Some n00b playtest questions


Playtest General Discussion


Starfinder looks really neat. It has been on my shelf for eons, but I hear it is a rules monstrosity, so I never played it.

I just discovered Starfinder Enhanced today. However, I also found out that Starfinder 2e is also in development today.

I have a couple of questions.

1) Do we have an estimate as to how far off Starfinder 2e is from release?

2) Is there enough in the playtest to run a playtest campaign with?

3) Since SF 2e is on the horizon should I hold off on buying Starfinder Enhanced?


1) 2025.

2) Not really? We have 2 Ancestries and the first few levels of 3 Classes.

3) Are you going to be runnings/playing SF1 any time soon? That's the only info that matters.


keftiu wrote:
2) Not really? We have 2 Ancestries and the first few levels of 3 Classes.

Not currently. Not with only the playtest previews.

Once the playtest itself fully releases here in a short while there will be enough to run campaigns with.

Paizo Employee Developer

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There's a decent rundown of the upcoming playtest products over here: Starfinder Playtest Product Announcements!. The tl;dr is that most of our playtest material releases at or shortly after GenCon this year (2024), and the new edition launches at GenCon next year (2025). You can check out our PaizoCon panels next weekend to learn more, of course!


That is awesome news!

Thanks!


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Finoan wrote:
keftiu wrote:
2) Not really? We have 2 Ancestries and the first few levels of 3 Classes.

Not currently. Not with only the playtest previews.

Once the playtest itself fully releases here in a short while there will be enough to run campaigns with.

Apologies! I'm a little scrambled from travel and thought OP was asking about the current materials, not the incoming playtest book - that's on me.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

While there will be a lot of people who are going to jump into the playtest with both feet, it's best to remember that it will be a playtest. Could be a lot of jank, confusion, rules updates, and general lack of polish that makes it less fun to use "for real".


Will there be a way for me to get a copy of the 2e playtest core rulebook and adventure if I can't make it to GenCon this year?


daddystabz wrote:
Will there be a way for me to get a copy of the 2e playtest core rulebook and adventure if I can't make it to GenCon this year?

Oh yeah, they wouldn't do a print run to only sell at GenCon. (Assuming you want a physical copy specifically.)

Wayfinders

daddystabz wrote:
Will there be a way for me to get a copy of the 2e playtest core rulebook and adventure if I can't make it to GenCon this year?

They are both listed in the store right now.

Starfinder Second Edition Playtest Rulebook.


Which classes and races will be core? I heard there are only 6 classes in 2e, fewer than 1st edition core.


I'm not sure that it has been decided yet. They haven't even fully started the playtest.


Dunno about ancestries, but it's sounding a lot like envoy, mystic, operative, solarian, soldier, and witchwarper are going to be our six core classes.


Both the ancestries and classes (see Perpdepog's answer) in the playtest look like they are going to be the core options.

Ancestries:
- Human
- Ysoki
- Android
- Kasatha
- Lashunta
- Shirren
- Vesk
- Skittermander (yay!)
- Barathu
- Pahtra

Versatile heritages:
- Borai (undead)
- Prismeni (drift-touched)


In SF1 core, both ancestries and classes took significantly less space. Especially with how many ancestries are in the SF2 core and the versatile heritages on top, the space has to come from somewhere. Which is likely one of the reasons for there "only" being 6 classes.

If you are really strapped for choice, SF2 effectively ships with like 30 additional classes due to the PF2 compatibility.


Thanks.

Sadly what I wanted to play was a Biohacker who is an actual medical doctor. Which isn't really an option for that class in 1E until after both Tech Revolution and SF Enhanced came out. :(

Either way I'd have to buy a large number of extra books just to play a very basic concept, because they have something against science-based medicine.


Xenobiologist wrote:

Thanks.

Sadly what I wanted to play was a Biohacker who is an actual medical doctor. Which isn't really an option for that class in 1E until after both Tech Revolution and SF Enhanced came out. :(

Either way I'd have to buy a large number of extra books just to play a very basic concept, because they have something against science-based medicine.

SF 2e might not actually end up getting a Biohacker, because of Alchemist existing.

So you probably would be able to play a medical doctor in SF 2e from just core + PF. Especially given how medicine based healing is a big thing in PF2e.


Milo v3 wrote:
Xenobiologist wrote:

Thanks.

Sadly what I wanted to play was a Biohacker who is an actual medical doctor. Which isn't really an option for that class in 1E until after both Tech Revolution and SF Enhanced came out. :(

Either way I'd have to buy a large number of extra books just to play a very basic concept, because they have something against science-based medicine.

SF 2e might not actually end up getting a Biohacker, because of Alchemist existing.

So you probably would be able to play a medical doctor in SF 2e from just core + PF. Especially given how medicine based healing is a big thing in PF2e.

I think that is not even a Inventor vs Mechanic situation, the classes are only superficially similar. If you can have a Rogue and a Swashbuckler in the same system, Biohacker and Alchemist hardly conflict.

Anyway, depending on what you are looking for exactly, a Mystic with some sort of doctor background would also work for pure SF2.


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I can definitely imagine the Alchemist existing as making it a tailored SF Class lower priority than other SF1e classes.

I imagine a doctor with magic wouldn't fulfil their desire for a conventional medical doctor. Envoy with Battle Medicine is going to be my guess if you want pure SF 2e for the concept.


Not sure if it's more or less likely to show up soon or late, but I can definitely see a niche for a biohacker in SF2E that differentiates it from the alchemist; you make the biohacker lean into some of the alchemist's old wheelhouses from PF1E, chiefly the body morphing, body horror aspects. Mutagens do some of that now, but they aren't as extreme as some of the abilities alchemists got before. They're also fairly short duration at low level. The biohacker could instead hand out longer-lasting buffs when the day starts, call them their biohacks.
I could see biohackers instead granting more extreme alterations to allies during a battle, as well, and then using other abilities to tweak those biohacks, or remove/reapply them for different benefits. And, of course, some of these could also be weaponized into dangerous effects for your enemies.


Milo v3 wrote:

I can definitely imagine the Alchemist existing as making it a tailored SF Class lower priority than other SF1e classes.

I imagine a doctor with magic wouldn't fulfil their desire for a conventional medical doctor. Envoy with Battle Medicine is going to be my guess if you want pure SF 2e for the concept.

Or operative, depending on how the skill bonuses work out. I know it took until Enhanced to get a specialization that used medicine, but "knowing anatomy" and "getting really big crits" seems thematically appropriate.

I could see pros and cons to using the alchemist as a base to create a biohacker, but I'll reserve full judgment on if I'd want to see that idea on paper until we see the remastered alchemist. I can see how you can carve out enough of a niche to make them mechanically distinct, but I also don't know how practical those ideas would be within PF2 (and so SF2) design philosophies.

Then again, we have large ancestries now, so I think I'll stop trying to guess what design limits are hard locked and which are only there at the moment.

Envoy's Alliance

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Pathfinder Rulebook Subscriber

I don't remember where, but I was talking to one of the Devs on this site, and they stated that they had plans to eventually incorporate Biohacker and Mechanic as their own things as soon as they could make sure they had their own identities. So the Biohacker will eventually come back, give it time. I'm eagerly waiting on the Nanocyte, but I can understand why that one is taking a while.


Zoken44 wrote:
I don't remember where, but I was talking to one of the Devs on this site, and they stated that they had plans to eventually incorporate Biohacker and Mechanic as their own things as soon as they could make sure they had their own identities.

Excellent to know, and about what I figured.

I can see how the nanocyte might need extra time to brew. Though I think we'll get clues to it with the Solarian. I think the big question with Nanocyte (which is my favorite SF class concept, full disclosure) is their ability to just have extra permanent items on top of their normal equipment. Solarian's aren't quite as freeform as Nanoctyes with that, but we can probably make good guesses about how much class power a free weapon is worth.

I guess Vanguards would be in the same boat.

Envoy's Alliance

Pathfinder Rulebook Subscriber

yeah, being able to form weapons with the new way they work would be very powerful.


Xenobiologist wrote:
Which classes and races will be core? I heard there are only 6 classes in 2e, fewer than 1st edition core.

I'm not seeing it for sale in the store.


daddystabz wrote:
Xenobiologist wrote:
Which classes and races will be core? I heard there are only 6 classes in 2e, fewer than 1st edition core.
I'm not seeing it for sale in the store.

Here you are.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber

Is there any guidance about making higher than first level characters? I know there is for pathfinder but don’t know about StarFinder.


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Azouth wrote:
Is there any guidance about making higher than first level characters? I know there is for pathfinder but don’t know about StarFinder.

Credits are identical to silver pieces so you can just use the existing Pathfinder rules for starting at high level.


Arachnofiend wrote:
Azouth wrote:
Is there any guidance about making higher than first level characters? I know there is for pathfinder but don’t know about StarFinder.
Credits are identical to silver pieces so you can just use the existing Pathfinder rules for starting at high level.

Yeah, I had to look that up too.

To cite the rules where it lists this: Page 159.

Credits and Gold wrote:

The standard currency in Starfinder

is the credit. In Pathfinder, the
standard currency is typically in
gold pieces (gp). Essentially, the
conversion rate between credits
and gp is that 10 credits = 1 gp.
Use this conversion to determine
the expected wealth for a PC of a
given level in Starfinder using the
Character Wealth table on page 61
of Pathfinder GM Core.

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