PFS adventures vs tenets and anathemae


Pathfinder Society

2/5

So, haven't played PFS for a while, going to get back into it, so I'm thinking about character ideas. Out of curiosity, how tough do people think it is/ would be to navigate most PFS scenarios with a Phaasmin Redeemer because of the combination of needing to offer redemption to evildoers and also not desecrating/robbing tombs? In other words, would a lot of scenarios put that PC in a really bad spot? Or begins a problem child for the rest of the party?

1/5 5/55/5 *** Venture-Agent, Online—VTT

The guide covers this concern.

Edicts and Anathema in Society Play
Several characters, such as clerics or champions, must abide by the edicts and anathema of their deity to receive divine powers from that deity. To allow a wide variety of characters in Society play, the rules around edicts and anathema are slightly relaxed. It is generally assumed that all characters can participate in Pathfinder Society adventures without running afoul of their deity’s edicts and anathema—attempting to perform the primary objective of an official Pathfinder Society mission by itself will not cause a character to fall out of favor with their deity. For example, Pharasma prohibits robbing tombs, but a cleric of Pharasma can accept a Society mission to retrieve an artifact from a pyramid, confident that the Society has gone through the proper channels to secure the rights to retrieve the artifact.

While edicts are valorous actions praised by a deity, a character does not need to perform their deity’s edicts to the exclusion of other activities, or if doing so would prevent the smooth progression of play at the table. When considering anathema, note that a character must actively and personally commit an anathemic act in Society play to incur consequences with their deity, and is not liable for the actions of their party members. For instance, a champion of Sarenrae could not personally lie to a guard when infiltrating a city, but they do not need to force the party’s rogue to tell the truth (though they might look on disapprovingly).

Remember that edicts and anathema exist to create roleplaying opportunities at the table for your character, and should not be used by the GM to pressure PCs, or by PCs to pressure other members of the table toward specific styles of play.

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First be sure you've read the the guides stance on Edicts and Anathema.

In general, you can assume you're not breaking your Anathema by completing the assigned mission; the society has done whatever pre-clearance is needed with your religion to make it ok. This doesn't mean to completely ignore your anathema, and if you go out of your way to break it in ways above/beyond the minimal requirements of the scenario it can be a problem.

Look for Edicts and Anathema to give you RP hooks, but be ready to back off a hardline stance if its the will of the party, secure in the guide's ruling that you can be an unwilling participant in some plans.

2/5

Great! That's what I was hoping to hear.

Thanks for pointing that out!

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