| keftiu |
| 2 people marked this as a favorite. |
Paizo has done a remarkably good job of chewing through my list over the last few years. We got Androids back remarkably early, Kholo are getting promoted up to Core 2, Minotaurs and Wyvarans both finally got confirmed… I’m eating good.
I’m still holding out hope for the Castrovelian pair someday, the psychic gender aliens of the Lashunta (my beloved!) and the ant-like Formians they’ve long feuded with. Formians feel like they’ve actually got decent odds; we’ve seen them a few times now in 2e, with options that readily map to potential Heritages.
Sekmin, the infamous Serpentfolk, are also dear to me. I like their place as bitter losers of a war that’s essentially prehistoric now, and telepathic mutant snakes are awesome.
Kuru, the native Ancestry of the Shackles who were pushed into contact with cursed Cyclops ruins by Chelish colonization, desperately need an update to make them something more than “evil indigenous cannibals.” Becoming a PC option would help a lot with that!
An aberrant Versatile Heritage, similar to but distinct from Fleshwarps, would be lovely.
Everyone knows I love Wyrwoods, but a trip to Arcadia feels inevitable - I’m not worried about their chances of getting in.
| Ashanderai |
| 3 people marked this as a favorite. |
I want stuff like Awakened Animals to represent those Magical Beasts created by magical experiments or Familiars and intelligent Animal Companions orphaned or discarded by their masters that have since gone on to live their lives without a spellcaster to order them around.
Another one I would like to see are Sapient Spells (or Runes/Sigils) that came to have a longer or maybe permanent duration and acquired sentience and sapience through some magical mishap, experiment, or ritual gone wrong. (or right!) Their heritages could be the traditions and/or schools of Magic, like a Primal Evocation, Divine Necromancy, or an Occult Divination.
EDIT: Or maybe Sapient Spell could be a Versatile Heritage, though that is getting into something different than sentience and sapience inherent in a spell. (Like a cursed or blessed character or a character under the effects of a permanent spell)
Summoned Monsters could be a combination of both or either/or.
| Kobold Catgirl |
| 3 people marked this as a favorite. |
train ancestry train ancestry train ancestry train ancestry
And also, um, something like the yellow musk creeper or a mostly-free-willed minion of something like it would be cool. A talking animal ancestry, too, if the new book doesn't give us one. Bat people and merfolk probably aren't "weird". Um, archetypes or ancestries for fallen fiends who've lost their powers, maybe? I know nephilim kind of covers that, but it could be cool to play something closer to a hezrou or succubus on a redemption path--or maybe an anti-redemption path, trying to stop caring about people so they can just get home and pretend none of this ever happened, darn it. Oh, and let us play pretty unicorns, please-and-thank-you.
| David knott 242 |
I'd love merfolk though I don't know if they qualify as oddball. That they don't have legs is odd. Only downside would be people stubbornly trying to use 5ft land speed in a not-water-based campaign lol.
If Gillmen are any clue, they could make merfolk slightly slower than standard ancestries but still fast enough to be viable on land. And the PC version would have to be amphibious (as the monster version currently isn't).
| Syntax_error |
| 1 person marked this as a favorite. |
train ancestry train ancestry train ancestry train ancestry
And also, um, something like the yellow musk creeper or a mostly-free-willed minion of something like it would be cool. A talking animal ancestry, too, if the new book doesn't give us one. Bat people and merfolk probably aren't "weird". Um, archetypes or ancestries for fallen fiends who've lost their powers, maybe? I know nephilim kind of covers that, but it could be cool to play something closer to a hezrou or succubus on a redemption path--or maybe an anti-redemption path, trying to stop caring about people so they can just get home and pretend none of this ever happened, darn it. Oh, and let us play pretty unicorns, please-and-thank-you.
I actually made a construct race for 5e based off of steam trains, funnily enough, so I would like to see something like that.
Paizo has done a remarkably good job of chewing through my list over the last few years. We got Androids back remarkably early, Kholo are getting promoted up to Core 2, Minotaurs and Wyvarans both finally got confirmed… I’m eating good.
I’m still holding out hope for the Castrovelian pair someday, the psychic gender aliens of the Lashunta (my beloved!) and the ant-like Formians they’ve long feuded with. Formians feel like they’ve actually got decent odds; we’ve seen them a few times now in 2e, with options that readily map to potential Heritages.
Sekmin, the infamous Serpentfolk, are also dear to me. I like their place as bitter losers of a war that’s essentially prehistoric now, and telepathic mutant snakes are awesome.
Kuru, the native Ancestry of the Shackles who were pushed into contact with cursed Cyclops ruins by Chelish colonization, desperately need an update to make them something more than “evil indigenous cannibals.” Becoming a PC option would help a lot with that!
An aberrant Versatile Heritage, similar to but distinct from Fleshwarps, would be lovely.
Everyone knows I love Wyrwoods, but a trip to Arcadia feels inevitable - I’m not worried about their chances of getting in.
Funnily enough, I was going to talk about both Lashunta and kuru, but didn't because lashunta are frankly pretty normal for pathfinder and I just didn't want to touch on the baggage they bring, but I would like both to eventually make an appearance!
An eldritch scion versatile heritage could fill the same role as the nephilem. just for the major aberrations at play.
And touching on wyrwoods, yes.
| PossibleCabbage |
| 1 person marked this as a favorite. |
I'd love merfolk though I don't know if they qualify as oddball. That they don't have legs is odd. Only downside would be people stubbornly trying to use 5ft land speed in a not-water-based campaign lol.
You would just have to suck it up as a merfolk monk until 3rd level when the +10 speed kicks in and you take Fleet as a general feat.
| Twiggies |
Yeah, if lamias can move at normal speed, I'm sure mermaids can get away with a 20-foot speed. Anyways, it would probably be a Rare ancestry, so a GM could always say no.
Not unless I demand it to be common and then all GMs will be legally bound to always allow it! Hah!
This is sarcasm
| Perpdepog |
| 4 people marked this as a favorite. |
I'd like to see d'zeriak make it as an ancestry. The way they speak through coded light pulses, and are nominally kind Shadow Plane natives is cool.
Worms that walk are also something I'd like to see, and bang on about ad nauseum, though I feel like they might be an archetype rather than an ancestry.
I'd also like to see the astomoi make a comeback, mostly because I'd love to learn more about them. As of now they're kind of just ... there.
| Syntax_error |
| 2 people marked this as a favorite. |
I'd like to see d'zeriak make it as an ancestry. The way they speak through coded light pulses, and are nominally kind Shadow Plane natives is cool.
Worms that walk are also something I'd like to see, and bang on about ad nauseum, though I feel like they might be an archetype rather than an ancestry.
I'd also like to see the astomoi make a comeback, mostly because I'd love to learn more about them. As of now they're kind of just ... there.
I would like the astomoi to make a return too, I really like their design and what little lore we got of them.
| keftiu |
| 5 people marked this as a favorite. |
Funnily enough, I was going to talk about both Lashunta and kuru, but didn't because lashunta are frankly pretty normal for pathfinder and I just didn't want to touch on the baggage they bring, but I would like both to eventually make an appearance!
I'm not too worried about any baggage - the weird bioessentialist stuff wasn't really in their recent AP mini-appearance much at all, while Starfinder has lore I really like stating that social reforms eventually decoupled the Lashunta subtypes from sex and gender in their society.
The weird focus on gender-adjacent stuff is part of why I like them so much! Though I also just wanna be a Venusian psychic princess; what girl doesn't?
| Syntax_error |
| 1 person marked this as a favorite. |
Syntax_error wrote:Funnily enough, I was going to talk about both Lashunta and kuru, but didn't because lashunta are frankly pretty normal for pathfinder and I just didn't want to touch on the baggage they bring, but I would like both to eventually make an appearance!I'm not too worried about any baggage - the weird bioessentialist stuff wasn't really in their recent AP mini-appearance much at all, while Starfinder has lore I really like stating that social reforms eventually decoupled the Lashunta subtypes from sex and gender in their society.
The weird focus on gender-adjacent stuff is part of why I like them so much! Though I also just wanna be a Venusian psychic princess; what girl doesn't?
Fair enough. I like them because of psychics being one of my favorite types of magic.
On the point of the Kuru, I would like to see their lore be reworked before they make an appearance as anything.
| pixierose |
| 4 people marked this as a favorite. |
I think a Satyr/faun ancestry, or even better a deertaur heritage for centaurs would be amazing..... but that isn't really weird. I would love some more bug themed ancestries.
hmm oh a turtle themed ancestry would be fun... maybe an armadillo one.
OPhhh what about one that is a sentient carnvirous plant(could be humanoid) although people who enjoy plant people are eating good with leshy, Ghoran, Conrasu, and soon wood geniekin.
Oh I would love a mermaid but I am gonna throw a wild alternative. Selkies!!!!
Would be pretty excited for most things tbh.
| Perpdepog |
| 1 person marked this as a favorite. |
OPhhh what about one that is a sentient carnvirous plant(could be humanoid) although people who enjoy plant people are eating good with leshy, Ghoran, Conrasu, and soon wood geniekin.
I'm honestly surprised the flytrap leshy hasn't made the jump to a heritage yet. I guess it just hasn't found the right book to pop up in.
| Sibelius Eos Owm |
| 1 person marked this as a favorite. |
turtle006 wrote:I would like to see some sort of sentient parasite. They take over humanoid hosts but are actually a virus or other microorganism.Brain slugs!
*flashbacks to middle grade reading*
Introduce them alongside the Shifter class.(Unrelated, but this was actually a headcanon for ghouls I had--a parasite that interferes with the positive/negative balance if a host and eventually colonises the brain and taps into the host's memories, accidentally granting itself sapience while giving it the host an overwhelming drive to consume flesh to propagate the species)
| keftiu |
| 2 people marked this as a favorite. |
I'd play a parasite weirdo!
Semi-related: waaay back in 3.5, Magic of Eberron introduced aberrant "Symbionts," living magical items that you grafted to your body that were gross/awesome, and Daelkyr Half-Bloods, an Ancestry of those touched by aberrations while in the womb who were born with and easily bonded to Symbionts. Needless to say, my teenage self thought these guys (and the variant psionic Warforged introduced in the same book) were much cooler than any bog-standard Elf.
If anyone has other ideas for an aberrant Versatile Heritage that's meaningfully distinct from Fleshwarps, I'd love to hear them.
Rysky
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| 1 person marked this as a favorite. |
I'd play a parasite weirdo!
Semi-related: waaay back in 3.5, Magic of Eberron introduced aberrant "Symbionts," living magical items that you grafted to your body that were gross/awesome, and Daelkyr Half-Bloods, an Ancestry of those touched by aberrations while in the womb who were born with and easily bonded to Symbionts. Needless to say, my teenage self thought these guys (and the variant psionic Warforged introduced in the same book) were much cooler than any bog-standard Elf.
If anyone has other ideas for an aberrant Versatile Heritage that's meaningfully distinct from Fleshwarps, I'd love to hear them.
Daelkyr Half-Bloods are my all time favourite playable dnd critter.... followed closely by Kalashtar.
Rysky
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| 2 people marked this as a favorite. |
Okay, just saw Rysky's post and was reminded of something.
If there's gonna be half-dragons, I want options for half-Linnorm, dangit.
:>
EDIT: Or a Linnorm Versatile Heritage of some sort.
Yessssssssssssss, I would be over the moon for it or a Versatile Heritage with different Feat Chains for picking various types of Dragons.
Could be Linnorm.
Could be Void Dragon.
Could be Jabberwock.
| QuidEst |
I'd play a parasite weirdo!
Semi-related: waaay back in 3.5, Magic of Eberron introduced aberrant "Symbionts," living magical items that you grafted to your body that were gross/awesome, and Daelkyr Half-Bloods, an Ancestry of those touched by aberrations while in the womb who were born with and easily bonded to Symbionts. Needless to say, my teenage self thought these guys (and the variant psionic Warforged introduced in the same book) were much cooler than any bog-standard Elf.
If anyone has other ideas for an aberrant Versatile Heritage that's meaningfully distinct from Fleshwarps, I'd love to hear them.
My PF1 approach to a parasite weirdo was Tumor Familiar or Aberrant Tumor for a hedgehog familiar (will bonus and a spiky shape) with the figment archetype to make a psychic parasite that burrowed into their dreams when they were asleep.
Loved Daelkyr Half-Bloods too.