
Wyn Shallmar |

AS far as I'm aware there is no official magic item table? correct me if I'm wrong but having that table would make the remaster worth the buy for me.
Sure I could just pick the items but half the fun for my 5e players is having them roll loot for items after a long dungeon or a difficult encounter. (we're moving from 5e to pathfinder after we finish this campaign we're currently level 14).

breithauptclan |
2 people marked this as a favorite. |

Hmm..... Probably not. And that is probably a good thing for you.
Hear me out.
Any table that is created is going to be rather quickly out of date as new items are added in new books.
And you can instead use the Archives to get a similar result. For example, if I look up Consumables and then add some filtering - in this case limited to level 5 or 6, and common items - then it tells me that there are 70 results. So now I can use any way to randomly pick a number between 1 and 70 in order to randomly get an item that meets my filter criteria.
Customized loot tables for any item category that stays up to date as new content gets released.

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We got 19 pages of treasure tables between the Core rule book and the Treasure Vault book. But none of that has numbers for random die rolling. Each book doesn't have to have an up to date table as long as it's a self-contained table within the book.
I wonder if that's intentionally left off because characters are expected to have magic items relative to their level to keep up with the game's math. Giving out purely random treasure would make it harder for characters to get magic items relative to their class. Also, a large part of Paizo's business model is publishing adventures that don't rely on random treasure tables.