Favorite module recommendations.


Adventures


Hey guys, so the current group I'm DMing has a member who just doesn't have the time to come to a session possibly in the next 2 months.
The rest of the party and myself have decided that we should start a mini campaign which will be played any time the member with less time can't make it.
We've decided due to it being shorter and sporadic it would be easier for me and still fun for them to finally try a pathfinder module.
So here I am. I'm looking for recommendations on what your favorite module was to run or either play and why.
I'm specifically looking for module opinions and not adventure paths.
Also to specify we run 1e and prefer it so a 2e module would be a very hard sell.

Grand Lodge

You'll want to be a little more descriptive on what your group likes: urban intrigue, wilderness exploration, murderhobo dungeoncrawl -- low level, mid level, high level -- Absalom, Varisia, Taldor, etc.

I mean, I can tell you that *my* personal favorites are "Realm of the Fellnight Queen," "The Moonscar" and "The Midnight Mirror" -- and that I have gotten tons of setting material and usage out of "House on Hook St," "The Godsmouth Heresy," and "Feast of Ravenmoor." But that's not really helpful, I don't think.

The best pure dungeoncrawl is probably "Tomb of the Iron Medusa." The best urban adventure is one from the 3.5 era of Paizo, "Gallery of Evil" in Absalom. (And of those 3.5 I really like "Tower of the Last Baron.")

But again, you may be looking for something much different. What do y'all like?


Ire of the Storm is a fun, wilderness exploration module that is centered around a small outpost in the jungle. (Probably my favourite for a group that isn't brand new to Pathfinder)

Seers of the Drowned City is a continuation of Ire of the Storm, which is in a different location but similar themes, and is about saving a small town from the bad guys. Good on it's own, but better as a continuation. Also involves exploration, but this time you're going through ruins instead of wilderness.

The Dragon's Demand is a pretty classic-feeling adventure that is great of new and experienced players. Small town again, starts with a mystery, ends up with you saving the town. Highly suggested (but understand that the players level up REALLY fast.)

Realm of the Fellnight Queen is pretty good; involves fighting evil fae but is shorter than the 3 above, so it depends on how long of a module you want.

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