
Ravingdork |
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Everyneed Pack activation says "1/hour (up to 8gp total) You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less."
What would you use it for, and in what situations?
Me? I know exactly what I would use it for.
Party Champion: "What are we going to do now? They're pretty well holed up in there."
Me: Starts pulling out pints of oil.
Party Champion: "Are those potions? Of what? Invisibility for sneaking in?"
Me: Continues stacking pints of oil. Up ends bag, spilling out dozens more. "Not quite."
Party Champion: "Wait, is that...?"
Me: Snatches the rogue's cigarette out of his mouth. "Yes."
Party Champion: Scowls.

graystone |
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What would you use it for, and in what situations?
Hmmm... Any number you say? 1 million slings, clubs and/or staves.
DM: You see what seems like a bottomless pit blocking your path.
Player 1: Lets see it it really is bottomless! *upends bag and a never-ending flow of clubs comes out*
Player 2: This might take a while...
It makes any kind of survival situation easier as you'll always have rations, lamp oil, flint and steel, and firewood.
Firewood might cost something! Make staves and clubs instead!
EDIT: and water is pretty much free too! ;)

Sanityfaerie |
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Ravingdork wrote:What would you use it for, and in what situations?Hmmm... Any number you say? 1 million slings, clubs and/or staves.
DM: You see what seems like a bottomless pit blocking your path.
Player 1: Lets see it it really is bottomless! *upends bag and a never-ending flow of clubs comes out*
Player 2: This might take a while...Slacker 2.0 wrote:It makes any kind of survival situation easier as you'll always have rations, lamp oil, flint and steel, and firewood.Firewood might cost something! Make staves and clubs instead!
EDIT: and water is pretty much free too! ;)
Have to he "pieces of mundane gear"
You can certainly draw out full waterskins and wineskins, but "water" is gong to be a harder sell.
I do recall reading a "D&D taken literally" story at one point where the commoners all lived in houses made of clubs and staves because that's all they could afford.

Ravingdork |

Ravingdork wrote:What would you use it for, and in what situations?Hmmm... Any number you say?
Yes, up to 1gp per item, up to a total of 1gp for all items per activation (which takes 1 minute).
1 million slings, clubs and/or staves.
I forgot to mention an important limitation:
It doesn’t contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 8 gp have been removed from it.

graystone |

Have to he "pieces of mundane gear"
You can certainly draw out full waterskins and wineskins, but "water" is gong to be a harder sell.
I do recall reading a "D&D taken literally" story at one point where the commoners all lived in houses made of clubs and staves because that's all they could afford.
The game lists a lump of clay with no container, so it doesn't seem too hard a sell IMO. Bu if we limit ourselves to just the equipment list then 333 10' ladders or 1000 10' pole. Just keep telling yourself the pole isn't a staff or it doesn't work.
Ah... so this is a consumable, then.
Yeah, that and the equipment limitation make it a lot less cool.

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Everyneed Pack activation says "1/hour (up to 8gp total) You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less."
What would you use it for, and in what situations?
Me? I know exactly what I would use it for.
Party Champion: "What are we going to do now? They're pretty well holed up in there."
Me: Starts pulling out pints of oil.
Party Champion: "Are those potions? Of what? Invisibility for sneaking in?"
Me: Continues stacking pints of oil. Up ends bag, spilling out dozens more. "Not quite."
Party Champion: "Wait, is that...?"
Me: Snatches the rogue's cigarette out of his mouth. "Yes."
Party Champion: Scowls.
"Lamp oil! Rope! Bombs! You want it? It's yours my friend, so long as you have enough rubies!"

Squiggit |
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Ah... so this is a consumable, then.
I kind of wish there was a version of it that wasn't. Easy access to mundane gear is a cool idea, but at higher levels keeping track of exact values is kind of a pain.
Feel like this is something people already handwave to some extent in a lot of games anyways.

Sanityfaerie |
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So... given that it's consumable, the pack basically does two things.
- It functions in some ways like infused reagents saved back for quick alchemy. If you develop an encyclopedic knowledge of the items available, and can identify when they'd be useful, then it allows you to have the necessary niche answers for a number of potentially unusual situations. Of course, it has to be a situation that can be solved for less than 1gp. It's like a really, really weak form of infused reagents.
- It's a bulk cheat. If you think you're going to need a couple of wheelbarrows (5sp), for example... well, bringing them in via everypack means that you save yourself 10 bulk on the trip... and that's not even considering what you save if what you need is a large number of ladders (3cp, 3 bulk each).
Amusingly, on thing that you cannot pull out of an everypack is and adventurer's pack. It's half again too expensive.
I do note one option in particular that's somewhat interesting - the Religious Text (1 gp). If you have a sudden need to bone up on a specific religion for some reason, this will hook you up. It's Common, and there doesn't appear to be any sort of limitation on which religions you can get such a book for. So if you're hunting an obscure cult, and all you know is the name? Well, now you can know quite a lot more.

Ravingdork |

Alright. For higher levels how about a greater one that lets you pull out items worth up to 5gp, up to 5gp worth of stuff at a time, for a total of 45gp before losing its magic? (That's over 562 US gallons of oil, or nearly 2,130 liters.)
These two Everyneed Packs would of course cost 20gp and 100gp, respectively.

Karmagator |

Well, I don‘t see any qualifications for the specificity/genericity of the item: So keys?!, those are quite mundane, are they not?
Documentation?!
I like the enthusiasm, but there is no way that this is intended to bypass checks like that. Still, putty for a key mould or certain types of paper and ink for forgeries (providing bonuses to the check) would very much be possible, imo.

Ravingdork |

Grimmerling wrote:I like the enthusiasm, but there is no way that this is intended to bypass checks like that. Still, putty for a key mould or certain types of paper and ink for forgeries (providing bonuses to the check) would very much be possible, imo.Well, I don‘t see any qualifications for the specificity/genericity of the item: So keys?!, those are quite mundane, are they not?
Documentation?!
That's the way I would run it too as GM.
Otherwise you could do things like pull out a 1cp sketch or 1gp detailed painting of the BBEG, or other previously unknown.

Dubious Scholar |
Grimmerling wrote:I like the enthusiasm, but there is no way that this is intended to bypass checks like that. Still, putty for a key mould or certain types of paper and ink for forgeries (providing bonuses to the check) would very much be possible, imo.Well, I don‘t see any qualifications for the specificity/genericity of the item: So keys?!, those are quite mundane, are they not?
Documentation?!
And a lot easier to sneak past a sudden inspection...

Ravingdork |
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Is "Gear" a defined game term in PF2e? If it's referencing a "Gear" table in the Core Rulebook or something similar, for example, the intent could be that you're limited to said table (and other things marked as "gear" in other sources that in which your GM allows access).