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I was watching the Acolyte and I had an idea for an SF2e Hazard.
The party enters a dense, old forest, with trees towering as high as Redwoods. All of them must make will saves. On a fail frightened 1. crit fail frightented 2e. On a success not frightened, but they are uneasy. Crit success they perceive what's going on and are immune.
The Value cannot be decreased below 1. until they understand the nature of the hazard.
Once per hour they can make a new perception check against a moderate difficulty DC for their level, or they can request an appropriate skill check for a lower DC, GM DO NOT TELL THEM APPROPRIATE SKILLS. They would include Medicine, Survival, Forest Lore, or similar.
IF they fail this check, their frightened condition increases by 1. If they Crit fail, their frightened condition increaes by 2. IF they reach frightened 4, they become fleeing for one round in a random direction, and then reset to frightened 1.
If they succeed they may reduce their frightened condition, including to 0. and may be told a more applicable skill for the check. HOWEVER they are still under the effect of the Hazard.
Upon a critical Success, they perceive the nature of the Hazard
Those aren't trees. They are animals. not dangerous ones, but their ultra-low frequency loud heart beats, their slow barely perceptible breathing, their giving off animal life force/scent instead of plant, causes senses to report conflicting information to the brain, which causes fear.