
Thebazilly |

One of my PC's is a morally ambiguous doctor with the Eldritch Anatomist background. He's expressed interest in learning Fleshwarping and the party is coming up on the Labs level quickly, which seems to be the most opportune time to put it in as a mechanical reward (if it comes into play at all). I'd like to get some feedback on the idea I have so far.
I'm considering having fleshwarping function as a Create Undead ritual, except it produces creatures from the Fleshwarp monster family. To make it a little more unique/useful, since there are many fewer options for monsters, I'm thinking of adding the ability to use the ritual to also allow retraining Ancestry Feats or Heritages to or from Fleshwarp Feats/Heritages.
Fleshwarping an unwilling creature or creating a creature that's only purpose is suffering (such as an Irnakurse or Grothlut) is an Evil act.
I know that this will at least be balanced, but it feels a little bland still. Should I add the ability to induce mutagen bonuses/drawbacks? Cosmetic changes? Something else?

Thebazilly |
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After Treasure Vault came out, I ended up homebrewing a bunch of items based on the magical tattoos (and some various other permanent magic items that seemed cool)! I lifted the Magical Tattoo skill feat to allow the PC to craft the fleshwarp items.
My player is very happy but hasn't gotten a chance to try it out yet because the party still hasn't 100% cleared out the 6th floor where the labs are.
I can share at some point but I'll have to copy the information over from my personal document once I get home.

Thebazilly |
1 person marked this as a favorite. |

Here is the document if anyone else wants to steal from it! As I mentioned, though, it's mainly reflavored magical tattoos.

Ess Austyn |

Here is the document if anyone else wants to steal from it! As I mentioned, though, it's mainly reflavored magical tattoos.
Thank you for the link; I look forward to reading!
Edited to add: I sent the link to my partner and GM, too. She's got a homebrew PF2 setting we play in sometimes, and there are a couple societies in it that use fleshcrafting/fleshwarping as a beneficial medical and cosmetic practice. It'll be a lot of fun to have mechanics to play around with!
I'm running Abomination Vaults, but it'll be a while before my players reach the 6th floor. I doubt that party will be anything other than horrified by the fleshwarps, but we'll see.