My homework


Playtest General Discussion


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Having read through the playtest document, here are my notes

p.5, Vessel Spells

Quote:
It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 2 Focus Point.

+s to the end to make it "2 Focus Points."

p.7, Advanced Interlocution
Is there any reason why this isn't represented on the chart on p.6 showing the spells per day? Is it future-proofing in case a type of Animist doesn't gain that class feature?
~thanks Squiggit

p.10, Grudge Strike

Quote:
You gain a +2 circumstance bonus to this attack and deal an additional 2d6 void damage to the target;

If you don't say "attack roll", someone will argue the +2 is to the damage as well

p.13, Imposter in Hidden Places

Vessel Spell wrote:
discomforting whispers

next column, the spell is named "Discomfiting Whispers"

"for" vs. "fi", they're both correct spellings of the word according to the online dictionaries I saw, but you should probably pick one

Aside: Why are there two Apparitions which give Herbalism Lore, and also two that give Mountain Lore? What happens if you pick two that give the same lore, just too bad, you miss out on a lore that day?

related to p.13, Darkened Forest Form
does the remastered Pest Form allow Strikes, or is the bonus to attack just for the benefit of the heightened versions which give access to Animal Form, etc? If Pest Form still has no attacks, maybe move the bonus to attack bit to the Heightened (2nd) entry? Otherwise someone will argue, "if I can't attack with Pest Form, then what's the point of giving me a bonus TO attack?"

p.15, Veil of Privacy

Quote:
Veil of privacy attempts to counteract all detection, revelation, and scrying effects used against the target or the target's gear throughout the duration, counting cantrips as 1st-rank spells for this purpose.

Is this to be the rule (or is it already and I've just missed it?) for cantrips or is this only for this spell? I don't like going back to the old, bad days of referring to cantrips as "zero level spells", as if the bread and butter magicks learned by all spellcasters are in some way inferior to "real" spells just because they're learned first. I thought 2e was moving away from that philosophy by auto-heightening them, and appreciated that. But that's just my opinion, man

p.17, Exemplar Defenses
light armor being the max armor for a front-liner means forcing a split of ability boosts for any player who picks Str as their key ability, unless they don't care about their AC. Personally, I consider that unwise but perhaps some players will make it work through luck. I suspect most other players will either pick Dex as their key ability or take Str and supplement their armor deficiency with archetypes that grant medium and/or heavy armor proficiency. Personally, I dislike when a class forces me to shop elsewhere to "fix" its shortcomings

p.17, Exemplar Class DC
the exemplar's class DC progression sucks, and there are quite a few powers which call for saves against it

p.18, Domain Spells
further forcing splitting boosts into Chr for domain spells? I guess it's not unprecedented to do so, but meh

Aside: Why are there two Root Epithets that give Diplomacy? There are a few abilities and feats that allow an Intimidation check. Why not have one root give Intimidation instead?

related to p.20, Restless as the Tide
I hope "splash damage" is clearly defined in the remaster, and we aren't forced to extrapolate what it is from bombs

p.21, Peerless under Heaven: Transcend--Reap the Field
feelsbadman to succeed at one attack, whiff the second, and lose it all. I would not risk a double or nothing like this, but that might just be me

p.21, Whose Cry is Thunder

Transcend--Judgement from Clear Skies wrote:
Make a ranged Strike with your ikon against a creature within your weapon's first range increment, or 30 feet, whichever is further.

Is this usable with melee ikons? If so, does the ikon gain the thrown trait when used in this way or are some GMs going to argue that it's an improvised weapon?

p.23, Skin Hard as Horn

Immanence wrote:
You gain resistance to bludgeoning, slashing, or piercing damage equal to half your level.

minimum 1, or out of luck until level 2?

p.23, Barrow's Edge
traits: healing, vitality
is this usable by undead PCs?

p.23, Fated Shot: Transcend--Rain of Seven Lights

Quote:
If your weapon ikon has the deadly or fatal trait, when a creature critically fails their save against this effect, roll the spirit damage they take using the adjusted Strike damage those traits would normally apply to your weapon.

maybe add, "on a critical success with a Strike." so nobody will argue that those traits don't "normally" apply to your weapon

p.23, Gleaming Blade: Transcend--Mirrored Spirit Strike

Quote:
If both attacks hit, you combine their damage, which is all dealt as spirit damage.

All? What if the weapons deal different types of damage, like Fire Poi, or any weapon with an energy rune?

Aside: it is my opinion that Noble Branch is the clear winner for Transcend action

p.24, Thousand-League Sandals

Immanence (aura) wrote:
Your sandals ease your travels on the path ahead, granting you and all allies within 15 feet a +10 status bonus to your Speed.

What happens if an ally leaves your aura during their movement? When do they lose the bonus? Because someone will argue they'll lose it immediately upon leaving the aura and be limited to their normal speed. Others will argue they keep it their entire turn and can benefit from it for multiple Strides. I recommend, "granting you and allies who begin their turn within 15 feet," or, "granting you and allies who begin their move action within 15 feet," or some other variation that makes your intention clear

Transcend--Marathon Dash wrote:
Your anklets carry you where you need to be. You Stride, and each ally within your aura at the start of your movement can Stride as a reaction.

Do you and/or your allies benefit from the Immanence effect for this action? Also, anklets now?

p.25, Vow of Mortal Defiance

Quote:
You cannot use Vow of Mortal Defiance again until your or the target is defeated

-r in your

p.26, Only the Worthy

Quote:
While motionless, the ikon can be moved only if 8,000 poinds of pressure are applied to it or if a creature uses Athletics to Force Open the ikon with a DC equal to your class DC

eight THOUSAND pounds of pressure... or an absolute max DC at level 20 with max key ability boosts of... 42

LOL, AKA "Mjolnir at Home"

p.26, Through the Needle's Eye

Quote:
or until they use an Interact action to clear the blood from their vision.

Does the target need to have blood for this to work? Because someone will argue they do and that it is ineffective against skeletons and other creatures who lack it

p.26, Fish from the Falls' Edge
maybe reduce Wounded condition as well, to prevent instant death if the recipient is immediately attacked again?

p.27, Compliant Gold

Quote:
save against your class DC

LOL

p.27, Warped by Rage
Unless it's been fundamentally changed in the remaster, why Moon Frenzy? Are any exemplars going to be using the unarmed attacks, which I consider to be the main benefit of Moon Frenzy, over their weapon ikon? If not, we get 10 temp HPs and +10' status bonus to speed... at the cost of weakness 10 to silver and no concentrate actions? No thank you

p.28, Infinite Blades Celestial Arrow

Transcend--Heaven Rains an Ending wrote:
You fire an arrow that multiplies into a dense cloud of weapons.

A cloud of weapons? Do you mean "arrows" or "projectiles" or are we supposed to picture a cloud of weapons of all types of our choice?

p.28, Strike Rivers, Seize Winds

Quote:
use the higher of your class DC or spell DC

k.


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Pathfinder Lost Omens Subscriber

So gonna read the rest later but I wantes to point out that the reason their are apparitions with the same lore skill is because some of the wandering feats list the lore skills as preresiquites. It is designed so that those feats are available to those apparitions. The wording in the feats than allows future proofing for any future apparations that can then simply have the same lore skill if those feats are thematically appropraite.


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Baarogue wrote:


p.7, Advanced Interlocution
Is there any reason why this isn't represented on the chart on p.6 showing the spells per day? Is it future-proofing in case a type of Animist doesn't gain that class feature?

It is. At level 9 you're 2+1 in every slot and at level 10 you're 2+2 for first, second, and third level slots, as the class feature says.


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pixierose wrote:
So gonna read the rest later but I wantes to point out that the reason their are apparitions with the same lore skill is because some of the wandering feats list the lore skills as preresiquites. It is designed so that those feats are available to those apparitions. The wording in the feats than allows future proofing for any future apparations that can then simply have the same lore skill if those feats are thematically appropraite.

Yes. I see it the same way.

Granting proficiency in the lore skills is a nice side benefit for what would otherwise be just a categorization entry in the Apparition stat block (probably a Trait) used to determine which Wandering feats the Apparition qualifies you for having.

Liberty's Edge

I wonder if it would hurt anything to separate the lores and the feats. Just state that Apparition A gives you this and that Lores and allows you to take wandering feats X and Y.

Currently, it forces a link between an Apparition 's themes (its lores) and the associated Wandering Feats. Adding new Apparitions later seems to be limited by this for no good reason I can see.

Also, I wish the Apparitions would just grant the Additional Lore skill feat for their lores.

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