Animal instinct


Rules Discussion


How much damage does an animal instincts (deer) punches do? I know the deers Antlers do D10 damage but what about there fists?


Atalius wrote:
How much damage does an animal instincts (deer) punches do? I know the deers Antlers do D10 damage but what about there fists?

The same as any wizard, sorcerer or any other class without explicit increases: Fist


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Animal Instinct does not change the dice of any unarmed attack other than the one it grants.

Additionally, note that fist is Agile (and therefore half damage) and that Animal Instinct never increases its Rage damage bonus to more than 2 for anything other than the specific unarmed attack(s) granted for their animal.


every animal intinct should give 2 attack instead of one for some two for others but it is not difficult to make

just give deer a agile d8 bludgeon kick


1 person marked this as a favorite.
25speedforseaweedleshy wrote:

every animal intinct should give 2 attack instead of one for some two for others but it is not difficult to make

just give deer a agile d8 bludgeon kick

If you do that, what reason would there be to take the bear or cat instincts?


Red Metal wrote:
25speedforseaweedleshy wrote:

every animal intinct should give 2 attack instead of one for some two for others but it is not difficult to make

just give deer a agile d8 bludgeon kick

If you do that, what reason would there be to take the bear or cat instincts?

just give their jaw trip or grapple or something

trait of other animal attack are not that valuable

most animal barbarian have at least one free hand and will get a item give athletic bonus to cover all athletic action anyway

only frog and ape get bludgeon the best physical damage type

the rest of one attack animal stuck with piercing and barbarian ignore resistance feature come online at level 19

grievous blow help a lot but only after level 8


On another note what do you usually have on your animal barbarian when not raging? A regular backup weapon or fists?


You can't use weapons with an Animal Barbarian, it's Anathema.


rage can not be dismissed so animal barbarian need to furious finish before use a weapon

agile d6 plus 1 rage damage fist

might as well use the wrong damage type and punch through resistance

using item was the most confusing part of barbarian rage

command and envision have concentrate action

so moment of clarity action cost

while some spell like invisibility can be cast in rage


Yeah, your non-animal instinct unarmed strikes suck as much as the next person's does.

You want to carry some sort of backup weapon for when your rage ends. Generally you're not going to have it happening too often that your rage ends and you lose your animal weapon, but be prepared.

Not sure why anyone thinks that some animals need to give two different attacks, as TWF isn't nearly as meaningful as it used to be in PF1. Unless it's simply for different damage types to help avoid resistance.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
SuperBidi wrote:
You can't use weapons with an Animal Barbarian, it's Anathema.

It's only anathema to use weapons while raging. This question is about what you do when not raging, so something like a ranged weapon that you pull out instead of raging, for enemies you'd be unable to reach, could be a totally appropriate answer.

Other unarmed attacks can be good answers, do to scaling off the same handwraps. Obviously this works better if you have something beefier than the basic Fist.

Quote:
Not sure why anyone thinks that some animals need to give two different attacks, as TWF isn't nearly as meaningful as it used to be in PF1. Unless it's simply for different damage types to help avoid resistance.

This would definitely be about different damage type or traits. TWF doesn't even enter the discussion, because that only works with weapons.


SuperBidi wrote:
You can't use weapons with an Animal Barbarian, it's Anathema.

The anathema is:

Quote:
using weapons while raging.

So having backup weapons to use when not raging is fine.

Edit: Ninjas abound.


So would you just carry around a big axe?


RaptorJesues wrote:
So would you just carry around a big axe?

I think ideally you'd carry a ranged weapon (animal barbarian probably has decent dexterity) and then snag yourself a bite attack from your ancestry. Bites usually aren't agile so they get full rage damage. That way you can still benefit from your hand wraps.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
RaptorJesues wrote:
On another note what do you usually have on your animal barbarian when not raging? A regular backup weapon or fists?

I like the rungu. It has a superior damage type, good range, useful in melee or at a distance, helps with pushing others around, and benefits from Strength to damage.


1 person marked this as a favorite.
Ravingdork wrote:
RaptorJesues wrote:
On another note what do you usually have on your animal barbarian when not raging? A regular backup weapon or fists?
I like the rungu. It has a superior damage type, good range, useful in melee or at a distance, helps with pushing others around, and benefits from Strength to damage.

I like bolas: tripping something flying around works well as the barbarian likely has a high strength and an athletics skill that's raised often.


Sorry, I misread.

I agree with Morgan, for melee an unarmed attack benefiting from your Handwraps is the cheapest solution, but before level 4 a d12 weapon should be more efficient. And a Longbow for ranged (if you have to resort to ranged attacks, the enemy is certainly beyond 30ft. so the Longbow is for me the best choice).


SuperBidi wrote:
if you have to resort to ranged attacks, the enemy is certainly beyond 30ft

And/or flying.


HammerJack wrote:
SuperBidi wrote:
You can't use weapons with an Animal Barbarian, it's Anathema.

It's only anathema to use weapons while raging. This question is about what you do when not raging, so something like a ranged weapon that you pull out instead of raging, for enemies you'd be unable to reach, could be a totally appropriate answer.

Other unarmed attacks can be good answers, do to scaling off the same handwraps. Obviously this works better if you have something beefier than the basic Fist.

The interesting point is an Animal Barbarian can get some Ranged Unarmed attacks via certain ancestries. As these don't involve weapons they don't offend your instincts while raging. These are things like Leshy SeedPod, Automaton Fire Beam, Kitsune Foxfire, Goblin Scalding Spit, Nagaji Hooded Nagaji, Sprite Sprite's Spark.

Unfortunately no way to add Rage damage. You'd need a sympatheic GM willing to rewrite Raging Thrower for you.


graystone wrote:
SuperBidi wrote:
if you have to resort to ranged attacks, the enemy is certainly beyond 30ft
And/or flying.

Once you add the vertical distance to the horizontal one, flying enemies are easily 30ft. away from your character.


Personally, I wouldn't start doing trig during a gaming session. I might enjoy it, but I don't think the rest of the players at the table would.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You don't need to. You count diagonals in the Z axis the same way as diagonals on X and Y.


1 person marked this as a favorite.
HammerJack wrote:
You don't need to. You count diagonals in the Z axis the same way as diagonals on X and Y.

Honestly it's easier for me to do the trig than it is to count the squares of going back and forth between 10ft and 5ft.

By game rules using the Pythagorean theorem is less accurate, but it's close enough and I can do it on my phone calculator easier than I count those squares. I just need to count the squares elevation and the squares of linear distance to the enemy.


SuperBidi wrote:
graystone wrote:
SuperBidi wrote:
if you have to resort to ranged attacks, the enemy is certainly beyond 30ft
And/or flying.
Once you add the vertical distance to the horizontal one, flying enemies are easily 30ft. away from your character.

I added the and because I was just adding to what you said: the and/or means they might use it because of a flying foe, because it's over 30' away or because it's a flying foe over 30' away.


1 person marked this as a favorite.
breithauptclan wrote:
Personally, I wouldn't start doing trig during a gaming session. I might enjoy it, but I don't think the rest of the players at the table would.

Only a problem if you can't do it quickly. Some people hate maths at the table, for others it is instinctual


I'm not very quick about it. I can't do math in my head, and I always second guess and triple check everything.

And most of the people that I play with aren't interested in doing much math to begin with.

Counting squares for diagonal movement vertically would probably work. Though it is harder to do it for squares that you have to imagine rather than ones you can actually see.


breithauptclan wrote:

I'm not very quick about it. I can't do math in my head, and I always second guess and triple check everything.

And most of the people that I play with aren't interested in doing much math to begin with.

Counting squares for diagonal movement vertically would probably work. Though it is harder to do it for squares that you have to imagine rather than ones you can actually see.

Doesn't multiplying by 1.5 work? Yes its math, but probably easier than Pythagoras.


turtle006 wrote:
Doesn't multiplying by 1.5 work? Yes its math, but probably easier than Pythagoras.

Only if its height above the ground is equal to its distance from you on the ground. Otherwise it won't be at the 45 degree angle that makes the hypotnuse distance equal to the length multiplied by the square root of 2.


Gortle wrote:
HammerJack wrote:
SuperBidi wrote:
You can't use weapons with an Animal Barbarian, it's Anathema.

It's only anathema to use weapons while raging. This question is about what you do when not raging, so something like a ranged weapon that you pull out instead of raging, for enemies you'd be unable to reach, could be a totally appropriate answer.

Other unarmed attacks can be good answers, do to scaling off the same handwraps. Obviously this works better if you have something beefier than the basic Fist.

The interesting point is an Animal Barbarian can get some Ranged Unarmed attacks via certain ancestries. As these don't involve weapons they don't offend your instincts while raging. These are things like Leshy SeedPod, Automaton Fire Beam, Kitsune Foxfire, Goblin Scalding Spit, Nagaji Hooded Nagaji, Sprite Sprite's Spark.

Unfortunately no way to add Rage damage. You'd need a sympatheic GM willing to rewrite Raging Thrower for you.

The other problem with the ranged unarmed strikes is they have poor damage and range increments. Most are like 20 feet, and at that distance you're better off using Sudden Charge/Leap or Pounce. Composite Long Bow is better for actual range needs, and you need a lot of dice/runes for a d4 attack to catch up to 1d8+2+deadly.


breithauptclan wrote:
Counting squares for diagonal movement vertically would probably work.

And actually, I am reconsidering this. I think it only works well in the circumstance where the flying target is in one of the cardinal directions from the origin. Counting diagonally in 3-d cubes doesn't work as well as counting diagonally in 2-d squares. The diagonal distance in all three directions is the square root of 3 instead of the square root of 2. So about 1.7 instead of 1.4.

Edit: See. I told you I overthink things. You really don't want me doing math at the gaming table.


In general, what I do is to take the highest distance (from vertical and horizontal) and add 1.5 times (rounded down) the smallest distance.
So if an enemy is 25ft higher than me and 10 feet away from me, it'll be 25 + 10*1.5 = 40ft. It works fine and doesn't ask for crazy math.


SuperBidi wrote:

In general, what I do is to take the highest distance (from vertical and horizontal) and add 1.5 times (rounded down) the smallest distance.

So if an enemy is 25ft higher than me and 10 feet away from me, it'll be 25 + 10*1.5 = 40ft. It works fine and doesn't ask for crazy math.

25' and 10' come out to @27': round up to the closest 5' would be 30' so you'd be off 10'. If you [the general you, not superbibi in particular] don't want to math and are playing someplace with internet access/phone with data, google can pop up a calculator for finding the hypotenuse that just requires you to type in the 2 distances.

Gortle wrote:
breithauptclan wrote:
Personally, I wouldn't start doing trig during a gaming session. I might enjoy it, but I don't think the rest of the players at the table would.
Only a problem if you can't do it quickly. Some people hate maths at the table, for others it is instinctual

Yep, been in both those groups. I've had people look at me like I was doing real life wizardry when I do math in my head and others gave strange looks when people pull out a calculator.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Animal instinct All Messageboards

Want to post a reply? Sign in.