What are the weirder ancestries you want?


Pathfinder Second Edition General Discussion


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As the title, what are the real oddballs you want to play that you currently cannot?

My selection for ancestries are:

Trox, I just really like the design

Formians, starfinder made me really like them

And any sort of purely natural aberration, like maybe yaddithan or denizen of Ib


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Paizo has done a remarkably good job of chewing through my list over the last few years. We got Androids back remarkably early, Kholo are getting promoted up to Core 2, Minotaurs and Wyvarans both finally got confirmed… I’m eating good.

I’m still holding out hope for the Castrovelian pair someday, the psychic gender aliens of the Lashunta (my beloved!) and the ant-like Formians they’ve long feuded with. Formians feel like they’ve actually got decent odds; we’ve seen them a few times now in 2e, with options that readily map to potential Heritages.

Sekmin, the infamous Serpentfolk, are also dear to me. I like their place as bitter losers of a war that’s essentially prehistoric now, and telepathic mutant snakes are awesome.

Kuru, the native Ancestry of the Shackles who were pushed into contact with cursed Cyclops ruins by Chelish colonization, desperately need an update to make them something more than “evil indigenous cannibals.” Becoming a PC option would help a lot with that!

An aberrant Versatile Heritage, similar to but distinct from Fleshwarps, would be lovely.

Everyone knows I love Wyrwoods, but a trip to Arcadia feels inevitable - I’m not worried about their chances of getting in.

Vigilant Seal

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Call me boring but with Minotaurs being released in the Howl of the Wild book...

Really the only "WOW WACKY CRAZY" ancestries I want are the Darklands Gnomes, Dwarves and Elves. Yes, that's right, Svnifeblin, Duergar and Drow.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I want stuff like Awakened Animals to represent those Magical Beasts created by magical experiments or Familiars and intelligent Animal Companions orphaned or discarded by their masters that have since gone on to live their lives without a spellcaster to order them around.

Another one I would like to see are Sapient Spells (or Runes/Sigils) that came to have a longer or maybe permanent duration and acquired sentience and sapience through some magical mishap, experiment, or ritual gone wrong. (or right!) Their heritages could be the traditions and/or schools of Magic, like a Primal Evocation, Divine Necromancy, or an Occult Divination.

EDIT: Or maybe Sapient Spell could be a Versatile Heritage, though that is getting into something different than sentience and sapience inherent in a spell. (Like a cursed or blessed character or a character under the effects of a permanent spell)

Summoned Monsters could be a combination of both or either/or.


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I love Cecaelias.

Liberty's Edge

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Oozes

Swarms

And my personal wish : swarm of coins. Maybe as a versatile heritage. For when the dragon is the hoard.


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Pathfinder Lost Omens Subscriber

Playable Ooze Ancestry that doesn't hamper the table or the player is a good one.

Radiant Oath

Ceratioidi


Pathfinder Starfinder Society Subscriber

This one was already done by a 3rd party publisher -- a living teddy bear, a la Ted.


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train ancestry train ancestry train ancestry train ancestry

And also, um, something like the yellow musk creeper or a mostly-free-willed minion of something like it would be cool. A talking animal ancestry, too, if the new book doesn't give us one. Bat people and merfolk probably aren't "weird". Um, archetypes or ancestries for fallen fiends who've lost their powers, maybe? I know nephilim kind of covers that, but it could be cool to play something closer to a hezrou or succubus on a redemption path--or maybe an anti-redemption path, trying to stop caring about people so they can just get home and pretend none of this ever happened, darn it. Oh, and let us play pretty unicorns, please-and-thank-you.


I love bugs in general so I'd love to see Formians become a playable ancestry. Additionally, I'd love to see some kind of playable Ooze ancestry.


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I'd love merfolk though I don't know if they qualify as oddball. That they don't have legs is odd. Only downside would be people stubbornly trying to use 5ft land speed in a not-water-based campaign lol.


Pathfinder Starfinder Society Subscriber
Twiggies wrote:
I'd love merfolk though I don't know if they qualify as oddball. That they don't have legs is odd. Only downside would be people stubbornly trying to use 5ft land speed in a not-water-based campaign lol.

If Gillmen are any clue, they could make merfolk slightly slower than standard ancestries but still fast enough to be viable on land. And the PC version would have to be amphibious (as the monster version currently isn't).


Yeah, if lamias can move at normal speed, I'm sure mermaids can get away with a 20-foot speed. Anyways, it would probably be a Rare ancestry, so a GM could always say no.


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Kobold Catgirl wrote:

train ancestry train ancestry train ancestry train ancestry

And also, um, something like the yellow musk creeper or a mostly-free-willed minion of something like it would be cool. A talking animal ancestry, too, if the new book doesn't give us one. Bat people and merfolk probably aren't "weird". Um, archetypes or ancestries for fallen fiends who've lost their powers, maybe? I know nephilim kind of covers that, but it could be cool to play something closer to a hezrou or succubus on a redemption path--or maybe an anti-redemption path, trying to stop caring about people so they can just get home and pretend none of this ever happened, darn it. Oh, and let us play pretty unicorns, please-and-thank-you.

I actually made a construct race for 5e based off of steam trains, funnily enough, so I would like to see something like that.

Keftiu wrote:

Paizo has done a remarkably good job of chewing through my list over the last few years. We got Androids back remarkably early, Kholo are getting promoted up to Core 2, Minotaurs and Wyvarans both finally got confirmed… I’m eating good.

I’m still holding out hope for the Castrovelian pair someday, the psychic gender aliens of the Lashunta (my beloved!) and the ant-like Formians they’ve long feuded with. Formians feel like they’ve actually got decent odds; we’ve seen them a few times now in 2e, with options that readily map to potential Heritages.

Sekmin, the infamous Serpentfolk, are also dear to me. I like their place as bitter losers of a war that’s essentially prehistoric now, and telepathic mutant snakes are awesome.

Kuru, the native Ancestry of the Shackles who were pushed into contact with cursed Cyclops ruins by Chelish colonization, desperately need an update to make them something more than “evil indigenous cannibals.” Becoming a PC option would help a lot with that!

An aberrant Versatile Heritage, similar to but distinct from Fleshwarps, would be lovely.

Everyone knows I love Wyrwoods, but a trip to Arcadia feels inevitable - I’m not worried about their chances of getting in.

Funnily enough, I was going to talk about both Lashunta and kuru, but didn't because lashunta are frankly pretty normal for pathfinder and I just didn't want to touch on the baggage they bring, but I would like both to eventually make an appearance!

An eldritch scion versatile heritage could fill the same role as the nephilem. just for the major aberrations at play.

And touching on wyrwoods, yes.


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Twiggies wrote:
I'd love merfolk though I don't know if they qualify as oddball. That they don't have legs is odd. Only downside would be people stubbornly trying to use 5ft land speed in a not-water-based campaign lol.

You would just have to suck it up as a merfolk monk until 3rd level when the +10 speed kicks in and you take Fleet as a general feat.


Kobold Catgirl wrote:
Yeah, if lamias can move at normal speed, I'm sure mermaids can get away with a 20-foot speed. Anyways, it would probably be a Rare ancestry, so a GM could always say no.

Not unless I demand it to be common and then all GMs will be legally bound to always allow it! Hah!

This is sarcasm


I would like a lamia of some sort. Probably not gonna happen, but it would be fun.


Syntax_error wrote:
I would like a lamia of some sort. Probably not gonna happen, but it would be fun.

Don't we already have this with the nagaji? Or is it something different?


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Twiggies wrote:
Syntax_error wrote:
I would like a lamia of some sort. Probably not gonna happen, but it would be fun.
Don't we already have this with the nagaji? Or is it something different?

Huh, turns out we do. It's the sacred nagaji for anyone curious.


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They even have a hypnotic lure ability, which is probably of no interest to anyone.


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I'd like to see d'zeriak make it as an ancestry. The way they speak through coded light pulses, and are nominally kind Shadow Plane natives is cool.

Worms that walk are also something I'd like to see, and bang on about ad nauseum, though I feel like they might be an archetype rather than an ancestry.

I'd also like to see the astomoi make a comeback, mostly because I'd love to learn more about them. As of now they're kind of just ... there.


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Perpdepog wrote:

I'd like to see d'zeriak make it as an ancestry. The way they speak through coded light pulses, and are nominally kind Shadow Plane natives is cool.

Worms that walk are also something I'd like to see, and bang on about ad nauseum, though I feel like they might be an archetype rather than an ancestry.

I'd also like to see the astomoi make a comeback, mostly because I'd love to learn more about them. As of now they're kind of just ... there.

I would like the astomoi to make a return too, I really like their design and what little lore we got of them.


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Oh, and I'd also like to see some of Pathfinder's aliens make the jump. Verthani, Ryphorians, Anacites, the Ilee, and so on. Lots of fun weirdness there.


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Syntax_error wrote:
Funnily enough, I was going to talk about both Lashunta and kuru, but didn't because lashunta are frankly pretty normal for pathfinder and I just didn't want to touch on the baggage they bring, but I would like both to eventually make an appearance!

I'm not too worried about any baggage - the weird bioessentialist stuff wasn't really in their recent AP mini-appearance much at all, while Starfinder has lore I really like stating that social reforms eventually decoupled the Lashunta subtypes from sex and gender in their society.

The weird focus on gender-adjacent stuff is part of why I like them so much! Though I also just wanna be a Venusian psychic princess; what girl doesn't?


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keftiu wrote:
Syntax_error wrote:
Funnily enough, I was going to talk about both Lashunta and kuru, but didn't because lashunta are frankly pretty normal for pathfinder and I just didn't want to touch on the baggage they bring, but I would like both to eventually make an appearance!

I'm not too worried about any baggage - the weird bioessentialist stuff wasn't really in their recent AP mini-appearance much at all, while Starfinder has lore I really like stating that social reforms eventually decoupled the Lashunta subtypes from sex and gender in their society.

The weird focus on gender-adjacent stuff is part of why I like them so much! Though I also just wanna be a Venusian psychic princess; what girl doesn't?

Fair enough. I like them because of psychics being one of my favorite types of magic.

On the point of the Kuru, I would like to see their lore be reworked before they make an appearance as anything.


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I think a Satyr/faun ancestry, or even better a deertaur heritage for centaurs would be amazing..... but that isn't really weird. I would love some more bug themed ancestries.

hmm oh a turtle themed ancestry would be fun... maybe an armadillo one.

OPhhh what about one that is a sentient carnvirous plant(could be humanoid) although people who enjoy plant people are eating good with leshy, Ghoran, Conrasu, and soon wood geniekin.

Oh I would love a mermaid but I am gonna throw a wild alternative. Selkies!!!!

Would be pretty excited for most things tbh.


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pixierose basically speaks for me here.


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I would like to see some sort of sentient parasite. They take over humanoid hosts but are actually a virus or other microorganism.


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pixierose wrote:
OPhhh what about one that is a sentient carnvirous plant(could be humanoid) although people who enjoy plant people are eating good with leshy, Ghoran, Conrasu, and soon wood geniekin.

I'm honestly surprised the flytrap leshy hasn't made the jump to a heritage yet. I guess it just hasn't found the right book to pop up in.


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turtle006 wrote:
I would like to see some sort of sentient parasite. They take over humanoid hosts but are actually a virus or other microorganism.

Brain slugs!


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graystone wrote:
turtle006 wrote:
I would like to see some sort of sentient parasite. They take over humanoid hosts but are actually a virus or other microorganism.
Brain slugs!

*flashbacks to middle grade reading*

Introduce them alongside the Shifter class.

(Unrelated, but this was actually a headcanon for ghouls I had--a parasite that interferes with the positive/negative balance if a host and eventually colonises the brain and taps into the host's memories, accidentally granting itself sapience while giving it the host an overwhelming drive to consume flesh to propagate the species)


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I'd play a parasite weirdo!

Semi-related: waaay back in 3.5, Magic of Eberron introduced aberrant "Symbionts," living magical items that you grafted to your body that were gross/awesome, and Daelkyr Half-Bloods, an Ancestry of those touched by aberrations while in the womb who were born with and easily bonded to Symbionts. Needless to say, my teenage self thought these guys (and the variant psionic Warforged introduced in the same book) were much cooler than any bog-standard Elf.

If anyone has other ideas for an aberrant Versatile Heritage that's meaningfully distinct from Fleshwarps, I'd love to hear them.


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Me and another were loosely working on a heritage inspired by D&D's raggamoffyns--parasitic clothes and accessories.

Silver Crusade

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keftiu wrote:

I'd play a parasite weirdo!

Semi-related: waaay back in 3.5, Magic of Eberron introduced aberrant "Symbionts," living magical items that you grafted to your body that were gross/awesome, and Daelkyr Half-Bloods, an Ancestry of those touched by aberrations while in the womb who were born with and easily bonded to Symbionts. Needless to say, my teenage self thought these guys (and the variant psionic Warforged introduced in the same book) were much cooler than any bog-standard Elf.

If anyone has other ideas for an aberrant Versatile Heritage that's meaningfully distinct from Fleshwarps, I'd love to hear them.

Daelkyr Half-Bloods are my all time favourite playable dnd critter.... followed closely by Kalashtar.


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Pathfinder Lost Omens Subscriber

Okay, just saw Rysky's post and was reminded of something.

If there's gonna be half-dragons, I want options for half-Linnorm, dangit.

:>

EDIT: Or a Linnorm Versatile Heritage of some sort.


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Kobold Catgirl wrote:
Me and another were loosely working on a heritage inspired by D&D's raggamoffyns--parasitic clothes and accessories.

We had a raggamoffyn in my 3.5 group, but they sadly died in a large battle. Denom, you shall be missed.

Silver Crusade

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Wei Ji the Learner wrote:

Okay, just saw Rysky's post and was reminded of something.

If there's gonna be half-dragons, I want options for half-Linnorm, dangit.

:>

EDIT: Or a Linnorm Versatile Heritage of some sort.

Yessssssssssssss, I would be over the moon for it or a Versatile Heritage with different Feat Chains for picking various types of Dragons.

Could be Linnorm.

Could be Void Dragon.

Could be Jabberwock.

Liberty's Edge

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My idea for a Ghoran Ghoul seems like it could fit the carnivorous plant concept.

"Who is food now ?"


keftiu wrote:

I'd play a parasite weirdo!

Semi-related: waaay back in 3.5, Magic of Eberron introduced aberrant "Symbionts," living magical items that you grafted to your body that were gross/awesome, and Daelkyr Half-Bloods, an Ancestry of those touched by aberrations while in the womb who were born with and easily bonded to Symbionts. Needless to say, my teenage self thought these guys (and the variant psionic Warforged introduced in the same book) were much cooler than any bog-standard Elf.

If anyone has other ideas for an aberrant Versatile Heritage that's meaningfully distinct from Fleshwarps, I'd love to hear them.

My PF1 approach to a parasite weirdo was Tumor Familiar or Aberrant Tumor for a hedgehog familiar (will bonus and a spiky shape) with the figment archetype to make a psychic parasite that burrowed into their dreams when they were asleep.

Loved Daelkyr Half-Bloods too.


Kobold Catgirl wrote:
train ancestry train ancestry train ancestry train ancestry

With obligatory craft training to build rails in front of you before moving.

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