Dragonhearthx |
In the remaster I would like to see an ability that gives the alchemist (effectively) a perpetual item at level 1. The item itself does nothing. This is so that you can use just the additives you picked up. (To also justify picking up smoke bomb)
They add many more additives to the class, and some that are exclusive to certain fields. For example.
These would be considered additive 1.
Bomber: makes a bomb and adds 1d4 fire damage.
Toxicologist: makes a poison that deals 1d4 poison damage.
Mutagenist: makes a mutagen and gives a 1d6 claw attack.
Chirurgeon: makes an elixir and gives 1d4+1 healing. (Same condition applies from perpetual)
Also additives are removed from class feats instead they get thier own slot. At level 1 you get an additive and you get another one every 2 or 3 levels after that. Also you can change your additives when you level up. At a later level you can change the duration your daily preparations.
[Notes: a bomber additive and a mutagenist additive are difficult to come up with]