On Terrain feature stacking


Kingmaker Second Edition

Sovereign Court

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In our testing we found a minor issue with Terrain Features. The Kingdom Building Rules state that a single hex can only contain one Terrain Feature but this is clearly not the case for all of the features.

(as an example the hex that the PCs are encouraged to start their first settlement in is a Landmark hex, this shows you can have both a Landmark and a Settlement)

Our Solution:

These Terrain Features can overlap with any and all other features: Bridge, Landmark, Refuge, Resource

A hex can have at most one of these: Farmland, Freehold, Ruins, Settlement, Structure, Work Site.

A Settlement can be built in a hex that contains Ruins or a Structure. The Ruins/Structure are incorporated into the Settlement and once a Settlement is built the hex ceases to have the Ruins or Structure feature.

A Free Hold can be brought into your kingdom in which case it becomes a Settlement instead.

To switch between any of Farmland, Settlement, and Work Site, the existing Feature must first be removed with the Clear Hex Activity before the new Terrain Feature can be constructed.

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