
PandemoniumSage |
3 people marked this as a favorite. |

Hi all! I'm writing my own adventure path and part one is ready to share. It's free and I hope some of you will find it useful and fun!
Sorrowwraiths is an adventure path about hunting monsters, helping allies through hard times, and saving communities in a city that is almost beyond saving. Dive into an industrial dystopia of poverty, pollution and exploitation, where laws and morality apply only to the poor, where technological progress overtakes ethical concerns, and where myriad monsters and curses prey upon the population. The city has lost its last group of protectors and someone new needs to pick up the torch...
Allies in the Dark is Part One (of Five) and takes characters from 1st to 6th level.
You can download it for free here:
Sorrowwraiths - Part One - Allies in the Dark
Things to note:
- The adventure is set in a homebrew world but takes place entirely in one city, so it can be transposed to another setting. Any expansionist empire going through an industrial revolution will do!
- Gameplay-wise, the main focus is on roleplaying and creative solutions. Most of the encounters have interesting environments or alternative objectives/win conditions.
- Many of the situations are designed to provoke discussions about society and ethics.
- There is a cast of recurring NPC allies and villains. The players get to drag along one ally on each of their adventures, so the GM can provide witty banter or the occasional support spell.
- The adventure is designed to have lots of downtime (a week between chapters; three months after Part One) to allow for more slice-of-life moments and break up the action-packed adventuring.
- The appendices contain some optional ideas about running "monstrous" characters and about making dying more interesting.
- Part One takes approximately 75 hours to play through.

HauntedFolly |

Hey! I just stumbled across your adventure on itch.io and I've been reading through it. It looks so well done!
I love the world you've built, it feels really compelling and I love the aesthetics of it. My party is currently playing through the Abomination Vaults, and while they seem to be enjoying it, I as the GM am starting to get a little board with it due to my own personal inability to really get into the characters. The majority of which feel a little flat and don't spark my inspiration.
All of the character descriptions you have in this adventure are clicking with my brain in a way that sparks way more ideas and interest than Abom Vaults.
This is all personal opinion, and is probably highly influenced by the fact that I'm new to GMing and find the scope and layout of the Abom Vaults AP to be daunting and hard to wrap my head around. (Too many over arching details that span multiple floors and the requirement of reading and prepping at least three floors at a time just in case players happen to take a random staircase taxes my brain. Again, personal preferences and my own limited abilities.)
The way you have this adventure laid out is way closer to what I was looking for as an adventure that's easy to digest and run as an inexperienced GM, while also just actually looking more interesting in general. I can't wait to see the rest of this AP!
Thank you a ton for providing this to the community.