 is rolled the user suffers a -2 to attacks, or -2 AC for fighting defensively or full defense, or -4 crcm to skill checks, spells with verbal components take the next increment of action to complete [a move actn becomes a std actn, a std->full, a full->full+(move or standard, etc], and concentration checks take a -5 crcm penalty. With each round of penalty a gem darkens until all three gems go dark. The GM then rolls 3d8 to see how many rounds later all three gems turn bright again and the wearer may again gain penalties.
While cursed the wearer believes the wishes are somehow perversely granted such that they go unnoticed or that he just can't prove it. His sublime faith in the power of the ring is unshakable no matter what he may say or wish and he will not willingly part with the ring as he cherishes its value. The power of the curse is such that, at times, it seems as though the wish is actually granted through some convoluted manner. This strong belief grants the wearer a +1 profane bonus to saves versus [charm, compulsion, mind affecting] spells or magical effects.
The wearer is free to make wishes at any time although gems will not darken and penalties are not gained.
The curse cannot be dispelled although it can be suppressed for 1d4 rounds using a targeted Dispel Magic (DC20) but the ring cannot be removed. The ring and curse can be removed with a break enchantment (DC20), limited wish, miracle, remove curse (DC20), or wish spell. The hand can be excised with the ring and the user's hand regrown with a promptly applied regeneration spell although most wearers do not willingly undergo this procedure.
The ring has a Hrd:15 HP:5 and can use mending:T0 3/d to repair itself 3r after sustaining damage.
CONSTRUCTION REQUIREMENTS
Feats Forge Ring; Spells bestow curse, magic aura, mending; Cost 5400 gp.
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Bjørn Røyrvik |
Sounds like something that would be the the Wishing Imp at my tables.
I already have a player with a Staff of Wishes, and that's powerful enough. At least until they become full Immortals and can easily get all spells at will.