
SepulchralVerdigris |
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I was thinking about how there are many open-licensed RPGs but few open-licensed wargames – and it occurred to me that it might be easier to convert a roleplaying game into a miniatures game than to design a miniatures game from scratch. After I found a post by GluMaz on Reddit with suggestions for turning PF2e into a skirmish wargame, my mind started racing.
Path 2 Victory is a hack of PF2e that turns the expansive roleplaying game into an accessible miniatures skirmish game. It is quick to play, and while the game is still complex and tactical, it is not so complicated that a player loses track of the rules – especially if they already know how to play PF2e.
All monsters and characters, and many feats, spells and items, can be easily converted from PF2e to Path 2 Victory rules – giving you more content than you could ever use.
I’ve played many games of Path 2 Victory solo and with my friends. It’s time to put it into the world and see what other people think. It’s not perfectly balanced yet, but PF2e provides such a robust base that I believe it is more balanced than many other miniatures games would be on release.
My favorite way to play Path 2 Victory is in solo mode, where you can play through PF2e adventures with a single player controlling four or five heroes and a roll of the dice controlling the monsters. It takes work to convert the encounters into Path 2 Victory scenarios, but once I’ve done so I can play through a chapter (from one level to the next) in about an afternoon.
Path 2 Victory is under the same ORC License as PF2e, so you can take the core rules and hack them for your own purposes. You could also combine Path 2 Victory with Creative Commons licensed miniatures (like those by mz4250) and hand-made terrain to have a fully open-licensed game.
I would love to know what you think. I’ve been playing through Wardens of the Wildwood using the Path 2 Victory solo rules and will update this thread as I finish each chapter.

SepulchralVerdigris |
I've written up the first part of my solo playthrough of Wardens of Wildwood, using Path 2 Victory to make it manageable and keep the enemies unpredictable.
Check it out if you're interested
(Warning - Spoilers for Pactbreaker.)

SepulchralVerdigris |

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Posted this on the reddit, but for other readers: I think this could be really great for duet play. In most duet games I play, the PC is either controlling a 'secondary' party NPC in combat, or gets stacked with a bunch of helpers like Animal Companion/ Summoner. It's just hard to play with only one PC. The downside to this is that controlling two full characters makes things hard to remember. The simplified rules, as demonstrated here, lets one person control a whole party. Great work so far!