
![]() |
1 person marked this as a favorite. |

So the book recommends that Shinzo’s first visit, he has around ‘a dozen items for sale.* The PCs can later request goods from him, but for his first visit, they can’t because they don’t know he’s coming. I decided to make a list of fun items that are useful to my party, and thought I’d post it here in case it was good for everyone else.
1) 100 GP worth of magical reagents that can be used to scribe scrolls, copy spells into spellbooks, etc.
2) 3 sets of artisans tools, one for building construction, one for blacksmithing, one for leatherworking. If no PC buys one, Granny Hu buys the building set to help the town rebuild.
3) 1 of each of the various common kits, a healer’s kit, a repair kit, etc. he has a clockwork kit that counts as thieves tools.
4) A set of Leaf weave armor, studded leather, Wooden Breastplate, lattice armor, and O-your armor.
5) A Runestone with a +1 potency rune: 38 GP
6) A +1 Shieldbow, 35 GP
7) A +1 dancer’s spear, 35 GP
8) A +1 Longspear, 35 GP
9) A +1 Khakkara, 35 GP
10) A purifying Ladel (32 GP, if no one buys this, Old Matsuki does in order to help the town with their food problems)
11)) A scholarly journal about ghosts, 3GP, note that that this is a level 3 item, but I’m allowing it.
12) Trollbane, A smoking sword, except it is a katana instead of a longsword, 60Gp, note that this is a level 3 item, but I’m allowing it.
In addition he has a spellbook with all first level spells and cantrips in it. He won’t sell it, but wizards can copy spells out of it for the standard fee.

itaitai |
While we are on the subject on Shinzo, i have a question regarding his visits.
Shinzo can obviously leave the mindscape, and knowing my players, they will find it interesting to the point the will follow him to see how he does it.
How would handle this situation without making him untrustworthy or making the players waste too much time trying to research this?

![]() |
1 person marked this as a favorite. |

While we are on the subject on Shinzo, i have a question regarding his visits.
Shinzo can obviously leave the mindscape, and knowing my players, they will find it interesting to the point the will follow him to see how he does it.
How would handle this situation without making him untrustworthy or making the players waste too much time trying to research this?
The truth seems the best way to go here. The book mentions that he legitimately does not know why he can enter and leave the mindscape. Have him tell the party “I’m sorry, I don’t know what’s going on. I was exploring trade routes and I showed up here, looks like you guys could use some help, I’ll see what I can do.” You can even have him reframe what’s going on without spilling the beans. “Look, I’m a devotee of Pharasma, maybe it’s her will you have this lifeline to the outside world. Maybe it’s her will that everyone in this town doesn’t die.”

![]() |
1 person marked this as a favorite. |

Okay, so I've come up with a small mini-system for how Shinzo works: I think it will add more flavor to the game, but I also realize it's a bit of extra work. It's there if you need it.
1) Shinzo has 12 'slots' for things he can offer. Slot 1 is always crafting materials for making stuff (copying spells into spellbooks, iron for blacksmithing,etc.) Determine an appropriate amount of GP he has in 'general crafting materials.'
2) Come up with items for him to offer. If the items are mundane items that are 'boring' (like healer's tools) than offer three per slot if the items are related. Otherwise 1 item per slot.
3) Try to pick a mix of practical, common stuff, and fun and exotic weapons and armor, but make sure they are usable by the party. Note 'usable' doesn't mean 'ideal.' If there is a thief rogue, maybe offer a Katar or Bow Staff instead of always having rapiers in stock.
4) If he has a ranged option on offer, he also has 50 pieces of amunition for that ranged option. This ammunition doesn't take up a 'slot.'
5) Slots 11 and 12 may contain items that are one level above the party level, at your discression.
6) If the party requests items from Shinzo, these requests replace the slots he has, starting with slot 12 and working their way down. (So if the party requests two items, they replace slots 12 and 11.)
7) If the party requests related mundane items, they are three to a slot, just like above. So if the party requests a normal dancer's spear, Katana, and Sansetsukan, that would take up one 'slot.' Requests for magical items are 1 slot per item.
8) You may extend the '3 items per slot' rule to magical items that are variable. Maybe a Diplomat's Badge, Aereal Cloak, and Dancer's scarf could, at your discression, be one slot.
Here's an example for when Shinzo meets the party when they are level 3:
1)150 GP worth of magical reagents for scribing scrolls/making magic runes, etc.
2) 100 GP worth of Mundane Building supplies. If no one buys this, Hu and matsuki buy 25 GP each to help with Willowshore reconstruction efforts.
3) Starndard Kits and Tools (as OP)
4) 3 Sterling Artisan's Tools, 1 for rune crafting, 1 for metalworking (weapon or armor smithing), one for carpentry
5)Any 3 Level three items that grant +1 to a skill, such as a diplomat's badge.
6)Red Autumn Blaze (Smoking sword as a Katana, as OP)
7)A wand of Heal, Level 1
8)A dusty rose Prism Aeon Stone
9) A +1 TAW Launcher, with 50 pieces of ammunition, (For an additional fee, he has a formula for crafting the ammunition.)
10) A +1 Thundermace
11) A sturdy Shield (minor)(Level 4)
12) A Striking Runestone (Level 4)
If the players make a request of him, that request replaces slot 12. If they make two requests, that replaces slots 11 &12, so on and so forth.