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That sucks.


Even though I loathed Pathfinder 1e I could not resist temptation and broke down and purchased the Pathfinder 2e core rulebook, Bestiary, GM screen, and Condition Cards at my local FLGS last night. I had heard so many good reviews I just had to give it a try.

I would like to collect the PDF versions of these as well. Does Paizo have a complimentary PDF program when you purchase the physical products and if so, what must I do to get this going, please?


Then how about someone give me a min-maxed lvl 1 Wizard build with some suggestions of spell selection and maybe a skeleton of what spells/feats I should pick up at each level?

I just need a lot of help because my Pathfinder-fu is very weak right now. I am just getting back into the game after a long, long time.


Where can I find the info on Oracle? I don't this that is in the core rulebook.

Does anyone have a skeleton outline at what feats and things like that I should take at each level?


I am just returning to the Pathfinder RPG scene after a very long time away and I need to build a lvl 1 Barbarian. The only problem is that I am pretty clueless, especially after being away so long.

Can anyone build me a lvl 1 Barbarian that is as optimized as possible? I'd greatly appreciate any help I can get. Any advice on how to spec him as he levels would be greatly appreciated as well while I re-familiarize myself with the game again.


I am just returning to the Pathfinder RPG scene after a very long time away and I need to build a lvl 1 Wizard. The only problem is that I am pretty clueless, especially after being away so long.

Can anyone build me a lvl 1 Wizard that is as optimized as possible? I'd greatly appreciate any help I can get. Any advice on how to spec him as he levels would be greatly appreciated as well while I re-familiarize myself with the game again.


How good are barbarians and paladins compared to wizards, especially at the higher levels? Any place to find good build info for Paladins and Barbarians?


Start where, Belle?


Can you help me with a build, mplindustries ? The last time I played I played a wizard but I'm pretty clueless.

Build advice would be greatly appreciated and thank you all so much!


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Anyone out there that can point me please to the best archer build you can find? I am just coming back to Pathfinder after long time away and am pretty much clueless.

Any help would be greatly appreciated.

Thanks!


Today what are the top 3 best/most effective classes in Pathfinder? Also, does anyone know where I can find great builds for these classes?

Thanks in advance!


I haven't played pathfinder in quite some time and I haven't been the biggest fan of it overall. However, I have the itch currently to do a fantasy game in a dark Gothic setting similar to Ravenloft. I was told to look into Rule of Fear and the Carrion Crown adventure path.

How do these products compare to the content and atmosphere of the old Ravenloft setting and would you say it is superior to the newer Wizards of the Coast Shadowfell setting and Heroes of Shadow?


Mysterious Stranger wrote:
I am currently playing an Elven switch hitter and he works very well. Probably not quite as good as a "Pure switch hitter". I would swap the Elven Magic for the Silent Hunter. The bonus on Perception is really nice especially if you do not have a rouge in the party. Remember anyone can find traps, and even disarm nonmagical traps

By "pure switch hitter" do you mean the human version? Or are you talking more in terms of feat selection, etc.


Mysterious Stranger wrote:
Treantmonks guides are always worth reading. They have not been updated for the APG, but still give you the basis for a very effective character.

We have in the group right now 2 HE, mage, druid and a H fighter.

Are you recommending Treantmonk's switch hitter build over the pure archery one, Mysterious Stranger? Can an Elf be as good of a switch hitter as a human?


I found the following advice and wonder if this is still accurate:

http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2/tre antmonk-s-guide-to-rangers

He seems to favor the Switch Hitter build.


I have been out of Pathfinder for quite some time and am gearing up for a campaign here locally that has some room. I have to go back and read up on the rules again and stuff. I am looking at playing an Elven Ranger since the party could use something like that. I am thinking Elf would probably synergize well with Ranger. I need to make a lvl 5 PC.

I am thinking of being either a mobile damage dealer or a dual wielding damage dealer. Whichever is more effective really.

Do any of you have any builds and/or suggestions? I am pretty clueless at the moment.

Thanks in advance!


I have been out of Pathfinder now for quite some time and have some brushing up to do on the rules. In my area pretty much the only way to play a game at all is if you play Pathfinder/3.5/D&D 4e. I was interested mostly in a lot of other games but getting players and keeping them is exceedingly difficult in Columbus, Ohio.

I am interested now in possibly jumping into a Pathfinder group and thinking of either playing a Ranger or a Paladin or Fighter type.

My question is how good are these classes these days with the options and books that have been published so far and in comparison to the other classes. When the game first came out I read a lot of threads that made the claim that Wizards still ruled in the upper levels and that Clerics were overly powerful.


I want to build a human switch hitter Ranger. We are using the epic fantasy 25 pt build option. What starting stats and feat do you all suggest?


JaceDK wrote:

Gah...stupid post-monster ate my post.

Anyhow, quick summary:

It's really, REALLY hard not to make fun of you when you start out by saying you want to play a TWF drow ranger - but totally not Drizzt....riiight.

But, in the spirit of Weaton's law and not being a dick:

Link to Treantmonk's guide It has a section on the TWF-ranger.

Could you write a bit more about what it is that is most important to you (high melee damage, TWF, the ranger class, the drow race etc.)? That will help people make better suggestions that come close to what you wnat.

A quick suggestion, not tested at all, so it may suck harder than a TWF-ranger:
Fighter, TWF with kukris, Imp. Critical, a few of the Crit-feats, maybe a rogue-level or two for some extra sneak-attack damage.

He does not HAVE to be Drow....even normal Elf would be fine. I am looking primarily for high melee damage.


My friends have started a new Pathfinder RPG campaign based on evil aligned characters. I am thinking of playing a Drow or something like that as a Ranger and not being so focused on range combat but instead being a melee striker DPS machine. I am thinking dual wielding some kind of blade type. No this is not a Drizzt ripoff but something interesting for me to try.

Could anyone give me a good lvl 1 Ranger build like this here please and maybe some advice on what to do as I level?

Thanks so much!


Is this officially out near or just for preorder?


Anyone got any links to where I can find copies of Unearthed Arcana and the Spell Compendium for 3.5 please? I found them on Amazon but does Paizo sell them still too?


I am working on creating a new 6th. lvl Half-Elf Druid for my girlfriend for a local game we play in. Does anyone have any recommendations for feats to take? I am a bit clueless.


Foppish Dandy McEvils wrote:
When you stop by the booth, ask them.

Basically it goes like this: I am short on money this year and if my chances are decent that if I show up to the con at open on Thursday that I have a decent chance at getting a copy then I am making the trip from Ohio to try. If my chances are bad then I won't bother. This is why if they decide to ration the book then I probably won't try.


I know the core rulebook goes on sale at the open of GenCon on Thursday morning. However, there was talk a while back that the devs may ration out how many copies will be available each day and I am wondering if a decision has been made on that yet? Will the core rulebook be rationed or just remain a first come first served free for all? I prefer the free for all, personally.


I just got the e-mail about the Pathfinder RPG selling out for preorders but will there still be a lot being sold at GenCon on August 13th?


LazarX wrote:
daddystabz wrote:

For some reason when I print this character out from PCGen it does not include a nice list of all my spells I can memorize and cast. On my cleric character it gives me a handy list of all my lvl 0 and lvl 1 spells I can cast at lvl 2 overall for my character.

Does anyone know how to get PCGen to print out a list of all the spells I can memorize and cast?

You need to put a spellbook in your inventory and then add your known spells to it in the spells section.

That is correct. I figured it was something like this. I figured out how to do this last night after tinkering a bit.


That was exactly my line of thinking.


For some reason when I print this character out from PCGen it does not include a nice list of all my spells I can memorize and cast. On my cleric character it gives me a handy list of all my lvl 0 and lvl 1 spells I can cast at lvl 2 overall for my character.

Does anyone know how to get PCGen to print out a list of all the spells I can memorize and cast?


Also, I see in PCGen a robe called "Robe of Bones" but cannot find it listed anywhere in the Pathfinder beta book to be able to find its stats. Anyone know where to find that?


Can I make a +2 INT headband for 2,000 gold in materials or will I need to just buy one for 4k instead?

From what I can tell in the beta book on pg 378 under the description for Headband of Vast Intelligence you need to be CL 8 to make it, so I would need to get a couple more levels under my belt I think.

Also, I see in PCGen a robe called "Robe of Bones" but cannot find it listed anywhere in the Pathfinder beta book to be able to find its stats. Anyone know where to find that?


Great suggestions, Argothe! I thank you very much for your knowledgeable suggestions. I will post my new build later tonight.


What do you all think of my newest build here?


Ok, here is my newest build. It takes School Specialty Conjuration and excludes Necromancy and Transmutation. It has also changed the race to Human. I put skill points into my class skills and also into Use Magic Device and into things like Perception, Sense Motive, Heal, etc. I grabbed a longbow, a quiver, and some arrows since I got Martial Weapon Proficiency: Longbow at lvl 1 as a human. Please let me know what you all think!

Name: Kameron
Race: Human
Player: Jonathan Baldridge
Classes: Wizard6
Hit Points: 41
Experience: 15000 / 23000
Alignment: Neutral Good
Vision:
Speed: Walk 20 ft.
Languages: Celestial, Common, Draconic, Dwarven, Elven, Halfling
Stat Score Mod
STR 10 (+0)
DEX 13 (+1)
CON 14 (+2)
INT 21 (+5)
WIS 10 (+0)
CHA 10 (+0)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 4 6.0 1 -3
Appraise 14 6.0 5 3
Bluff 3 3.0 0 0
Climb -3 0.0 0 -3
Craft (Untrained) 5 0.0 5 0
Diplomacy 0 0.0 0 0
Disguise 0 0.0 0 0
Escape Artist 3 5.0 1 -3
Heal 6 6.0 0 0
Intimidate 0 0.0 0 0
Perception 6 6.0 0 0
Perform (Untrained) 0 0.0 0 0
Ride -2 0.0 1 -3
Sense Motive 6 6.0 0 0
Spellcraft 14 6.0 5 3
Stealth 2 4.0 1 -3
Survival 0 0.0 0 0
Swim -3 0.0 0 -3
Use Magic Device 6 6.0 0 0

-------------------------- Feats ---------------------------
Combat Casting
You are skilled at casting spells when threatened or distracted.

Craft Wondrous Item
You can create wondrous items, a type of magic item.

Martial Weapon Proficiency (Longbow)
You understand how to use your chosen martial weapon in combat.

Point Blank Shot
You are especially accurate when making ranged attacks against close target.

Precise Shot
You are adept at firing ranged attacks into melee.

Spell Penetration
CMB Output
-------------------- Special Abilities ---------------------
Traits: 1) Rich Parents (900 gold at creation) 2) Classically Schooled (+1 bonus to Spellcraft checks)

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 11 / 11 / 10
Initiative: +1
BAB: +3
Melee tohit: +3
Ranged tohit: +4
Fortitude: +6
Reflex: +5
Will: +7
Unarmed attack:
to hit: +3
damage: 1d3
critical: 20/x2
Composite Longbow STR:
to hit: +4
damage: 1d8
critical: 20/x3
range: 110 ft.
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Cloak of Resistance +2 1 1lbs
Outfit (Scholar's) 1 6lbs
Backpack (37.125 lbs.)
Wine (Fine/Bottle) 5 7lbs
Wand of Shield 1 0lbs
Wand of Magic Missile 1 0lbs
Rations (Trail/Per Day) 10 10lbs
Potion of Cure Light Wounds 8 0lbs Special: Cures 1d8+1 damage
Longbow (Composite) 1 3lbs
Lantern (Hooded) 1 2lbs
Flint and Steel 1 0lbs
Bedroll 1 5lbs
Arrows (50) 1 7lbs
Efficient Quiver (2 lbs.)
Longbow (Composite) (3 lbs.)
Spell Component Pouch (2 lbs.)
Total weight carried:
Current load: Medium
Encumbrance
Light: 33
Medium: 66
Heavy: 100
--------------------------- Magic --------------------------

Wizard Spells

------------------------ Description -----------------------
Height: 6' 0" Weight: 165 lbs. Gender: Male
Eyes: Purple Hair: White,Long Skin: Caucasian
Dominant Hand: Right Quirks: , Reserved, inquisitive
Speech style: Eloquent, educated Quotable:
Full Description

Background


Do I need to put points into Use Magic Device?


Vaellen wrote:
For a wizard, go elf or human. The rest are definitely sub-par.

I'm having trouble deciding between Human or Elf. The extra feat and skill points are nice. But the Elven +2 bonus for spell penetration and Elven immunities, etc. are nice too.

If you all had to choose between these 2 choices which would you choose?


So, what do you all think then? Human or Elf or Half Elf for race?


So, do you all think I should go with elf over half elf then? Also, should I go with 14 Dex and 13 Con OR 13 dex and 14 con?


Takamonk wrote:
Discuss with your DM if spell penetration is going to be a necessity.

I will seriously be looking at taking Spell Penetration for my next feat.


Here is the newest version of my lvl 6 wizard, now with point blank shot, precise shot, and combat casting. He also changed school focus to Conjuration now.

Name: Kameron
Race: Half-Elf
Player: Jonathan Baldridge
Classes: Wizard6
Hit Points: 33
Experience: 15000 / 23000
Alignment: Neutral Good
Vision: Low-light
Speed: Walk 20 ft.
Languages: Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome
Stat Score Mod
STR 10 (+0)
DEX 14 (+2)
CON 13 (+1)
INT 21 (+5)
WIS 10 (+0)
CHA 10 (+0)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 4 5.0 2 -3
Appraise 14 6.0 5 3
Bluff 3 3.0 0 0
Climb 1 4.0 0 -3
Craft (Untrained) 5 0.0 5 0
Diplomacy 0 0.0 0 0
Disguise 0 0.0 0 0
Escape Artist 0 1.0 2 -3
Heal 4 4.0 0 0
Intimidate 0 0.0 0 0
Perception 6 6.0 0 0
Perform (Untrained) 0 0.0 0 0
Ride -1 0.0 2 -3
Sense Motive 5 5.0 0 0
Spellcraft 17 6.0 5 6
Stealth 0 1.0 2 -3
Survival 0 0.0 0 0
Swim -3 0.0 0 -3
Use Magic Device 6 6.0 0 0

-------------------------- Feats ---------------------------
Combat Casting
You are skilled at casting spells when threatened or distracted.

Craft Wondrous Item
You can create wondrous items, a type of magic item.

Point Blank Shot
You are especially accurate when making ranged attacks against close target.

Precise Shot
You are adept at firing ranged attacks into melee.

Skill Focus (Spellcraft)
CMB Output
-------------------- Special Abilities ---------------------
1) Trait: Rich Parents (900 starting gold) 2)
2) Trait: Classically Schooled (+1 bonus to Spellcraft checks)

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 12 / 12 / 10
Initiative: +2
BAB: +3
Melee tohit: +3
Ranged tohit: +5
Fortitude: +5
Reflex: +6
Will: +7
Unarmed attack:
to hit: +3
damage: 1d3
critical: 20/x2
Quarterstaff:
to hit: +3
damage: 1d6
critical: 20/x2
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Cloak of Resistance +2 1 1lbs
Outfit (Explorer's) 1 8lbs
Backpack (44.1875 lbs.)
Bedroll 1 5lbs
Potion of Cure Light Wounds 8 0lbs Special: Cures 1d8+1 damage
Wand of Shield 1 0lbs
Flint and Steel 1 0lbs
Lantern (Hooded) 1 2lbs
Rations (Trail/Per Day) 5 5lbs
Wine (Common/Pitcher) 5 30lbs
Wand of Acid Arrow 1 0lbs
Wand of Magic Missile 1 0lbs
Total weight carried:
Current load: Medium
Encumbrance
Light: 33
Medium: 66
Heavy: 100
--------------------------- Magic --------------------------

Wizard Spells

Level 2
Acid Arrow (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: 3 rounds Range: Long (640 ft.) Components: V, S, M, F
SR: No Effect: Ranged touch attack; 2d4 damage for 3 rounds. Target: One arrow of acid

------------------------ Description -----------------------
Height: 6' 0" Weight: 160 lbs. Gender: Male
Eyes: Purple Hair: White,Long Skin: Caucasian
Dominant Hand: Right Quirks: ,
Speech style: Eloquent Quotable:
Full Description

Background


Argothe wrote:

In all seriousness I would suggest something other than an Evoker; in my opinion Evocation and Enchantment are the weakest schools. Direct Damage magic doesn't keep pace with the damage output capabilities of non-casters and in general Save or Suck is far more effective. For a good aligned character I would play a Conjurer and for a neutral aligned character I would play a Necromancer.

Cross-bow, if you stick with Evoker you won't need the cross-bow, you get an unlimited use ranged touch attack at level 1. Conjuration, Transmutation and Universal also get ranged attack options at level 1.

As for feats, if you are going to focus on rays you should go with:

Point Blank Shot
Precise Shot
Combat Casting

If you are going to play any other sort of caster you should go with:

Improved Initiative
Combat Casting
Spell Focus

In either case you get a bonus feat at 5th level that must be a metamagic or item creation feat. I would go with Craft Wand, Craft Wondrous Item or Craft Magic Arms and Armor; I am not a fan of the metamagic feats, I would only suggest them if you end up as a universalist.

So, for a neutral good aligned character, you would suggest I go with School Focus Conjuration, Argothe?


It will be a long-term campaign. We plan on playing through epic level.


Vaellen wrote:
daddystabz wrote:
So, given my school specialty of Evocation, do you all think I should drop Point Blank Shot and replace it with either Toughness or Silent Spell then?
Toughness helps when you have enemy spell casters gunning for you, but I've never found that much use in Silent Spell. It's handy when sneaking around or silenced but my group tends to be the kick down the door type.

So you suggest trading Point Blank Shot for Toughness then? It wouldn't be worth keeping Point Blank Shot for those ranged touch attack spells?


So, given my school specialty of Evocation, do you all think I should drop Point Blank Shot and replace it with either Toughness or Silent Spell then? I know that some of my spells do work off of ranged touch attacks.


Those are excellent suggestions, Bitter Thorn. I took your advice in both instances. I bought a Wand of Shield and bought 8 Cure Light Wounds potions. As for my feats....I still have Point Blank Shot, Precise Shot, and Combat Casting so far. Do you all have any suggestions on either changing or keeping some of my feats around at all for a caster who uses a heavy crossbow when he runs out of spells?

Are you saying I should swap Point Blank Shot for Silent Spell?


Would I not be able to use Cure Light Wounds to help heal myself by using that wand and my Use Magic Device skill? My school specialty is Evocation so I plan on being kind of a nuker, thus Point Blank Shot is nice to have. I also wanted to take Point Blank and Precise Shot because I use a heavy crossbow when I run out of spells.

Do you think I should maybe dump Point Blank Shot for maybe Toughness to bolster my HPs a bit? What are your suggestions?


Here is what I've come up with thus far for a lvl 6 Wizard. It is kind of long so I apologize in advance.

Name: Kameron
Race: Half-Elf
Player: Jonathan Baldridge
Classes: Wizard6
Hit Points: 33
Experience: 15000 / 23000
Alignment: Neutral Good
Vision: Low-light
Speed: Walk 20 ft.
Languages: Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome
Stat Score Mod
STR 10 (+0)
DEX 14 (+2)
CON 13 (+1)
INT 21 (+5)
WIS 10 (+0)
CHA 10 (+0)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 4 5.0 2 -3
Appraise 14 6.0 5 3
Bluff 3 3.0 0 0
Climb 1 4.0 0 -3
Craft (Untrained) 5 0.0 5 0
Diplomacy 0 0.0 0 0
Disguise 0 0.0 0 0
Escape Artist 0 1.0 2 -3
Heal 4 4.0 0 0
Intimidate 0 0.0 0 0
Perception 6 6.0 0 0
Perform (Untrained) 0 0.0 0 0
Ride -1 0.0 2 -3
Sense Motive 5 5.0 0 0
Spellcraft 17 6.0 5 6
Stealth 0 1.0 2 -3
Survival 0 0.0 0 0
Swim -3 0.0 0 -3
Use Magic Device 6 6.0 0 0

-------------------------- Feats ---------------------------
Combat Casting
You are skilled at casting spells when threatened or distracted.

Maximize Spell
Your spells have the maximum possible effect.

Point Blank Shot
You are especially accurate when making ranged attacks against close target.

Quicken Spell
You can casting spells in the fraction of the normal time.

Skill Focus (Spellcraft)
CMB Output
-------------------- Special Abilities ---------------------
1) Trait: Rich Parents (900 starting gold) 2)
2) Trait: Classically Schooled (+1 bonus to Spellcraft checks)

------------------------ Templates -------------------------

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 12 / 12 / 10
Initiative: +2
BAB: +3
Melee tohit: +3
Ranged tohit: +5
Fortitude: +5
Reflex: +6
Will: +7
Unarmed attack:
to hit: +3
damage: 1d3
critical: 20/x2
Crossbow, Heavy:
to hit: +5
damage: 1d10
critical: 19-20/x2
range: 120 ft.
Quarterstaff:
to hit: +3
damage: 1d6
critical: 20/x2
--------------------- Special Abilities --------------------

------------------------- Equipment ------------------------
Name QTY LBS
Cloak of Resistance +2 1 1lbs
Outfit (Explorer's) 1 8lbs
Backpack (57.125 lbs.)
Bedroll 1 5lbs
Flint and Steel 1 0lbs
Lantern (Hooded) 1 2lbs
Rations (Trail/Per Day) 5 5lbs
Wine (Common/Pitcher) 5 30lbs
Bolts (Crossbow/50) 1 5lbs
Wand of Cure Light Wounds 1 0lbs
Wand of Acid Arrow 1 0lbs
Crossbow (Heavy) 1 8lbs
Crossbow (Heavy) (8 lbs.)
Total weight carried:
Current load: Medium
Encumbrance
Light: 33
Medium: 66
Heavy: 100
--------------------------- Magic --------------------------

Wizard Spells

Level 2
Acid Arrow (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: 3 rounds Range: Long (640 ft.) Components: V, S, M, F
SR: No Effect: Ranged touch attack; 2d4 damage for 3 rounds. Target: One arrow of acid

------------------------ Description -----------------------
Height: 6' 0" Weight: 160 lbs. Gender: Male
Eyes: Purple Hair: White,Long Skin: Caucasian
Dominant Hand: Right Quirks: ,
Speech style: Eloquent Quotable:
Full Description

Background


I will post what I come up with in PCGen and you all can let me know what you think. Also, how do you determine how much gold (wealth) you should have at level 6?


I am getting ready to start playing in a new campaign locally using the Pathfinder beta rules. We will all be starting out at level 6 and I am going to play a wizard. I am seeking advice on how I should set my starting attributes and as to what feats, etc. would be really good for me to take. We are doing the 25 point epic high fantasy point buy. I am still learning about Pathfinder so this is kind of a learning experience for me.

Thanks in advance!


Does anyone know of any resources and/or has any tips on using 3rd. edition settings and races, etc. with Pathfinder? Some of the ones I've been considering are d20 Rokugan/Oriental Adventures, Dawnforge, Midnight, etc.

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