new KM activity: Change Feat


Kingmaker Second Edition


Here is my proposal of a kingdom equivalent of retraining one feat in place of another feat. This new kingdom activity is a leadership activity, not quite as drastic as Relocate Capital.

I'd love to hear your thoughts.

Thanks,
Franklin

Change Feat (Kingdom; Leadership)

Requirements: All leaders must each spend one of their leadership activities to collectively perform this activity, but only if the GM approves the requested change.

The kingdom's leaders wish to retroactively change some relatively lesser policy or practice they established previously, resulting in a minor restructuring or reorganization of the kingdom. (Speaking "out of character," the players wish to retroactively change which Feat they chose during a previous level advancement.)

There is no check needed for this activity. The GM has final approval on whether or not to allow the requested change to be made.

Sovereign Court

I like it, but why limit it to just Feats?

You could use it for skill increases too.


But then we'd have to change the name of the feat. ;-)
Any suggestions, please?

"Ret-Con" would be too "meta" (and to be fair, I think my current suggested name of "Change Feat" is almost too meta itself) .

Unless any one offers a better name here, I'm going with "Change of Policy."

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker Second Edition / new KM activity: Change Feat All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker Second Edition