Guide to the soldier


Advice

Second Seekers (Jadnura)

2 people marked this as a favorite.

Hi everyone,
I've been working on a guide to the soldier for some time now. And now it's finally done. It covers everything that's part of the soldier class, including gear boosts, feat boosts, and fighting styles. My experience is mostly in organized play, so my ratings are mostly based off that perspective.

Check it out here


One suggestion would be with the stars you use for the ratings. While I can understand having three filled and one empty to represent a three-star feature, it may make for easier reading and viewing to not have empty stars to deal with.

For the Aescetic Warrior feature, you note that soldiers who get that gain 'either 1.5 lvl specialization like characters with natural weapons get, or the block, grapple, and stun properties on your unarmed attacks.' Make sure you note it's not a choice -- most characters gain the 1.5x level specialisation damage, while those with natural weapons gain the properties.

Wayfinders

It looks like you only rank one of the 3 alternate class features. You have Ascetic Warrior but are missing Feat Boost and Special Ops Training.

Thanks for putting that together very useful guide!

Second Seekers (Jadnura)

Driftbourne wrote:

It looks like you only rank one of the 3 alternate class features. You have Ascetic Warrior but are missing Feat Boost and Special Ops Training.

Thanks for putting that together very useful guide!

I have those rated at the bottom of the page. They replace Gear boosts, so i put them next to the gear boost section. The Ascetic warrior replaces proficiencies so i put it together with the core abilities of the class.

Second Seekers (Jadnura)

Qaianna wrote:

One suggestion would be with the stars you use for the ratings. While I can understand having three filled and one empty to represent a three-star feature, it may make for easier reading and viewing to not have empty stars to deal with.

For the Aescetic Warrior feature, you note that soldiers who get that gain 'either 1.5 lvl specialization like characters with natural weapons get, or the block, grapple, and stun properties on your unarmed attacks.' Make sure you note it's not a choice -- most characters gain the 1.5x level specialisation damage, while those with natural weapons gain the properties.

Yeah, i've been going back and forth on best practices with the stars. I do think accessibility and ease of use are important, but i also liked keeping everything evenly space. I've now changed it to have empty space instead of empty stars, and i do think it looks better now.

I've slightly tweaked the wording i used in Ascetic warrior at your suggestion. Since the guide isn't a replacement for the books i chose to not be as specific about certain aspects of your abilities while still giving a general sense of what they do from within the guide.


Hey great guide, good to see more of these being made! Thanks for the work.


Felix Cohen wrote:
Qaianna wrote:

One suggestion would be with the stars you use for the ratings. While I can understand having three filled and one empty to represent a three-star feature, it may make for easier reading and viewing to not have empty stars to deal with.

For the Aescetic Warrior feature, you note that soldiers who get that gain 'either 1.5 lvl specialization like characters with natural weapons get, or the block, grapple, and stun properties on your unarmed attacks.' Make sure you note it's not a choice -- most characters gain the 1.5x level specialisation damage, while those with natural weapons gain the properties.

Yeah, i've been going back and forth on best practices with the stars. I do think accessibility and ease of use are important, but i also liked keeping everything evenly space. I've now changed it to have empty space instead of empty stars, and i do think it looks better now.

I've slightly tweaked the wording i used in Ascetic warrior at your suggestion. Since the guide isn't a replacement for the books i chose to not be as specific about certain aspects of your abilities while still giving a general sense of what they do from within the guide.

Good point. I can understand not wanting to step all over the books. And nice work overall, I like seeing some love for the grunts.

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