ElementalofCuteness |
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The title might seem a little off but let me tell you why I choose it. I been reading the Tian Xia Character Guide and you get to Archetypes and there is this special little RARE Archetype called Starlit Sentinel. Which is odd because it has a 1d4+1 Force Damage, 60ft Ranged Attack... Wait it's not Ranged as it uses your Melee Attack modifier making it a 60ft Pseudo-Melee Attack. So why can't Solar Shot/Solar Flare use your melee attack modifier?
Teridax |
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It's worth noting that expansion content tends to be written by separate individuals and teams of people, who work independently of other projects, so it's likely the Starfriends and the Tian Xia Character Guide writers didn't know each other were working on a similar mechanic. I do think applying the Starlit Sentinel's attack to Solar Shot would be an improvement, though even better in my opinion would be a level 1 feat that lets you forge solar guns.
Justnobodyfqwl |
I'm actually combining these two ideas soon! I couldn't get over the mental image of two barathu that come together to study both sides of being a Solarian, OR the association of a Solarian's space-magic weapon with the magical girl association. So....why not make a Solarian Starlit Sentinel? Magically gene edit yourself to do a magical girl transformation!
...O.K. that's a little off topic. But yeah, I think I would much rather prefer a "sword-beam" style effect for giving a short-ranged option for Solarians. And I don't even want to talk about the mechanics behind it, cause I think the most fun part of Starfinder 2e is how it really distinctively sells you on the audience and fantasy each class is designed for.
So much of the flavor and excitement of the class is built into the idea of a "cool, customizable, personal weapon"! While the obvious comparison is Lightsabers and the flashy moves of Jedi, I think Starfinder 2e's over the top and anime-inspired designs call to mind Keyblade wielders and their floaty, acrobatic, anime-magic fighting as well.
I think it kind of centers the fun of the class on that concept if even your ranged options play into that fantasy. Even if you can't hit someone in melee as THE melee class of this edition, you're still doing this with your special melee weapon.