Tero Naumanen |
Greetings
New player and GM here. And i am so confused about this.
I have tried to read and read, but i dont understand it.
So you to know English is not my original language...so that could be one of the reasons i dont understand some rules.
But lets dig in to the my question about:
- Ace pilot theme Need For Speed, how does it work?
Does Piloting checks has a penalty for failing somewhere in the rulebook, or does GM have to make penalties by himself.
Because there reads on the theme that, Whenever a Piloting check has a penalty for failing by 5 or more.....you take that penalty only if you fail by 10 or more.
I cant find any penalties in rulebook for failing piloting checks and cant find any ruling that says FOR FAILING BY 5 or MORE?
Thank you, for your patience ..
Wesrolter |
2 people marked this as a favorite. |
The bits you want to look at are Starship combat rules, specifically Pilot actions and stunts while also checking out vehicle combat rules.
A quick example
Back Off
The starship moves up to half its speed in the direction of the aft edge without changing facing. It can’t take any turns during this movement. To perform this stunt, you must succeed at a Piloting check (DC = 10 + 1-1/2 × your starship’s tier). On a failed check, your starship moves backward only 1 hex. If you fail this check by 5 or more, your starship does not move at all and takes a –4 penalty to its AC and TL until the start of the next round.
So Give the DC a 25. A normal pilot would suffer the penalty with a check of 20 or less, an Ace Pilot would suffer the penalty at 15 or less