Wizard Archetype: Wrathmage


Homebrew and House Rules


Wizard Archetype: Wrathmage
A wrathmage has dedicated themselves to the school of evocation far beyond what is safe or sane, reaching a level of single-mindedness that even runelords knew better than to pursue.

Fanatical Wrath (Ex): Like a Thassilonian Specialist of Wrath, a wrathmage must select Evocation as her school and treats the schools of abjuration and conjuration as prohibited schools (unlike the archetype, she does not gain an extra school slot). Additionally, she treats the 5 remaining schools as opposition schools. This alters Arcane School.

Martial Minded (Ex): A wrathmage is proficient with simple weapons and glaives. Her class skills are acrobatics, climb, craft, escape artist, fly, intimidate, knowledge(arcana), profession and spellcraft. This replaces her class skills and alters her weapon and armor proficiencies.

Fueled by Rage (Ex): A wrathmage gains the following Unchained Barbarian class features at the same levels as the Unchained Barbarian: Rage, Greater Rage, Indomitable Will and Mighty Rage. She does not get rage powers. Additionally, while under any rage effect, a wrathmage can still cast Evocation spells that deal damage. This replaces Scribe Scroll and her Wizard bonus feats.

Wrath Spells (Su): each time the wrathmage gains access to a new spell level, she gains a special spell slot that can only be used to cast a Wrath spell of that level. Wrath spells function like the normal version of the same spell but with additional effects detailed below. Wrath spells can only be cast while raging, only once per 10 minutes, and only by expending a Wrath Spell slot. This replaces Arcane Bond.

Wrath Spells:

1st - Wrath Shocking Grasp: can be used 1/round as a standard action for round/level. Also gains extra melee touch attacks at the same rate as Scorching Ray gains rays. Is always Intensified.

2nd - Wrath Scorching Rays: can be used 1/round as a standard action for round/level. When firing multiple bolts at one target, add all damage before applying resistance.

3rd - Wrath Fireball: also casts a 20-ft.-radius burst Sign of Wrath at the target location

4th - Wrath Dragon's Breath: functions as Mythic Dragon's Breath

5th - Wrath Cone of Cold: functions as Mythic Cone of Cold

6th - Wrath Chain Lightning: functions as Mythic Chain Lightning

7th - Wrath Furious Fire Barrage: When you use a full-round action to create a new ball of flame, you may immediately throw it as a free action. Each fireball also casts a 10-ft.-radius burst Sign of Wrath at the target location

8th - Wrath Polar Ray: can be used 1/round as a standard action for round/level

9th - Wrath Meteor Swarm: each meteor also casts a 40-ft.-radius burst Sign of Wrath where it lands

All-Consuming Rage (Su): At 11th level, as a swift action the wrathmage can accept a number of negative levels in order to cast an additional wrath spell within the 10 minute cooldown period (she must still expend the appropriate spell slot). The number of negative levels she must accept is equal to the spell level of the Wrath Spell she wishes to cast, and is applied after the spell is cast. These negative levels cannot be removed by normal means, but she recovers half of her current negative levels inflicted by this effect after each full rest (minimum 1). At level 17, the number of negative levels she must accept is reduced by half (minimum 1). This feature fails with no effect if the wrathmage does not gain all of the negative levels for any reason.

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