
FWCain |
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I have amended the rules for the Pay Consumption sequence. I do not like the idea that "surplus reduction of Consumption" does NOT equate "gain Food Commodities" in the Rules-as-Written (RAW).
(Also, I like the idea of Farms being OK adjacent to Village hexes, which is historically accurate, so there's that as well.)
Wanted to share this idea, and see what others may think of it.
Thanks,
Franklin
(Turn Order)
Sequence 1.4, Upkeep Phase, Step 4: Pay Consumption
These "house rules" are an amendment to (and/or replacement for) the "official" rules in the Kingdom Building rules within the Adventure Path.
Calculate the total Consumption of all of your settlements as usual, as well as the total Consumption of all of your armies, and combine these as your kingdom's Total Consumption.
Then, calculate the number of (eligible) Farmland hexes within your kingdom. That is, count up the number of Farmland hexes within the Influence radius of one (or more) of your settlements or ("house rule") are merely adjacent to one of your settlements, and label this count as your kingdom's Available Food.
If your kingdom's Available Food is greater than its Total Consumption, then you receive the difference as an amount of surplus Food Commodities. (Any such Food Commodities in excess of your kingdom's capacity for Food storage are lost as usual for Commodities.)
On the other hand, if your kingdom's Total Consumption is greater than its Available Food, then label the difference as your kingdom's Unmet Consumption. For each point of Unmet Consumption, you must do one of the following:
* Spend 1 Food
* Spend 5 RP
* Gain 1 Unrest
And finally, if your kingdom's Total Consumption and Available Food are equal, then you have precisely met your kingdom's Consumption needs for this Turn, with neither any surpluses nor any deficits.

Akjosch |
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While you're looking at these rules, I'd think of how they interact with warfare. Specifically: How enemy armies can be used to block a kingdom's food and taxes production just by being in the way, and how you can reduce an army's consumption by ordering it to pillage whatever area they are in (damaging or destroying the infrastructure in the process).

FWCain |
1 person marked this as a favorite. |
While you're looking at these rules, I'd think of how they interact with warfare. Specifically: How enemy armies can be used to block a kingdom's food and taxes production just by being in the way, and how you can reduce an army's consumption by ordering it to pillage whatever area they are in (damaging or destroying the infrastructure in the process).
Well, as it so happens . . .
https://paizo.com/threads/rzs43r9b?Loot-First-THEN-Burn-WIP;-)