Level 6 wood keneticist.


Advice


I am trying to decide what impulse I want to get for my character. I am level 6 and playing defensively. My feats are:
Fresh produce
Timber sentinel
Extend kenisis
Weapon Infusion
Safe Elements
Ravel of thorns

We have a bard with soothe, an alchemist Bomber with soothing Tonic and a barbarian with treat wounds.
Do we need another source of healing with dash of herbs? We are in an actual Dungeon crawl so tight hallways and rooms. I was thinking that wooden palisade would be great as a CC option. Dividing the enemy, just flat stoping combat for a time, givingus hight advantage, or stopping them from running away.

Or should I get an earlier feat? We are in melee a lot, so I don't think they would do well.

We are fighting undead at the moment.


I found Timber Sentinel to be quite useful. Especially if your party members announce their plans to you so that you can pre-place a tree in the right place. It feels really good to the ally to be able to charge in at an enemy and use all of their actions attacking and relying on the tree to be their defense.

I haven't used it, but I agree that Wooden Palisade sounds really good - for the reasons that you mentioned.

Ravel of Thorns is good, but mostly only after taking Safe Elements. Especially if you are in tight quarters on a regular basis.

The party composition sounds like you have plenty of in-combat healing available already. Unless you are running into problems already, I think that focusing on crowd control and damage prevention is better than doubling down on healing.


breithauptclan wrote:
The party composition sounds like you have plenty of in-combat healing available already. Unless you are running into problems already, I think that focusing on crowd control and damage prevention is better than doubling down on healing.

I also forgot to mention I have the Aura Junction, so everyone gets 1 temp hp. It's slowly adding up.


I've opened most combats with wooden palisade as the ability to block off parts of the battlefield (especially corridors and doors) has been amazing. Every action wasted trying to break through is an action not used against your team. Maybe the monsters have been unlucky, but it often takes several actions for enemies to break through.

I've even managed to get some use out of the ladders/platforms as you can use it as a kind of battle tower. My GM counts it as being behind standard cover giving us a decent edge against ranged enemies. If they try to destroy the bit you are standing on the grab a ledge action (or cat fall) can mitigate the fall risk.

The utility is pretty unique as well because unlike a caster with spell slots I can use palisade in every single combat without ever worrying about the opportunity cost or running out of spells.

Dash of herbs is undoubtably good too, but I don't find it nearly as fun as wooden palisade. One fun combo I found with dash is creating emergency ration snacks treated with dash. This creates everyone a mini-combat potion that lasts an hour. I had originally made meals pureed into glass bottles labelled herb tonic, but my party found this objectionable for some reason.

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