
JasperCG |
I am not sure I am gamemastering the vitality network for the mystic in my players group correctly.
It seems like it is a endless pool of healing outside of combat. Players get hit by a trap....no problem, in couple of rounds they are healed up again.
How is it supposed to be run? Am I missing a game rule?

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I am not sure I am gamemastering the vitality network for the mystic in my players group correctly.
It seems like it is a endless pool of healing outside of combat. Players get hit by a trap....no problem, in couple of rounds they are healed up again.
How is it supposed to be run? Am I missing a game rule?
The vitality network recharges that fast only during combat.
Out of combat you only refill it a bit each time you refocus, which takes 10 minutes. In combat, you refill a bit every round.
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That said, many classes in PF2 can do infinite out of combat healing. So if the players have a lot of time, an isolated trap that doesn't kill them doesn't do that much. Vitality Network isn't that different.

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After the latest errata your vitality pool fills to full on a refocus. This does seem excessive to me - with no feats expended, you can fill everybody up to full HP in under an hour, a task which previously required investing in feats to accomplish.
This is about the same as just having a focus spell that heals, like Lay on Hands, or something like the wood kineticist’s Fresh Produce. There are a bunch of abilities that give repeatable healing 1/10 minutes. Medicine is one way to do this but it’s far from the only way - out of combat healing isn’t intended to be limited.
The time you have available out of combat might be, but we don’t really know if this is supposed to be a balancing factor either, and if so how much time you’re “supposed” to have between combats to heal, etc. The encounter guidelines assume everyone goes into each combat at full HP, and even says to combine encounter XPs if you do one after the other with no chance to rest.