
FWCain |
The Army Activity "Deploy Army" has no RP cost listed. That makes no darned sense to this veteran who also loves history. The Consumption for an army is just the basic cost of having the army in the first place, not for the army to actually be doing anything more than standing around as a silent threat of possible retaliation if some pesky neighbor gets uppity. To actually send that army out to DO something takes food and other materials, and that means money (or RP, in games terms).
Therefore, I intend to make some amendments to Deploy Army.
https://fcain.tripod.com/pf2/kb_acts.html#deploy_army
For sending out troops via river barges and what-not (i.e. to Deploy an Army via Boating), I feel that 1 RP is just right as the cost per army. Historically, sending out _anything_ via boats is cheaper than sending it overland.
For Deploy Army via Exploration, I'll charge half (rounded up) the "Rough Terrain" Build cost, for the most expensive hex along the proposed route.
Finally, for Deploy Army using Magic . . . how about one Resource Die? Roll that die, and pay that many RP to magically send that army to wherever you want.
Thoughts?
Thanks,
Franklin